fix a longstanding memory leak: somehow the reference to BlockController held in ObjectPreRender prevents the PreRender (and thus the TwistyObject held inside along with its Bitmap) from getting garbage collected.Actually I am not sure why.
fix the 'holes in textures' problem.
fix the 'band' problem in the TwistyBandagedMegaminx.
fix the 'texture' problem in the TwistyBandagedMegaminx.
improvements from the 'texture coordinate' investigation.
progress with TwistyBandagedMegaminx.
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