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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.effects.present;
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import java.lang.reflect.Method;
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import java.util.Random;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.message.EffectListener;
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import org.distorted.objectlib.main.ObjectPreRender;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.objectlib.effects.BaseEffect;
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import org.distorted.objectlib.helpers.MovesFinished;
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import org.distorted.objectlib.main.TwistyObjectNode;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class PresentEffect extends BaseEffect implements EffectListener, MovesFinished
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{
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public enum Type
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{
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SPIN (PresentEffectSpin.class),
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;
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final Class<? extends PresentEffect> effect;
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Type(Class<? extends PresentEffect> effect)
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{
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this.effect= effect;
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}
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}
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private static final int NUM_EFFECTS = PresentEffect.Type.values().length;
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private static final int FAKE_EFFECT_ID = -6;
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private static final int EXTRA_DURATION = 3000;
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private static final PresentEffect.Type[] types;
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static
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{
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int i=0;
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types = new PresentEffect.Type[NUM_EFFECTS];
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for(PresentEffect.Type type: PresentEffect.Type.values())
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{
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types[i++] = type;
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}
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}
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private int mDurationPerDegree;
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private final Random mRnd;
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private int[][] mBasicAngle;
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private boolean mScrambleForward;
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private int mTotalDuration;
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ObjectPreRender mPre;
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TwistyObject mObject;
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TwistyObjectNode mObjectNode;
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Effect[] mNodeEffects;
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int[] mNodeEffectPosition;
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Effect[] mCubeEffects;
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int[] mCubeEffectPosition;
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int mCubeEffectNumber, mNodeEffectNumber;
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int mNumScrambles, mCurrScramble;
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int[][] mScrambles;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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PresentEffect()
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{
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mRnd = new Random( System.currentTimeMillis() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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abstract void createEffects(int duration, int numScrambles);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createBaseEffects(int numScrambles)
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{
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mNumScrambles = numScrambles;
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mCurrScramble = 0;
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mScrambleForward = true;
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randomizeScrambles();
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addNewScramble();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int computeRowFromBitmap(int rowBitmap)
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{
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int index = 0;
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while(index<32)
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{
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if( (rowBitmap&0x1) != 0 ) return index;
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rowBitmap>>=1;
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index++;
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void randomizeScrambles()
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{
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int absAngle, angle, axis, row, basicDegrees, totalDegrees = 0;
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for(int scramble=0; scramble<mNumScrambles; scramble++)
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{
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mObject.randomizeNewScramble(mScrambles, mRnd, scramble, mNumScrambles);
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int[] s = mScrambles[scramble];
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axis = s[0];
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row = computeRowFromBitmap(s[1]);
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angle = s[2];
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absAngle = (angle<0 ? -angle : angle);
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basicDegrees = 360/mBasicAngle[axis][row];
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totalDegrees += absAngle*basicDegrees;
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}
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mDurationPerDegree = mTotalDuration/(2*totalDegrees);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addNewScramble()
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{
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if( mScrambleForward )
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{
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if( mCurrScramble==0 )
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{
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Thread thread = new Thread()
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{
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public void run()
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{
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randomizeScrambles();
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try { sleep(EXTRA_DURATION); }
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catch(InterruptedException ex) { }
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addRotation(true);
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}
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};
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thread.start();
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}
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else
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{
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addRotation(true);
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}
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}
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else
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{
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if( mCurrScramble>=mNumScrambles )
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{
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Thread thread = new Thread()
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{
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public void run()
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{
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try { sleep(EXTRA_DURATION); }
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catch(InterruptedException ex) { }
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addRotation(false);
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}
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};
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thread.start();
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}
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else
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{
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addRotation(false);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addRotation(boolean forward)
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{
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if( !forward ) mCurrScramble--;
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int axis = mScrambles[mCurrScramble][0];
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int row = mScrambles[mCurrScramble][1];
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int angle= mScrambles[mCurrScramble][2];
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if( !forward ) angle = -angle;
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mPre.addRotation(this, axis, row, angle, mDurationPerDegree);
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if( forward ) mCurrScramble++;
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if( mCurrScramble>=mNumScrambles ) mScrambleForward=false;
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if( mCurrScramble<=0 ) mScrambleForward=true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void assignEffects()
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{
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for(int i=0; i<mCubeEffectNumber; i++)
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{
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mObject.applyEffect(mCubeEffects[i],mCubeEffectPosition[i]);
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mCubeEffects[i].notifyWhenFinished(this);
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}
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DistortedEffects nodeEffects = mObjectNode.getEffects();
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for(int i=0; i<mNodeEffectNumber; i++)
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{
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nodeEffects.apply(mNodeEffects[i],mNodeEffectPosition[i]);
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mNodeEffects[i].notifyWhenFinished(this);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@SuppressWarnings("unused")
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public static String[] getNames()
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{
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String[] names = new String[NUM_EFFECTS];
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for( int i=0; i<NUM_EFFECTS; i++)
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{
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names[i] = types[i].name();
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}
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return names;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@SuppressWarnings("unused")
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public static PresentEffect create(int ordinal) throws InstantiationException, IllegalAccessException
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{
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return types[ordinal].effect.newInstance();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void onActionFinished(final long effectID)
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{
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addNewScramble();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public void effectFinished(final long effectID)
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{
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@SuppressWarnings("unused")
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public long start(int duration, ObjectPreRender pre)
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{
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mObject = pre.getObject();
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mObjectNode = pre.getObjectNode();
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mPre = pre;
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// NOT mController.solve() !! This would be a very subtle bug. We need to do this immediately,
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// because here we are already inside the mController.preRender() function (doing 'scrambleObjectNow')
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// and doing a delayed 'solve()' here would mean we'd be sometimes first doing the first rotation,
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// and only after it - the solve.
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mObject.solve();
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mBasicAngle = mObject.getBasicAngles();
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int numScrambles = pre.getNumScrambles();
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mScrambles = new int[numScrambles][3];
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mTotalDuration = (int)(duration*Math.pow(numScrambles,0.66f));
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createBaseEffects(numScrambles);
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createEffects(mTotalDuration,numScrambles);
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if( mCubeEffectNumber==0 && mNodeEffectNumber==0 )
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{
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throw new RuntimeException("Cube and Node Plugin Effects not created!");
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}
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assignEffects();
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return FAKE_EFFECT_ID;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@SuppressWarnings("unused")
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public static void enableEffects()
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{
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Method method;
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for(PresentEffect.Type type: PresentEffect.Type.values())
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{
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try
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{
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method = type.effect.getDeclaredMethod("enable"); // enable not public, thus getDeclaredMethod
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}
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catch(NoSuchMethodException ex)
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{
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android.util.Log.e("PresentEffect", type.effect.getSimpleName()+": exception getting method: "+ex.getMessage());
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method = null;
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}
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try
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{
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if( method!=null ) method.invoke(null);
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}
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catch(Exception ex)
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{
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android.util.Log.e("PresentEffect", type.effect.getSimpleName()+": exception invoking method: "+ex.getMessage());
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}
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}
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}
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}
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