1 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2021 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7 |
|
|
// it under the terms of the GNU General Public License as published by //
|
8 |
|
|
// the Free Software Foundation, either version 2 of the License, or //
|
9 |
|
|
// (at your option) any later version. //
|
10 |
|
|
// //
|
11 |
|
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12 |
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13 |
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14 |
|
|
// GNU General Public License for more details. //
|
15 |
|
|
// //
|
16 |
|
|
// You should have received a copy of the GNU General Public License //
|
17 |
|
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19 |
|
|
|
20 |
|
|
package org.distorted.objectlib.objects;
|
21 |
|
|
|
22 |
|
|
import static org.distorted.objectlib.main.Movement.TYPE_NOT_SPLIT;
|
23 |
|
|
|
24 |
|
|
import android.content.res.Resources;
|
25 |
|
|
|
26 |
|
|
import org.distorted.library.main.DistortedEffects;
|
27 |
|
|
import org.distorted.library.main.DistortedTexture;
|
28 |
|
|
import org.distorted.library.mesh.MeshSquare;
|
29 |
|
|
import org.distorted.library.type.Static3D;
|
30 |
|
|
import org.distorted.library.type.Static4D;
|
31 |
|
|
|
32 |
|
|
import org.distorted.objectlib.main.Movement;
|
33 |
|
|
import org.distorted.objectlib.main.Movement6;
|
34 |
198c5bf0
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectShape;
|
35 |
|
|
import org.distorted.objectlib.helpers.ObjectSticker;
|
36 |
|
|
import org.distorted.objectlib.helpers.ScrambleState;
|
37 |
29b82486
|
Leszek Koltunski
|
import org.distorted.objectlib.main.Twisty6;
|
38 |
|
|
|
39 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
40 |
|
|
|
41 |
|
|
abstract class TwistyBandagedAbstract extends Twisty6
|
42 |
|
|
{
|
43 |
|
|
// the three rotation axis of a 3x3 Cube. Must be normalized.
|
44 |
|
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
45 |
|
|
{
|
46 |
|
|
new Static3D(1,0,0),
|
47 |
|
|
new Static3D(0,1,0),
|
48 |
|
|
new Static3D(0,0,1)
|
49 |
|
|
};
|
50 |
|
|
|
51 |
|
|
private static final int[][] mDimensions = new int[][]
|
52 |
|
|
{
|
53 |
|
|
{1,1,1}, // has to be X>=Z>=Y so that all
|
54 |
|
|
{2,1,1}, // the faces are horizontal
|
55 |
|
|
{3,1,1},
|
56 |
|
|
{2,1,2},
|
57 |
|
|
{2,2,2}
|
58 |
|
|
};
|
59 |
|
|
|
60 |
|
|
private static final int[][][] ENABLED = new int[][][]
|
61 |
|
|
{
|
62 |
|
|
{{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}},
|
63 |
|
|
};
|
64 |
|
|
|
65 |
|
|
private static final int NUM_STICKERS = 4;
|
66 |
|
|
|
67 |
|
|
private int[] mBasicAngle;
|
68 |
|
|
private Static4D[] mQuats;
|
69 |
|
|
private ObjectSticker[] mStickers;
|
70 |
|
|
private Static4D[] mInitQuats;
|
71 |
|
|
private int[][] mAxisMap;
|
72 |
|
|
private int[][] mFaceMap;
|
73 |
|
|
private float[][] mCuts;
|
74 |
|
|
private boolean[][] mLayerRotatable;
|
75 |
|
|
private Movement mMovement;
|
76 |
|
|
ScrambleState[] mStates;
|
77 |
|
|
float[][] POSITIONS;
|
78 |
|
|
int[] QUAT_INDICES;
|
79 |
|
|
|
80 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
81 |
|
|
|
82 |
|
|
TwistyBandagedAbstract(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
|
83 |
61aa85e4
|
Leszek Koltunski
|
DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
|
84 |
29b82486
|
Leszek Koltunski
|
{
|
85 |
61aa85e4
|
Leszek Koltunski
|
super(size, size, quat, texture, mesh, effects, moves, res, scrWidth);
|
86 |
29b82486
|
Leszek Koltunski
|
}
|
87 |
|
|
|
88 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
89 |
|
|
|
90 |
|
|
abstract float[][] getPositions();
|
91 |
|
|
abstract int[] getQuatIndices();
|
92 |
|
|
|
93 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
94 |
|
|
|
95 |
|
|
private void initializeQuats()
|
96 |
|
|
{
|
97 |
|
|
mQuats = new Static4D[]
|
98 |
|
|
{
|
99 |
|
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
|
100 |
|
|
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
|
101 |
|
|
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
|
102 |
|
|
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
|
103 |
|
|
|
104 |
|
|
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f),
|
105 |
|
|
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
|
106 |
|
|
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
|
107 |
|
|
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
|
108 |
|
|
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
|
109 |
|
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
|
110 |
|
|
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
|
111 |
|
|
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
|
112 |
|
|
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
|
113 |
|
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
|
114 |
|
|
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
|
115 |
|
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
|
116 |
|
|
|
117 |
|
|
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
|
118 |
|
|
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
|
119 |
|
|
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
|
120 |
|
|
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
|
121 |
|
|
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
|
122 |
|
|
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
|
123 |
|
|
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
|
124 |
|
|
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
|
125 |
|
|
};
|
126 |
|
|
}
|
127 |
|
|
|
128 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
129 |
|
|
|
130 |
|
|
protected int[] getSolvedQuats(int cubit, int numLayers)
|
131 |
|
|
{
|
132 |
|
|
if( mQuats==null ) initializeQuats();
|
133 |
|
|
int status = retCubitSolvedStatus(cubit,numLayers);
|
134 |
|
|
return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
|
135 |
|
|
}
|
136 |
|
|
|
137 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
138 |
|
|
|
139 |
|
|
int getNumCubits()
|
140 |
|
|
{
|
141 |
|
|
return getPositions().length;
|
142 |
|
|
}
|
143 |
|
|
|
144 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
145 |
|
|
|
146 |
|
|
private float[] getCubitPosition(int cubit)
|
147 |
|
|
{
|
148 |
|
|
float[][] pos = getPositions();
|
149 |
|
|
|
150 |
|
|
return ( cubit>=0 && cubit< pos.length ) ? pos[cubit] : null;
|
151 |
|
|
}
|
152 |
|
|
|
153 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
154 |
|
|
|
155 |
|
|
private int getQuatIndex(int cubit)
|
156 |
|
|
{
|
157 |
|
|
int[] indices = getQuatIndices();
|
158 |
|
|
return ( cubit>=0 && cubit< indices.length ) ? indices[cubit] : 0;
|
159 |
|
|
}
|
160 |
|
|
|
161 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
162 |
|
|
|
163 |
|
|
protected ObjectShape getObjectShape(int cubit, int numLayers)
|
164 |
|
|
{
|
165 |
|
|
int variant = getCubitVariant(cubit,numLayers);
|
166 |
|
|
|
167 |
|
|
final int[][] vert_indices =
|
168 |
|
|
{
|
169 |
|
|
{2,3,1,0},
|
170 |
|
|
{7,6,4,5},
|
171 |
|
|
{4,0,1,5},
|
172 |
|
|
{7,3,2,6},
|
173 |
|
|
{6,2,0,4},
|
174 |
|
|
{3,7,5,1},
|
175 |
|
|
};
|
176 |
|
|
|
177 |
|
|
float defHeight = 0.048f;
|
178 |
|
|
int[] bandIndices = new int[] { 0,0,1,1,2,2 };
|
179 |
|
|
float[][] corners = new float[][] { {0.04f,0.15f} };
|
180 |
|
|
int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
181 |
|
|
int[] centerIndices = new int[] { 0,1,2,3,4,5,6,7 };
|
182 |
|
|
|
183 |
|
|
int X = mDimensions[variant][0];
|
184 |
|
|
int Y = mDimensions[variant][1];
|
185 |
|
|
int Z = mDimensions[variant][2];
|
186 |
|
|
|
187 |
|
|
int maxXY = Math.max(X,Y);
|
188 |
|
|
int maxXZ = Math.max(X,Z);
|
189 |
|
|
int maxYZ = Math.max(Y,Z);
|
190 |
|
|
|
191 |
|
|
double[][] vertices =
|
192 |
|
|
{
|
193 |
|
|
{+0.5f*X,+0.5f*Y,+0.5f*Z},
|
194 |
|
|
{+0.5f*X,+0.5f*Y,-0.5f*Z},
|
195 |
|
|
{+0.5f*X,-0.5f*Y,+0.5f*Z},
|
196 |
|
|
{+0.5f*X,-0.5f*Y,-0.5f*Z},
|
197 |
|
|
{-0.5f*X,+0.5f*Y,+0.5f*Z},
|
198 |
|
|
{-0.5f*X,+0.5f*Y,-0.5f*Z},
|
199 |
|
|
{-0.5f*X,-0.5f*Y,+0.5f*Z},
|
200 |
|
|
{-0.5f*X,-0.5f*Y,-0.5f*Z}
|
201 |
|
|
};
|
202 |
|
|
|
203 |
|
|
float[][] bands= new float[][]
|
204 |
|
|
{
|
205 |
|
|
{defHeight/maxYZ,65,0.25f,0.5f,5,1,2},
|
206 |
|
|
{defHeight/maxXZ,65,0.25f,0.5f,5,1,2},
|
207 |
|
|
{defHeight/maxXY,65,0.25f,0.5f,5,1,2}
|
208 |
|
|
};
|
209 |
|
|
|
210 |
|
|
float[][] centers = new float[][]
|
211 |
|
|
{
|
212 |
|
|
{+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
|
213 |
|
|
{+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
|
214 |
|
|
{+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
|
215 |
|
|
{+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)},
|
216 |
|
|
{-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
|
217 |
|
|
{-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
|
218 |
|
|
{-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
|
219 |
|
|
{-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)}
|
220 |
|
|
};
|
221 |
|
|
|
222 |
|
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
223 |
|
|
}
|
224 |
|
|
|
225 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
226 |
|
|
|
227 |
|
|
protected Static4D getQuat(int cubit, int numLayers)
|
228 |
|
|
{
|
229 |
|
|
if( mInitQuats ==null )
|
230 |
|
|
{
|
231 |
|
|
mInitQuats = new Static4D[]
|
232 |
|
|
{
|
233 |
|
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL
|
234 |
|
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X
|
235 |
|
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y
|
236 |
|
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z
|
237 |
|
|
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX
|
238 |
|
|
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX
|
239 |
|
|
};
|
240 |
|
|
}
|
241 |
|
|
|
242 |
|
|
return mInitQuats[getQuatIndex(cubit)];
|
243 |
|
|
}
|
244 |
|
|
|
245 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
246 |
|
|
|
247 |
|
|
protected int getNumCubitVariants(int numLayers)
|
248 |
|
|
{
|
249 |
|
|
return mDimensions.length;
|
250 |
|
|
}
|
251 |
|
|
|
252 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
253 |
|
|
|
254 |
|
|
protected int getCubitVariant(int cubit, int numLayers)
|
255 |
|
|
{
|
256 |
|
|
float[][] pos = getPositions();
|
257 |
|
|
|
258 |
|
|
if( cubit>=0 && cubit<pos.length )
|
259 |
|
|
{
|
260 |
|
|
int numPoints = pos[cubit].length/3;
|
261 |
|
|
return numPoints==8 ? 4 : numPoints-1;
|
262 |
|
|
}
|
263 |
|
|
|
264 |
|
|
return 1;
|
265 |
|
|
}
|
266 |
|
|
|
267 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
268 |
|
|
|
269 |
|
|
protected ObjectSticker retSticker(int face)
|
270 |
|
|
{
|
271 |
|
|
if( mStickers==null )
|
272 |
|
|
{
|
273 |
|
|
mStickers = new ObjectSticker[NUM_STICKERS];
|
274 |
|
|
|
275 |
|
|
int[][] stickerDimensions = new int[][]
|
276 |
|
|
{
|
277 |
|
|
{1,1}, // dimensions of the faces of
|
278 |
|
|
{2,1}, // the cuboids defined in mDimensions
|
279 |
|
|
{3,1},
|
280 |
|
|
{2,2}
|
281 |
|
|
};
|
282 |
|
|
|
283 |
|
|
for(int s=0; s<NUM_STICKERS; s++)
|
284 |
|
|
{
|
285 |
|
|
float X = stickerDimensions[s][0];
|
286 |
|
|
float Y = stickerDimensions[s][1];
|
287 |
|
|
float MAX = Math.max(X,Y);
|
288 |
|
|
X /= (2*MAX);
|
289 |
|
|
Y /= (2*MAX);
|
290 |
|
|
|
291 |
|
|
float R = 0.10f / MAX;
|
292 |
|
|
float S = 0.08f / MAX;
|
293 |
|
|
float[] coords = { -X,-Y, +X,-Y, +X,+Y, -X,+Y};
|
294 |
|
|
float[] radii = new float[] {R,R,R,R};
|
295 |
|
|
mStickers[s] = new ObjectSticker(coords,null,radii,S);
|
296 |
|
|
}
|
297 |
|
|
}
|
298 |
|
|
|
299 |
|
|
return mStickers[face/NUM_FACE_COLORS];
|
300 |
|
|
}
|
301 |
|
|
|
302 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
303 |
|
|
|
304 |
|
|
protected float[][] getCubitPositions(int size)
|
305 |
|
|
{
|
306 |
|
|
int numCubits = getNumCubits();
|
307 |
|
|
float[][] tmp = new float[numCubits][];
|
308 |
|
|
|
309 |
|
|
for(int cubit=0; cubit<numCubits; cubit++)
|
310 |
|
|
{
|
311 |
|
|
tmp[cubit] = getCubitPosition(cubit);
|
312 |
|
|
}
|
313 |
|
|
|
314 |
|
|
return tmp;
|
315 |
|
|
}
|
316 |
|
|
|
317 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
318 |
|
|
|
319 |
|
|
protected Static4D[] getQuats()
|
320 |
|
|
{
|
321 |
|
|
if( mQuats==null ) initializeQuats();
|
322 |
|
|
return mQuats;
|
323 |
|
|
}
|
324 |
|
|
|
325 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
326 |
|
|
|
327 |
|
|
protected float[][] getCuts(int numLayers)
|
328 |
|
|
{
|
329 |
|
|
if( numLayers<2 ) return null;
|
330 |
|
|
|
331 |
|
|
if( mCuts==null )
|
332 |
|
|
{
|
333 |
|
|
mCuts = new float[3][numLayers-1];
|
334 |
|
|
|
335 |
|
|
for(int i=0; i<numLayers-1; i++)
|
336 |
|
|
{
|
337 |
|
|
float cut = (2-numLayers)*0.5f + i;
|
338 |
|
|
mCuts[0][i] = cut;
|
339 |
|
|
mCuts[1][i] = cut;
|
340 |
|
|
mCuts[2][i] = cut;
|
341 |
|
|
}
|
342 |
|
|
}
|
343 |
|
|
|
344 |
|
|
return mCuts;
|
345 |
|
|
}
|
346 |
|
|
|
347 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
348 |
|
|
|
349 |
|
|
private void getLayerRotatable(int numLayers)
|
350 |
|
|
{
|
351 |
|
|
if( mLayerRotatable==null )
|
352 |
|
|
{
|
353 |
|
|
int numAxis = ROT_AXIS.length;
|
354 |
|
|
boolean[] tmp = new boolean[numLayers];
|
355 |
|
|
for(int i=0; i<numLayers; i++) tmp[i] = true;
|
356 |
|
|
mLayerRotatable = new boolean[numAxis][];
|
357 |
|
|
for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
|
358 |
|
|
}
|
359 |
|
|
}
|
360 |
|
|
|
361 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
362 |
|
|
|
363 |
|
|
protected int getSolvedFunctionIndex()
|
364 |
|
|
{
|
365 |
|
|
return 0;
|
366 |
|
|
}
|
367 |
|
|
|
368 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
369 |
|
|
|
370 |
|
|
protected int getNumStickerTypes(int numLayers)
|
371 |
|
|
{
|
372 |
|
|
return NUM_STICKERS;
|
373 |
|
|
}
|
374 |
|
|
|
375 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
376 |
|
|
|
377 |
|
|
protected int getNumCubitFaces()
|
378 |
|
|
{
|
379 |
|
|
return 6;
|
380 |
|
|
}
|
381 |
|
|
|
382 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
383 |
|
|
|
384 |
|
|
private int retStickerIndex(int horzSize, int vertSize)
|
385 |
|
|
{
|
386 |
|
|
switch(horzSize)
|
387 |
|
|
{
|
388 |
|
|
case 1: return 0;
|
389 |
|
|
case 2: return vertSize==1 ? 1:3;
|
390 |
|
|
case 3: return 2;
|
391 |
|
|
}
|
392 |
|
|
|
393 |
|
|
return 0;
|
394 |
|
|
}
|
395 |
|
|
|
396 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
397 |
|
|
|
398 |
|
|
private int getStickerIndex(int cubitface, int[] dim)
|
399 |
|
|
{
|
400 |
|
|
switch(cubitface)
|
401 |
|
|
{
|
402 |
|
|
case 0: case 1: return retStickerIndex(dim[2],dim[1]);
|
403 |
|
|
case 2: case 3: return retStickerIndex(dim[0],dim[2]);
|
404 |
|
|
case 4: case 5: return retStickerIndex(dim[0],dim[1]);
|
405 |
|
|
}
|
406 |
|
|
|
407 |
|
|
return 0;
|
408 |
|
|
}
|
409 |
|
|
|
410 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
411 |
|
|
|
412 |
|
|
protected int getFaceColor(int cubit, int cubitface, int numLayers)
|
413 |
|
|
{
|
414 |
|
|
if( mFaceMap==null )
|
415 |
|
|
{
|
416 |
|
|
// cubitface=2 when rotated by quatIndex=1 gets moved to position mFaceMap[2][1]
|
417 |
|
|
mFaceMap = new int[][]
|
418 |
|
|
{
|
419 |
|
|
{0,0,5,2,4,2},
|
420 |
|
|
{1,1,4,3,5,3},
|
421 |
|
|
{2,4,2,1,1,4},
|
422 |
|
|
{3,5,3,0,0,5},
|
423 |
|
|
{4,3,0,4,3,0},
|
424 |
|
|
{5,2,1,5,2,1}
|
425 |
|
|
};
|
426 |
|
|
}
|
427 |
|
|
|
428 |
|
|
if( mAxisMap==null )
|
429 |
|
|
{
|
430 |
|
|
// axis=1 when rotated by quatIndex=2 gets moved to axis mAxisMap[1][2]
|
431 |
|
|
mAxisMap = new int[][] { {0,0,2,1,2,1}, {1,2,1,0,0,2}, {2,1,0,2,1,0} };
|
432 |
|
|
}
|
433 |
|
|
|
434 |
|
|
int variant = getCubitVariant(cubit,numLayers);
|
435 |
|
|
int[] dim = mDimensions[variant];
|
436 |
|
|
float[] pos = getCubitPosition(cubit);
|
437 |
|
|
int stickerIndex = getStickerIndex(cubitface,dim);
|
438 |
|
|
int quatIndex = getQuatIndex(cubit);
|
439 |
|
|
int face = mFaceMap[cubitface][quatIndex];
|
440 |
|
|
int multiplier = (face%2)==0 ? 1:-1;
|
441 |
|
|
int posIndex = face/2;
|
442 |
|
|
int dimIndex = mAxisMap[posIndex][quatIndex];
|
443 |
|
|
|
444 |
|
|
float position = 0.0f;
|
445 |
|
|
int len = pos.length/3;
|
446 |
|
|
for(int i=0; i<len; i++) position += pos[3*i+posIndex];
|
447 |
|
|
position /= len;
|
448 |
|
|
|
449 |
|
|
boolean reaches = multiplier*position + dim[dimIndex]*0.5f > (numLayers-1)*0.5f;
|
450 |
|
|
|
451 |
|
|
return reaches ? stickerIndex*NUM_FACE_COLORS + face : NUM_TEXTURES;
|
452 |
|
|
}
|
453 |
|
|
|
454 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
455 |
|
|
// PUBLIC API
|
456 |
|
|
|
457 |
|
|
public Static3D[] getRotationAxis()
|
458 |
|
|
{
|
459 |
|
|
return ROT_AXIS;
|
460 |
|
|
}
|
461 |
|
|
|
462 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
463 |
|
|
|
464 |
|
|
public Movement getMovement()
|
465 |
|
|
{
|
466 |
|
|
if( mMovement==null )
|
467 |
|
|
{
|
468 |
|
|
int numLayers = getNumLayers();
|
469 |
|
|
if( mCuts==null ) getCuts(numLayers);
|
470 |
|
|
getLayerRotatable(numLayers);
|
471 |
|
|
mMovement = new Movement6(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_NOT_SPLIT,ENABLED);
|
472 |
|
|
}
|
473 |
|
|
return mMovement;
|
474 |
|
|
}
|
475 |
|
|
|
476 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477 |
|
|
|
478 |
|
|
public int[] getBasicAngle()
|
479 |
|
|
{
|
480 |
|
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 4,4,4 };
|
481 |
|
|
return mBasicAngle;
|
482 |
|
|
}
|
483 |
|
|
}
|