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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement.TYPE_NOT_SPLIT;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.Movement;
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import org.distorted.objectlib.main.Movement4;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.main.Twisty4;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyJing extends Twisty4
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3,+SQ6/3),
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new Static3D(+SQ6/3,+SQ3/3, 0),
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new Static3D(-SQ6/3,+SQ3/3, 0),
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};
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private static final int[][][] ENABLED = new int[][][]
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{
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{{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}}
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};
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static final float F = 0.48f; // length of the edge of the corner cubit. Keep<0.5
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// Assuming the length of the edge of the whole
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// tetrahedron is 2.0 (ie standard, equal to numLayers
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private int[] mRotQuat;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private boolean[][] mLayerRotatable;
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private float[][] mCenters;
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private int[][] mFaceMap;
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private ObjectSticker[] mStickers;
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private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyJing(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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{
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super(size, size, quat, texture, mesh, effects, moves, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getResource(int numLayers)
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{
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return R.raw.jing;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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new Static4D( SQ2/2, 0.5f, 0.0f, 0.5f),
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new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f),
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new Static4D( 0.0f, -0.5f, -SQ2/2, 0.5f),
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new Static4D( 0.0f, -0.5f, SQ2/2, 0.5f),
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new Static4D( SQ2/2, 0.5f, 0.0f, -0.5f),
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new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f),
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new Static4D( 0.0f, -0.5f, -SQ2/2, -0.5f),
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new Static4D( 0.0f, -0.5f, SQ2/2, -0.5f),
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f)
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int[] getSolvedQuats(int cubit, int numLayers)
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{
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if( mQuats==null ) initializeQuats();
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(Movement4.FACE_AXIS[status],mQuats);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float[][] getCubitPositions(int size)
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{
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if( mCenters==null )
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{
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mCenters = new float[][]
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{
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{ 0.000f, -SQ2/2, 1.000f },
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{ 0.000f, -SQ2/2,-1.000f },
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{-1.000f, SQ2/2, 0.000f },
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{ 1.000f, SQ2/2, 0.000f },
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{ 0.000f, -SQ2/2, 0.000f },
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{-0.500f, 0.000f, 0.500f },
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{ 0.500f, 0.000f, 0.500f },
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{-0.500f, 0.000f,-0.500f },
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{ 0.500f, 0.000f,-0.500f },
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{ 0.000f, SQ2/2, 0.000f },
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{ 0.000f, SQ2/6, 1.0f/3 },
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{ 0.000f, SQ2/6,-1.0f/3 },
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{-1.0f/3, -SQ2/6, 0.000f },
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{ 1.0f/3, -SQ2/6, 0.000f },
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected Static4D[] getQuats()
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{
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if( mQuats==null ) initializeQuats();
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return mQuats;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumStickerTypes(int numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float[][] getCuts(int size)
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{
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if( mCuts==null )
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{
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float[] cut = { (F-0.5f)*(SQ6/3) };
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void getLayerRotatable(int numLayers)
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{
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if( mLayerRotatable==null )
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{
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int numAxis = ROT_AXIS.length;
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boolean[] tmp = new boolean[numLayers];
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for(int i=0; i<numLayers; i++) tmp[i] = true;
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mLayerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumCubitFaces()
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{
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return 6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getFaceColor(int cubit, int cubitface, int size)
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{
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if( mFaceMap==null )
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{
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// Colors of the faces of cubits.
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// GREEN 0 YELLOW 1 BLUE 2 RED 3
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// GREEN 4 YELLOW 5 BLUE 6 RED 7
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// GREEN 8 YELLOW 9 BLUE 10 RED 11
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mFaceMap = new int[][]
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{
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{ 0, 3, 2, 12, 12, 12 },
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{ 1, 2, 3, 12, 12, 12 },
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{ 1, 0, 2, 12, 12, 12 },
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{ 1, 3, 0, 12, 12, 12 },
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{ 7, 6, 12, 12, 12, 12 },
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{ 4, 6, 12, 12, 12, 12 },
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{ 7, 4, 12, 12, 12, 12 },
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{ 5, 6, 12, 12, 12, 12 },
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{ 7, 5, 12, 12, 12, 12 },
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{ 4, 5, 12, 12, 12, 12 },
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{ 8, 12, 12, 12, 12, 12 },
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{ 9, 12, 12, 12, 12, 12 },
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{ 10, 12, 12, 12, 12, 12 },
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{ 11, 12, 12, 12, 12, 12 },
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};
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}
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return mFaceMap[cubit][cubitface];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ObjectShape getObjectShape(int cubit, int numLayers)
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{
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int variant = getCubitVariant(cubit,numLayers);
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final float X = F/2;
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final float Y = F*SQ2/2;
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final float Z =-F/2;
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final float L = (2.0f-3*F);
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final float X2= L/2;
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final float Y2= L*SQ2/2;
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final float Z2=-L/2;
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final float D = F/L;
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final float G = 1.0f-F;
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if( variant==0 )
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{
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double[][] vertices = new double[][]
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{
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{ 0.0, 0.0, 0.0 },
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{ X, Y, Z },
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{ 0.0, 2*Y, 2*Z },
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{ -X, Y, Z },
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{ 0.0, 0.0, -F },
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{ X, Y, Z-F },
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{ 0.0, 2*Y, 2*Z-F },
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{ -X, Y, Z-F },
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,2,3},
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{1,0,4,5},
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{7,4,0,3},
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{1,5,6,2},
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{7,3,2,6},
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{4,7,6,5}
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};
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
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int[] bandIndices = new int[] { 0,0,0,1,1,1 };
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float[][] corners = new float[][] { {0.08f,0.20f*F},{0.07f,0.20f*F} };
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int[] cornerIndices = new int[] { 0,1,1,-1,1,-1,-1,-1 };
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float[][] centers = new float[][] { { 0.0f, F*SQ2/2, -F} };
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int[] centerIndices = new int[] { 0,0,0,-1,0,-1,-1,-1 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else if( variant==1 )
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{
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double[][] vertices = new double[][]
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{
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{ 0.0, 0.0, G },
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{ X, Y, Z+G },
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{ 0.0, 2*Y, 2*Z+G },
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{ -X, Y, Z+G },
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{ 0.0, 0.0, -G },
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{ X, Y, -Z-G },
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{ 0.0, 2*Y,-2*Z-G },
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{ -X, Y, -Z-G },
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};
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int[][] vert_indices = new int[][]
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{
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{0,4,5,1},
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{3,7,4,0},
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{0,1,2,3},
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{4,7,6,5},
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{1,5,6,2},
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{2,6,7,3}
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};
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float[][] bands = new float[][] { {0.015f,35,0.5f*F,F,5,1,1},{0.001f,35,0.5f*F,F,5,1,1} };
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int[] bandIndices = new int[] { 0,0,1,1,1,1 };
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float[][] corners = new float[][] { {0.07f,0.20f*F} };
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int[] cornerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
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float[][] centers = new float[][] { { 0, F*SQ2/2, 0 } };
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int[] centerIndices = new int[] { 0,0,-1,0,0,0,-1,0 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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else
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{
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double[][] vertices = new double[][]
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{
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{ 0.0, -2*Y2/3, -2*Z2/3 },
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{ X2, Y2/3, Z2/3 },
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{ -X2, Y2/3, Z2/3 },
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{ 0.0, -2*Y2/3,-2*Z2/3+2*D*Z2 },
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{ X2-D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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{ -X2+D*X2, Y2/3-D*Y2, Z2/3+D*Z2 },
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};
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int[][] vert_indices = new int[][]
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{
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{0,1,2},
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{3,5,4},
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{0,3,4,1},
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{5,3,0,2},
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{4,5,2,1}
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};
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float[][] bands = new float[][] { {0.020f,35,0.20f*L,0.6f*L,5,1,1}, {0.001f,35,0.05f*L,0.1f*L,5,1,1} };
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int[] bandIndices = new int[] { 0,1,1,1,1,1 };
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float[][] corners = new float[][] { {0.04f,0.6f*F} };
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int[] cornerIndices = new int[] { 0,0,0,-1,-1,-1 };
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float[][] centers = new float[][] { { 0, -2*Y/3, 4*Z/3 } };
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int[] centerIndices = new int[] { 0,0,0,-1,-1,-1 };
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return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected Static4D getQuat(int cubit, int numLayers)
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{
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if( mQuats==null ) initializeQuats();
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if( mRotQuat ==null ) mRotQuat = new int[] {0,1,2,7,0,2,7,6,3,10,0,1,3,5};
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return mQuats[mRotQuat[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumCubitVariants(int numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getCubitVariant(int cubit, int numLayers)
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{
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return cubit<4 ? 0 : (cubit<10?1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ObjectSticker retSticker(int face)
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{
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if( mStickers==null )
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{
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float[][] STICKERS = new float[][]
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{
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{ 0.0f, -0.5f, 0.28867516f, 0.0f, 0.0f, 0.5f, -0.28867516f, 0.0f },
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{ -0.5f, 0.11983269f, 0.27964598f, -0.43146032f, 0.3200817f, 0.007388768f, -0.09972769f, 0.30423886f },
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{ 0.0f, -0.5f, 0.43301272f, 0.25f, -0.43301272f, 0.25f },
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};
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mStickers = new ObjectSticker[STICKERS.length];
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final float R1 = 0.05f;
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final float R2 = 0.10f;
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final float R3 = 0.03f;
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403
|
final float[][] radii = { { R1,R1,R1,R1 },{ R3,R3,R2,R2 },{ R1,R1,R1 } };
|
404
|
final float[] strokes = { 0.06f, 0.03f, 0.05f };
|
405
|
|
406
|
for(int s=0; s<STICKERS.length; s++)
|
407
|
{
|
408
|
mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
|
409
|
}
|
410
|
}
|
411
|
|
412
|
return mStickers[face/NUM_FACE_COLORS];
|
413
|
}
|
414
|
|
415
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
416
|
// PUBLIC API
|
417
|
|
418
|
public Static3D[] getRotationAxis()
|
419
|
{
|
420
|
return ROT_AXIS;
|
421
|
}
|
422
|
|
423
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424
|
|
425
|
public Movement getMovement()
|
426
|
{
|
427
|
if( mMovement==null )
|
428
|
{
|
429
|
int numLayers = getNumLayers();
|
430
|
if( mCuts==null ) getCuts(numLayers);
|
431
|
getLayerRotatable(numLayers);
|
432
|
mMovement = new Movement4(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_NOT_SPLIT,ENABLED);
|
433
|
}
|
434
|
return mMovement;
|
435
|
}
|
436
|
|
437
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438
|
|
439
|
public int[] getBasicAngle()
|
440
|
{
|
441
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
442
|
return mBasicAngle;
|
443
|
}
|
444
|
|
445
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
446
|
|
447
|
public ObjectType intGetObjectType(int numLayers)
|
448
|
{
|
449
|
return ObjectType.JING_2;
|
450
|
}
|
451
|
|
452
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
453
|
|
454
|
public int getObjectName(int numLayers)
|
455
|
{
|
456
|
return R.string.jing;
|
457
|
}
|
458
|
|
459
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
460
|
|
461
|
public int getInventor(int numLayers)
|
462
|
{
|
463
|
return R.string.jing_inventor;
|
464
|
}
|
465
|
|
466
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
467
|
|
468
|
public int getComplexity(int numLayers)
|
469
|
{
|
470
|
return 4;
|
471
|
}
|
472
|
}
|