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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ScrambleState;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyDino6 extends TwistyDino
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{
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private int[] mFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyDino6(int size, Static4D quat, Static3D move, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, Resources res, int scrWidth)
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{
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super(size, quat, move, texture, mesh, effects, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { {0,1,1,0,-1,1, 2,1,2,2,-1,2},{0,1,3,0,-1,3, 2,1,4,2,-1,4},{0,1,5,0,-1,5, 2,1,6,2,-1,6},{0,1,7,0,-1,7, 2,1,8,2,-1,8} } ),
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new ScrambleState( new int[][] { { },{0,1,3,0,-1,3 },{0,1,5,0,-1,5, },{ 2,1,8,2,-1,8} } ),
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new ScrambleState( new int[][] { { },{ 2,1,4,2,-1,4},{ 2,1,6,2,-1,6},{0,1,7,0,-1,7 } } ),
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new ScrambleState( new int[][] { {0,1,1,0,-1,1 },{ },{ 2,1,6,2,-1,6},{0,1,7,0,-1,7 } } ),
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new ScrambleState( new int[][] { { 2,1,2,2,-1,2},{ },{0,1,5,0,-1,5, },{ 2,1,8,2,-1,8} } ),
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new ScrambleState( new int[][] { {0,1,1,0,-1,1 },{ 2,1,4,2,-1,4},{ },{0,1,7,0,-1,7 } } ),
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new ScrambleState( new int[][] { { 2,1,2,2,-1,2},{0,1,3,0,-1,3 },{ },{ 2,1,8,2,-1,8} } ),
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new ScrambleState( new int[][] { { 2,1,2,2,-1,2},{0,1,3,0,-1,3 },{0,1,5,0,-1,5, },{ } } ),
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new ScrambleState( new int[][] { {0,1,1,0,-1,1 },{ 2,1,4,2,-1,4},{ 2,1,6,2,-1,6},{ } } ),
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int[] getSolvedQuats(int cubit, int numLayers)
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getFaceColor(int cubit, int cubitface, int size)
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{
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if( mFaceMap==null )
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{
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mFaceMap = new int[] { 4,2, 0,4, 4,3, 1,4, 2,0, 3,0, 3,1, 2,1, 5,2, 0,5, 5,3, 1,5 };
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}
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switch(cubitface)
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{
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case 0 : return mFaceMap[2*cubit];
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case 1 : return mFaceMap[2*cubit+1];
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default: return NUM_TEXTURES;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getSolvedFunctionIndex()
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectType intGetObjectType(int numLayers)
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{
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return ObjectType.DINO_3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getObjectName(int numLayers)
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{
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return R.string.dino3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getInventor(int numLayers)
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{
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return R.string.dino3_inventor;
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}
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}
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