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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyTins extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ3/3, SQ3/3, SQ3/3),
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new Static3D( SQ3/3, SQ3/3,-SQ3/3),
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new Static3D( SQ3/3,-SQ3/3, SQ3/3),
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new Static3D( SQ3/3,-SQ3/3,-SQ3/3)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPosition;
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private int[] mQuatIndex;
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private boolean[][] mRotatable;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyTins(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, 4, quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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setUpRotatable();
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mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle, mRotatable);
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][] getScrambleAlgorithms()
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{
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setUpRotatable();
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return ScrambleEdgeGenerator.getScramblingAlgorithms(mBasicAngle, mRotatable);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C1 = -4*SQ3/3;
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float C2 = -2*SQ3/3;
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float C3 = 2*SQ3/3;
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float C4 = SQ3+0.01f;
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float[] cut1 = new float[] { C1, C2, C3, C4 };
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float[] cut2 = new float[] {-C4,-C3,-C2,-C1 };
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mCuts = new float[][] { cut1,cut2,cut2,cut1 };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setUpRotatable()
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{
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if( mRotatable==null )
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{
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boolean[] tmp = new boolean[] {true,true,false,true,true};
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mRotatable = new boolean[][] { tmp,tmp,tmp,tmp };
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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setUpRotatable();
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return mRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_SPLIT_CORNER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// corner cubes, corner 'dino' , edges, centers.
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPosition==null )
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{
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float C1 = 1.5f;
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float C2 = 1.0f;
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float C3 = 2.0f;
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float C4 = 0.5f;
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float C5 = 0.25f;
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float C6 = 0.75f;
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mPosition = new float[][]
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{
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{ C1, C1, C1},
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{-C1, C1,-C1},
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{ C1,-C1,-C1},
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{-C1,-C1, C1},
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{-C2, C3, C3},
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{-C3, C2, C3},
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{-C3, C3, C2},
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{ C2, C3,-C3},
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{ C3, C2,-C3},
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{ C3, C3,-C2},
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{ C2,-C3, C3},
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{ C3,-C2, C3},
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{ C3,-C3, C2},
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{-C2,-C3,-C3},
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{-C3,-C2,-C3},
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{-C3,-C3,-C2},
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{ C4, C3, C3},
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{ C3, C4, C3},
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{-C4,-C3, C3},
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{-C3,-C4, C3},
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{ C3, C3, C4},
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{ C3,-C3,-C4},
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{-C3,-C3, C4},
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{-C3, C3,-C4},
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{-C4, C3,-C3},
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{ C3,-C4,-C3},
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{ C4,-C3,-C3},
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{-C3, C4,-C3},
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{-C5, C6, C3}, // F
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{ C5,-C6, C3},
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{ C5, C6,-C3}, // B
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{-C5,-C6,-C3},
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{ C3, C5,-C6}, // R
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{ C3,-C5, C6},
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{-C3,-C5,-C6}, // L
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{-C3, C5, C6},
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{-C6, C3, C5}, // T
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{ C6, C3,-C5},
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{-C6,-C3,-C5}, // D
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{ C6,-C3, C5},
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{ C6,-C5, C3},
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{-C6, C5, C3},
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{-C6,-C5,-C3},
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{ C6, C5,-C3},
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{ C3,-C6, C5},
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{ C3, C6,-C5},
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{-C3, C6, C5},
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{-C3,-C6,-C5},
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{ C5, C3,-C6},
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{-C5, C3, C6},
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{ C5,-C3, C6},
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{-C5,-C3,-C6},
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};
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}
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0, 3, 4, 6,
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0, 8, 7,11, 5, 1,10, 2, 4, 9, 3, 6,
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0, 2,10, 8, 1, 4, 6, 7,11, 5, 9, 3,
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0,10,11, 9, 5, 2, 3, 8, 7, 1, 6, 4,
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0,10,11, 9, 5, 2, 3, 8, 7, 1, 6, 4,
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};
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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return new float[][]
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{
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{ 0.0f, 0.0f, 0.0f },
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{-0.5f, 0.5f, 0.5f },
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{-0.5f,-0.5f, 0.5f },
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{ 0.5f, 0.5f, 0.5f },
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{ 0.5f,-0.5f, 0.5f },
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{ 0.5f, 0.5f,-0.5f },
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{ 0.5f,-0.5f,-0.5f },
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{-0.5f, 0.5f,-0.5f },
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};
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}
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else if( variant==1 )
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{
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return new float[][]
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{
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{-1.0f, 0.0f, 0.0f},
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{ 1.0f, 0.0f, 0.0f},
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{ 0.0f,-1.0f, 0.0f},
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{ 0.0f, 0.0f,-1.0f}
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};
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}
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else if( variant==2 )
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{
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return new float[][]
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{
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{-0.5f, 0.0f, 0.0f},
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{ 0.5f, 0.0f, 0.0f},
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{ 0.5f,-1.0f, 0.0f},
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{ 0.0f,-1.5f, 0.0f},
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{-1.0f,-0.5f, 0.0f},
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{-1.0f, 0.0f,-0.5f},
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{ 0.0f, 0.0f,-1.5f},
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{ 0.5f, 0.0f,-1.0f}
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};
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}
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else if( variant==3 )
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{
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return new float[][]
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{
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{-0.25f, 0.75f, 0.00f},
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{ 0.75f,-0.25f, 0.00f},
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{ 0.25f,-0.75f, 0.00f},
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{-0.75f, 0.25f, 0.00f},
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{-0.25f, 1.00f,-0.25f},
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{ 0.75f, 0.50f,-0.75f},
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{ 0.25f, 0.25f,-1.00f},
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{-0.75f, 0.75f,-0.50f}
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};
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}
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else
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{
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return new float[][]
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{
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{-0.25f, 0.75f, 0.00f},
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{ 0.75f,-0.25f, 0.00f},
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{ 0.25f,-0.75f, 0.00f},
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{-0.75f, 0.25f, 0.00f},
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{ 0.50f, 0.75f,-0.75f},
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{ 1.00f,-0.25f,-0.25f},
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{ 0.75f,-0.75f,-0.50f},
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{ 0.25f, 0.25f,-1.00f}
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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int[][] indices =
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{
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{ 2,4,3,1 },
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{ 1,3,5,7 },
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{ 4,6,5,3 },
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{ 0,4,2 },
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{ 0,7,5 },
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{ 0,6,4 },
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{ 0,1,7 },
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{ 0,2,1 },
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{ 0,5,6 }
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==1 )
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{
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int[][] indices =
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{
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{2,1,0},
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{3,0,1},
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{2,3,1},
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{3,2,0}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==2 )
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{
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int[][] indices =
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{
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{4,3,2,1,0},
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{0,1,7,6,5},
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{1,2,7},
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{2,3,6,7},
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{3,4,5,6},
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{0,5,4}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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int[][] indices =
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{
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{3,2,1,0},
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{6,5,1,2},
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{5,4,0,1},
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{4,7,3,0},
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{7,6,2,3},
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{4,5,6,7}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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if( variant==0 )
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{
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float h1 = isInIconMode() ? 0.001f : 0.06f;
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float h2 = isInIconMode() ? 0.001f : 0.01f;
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float[][] bands = { {h1,35,0.5f,0.7f,5,1,0}, {h2,35,0.2f,0.4f,5,1,0} };
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int[] indices = { 0,0,0,1,1,1,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else if( variant==1 )
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{
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float h1 = isInIconMode() ? 0.001f : 0.035f;
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float h2 = isInIconMode() ? 0.001f : 0.010f;
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float[][] bands = { {h1,30,0.16f,0.8f,5,0,0}, {h2,30,0.16f,0.2f,5,0,0} };
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int[] bandIndices= { 0,0,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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else if( variant==2 )
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{
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float h1 = isInIconMode() ? 0.001f : 0.035f;
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float h2 = isInIconMode() ? 0.001f : 0.010f;
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float[][] bands = { {h1,30,0.16f,0.8f,5,1,0}, {h2,30,0.16f,0.2f,5,0,0} };
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int[] bandIndices= { 0,0,1,1,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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else
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{
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float h1 = isInIconMode() ? 0.001f : 0.040f;
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float h2 = isInIconMode() ? 0.001f : 0.002f;
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float[][] bands = { {h1,30,0.3f,0.5f,5,0,0}, {h2,30,0.1f,0.2f,3,0,0} };
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int[] bandIndices= { 0,1,1,1,1,1,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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425
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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if( variant==0 )
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{
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float[][] corners = { {0.06f,0.12f} };
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int[] indices = { -1,0,-1,0,0,0,-1,-1 };
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432
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float[][] centers = { { 0.0f, 0.0f, 0.0f} };
|
433
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
434
|
}
|
435
|
else if( variant==1 )
|
436
|
{
|
437
|
float[][] corners = { {0.05f,0.30f}, {0.05f,0.20f} };
|
438
|
int[] cornerIndices = { 0,0,1,1 };
|
439
|
float[][] centers = { {0.0f, -0.75f, -0.75f} };
|
440
|
int[] centerIndices = { 0,0,0,0 };
|
441
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
442
|
}
|
443
|
else if( variant==2 )
|
444
|
{
|
445
|
float[][] corners = { {0.05f,0.20f}, {0.05f,0.15f} };
|
446
|
int[] cornerIndices = { 0,0,1,1,1,1,1,1 };
|
447
|
float[][] centers = { {0.0f, -0.5f, -0.5f} };
|
448
|
int[] centerIndices = { 0,0,0,0,0,0,0,0 };
|
449
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
450
|
}
|
451
|
else
|
452
|
{
|
453
|
return null;
|
454
|
}
|
455
|
}
|
456
|
|
457
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
458
|
|
459
|
public int getNumCubitVariants(int[] numLayers)
|
460
|
{
|
461
|
return 5;
|
462
|
}
|
463
|
|
464
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
465
|
|
466
|
public int getCubitVariant(int cubit, int[] numLayers)
|
467
|
{
|
468
|
return cubit<4 ? 0: (cubit<16 ? 1: (cubit<28 ? 2: (cubit<40 ? 3:4)));
|
469
|
}
|
470
|
|
471
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
472
|
|
473
|
public float getStickerRadius()
|
474
|
{
|
475
|
return 0.09f;
|
476
|
}
|
477
|
|
478
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
479
|
|
480
|
public float getStickerStroke()
|
481
|
{
|
482
|
return isInIconMode() ? 0.24f : 0.10f;
|
483
|
}
|
484
|
|
485
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
486
|
|
487
|
public float[][] getStickerAngles()
|
488
|
{
|
489
|
return null;
|
490
|
}
|
491
|
|
492
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
493
|
// PUBLIC API
|
494
|
|
495
|
public Static3D[] getRotationAxis()
|
496
|
{
|
497
|
return ROT_AXIS;
|
498
|
}
|
499
|
|
500
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
501
|
|
502
|
public int[][] getBasicAngles()
|
503
|
{
|
504
|
if( mBasicAngle ==null )
|
505
|
{
|
506
|
int[] tmp = {3,3,3,3,3};
|
507
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
508
|
}
|
509
|
|
510
|
return mBasicAngle;
|
511
|
}
|
512
|
|
513
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
514
|
|
515
|
public String getShortName()
|
516
|
{
|
517
|
return ObjectType.TINS_5.name();
|
518
|
}
|
519
|
|
520
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
521
|
|
522
|
public ObjectSignature getSignature()
|
523
|
{
|
524
|
return new ObjectSignature(ObjectSignatures.TINS_5);
|
525
|
}
|
526
|
|
527
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
528
|
|
529
|
public String getObjectName()
|
530
|
{
|
531
|
return "Tins Cube";
|
532
|
}
|
533
|
|
534
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
535
|
|
536
|
public String getInventor()
|
537
|
{
|
538
|
return "조현준";
|
539
|
}
|
540
|
|
541
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
542
|
|
543
|
public int getYearOfInvention()
|
544
|
{
|
545
|
return 2021;
|
546
|
}
|
547
|
|
548
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
549
|
|
550
|
public int getComplexity()
|
551
|
{
|
552
|
return 2;
|
553
|
}
|
554
|
|
555
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
556
|
|
557
|
public String[][] getTutorials()
|
558
|
{
|
559
|
return null;
|
560
|
}
|
561
|
}
|