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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.helpers.QuatHelper;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.metadata.ListObjects;
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyPenrose extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private int[] mQuatIndex;
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private int[][] mFaceMap;
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private int[][] mQuatDivided;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyPenrose(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// { -0.5f, -0.49999997f, 0.5f, -0.49999997f, 0.5f, 0.49999997f, -0.5f, 0.49999997f}
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// { -0.24999999f, 0.5f, -0.24999999f, -0.24999999f, 0.5f, -0.24999999f}
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// { -0.5f, -0.08578644f, -0.08578644f, -0.49999997f, 0.5f, 0.08578644f, 0.085786454f, 0.5f}
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.50f;
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final float B = 0.25f;
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final float C = 0.08578644f;
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final float D = 0.23f;
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final float E = (A+D)/5;
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final float F = 0.005f;
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final float G = (A+D)/2;
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final float H = 0.002f;
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mStickerCoords = new float[][][][]
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{
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{ { {-A,-A},{ A,-A},{ A, A},{-A, A} } },
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{ { {-B, A},{-B,-B},{ A,-B},{ A,-D},{A-E+F,-D+E+F},{A-2*E,-D+2*E},{A-G+H,-D+G+H},{-D+2*E,A-2*E},{-D+E+F,A-E+F},{-D, A} } },
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{ { {-A,-C},{-C,-A},{ A, C},{ C, A} } }
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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protected float[][][] getStickerRadii()
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{
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float R = getStickerRadius();
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float R2 = 1.3f*R;
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return new float[][][]
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{
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{ { R, R, R, R } },
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{ { R2, R, R2, 0, 0,0,0,0,0, 0 } },
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{ { R, R, R, R } },
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// remember about the double cover or unit quaternions!
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private int mulQuat(int q1, int q2)
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{
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Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
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return findQuatIndex(result);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// remember about the double cover or unit quaternions!
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private int findQuatIndex(Static4D quat)
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{
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int numQ = mObjectQuats.length;
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float rX = quat.get0();
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float rY = quat.get1();
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float rZ = quat.get2();
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float rW = quat.get3();
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final float MAX_ERROR = 0.1f;
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float dX,dY,dZ,dW;
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for(int i=0; i<numQ; i++)
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{
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dX = mObjectQuats[i].get0() - rX;
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dY = mObjectQuats[i].get1() - rY;
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dZ = mObjectQuats[i].get2() - rZ;
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dW = mObjectQuats[i].get3() - rW;
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if( dX<MAX_ERROR && dX>-MAX_ERROR &&
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dY<MAX_ERROR && dY>-MAX_ERROR &&
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dZ<MAX_ERROR && dZ>-MAX_ERROR &&
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dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
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dX = mObjectQuats[i].get0() + rX;
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dY = mObjectQuats[i].get1() + rY;
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dZ = mObjectQuats[i].get2() + rZ;
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dW = mObjectQuats[i].get3() + rW;
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if( dX<MAX_ERROR && dX>-MAX_ERROR &&
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dY<MAX_ERROR && dY>-MAX_ERROR &&
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dZ<MAX_ERROR && dZ>-MAX_ERROR &&
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dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// QDivided[i][j] = ObjectQ[i]/ObjectQ[j] -> QDivided[i][j] * ObjectQ[j] = ObjectQ[i]
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private void createQuatDivided()
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{
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int numQ = mObjectQuats.length;
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mQuatDivided = new int[numQ][numQ];
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for(int i=0; i<numQ; i++)
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for(int j=0; j<numQ; j++) mQuatDivided[i][j] = -3;
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for(int i=0; i<numQ; i++)
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for(int j=0; j<numQ; j++)
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{
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int q = mulQuat(i,j);
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mQuatDivided[q][j] = i;
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}
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for(int i=0; i<numQ; i++)
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for(int j=0; j<numQ; j++)
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if( mQuatDivided[i][j] == -3 )
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android.util.Log.e("D", "quat divided: "+i+" "+j);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][] getSolvedQuats()
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{
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if( mQuatDivided==null ) createQuatDivided();
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int[][] ret = new int[][]
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{
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{ 1, 12, mQuatDivided[15][12], mQuatDivided[17][12] }, // triplet of full edges 12<-->15<-->17
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{ 1, 15, mQuatDivided[12][15], mQuatDivided[17][15] },
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{ 1, 17, mQuatDivided[12][17], mQuatDivided[15][17] },
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{ 1, 13, mQuatDivided[16][13], mQuatDivided[19][13] }, // triplet of full edges 13<-->16<-->19
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{ 1, 16, mQuatDivided[13][16], mQuatDivided[19][16] },
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{ 1, 19, mQuatDivided[13][19], mQuatDivided[16][19] },
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{ 1, 11, mQuatDivided[14][11], mQuatDivided[18][11] }, // triplet of full edges 11<-->14<-->18
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{ 1, 14, mQuatDivided[11][14], mQuatDivided[18][14] },
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{ 1, 18, mQuatDivided[11][18], mQuatDivided[14][18] },
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{ 1, 20, 1, 2, 3 }, // +X center; in-face rotations.
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{ 1, 21, 1, 2, 3 }, // -X center
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{ 1, 22, 4, 5, 6 }, // +Y center
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{ 1, 23, 4, 5, 6 }, // -Y center
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{ 1, 24, 7, 8, 9 }, // +Z center
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{ 1, 25, 7, 8, 9 } // -Z center
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};
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StringBuilder sb = new StringBuilder();
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int l = ret.length;
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sb.append("SOLVED QUATS");
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for(int i=0; i<l; i++)
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{
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sb.append("\ngroup ");
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sb.append(i);
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sb.append(" : ");
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for( int s : ret[i] )
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{
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sb.append(' ');
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sb.append(s);
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}
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}
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android.util.Log.e("D", sb.toString() );
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// we need to manually change the colors of the faces
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@Override
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public int getCubitFaceMap(int cubit, int face)
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{
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if( mFaceMap==null )
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{
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final int C1 = 1;
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final int C2 = 2;
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final int C3 = 4;
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mFaceMap = new int[][]
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{
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{-1,C2,-1,C1,-1,C3},
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{-1,C1,-1,C2,-1,C3},
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{-1,C1,C2,-1,-1,-1},
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{-1,C3,C2,-1,-1,-1},
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{-1,C2,C3,-1,-1,-1},
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{-1,C2,C1,-1,-1,-1},
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{-1,C3,C1,-1,-1,-1},
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{-1,C1,C3,-1,-1,-1},
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{-1,-1,C3,-1,-1,-1},
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{-1,-1,C1,-1,-1,-1},
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{-1,-1,C2,-1,-1,-1},
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{-1,-1,-1,C2,-1,C1},
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{-1,-1,-1,C3,-1,C2},
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{-1,-1,-1,C1,-1,C3},
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{-1,-1,-1,C2,-1,C1},
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{-1,-1,-1,C3,-1,C2},
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{-1,-1,-1,C3,-1,C1},
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{-1,-1,-1,C3,-1,C2},
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{-1,-1,-1,C2,-1,C1},
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{-1,-1,-1,C3,-1,C1},
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{-1,-1,-1,-1,C1,-1},
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{-1,-1,-1,-1,C2,-1},
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{-1,-1,-1,-1,C3,-1},
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{-1,-1,-1,-1,C2,-1},
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{-1,-1,-1,-1,C3,-1},
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{-1,-1,-1,-1,C1,-1},
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};
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}
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return mFaceMap[cubit][face];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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int[] numL = getNumLayers();
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(numL[0],numL[1],numL[2]);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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mCuts = new float[3][];
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for(int axis=0; axis<3; axis++)
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{
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int len = numLayers[axis];
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float start = (2-len)*0.5f;
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if( len>=2 )
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{
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mCuts[axis] = new float[len-1];
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for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i;
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}
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}
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_MIRROR;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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final int X = numLayers[0];
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final int Y = numLayers[1];
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final int Z = numLayers[2];
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final float lenX = 0.5f*(X-1);
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final float lenY = 0.5f*(Y-1);
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final float lenZ = 0.5f*(Z-1);
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int curPos = 0;
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int numCubits = X*Y*Z - (X-2)*(Y-2)*(Z-2);
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float[][] pos = new float[numCubits][];
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pos[curPos++] = new float[] {-lenX,+lenY,-lenZ}; // 2 full corners
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pos[curPos++] = new float[] {+lenX,-lenY,+lenZ};
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pos[curPos++] = new float[] {-lenX,-lenY,-lenZ}; // 6 round corners
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pos[curPos++] = new float[] {-lenX,-lenY,+lenZ};
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pos[curPos++] = new float[] {-lenX,+lenY,+lenZ};
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pos[curPos++] = new float[] {+lenX,-lenY,-lenZ};
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pos[curPos++] = new float[] {+lenX,+lenY,-lenZ};
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pos[curPos++] = new float[] {+lenX,+lenY,+lenZ};
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for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, +lenY, +lenZ }; // round edges
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for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { +lenX, i-lenY, -lenZ };
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for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { -lenX, -lenY, i-lenZ };
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for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, -lenY, -lenZ }; // normal edges
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for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, -lenY, +lenZ };
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for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, +lenY, -lenZ };
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for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { -lenX, i-lenY, -lenZ };
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for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { -lenX, i-lenY, +lenZ };
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for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { +lenX, i-lenY, +lenZ };
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for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { -lenX, +lenY, i-lenZ };
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for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { +lenX, -lenY, i-lenZ };
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for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { +lenX, +lenY, i-lenZ };
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for(int y=1; y<Y-1; y++)
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for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ}; // centers
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398
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for(int y=1; y<Y-1; y++)
|
399
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {-lenX,y-lenY,z-lenZ};
|
400
|
|
401
|
for(int x=1; x<X-1; x++)
|
402
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
|
403
|
|
404
|
for(int x=1; x<X-1; x++)
|
405
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,-lenY,z-lenZ};
|
406
|
|
407
|
for(int x=1; x<X-1; x++)
|
408
|
for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
|
409
|
|
410
|
for(int x=1; x<X-1; x++)
|
411
|
for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,-lenZ};
|
412
|
|
413
|
return pos;
|
414
|
}
|
415
|
|
416
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
417
|
|
418
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
419
|
{
|
420
|
if( mQuatIndex==null )
|
421
|
{
|
422
|
mQuatIndex = new int[] { 3,5,
|
423
|
2,9,20,11,13,6,
|
424
|
6,11,2,
|
425
|
0,1,3,7,12,10,17,4,16,
|
426
|
6,4,1,3,0,2
|
427
|
};
|
428
|
}
|
429
|
return mObjectQuats[mQuatIndex[cubit]];
|
430
|
}
|
431
|
|
432
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
433
|
|
434
|
private float[][] getVertices(int variant)
|
435
|
{
|
436
|
if( variant==1 || variant==2 )
|
437
|
{
|
438
|
return new float[][]
|
439
|
{
|
440
|
{-0.5f,-0.5f,-0.5f },
|
441
|
{+0.5f,-0.5f,-0.5f },
|
442
|
{+0.5f,+0.5f,-0.5f },
|
443
|
{-0.5f,-0.5f,+0.5f },
|
444
|
{+0.5f,-0.5f,+0.5f },
|
445
|
{+0.5f,+0.5f,+0.5f },
|
446
|
};
|
447
|
}
|
448
|
else
|
449
|
{
|
450
|
return new float[][]
|
451
|
{
|
452
|
{ 0.5f, 0.5f, 0.5f },
|
453
|
{ 0.5f, 0.5f,-0.5f },
|
454
|
{ 0.5f,-0.5f, 0.5f },
|
455
|
{ 0.5f,-0.5f,-0.5f },
|
456
|
{-0.5f, 0.5f, 0.5f },
|
457
|
{-0.5f, 0.5f,-0.5f },
|
458
|
{-0.5f,-0.5f, 0.5f },
|
459
|
{-0.5f,-0.5f,-0.5f },
|
460
|
};
|
461
|
}
|
462
|
}
|
463
|
|
464
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
465
|
|
466
|
public ObjectShape getObjectShape(int variant)
|
467
|
{
|
468
|
if( variant==1 || variant==2 )
|
469
|
{
|
470
|
int[][] indices =
|
471
|
{
|
472
|
{2,1,0},
|
473
|
{3,4,5},
|
474
|
{0,3,5,2},
|
475
|
{0,1,4,3},
|
476
|
{5,4,1,2}
|
477
|
};
|
478
|
|
479
|
return new ObjectShape(getVertices(variant), indices);
|
480
|
}
|
481
|
else
|
482
|
{
|
483
|
int[][] indices =
|
484
|
{
|
485
|
{2,3,1,0},
|
486
|
{7,6,4,5},
|
487
|
{4,0,1,5},
|
488
|
{7,3,2,6},
|
489
|
{6,2,0,4},
|
490
|
{3,7,5,1}
|
491
|
};
|
492
|
|
493
|
return new ObjectShape(getVertices(variant), indices);
|
494
|
}
|
495
|
}
|
496
|
|
497
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
498
|
|
499
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
500
|
{
|
501
|
int extraI, extraV, n1, n2, numL = getNumLayers()[0];
|
502
|
|
503
|
switch(numL)
|
504
|
{
|
505
|
case 2 : n1 = 6; n2 = 8; extraI = 2; extraV = 1; break;
|
506
|
case 3 : n1 = 5; n2 = 7; extraI = 1; extraV = 1; break;
|
507
|
case 4 : n1 = 5; n2 = 6; extraI = 1; extraV = 1; break;
|
508
|
default: n1 = 5; n2 = 6; extraI = 0; extraV = 0; break;
|
509
|
}
|
510
|
|
511
|
float h1 = isInIconMode() ? 0.001f : 0.045f;
|
512
|
float h2 = isInIconMode() ? 0.001f : 0.030f;
|
513
|
int angle = 35;
|
514
|
float R = 0.5f;
|
515
|
float S = 0.7f;
|
516
|
|
517
|
float[][] bands =
|
518
|
{
|
519
|
{ h1,angle,R,S,n1,extraI,extraV},
|
520
|
{0.001f,angle,R,S, 2, n1-2,extraV},
|
521
|
{0.001f,angle,R,S, 2, 0, 0},
|
522
|
{0.001f,angle,R,S,n1,extraI,extraV},
|
523
|
{ h2,angle,R,S,n2,extraI,extraV},
|
524
|
{0.001f,angle,R,S,n2,extraI,extraV},
|
525
|
};
|
526
|
|
527
|
switch(variant)
|
528
|
{
|
529
|
case 0: return new ObjectFaceShape(bands,new int[] {3,0,3,0,3,0},null);
|
530
|
case 1: return new ObjectFaceShape(bands,new int[] { 5,4,4,5,5 },null);
|
531
|
case 2: return new ObjectFaceShape(bands,new int[] { 5,5,4,5,5 },null);
|
532
|
case 3: return new ObjectFaceShape(bands,new int[] {1,1,1,0,1,0},null);
|
533
|
case 4: return new ObjectFaceShape(bands,new int[] {2,2,2,2,0,2},null);
|
534
|
}
|
535
|
|
536
|
return null;
|
537
|
}
|
538
|
|
539
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
540
|
|
541
|
public ObjectVertexEffects getVertexEffects(int variant)
|
542
|
{
|
543
|
float[][] corners= { {0.030f,0.12f} };
|
544
|
float[][] centers= { {0.0f, 0.0f, 0.0f} };
|
545
|
float[][] vertices= getVertices(variant);
|
546
|
|
547
|
if( variant==1 || variant==2 )
|
548
|
{
|
549
|
int[] indices = { 0,0,0,0,0,0 };
|
550
|
ObjectVertexEffects effects = FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
551
|
String n = EffectName.PIPE.name();
|
552
|
float[] v = {0.5f,0,0,1,0.92f};
|
553
|
float[] c = {-0.5f,0.5f,0.0f};
|
554
|
float[] r = {0,0,0,0};
|
555
|
effects.joinEffect(n,v,c,r,true);
|
556
|
return effects;
|
557
|
}
|
558
|
else
|
559
|
{
|
560
|
int[] indices = { 0,0,0,0,0,0,0,0 };
|
561
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
562
|
}
|
563
|
}
|
564
|
|
565
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
566
|
|
567
|
public int getNumCubitVariants(int[] numLayers)
|
568
|
{
|
569
|
return 5;
|
570
|
}
|
571
|
|
572
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
573
|
|
574
|
public int getCubitVariant(int cubit, int[] numLayers)
|
575
|
{
|
576
|
if( cubit<2 ) return 0;
|
577
|
if( cubit<8 ) return 1;
|
578
|
if( cubit<11 ) return 2;
|
579
|
if( cubit<20 ) return 3;
|
580
|
|
581
|
return 4;
|
582
|
}
|
583
|
|
584
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
585
|
|
586
|
public float getStickerRadius()
|
587
|
{
|
588
|
return 0.10f;
|
589
|
}
|
590
|
|
591
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
592
|
|
593
|
public float getStickerStroke()
|
594
|
{
|
595
|
return isInIconMode() ? 0.22f : 0.10f;
|
596
|
}
|
597
|
|
598
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
599
|
|
600
|
public float[][][] getStickerAngles()
|
601
|
{
|
602
|
return null;
|
603
|
}
|
604
|
|
605
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
606
|
// PUBLIC API
|
607
|
|
608
|
public Static3D[] getRotationAxis()
|
609
|
{
|
610
|
return ROT_AXIS;
|
611
|
}
|
612
|
|
613
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
614
|
|
615
|
public String getShortName()
|
616
|
{
|
617
|
return ListObjects.PENR_3.name();
|
618
|
}
|
619
|
|
620
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
621
|
|
622
|
public int[][] getBasicAngles()
|
623
|
{
|
624
|
if( mBasicAngle ==null )
|
625
|
{
|
626
|
int num = getNumLayers()[0];
|
627
|
int[] tmp = new int[num];
|
628
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
629
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
630
|
}
|
631
|
|
632
|
return mBasicAngle;
|
633
|
}
|
634
|
|
635
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
636
|
|
637
|
public String[][] getTutorials()
|
638
|
{
|
639
|
return new String[][]{
|
640
|
{"gb","Qit_PhYq-AI","Penrose Cube Tutorial","Manqube Manish Rathod"},
|
641
|
{"es","e6q1GwDeqFc","Tutorial del Penrose Cube","Rubiking"},
|
642
|
{"ru","LeYvajdcizQ","Как собрать Penrose Cube","YG Cuber"},
|
643
|
{"fr","jrHq_nZuQGk","Résolution du Penrose Cube","asthalis"},
|
644
|
{"de","P5dck40kTU0","Penrose Cube Tutorial","rofrisch"},
|
645
|
{"pl","o_c_pIOC6RU","Jak ułożyć kostkę Penrose","Kostki logiczne TV"},
|
646
|
{"br","6Iz95dtq1dE","Como resolver o Cubo Penrose","Cubo vício"},
|
647
|
{"kr","uzeoQzkDWM0","펜로즈 큐브","큐브놀이터"},
|
648
|
{"vn","PjyCCsxJyBU","Hướng dẫn giải Penrose Cube","Rubik Ocean"},
|
649
|
{"tw","lkzFMKmlB_8","Penrose Cube","不正常魔術方塊研究中心"},
|
650
|
};
|
651
|
}
|
652
|
}
|