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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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cf93ea4e
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import org.distorted.objectlib.main.InitAssets;
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c9c71c3f
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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b31249d6
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Leszek Koltunski
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyPyraminx extends ShapeTetrahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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29b82486
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{
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3, SQ6/3),
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new Static3D( SQ6/3, SQ3/3, 0),
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new Static3D(-SQ6/3, SQ3/3, 0),
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29b82486
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Leszek Koltunski
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};
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private int[][] mEdges;
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngle;
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29b82486
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Leszek Koltunski
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private float[][] mCuts;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyPyraminx(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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int numL= getNumLayers()[0];
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float[][] factor = new float[4][numL];
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for(int ax=0; ax<4; ax++)
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for(int la=0; la<numL; la++) factor[ax][la] = ((float)numL)/(numL-la);
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return factor;
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// edge[i] is the state after moving layer i (0 is the largest)
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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int nL = getNumLayers()[0];
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mEdges = new int[nL][];
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for(int i=0; i<nL; i++)
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{
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int numEnabledMoves = 2*(nL-i);
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mEdges[i] = new int[4*2*numEnabledMoves];
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int index = 0;
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int startMove= 0;
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int offset = (i==nL-1 ? 2:0); // if the last move was a tip, the only possible
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// next move is the second-to-largest layer.
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fillEdge(mEdges[i],index,startMove,offset,numEnabledMoves);
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index += (2*numEnabledMoves);
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startMove += (2*nL);
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fillEdge(mEdges[i],index,startMove,offset,numEnabledMoves);
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index += (2*numEnabledMoves);
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startMove += (2*nL);
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fillEdge(mEdges[i],index,startMove,offset,numEnabledMoves);
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index += (2*numEnabledMoves);
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startMove += (2*nL);
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fillEdge(mEdges[i],index,startMove,offset,numEnabledMoves);
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}
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void fillEdge(int[] edge, int index, int move, int offset, int num)
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{
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for(int i=0; i<num; i++)
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{
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edge[index+2*i ] = (move+offset);
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edge[index+2*i+1] = (i+offset)/2;
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move++;
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29b82486
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addTetrahedralLattice(int size, int index, float[][] pos)
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{
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final float DX = 1.0f;
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final float DY = SQ2/2;
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final float DZ = 1.0f;
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float startX = 0.0f;
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float startY =-DY*(size-1)/2;
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float startZ = DZ*(size-1)/2;
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for(int layer=0; layer<size; layer++)
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{
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float currX = startX;
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float currY = startY;
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for(int x=0; x<layer+1; x++)
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{
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float currZ = startZ;
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for(int z=0; z<size-layer; z++)
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{
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pos[index] = new float[] {currX,currY,currZ};
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index++;
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currZ -= DZ;
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}
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currX += DX;
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}
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startX-=DX/2;
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startY+=DY;
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startZ-=DZ/2;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d0e6cf7f
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Leszek Koltunski
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private int getNumOctahedrons(int numLayers)
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Leszek Koltunski
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{
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d0e6cf7f
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return (numLayers-1)*numLayers*(numLayers+1)/6;
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7bbfc84f
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public float[][] getCuts(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mCuts==null )
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{
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a57e6870
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Leszek Koltunski
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int numL = numLayers[0];
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mCuts = new float[4][numL-1];
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acf9ed9b
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leszek
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float cut = (SQ6/6)*(2-numL*0.5f);
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29b82486
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Leszek Koltunski
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a57e6870
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for(int i=0; i<numL-1; i++)
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29b82486
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Leszek Koltunski
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{
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mCuts[0][i] = cut;
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mCuts[1][i] = cut;
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mCuts[2][i] = cut;
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mCuts[3][i] = cut;
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acf9ed9b
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leszek
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cut += SQ6/3;
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29b82486
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Leszek Koltunski
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}
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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59c20632
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Leszek Koltunski
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public boolean[][] getLayerRotatable(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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59c20632
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Leszek Koltunski
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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a57e6870
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59c20632
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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29b82486
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Leszek Koltunski
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}
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59c20632
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Leszek Koltunski
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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public int getTouchControlType()
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59c20632
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{
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c9c71c3f
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return TC_TETRAHEDRON;
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlSplit()
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59c20632
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Leszek Koltunski
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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4c9ca251
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Leszek Koltunski
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return TouchControlTetrahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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29b82486
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d0e6cf7f
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// there are (n^3-n)/6 octahedrons and ((n+1)^3 - (n+1))/6 tetrahedrons
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29b82486
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d0e6cf7f
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public float[][] getCubitPositions(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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d0e6cf7f
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int numL = numLayers[0];
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int numOcta = (numL-1)*numL*(numL+1)/6;
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int numTetra= numL*(numL+1)*(numL+2)/6;
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float[][] ret = new float[numOcta+numTetra][];
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addTetrahedralLattice(numL-1, 0,ret);
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addTetrahedralLattice(numL ,numOcta,ret);
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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802fe251
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Leszek Koltunski
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return mObjectQuats[0];
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251 |
29b82486
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}
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84a17011
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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254 |
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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return new float[][] { { 0.5f,0.0f,0.5f},{ 0.5f,0.0f,-0.5f},{-0.5f,0.0f,-0.5f},{-0.5f,0.0f,0.5f},{ 0.0f,SQ2/2,0.0f},{ 0.0f,-SQ2/2,0.0f} };
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}
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else
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{
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return new float[][] { {-0.5f, SQ2/4, 0.0f},{ 0.5f, SQ2/4, 0.0f},{ 0.0f,-SQ2/4, 0.5f},{ 0.0f,-SQ2/4,-0.5f} };
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}
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e30c522a
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Leszek Koltunski
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public ObjectShape getObjectShape(int variant)
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29b82486
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Leszek Koltunski
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{
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if( variant==0 )
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{
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4e9f2df5
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Leszek Koltunski
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int[][] indices = { {3,0,4},{0,1,4},{1,2,4},{2,3,4},{5,0,3},{5,1,0},{5,2,1},{5,3,2} };
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84a17011
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Leszek Koltunski
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return new ObjectShape(getVertices(variant), indices);
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275 |
29b82486
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Leszek Koltunski
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}
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else
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{
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278 |
4e9f2df5
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Leszek Koltunski
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int[][] indices = { {2,1,0},{3,0,1},{3,2,0},{2,3,1} };
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279 |
84a17011
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Leszek Koltunski
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return new ObjectShape(getVertices(variant), indices);
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280 |
3ee1d662
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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int numL = getNumLayers()[0];
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288 |
3bf19410
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Leszek Koltunski
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float height = isInIconMode() ? 0.001f : 0.05f;
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289 |
347f6cc1
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Leszek Koltunski
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int angle = 25;
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float R = 0.7f;
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float S = 0.5f;
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292 |
3ee1d662
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Leszek Koltunski
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if( variant==0 )
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294 |
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{
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int N = numL==3? 6 : 5;
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int E = numL==3? 2 : 1;
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297 |
347f6cc1
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Leszek Koltunski
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float[][] bands = { {height,angle,R,S,N,E,E} };
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298 |
84a17011
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Leszek Koltunski
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int[] indices = { 0,0,0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,indices,null);
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300 |
3ee1d662
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Leszek Koltunski
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}
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301 |
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else
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302 |
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{
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303 |
a57e6870
|
Leszek Koltunski
|
int N = numL==3? 6 : 5;
|
304 |
|
|
int E = numL==3? 2 : 1;
|
305 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle,R,S,N,E,E} };
|
306 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,0 };
|
307 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
308 |
|
|
}
|
309 |
|
|
}
|
310 |
|
|
|
311 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
312 |
|
|
|
313 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
314 |
|
|
{
|
315 |
|
|
if( variant==0 )
|
316 |
|
|
{
|
317 |
|
|
float[][] corners = { {0.04f,0.20f} };
|
318 |
|
|
int[] indices = { 0,0,0,0,0,0 };
|
319 |
|
|
float[][] centers = { {0.0f, 0.0f, 0.0f} };
|
320 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
321 |
|
|
}
|
322 |
|
|
else
|
323 |
|
|
{
|
324 |
|
|
float[][] corners = { {0.06f,0.15f} };
|
325 |
|
|
int[] indices = { 0,0,0,0 };
|
326 |
|
|
float[][] centers = { {0.0f, 0.0f, 0.0f} };
|
327 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
328 |
29b82486
|
Leszek Koltunski
|
}
|
329 |
|
|
}
|
330 |
|
|
|
331 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
332 |
|
|
|
333 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
334 |
29b82486
|
Leszek Koltunski
|
{
|
335 |
|
|
return 2;
|
336 |
|
|
}
|
337 |
|
|
|
338 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
339 |
|
|
|
340 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
341 |
29b82486
|
Leszek Koltunski
|
{
|
342 |
a57e6870
|
Leszek Koltunski
|
return cubit<getNumOctahedrons(numLayers[0]) ? 0:1;
|
343 |
29b82486
|
Leszek Koltunski
|
}
|
344 |
|
|
|
345 |
053ffa02
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
346 |
|
|
|
347 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
348 |
053ffa02
|
Leszek Koltunski
|
{
|
349 |
00f4980d
|
Leszek Koltunski
|
return 0.08f;
|
350 |
053ffa02
|
Leszek Koltunski
|
}
|
351 |
|
|
|
352 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
353 |
|
|
|
354 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
355 |
053ffa02
|
Leszek Koltunski
|
{
|
356 |
|
|
float stroke = 0.08f;
|
357 |
|
|
|
358 |
3bf19410
|
Leszek Koltunski
|
if( isInIconMode() )
|
359 |
053ffa02
|
Leszek Koltunski
|
{
|
360 |
|
|
int[] numLayers = getNumLayers();
|
361 |
|
|
|
362 |
|
|
switch(numLayers[0])
|
363 |
|
|
{
|
364 |
|
|
case 2: stroke*=1.0f; break;
|
365 |
|
|
case 3: stroke*=1.4f; break;
|
366 |
|
|
case 4: stroke*=1.7f; break;
|
367 |
|
|
default:stroke*=1.9f; break;
|
368 |
8592461c
|
Leszek Koltunski
|
}
|
369 |
053ffa02
|
Leszek Koltunski
|
}
|
370 |
8592461c
|
Leszek Koltunski
|
|
371 |
053ffa02
|
Leszek Koltunski
|
return stroke;
|
372 |
|
|
}
|
373 |
|
|
|
374 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
375 |
|
|
|
376 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
377 |
00f4980d
|
Leszek Koltunski
|
{
|
378 |
|
|
return null;
|
379 |
|
|
}
|
380 |
|
|
|
381 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
382 |
|
|
// public API
|
383 |
|
|
|
384 |
|
|
public Static3D[] getRotationAxis()
|
385 |
|
|
{
|
386 |
|
|
return ROT_AXIS;
|
387 |
|
|
}
|
388 |
|
|
|
389 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
390 |
|
|
|
391 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
392 |
29b82486
|
Leszek Koltunski
|
{
|
393 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
394 |
|
|
{
|
395 |
|
|
int num = getNumLayers()[0];
|
396 |
|
|
int[] tmp = new int[num];
|
397 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
398 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
399 |
|
|
}
|
400 |
|
|
|
401 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
402 |
|
|
}
|
403 |
|
|
|
404 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
405 |
|
|
|
406 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
407 |
61aa85e4
|
Leszek Koltunski
|
{
|
408 |
5f54927b
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
409 |
|
|
{
|
410 |
361fd0de
|
leszek
|
case 3: return ListObjects.PYRA_3.name();
|
411 |
|
|
case 4: return ListObjects.PYRA_4.name();
|
412 |
|
|
case 5: return ListObjects.PYRA_5.name();
|
413 |
|
|
case 6: return ListObjects.PYRA_6.name();
|
414 |
5f54927b
|
Leszek Koltunski
|
}
|
415 |
|
|
|
416 |
361fd0de
|
leszek
|
return ListObjects.PYRA_3.name();
|
417 |
5f54927b
|
Leszek Koltunski
|
}
|
418 |
|
|
|
419 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
420 |
|
|
|
421 |
|
|
public String[][] getTutorials()
|
422 |
|
|
{
|
423 |
|
|
int[] numLayers = getNumLayers();
|
424 |
|
|
|
425 |
|
|
switch(numLayers[0])
|
426 |
|
|
{
|
427 |
|
|
case 3: return new String[][] {
|
428 |
|
|
{"gb","xIQtn2qazvg","Pyraminx Layer By Layer","Z3"},
|
429 |
|
|
{"es","4cJJe9RAzAU","Resolver Pyraminx","Cuby"},
|
430 |
|
|
{"ru","F4_bhfWyVRQ","Как собрать ПИРАМИДКУ","Е Бондаренко"},
|
431 |
|
|
{"fr","Z2h1YI6jPes","Comment résoudre le Pyraminx","ValentinoCube"},
|
432 |
|
|
{"de","x_DMA8htJpY","Pyraminx lösen","Pezcraft"},
|
433 |
|
|
{"pl","uNpKpJfAa5I","Jak ułożyć: Pyraminx","DżoDżo"},
|
434 |
|
|
{"br","dtC0GNGyXqw","Como resolver o Pyraminx","Pedro Filho"},
|
435 |
|
|
{"kr","mO3excjvvoA","피라밍크스 맞추는 방법","iamzoone"},
|
436 |
a399e91b
|
Leszek Koltunski
|
{"vn","p9LUWUW5iYg","Tutorial N.4 - Pyraminx","Duy Thích Rubik"},
|
437 |
2318a72a
|
leszek
|
{"tw","wZu3OAuNY5Q","金字塔方塊 教學","不正常魔術方塊研究中心"},
|
438 |
052e0362
|
Leszek Koltunski
|
};
|
439 |
|
|
case 4: return new String[][] {
|
440 |
|
|
{"gb","tGQDqDcSa6U","How to Solve the Master Pyraminx","Z3"},
|
441 |
|
|
{"es","74PIPm9-uPg","Resolver Master Pyraminx 4x4","Cuby"},
|
442 |
|
|
{"ru","-F_xJAwkobU","Как собрать Мастер Пираминкс"," Алексей Ярыгин"},
|
443 |
|
|
{"fr","F3gzBs7uvmw","Tuto: résoudre le Master Pyraminx","Spaghetti Cubing"},
|
444 |
|
|
{"de","3Q_bO7_FfAI","Master Pyraminx lösen","CubaroCubing"},
|
445 |
|
|
{"pl","EamwvhmHC7Q","4x4 (Master) Pyraminx PL","MrUk"},
|
446 |
|
|
{"br","cKql6YZ7yAg","Como resolver o Pyraminx 4x4 1/3","Rafael Cinoto"},
|
447 |
|
|
{"br","gtNQDPsN2Dg","Como resolver o Pyraminx 4x4 2/3","Rafael Cinoto"},
|
448 |
|
|
{"br","j8_-s4rd8mw","Como resolver o Pyraminx 4x4 3/3","Rafael Cinoto"},
|
449 |
|
|
{"kr","JlmBKaHESyY","마스터 피라밍크스 해법","주누후누"},
|
450 |
a399e91b
|
Leszek Koltunski
|
{"vn","AMCll82WcJY","Tutorial N.13 - Master Pyraminx","Duy Thích Rubik"},
|
451 |
2318a72a
|
leszek
|
{"tw","Tghr4ow9Ckk","四階金字塔 教學","不正常魔術方塊研究中心"},
|
452 |
052e0362
|
Leszek Koltunski
|
};
|
453 |
|
|
case 5: return new String[][] {
|
454 |
|
|
{"gb","2nsPEECDdN0","Professor Pyraminx Solve","RedKB"},
|
455 |
|
|
{"es","cSDj8OQK3TU","Tutorial del Professor Pyraminx","QBAndo"},
|
456 |
|
|
{"ru","gMp1tbDyDWg","Как собрать Professor Pyraminx","RBcuber"},
|
457 |
|
|
{"de","pCHx9bVMSgI","Professor Pyraminx Teil 1","Arvid Bollmann"},
|
458 |
|
|
{"de","iiNXJMVNmCM","Professor Pyraminx Teil 2","Arvid Bollmann"},
|
459 |
|
|
{"br","t2QJSSjNxPw","Resolver o Professor Pyraminx 1/4","Rafael Cinoto"},
|
460 |
|
|
{"br","mI6W6IFyVv0","Resolver o Professor Pyraminx 2/4","Rafael Cinoto"},
|
461 |
|
|
{"br","0HoOp6JlLSs","Resolver o Professor Pyraminx 3/4","Rafael Cinoto"},
|
462 |
|
|
{"br","Xg1jnCRsw_I","Resolver o Professor Pyraminx 4/4","Rafael Cinoto"},
|
463 |
a399e91b
|
Leszek Koltunski
|
{"vn","OHwPqp3kQdE","Professor Pyraminx làm chậm","TRẦN QUANG HÙNG"},
|
464 |
2318a72a
|
leszek
|
{"tw","X3NxqT8bt8s","五階金字塔 教學","不正常魔術方塊研究中心"},
|
465 |
|
|
};
|
466 |
|
|
case 6: return new String[][] {
|
467 |
|
|
{"gb","1u6FPbkp0-c","Royal Pyraminx: a Tutorial","Superantoniovivaldi"},
|
468 |
|
|
{"es","7px2uG7zhVk","Royal Pyraminx Tutorial","Gadi Rubik"},
|
469 |
|
|
{"tw","hbK2L28hEvM","六階金字塔 教學","不正常魔術方塊研究中心"},
|
470 |
052e0362
|
Leszek Koltunski
|
};
|
471 |
|
|
}
|
472 |
|
|
return null;
|
473 |
|
|
}
|
474 |
29b82486
|
Leszek Koltunski
|
}
|