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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyBandagedCuboid.java @ 08a8ebc7

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import java.io.InputStream;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandagedCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedCuboid extends TwistyBandagedAbstract
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{
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  public static final String OBJECT_NAME = "LOCAL_BANDAGED";
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  private static final int CUBIT_111 = 0;
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  private static final int CUBIT_211 = 1;
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  private static final int CUBIT_311 = 2;
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  private static final int CUBIT_221 = 3;
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  private static final int CUBIT_222 = 4;
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  private static final int CUBIT_OTH = 5;
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  private static final int[][] mDims = new int[][]
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        {
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         {1,1,1},  // has to be X>=Z>=Y so that all
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         {2,1,1},  // the faces are horizontal
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         {3,1,1},
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         {2,1,2},
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         {2,2,2},
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        };
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  // Fused Cube
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  public static final float[][] POS_1 = new float[][]
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        {
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          {-1.0f, -1.0f, +0.0f, -1.0f, -1.0f, +1.0f, -1.0f,  0.0f, +0.0f, -1.0f,  0.0f, +1.0f,
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            0.0f, -1.0f, +0.0f,  0.0f, -1.0f, +1.0f,  0.0f,  0.0f, +0.0f,  0.0f,  0.0f, +1.0f },
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f, +0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          { 0.0f, +1.0f, +1.0f},
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          { 0.0f, +1.0f, +0.0f},
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          { 0.0f, +1.0f, -1.0f},
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          { 1.0f, +1.0f, +1.0f},
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          { 1.0f, +1.0f, +0.0f},
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          { 1.0f, +1.0f, -1.0f},
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          { 1.0f,  0.0f, +1.0f},
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          { 1.0f,  0.0f, +0.0f},
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          { 1.0f,  0.0f, -1.0f},
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          { 1.0f, -1.0f, +1.0f},
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          { 1.0f, -1.0f, +0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // 2-bar cube
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  public static final float[][] POS_2 = new float[][]
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        {
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          { 0.0f, +1.0f,  1.0f, 0.0f, +1.0f,  0.0f, 0.0f, +1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, 0.0f, -1.0f,  0.0f, 1.0f, -1.0f,  0.0f},
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f,  0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          {-1.0f,  0.0f, +1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, +1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {+1.0f, +1.0f, +1.0f},
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          {+1.0f, +1.0f,  0.0f},
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          {+1.0f, +1.0f, -1.0f},
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          {+1.0f,  0.0f, +1.0f},
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          {+1.0f,  0.0f,  0.0f},
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          {+1.0f,  0.0f, -1.0f},
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          {+1.0f, -1.0f, +1.0f},
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          {+1.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, +1.0f},
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          { 0.0f, -1.0f, +1.0f},
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          { 0.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f}
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        };
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  // 3-plate cube
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  public static final float[][] POS_3 = new float[][]
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        {
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          {-1.0f,  1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f,  0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f, -1.0f,  1.0f,  1.0f,  0.0f},
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          {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f},
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          { 1.0f,  1.0f,  1.0f},
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          { 1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f},
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          { 0.0f,  1.0f, -1.0f},
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          { 0.0f,  1.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // BiCube
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  public static final float[][] POS_4 = new float[][]
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        {
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          { 1.0f,  1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, -1.0f,  0.0f,  0.0f, 0.0f, -1.0f,  0.0f,  0.0f,  0.0f,  0.0f},
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          {-1.0f,  1.0f, -1.0f,  0.0f,  1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f,  0.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f,  0.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f, -1.0f,  1.0f,  1.0f},
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          { 0.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f},
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          { 1.0f,  1.0f,  0.0f,  1.0f,  1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f, -1.0f,  0.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f,  1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f,  1.0f,  0.0f, -1.0f}
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        };
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  // AI Cube
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  public static final float[][] POS_5 = new float[][]
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        {
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          {-1.5f,-1.5f, 1.5f, -0.5f,-1.5f, 1.5f, -1.5f,-0.5f, 1.5f, -0.5f,-0.5f, 1.5f,
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           -1.5f,-1.5f, 0.5f, -0.5f,-1.5f, 0.5f, -1.5f,-0.5f, 0.5f, -0.5f,-0.5f, 0.5f, },
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          { 1.5f, 1.5f, 1.5f,  0.5f, 1.5f, 1.5f,  1.5f, 0.5f, 1.5f,  0.5f, 0.5f, 1.5f,
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            1.5f, 1.5f, 0.5f,  0.5f, 1.5f, 0.5f,  1.5f, 0.5f, 0.5f,  0.5f, 0.5f, 0.5f, },
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          {-1.5f, 1.5f,-1.5f, -0.5f, 1.5f,-1.5f, -1.5f, 0.5f,-1.5f, -0.5f, 0.5f,-1.5f,
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           -1.5f, 1.5f,-0.5f, -0.5f, 1.5f,-0.5f, -1.5f, 0.5f,-0.5f, -0.5f, 0.5f,-0.5f, },
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          { 1.5f,-1.5f,-1.5f,  0.5f,-1.5f,-1.5f,  1.5f,-0.5f,-1.5f,  0.5f,-0.5f,-1.5f,
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            1.5f,-1.5f,-0.5f,  0.5f,-1.5f,-0.5f,  1.5f,-0.5f,-0.5f,  0.5f,-0.5f,-0.5f, },
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          {-1.5f, 1.5f, 1.5f },
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          {-1.5f, 1.5f, 0.5f },
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          {-1.5f, 0.5f, 1.5f },
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          {-1.5f, 0.5f, 0.5f },
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          {-0.5f, 1.5f, 1.5f },
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          {-0.5f, 1.5f, 0.5f },
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          {-0.5f, 0.5f, 1.5f },
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          { 1.5f,-1.5f, 1.5f },
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          { 1.5f,-1.5f, 0.5f },
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          { 1.5f,-0.5f, 1.5f },
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          { 1.5f,-0.5f, 0.5f },
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          { 0.5f,-1.5f, 1.5f },
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          { 0.5f,-1.5f, 0.5f },
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          { 0.5f,-0.5f, 1.5f },
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          { 1.5f, 1.5f,-1.5f },
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          { 1.5f, 1.5f,-0.5f },
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          { 1.5f, 0.5f,-1.5f },
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          { 1.5f, 0.5f,-0.5f },
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          { 0.5f, 1.5f,-1.5f },
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          { 0.5f, 1.5f,-0.5f },
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          { 0.5f, 0.5f,-1.5f },
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          {-1.5f,-1.5f,-1.5f },
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          {-1.5f,-1.5f,-0.5f },
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          {-1.5f,-0.5f,-1.5f },
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          {-1.5f,-0.5f,-0.5f },
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          {-0.5f,-1.5f,-1.5f },
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          {-0.5f,-1.5f,-0.5f },
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          {-0.5f,-0.5f,-1.5f },
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        };
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  // Burr Cube
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  public static final float[][] POS_6 = new float[][]
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        {
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          {-1.5f, 1.5f, 1.5f,-0.5f, 1.5f, 1.5f},
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          { 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f},
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          {-0.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f},
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          {-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 1.5f},
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          { 1.5f,-0.5f, 1.5f, 0.5f,-0.5f, 1.5f},
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          {-0.5f,-1.5f, 1.5f, 0.5f,-1.5f, 1.5f},
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          {-1.5f, 1.5f,-1.5f,-0.5f, 1.5f,-1.5f},
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          { 1.5f, 1.5f,-1.5f, 0.5f, 1.5f,-1.5f},
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          {-0.5f, 0.5f,-1.5f, 0.5f, 0.5f,-1.5f},
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          {-1.5f,-0.5f,-1.5f,-0.5f,-0.5f,-1.5f},
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          { 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f},
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          {-0.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f},
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          { 1.5f, 1.5f, 0.5f, 1.5f, 1.5f,-0.5f},
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          { 1.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f},
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          { 1.5f, 0.5f,-1.5f, 1.5f, 0.5f,-0.5f},
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          { 1.5f,-0.5f, 0.5f, 1.5f,-0.5f,-0.5f},
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          { 1.5f,-1.5f, 1.5f, 1.5f,-1.5f, 0.5f},
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          { 1.5f,-1.5f,-1.5f, 1.5f,-1.5f,-0.5f},
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          {-1.5f, 1.5f, 0.5f,-1.5f, 1.5f,-0.5f},
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          {-1.5f, 0.5f, 1.5f,-1.5f, 0.5f, 0.5f},
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          {-1.5f, 0.5f,-1.5f,-1.5f, 0.5f,-0.5f},
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          {-1.5f,-0.5f, 0.5f,-1.5f,-0.5f,-0.5f},
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          {-1.5f,-1.5f, 1.5f,-1.5f,-1.5f, 0.5f},
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          {-1.5f,-1.5f,-1.5f,-1.5f,-1.5f,-0.5f},
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          {-0.5f, 1.5f,-0.5f, 0.5f, 1.5f,-0.5f},
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          {-0.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f},
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          { 0.5f,-1.5f, 0.5f, 0.5f,-1.5f,-0.5f},
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          {-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,-0.5f},
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        };
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  private int[][] mEdges;
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  private int[] mCubitVariantMap;
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  private int[] mTypeVariantMap;
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  private Static4D[] mInitQuats;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyBandagedCuboid(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
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// Unless this is AI Cube :)
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  public int[][] getScrambleEdges()
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    {
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    if( mPosition==null ) mPosition = getInitData().getPos();
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    if( mPosition==POS_5 )
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      {
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      if( mEdges==null )
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        {
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        mEdges = new int[][]
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          {
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            { 36, 1,37, 2,38, 3,39, 4,40, 5,41, 6 },  // 0: beg
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            {  6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7 },  // 1: R before
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            {  0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8 },  // 2: L before
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            { 12, 9,13, 9,14, 9,15, 9,16, 9,17, 9 },  // 3: D before
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            { 18,10,19,10,20,10,21,10,22,10,23,10 },  // 4: U before
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            { 24,11,25,11,26,11,27,11,28,11,29,11 },  // 5: B before
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            { 30,12,31,12,32,12,33,12,34,12,35,12 },  // 6: F before
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            { 42, 3,43, 4,44, 5,45, 6 }, // 7: R after
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            { 46, 3,47, 4,48, 5,49, 6 }, // 8: L after
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            { 50, 1,51, 2,52, 5,53, 6 }, // 9: D after
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            { 54, 1,55, 2,56, 5,57, 6 }, //10: U after
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            { 58, 1,59, 2,60, 3,61, 4 }, //11: B after
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            { 62, 1,63, 2,64, 3,65, 4 }, //12: F after
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          };
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        }
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      return mEdges;
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// AI Cube is scrambled using algorithms
279

    
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  @Override
281
  public int[][] getScrambleAlgorithms()
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    {
283
    if( mPosition==null ) mPosition = getInitData().getPos();
284

    
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    if( mPosition==POS_5 )
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      {
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      return new int[][]
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          {
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              { 0,0,-1 }, { 0,0, 1 }, { 0,0, 2 }, { 0,1,-1 }, { 0,1, 1 }, { 0,1, 2 },  //  0-5 : L
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              { 0,2,-1 }, { 0,2, 1 }, { 0,2, 2 }, { 0,3,-1 }, { 0,3, 1 }, { 0,3, 2 },  //  6-11: R
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              { 1,0,-1 }, { 1,0, 1 }, { 1,0, 2 }, { 1,1,-1 }, { 1,1, 1 }, { 1,1, 2 },  // 12-17: D
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              { 1,2,-1 }, { 1,2, 1 }, { 1,2, 2 }, { 1,3,-1 }, { 1,3, 1 }, { 1,3, 2 },  // 18-23: U
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              { 2,0,-1 }, { 2,0, 1 }, { 2,0, 2 }, { 2,1,-1 }, { 2,1, 1 }, { 2,1, 2 },  // 24-29: B
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              { 2,2,-1 }, { 2,2, 1 }, { 2,2, 2 }, { 2,3,-1 }, { 2,3, 1 }, { 2,3, 2 },  // 30-35: F
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              { 1,3,1, 2,0,2 },  // 36: BEG->R
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              { 1,0,1, 2,0,2 },  // 37: BEG->L
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              { 2,3,1, 0,3,2 },  // 38: BEG->D
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              { 2,0,1, 0,3,2 },  // 39: BEG->U
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              { 0,3,1, 1,3,2 },  // 40: BEG->B
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              { 0,0,1, 1,3,2 },  // 41: BEG->F
302

    
303
              { 1,0,-1, 0,3,2, 2,0,-1 }, // 42: R->D
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              { 1,3, 1, 0,3,2, 2,3, 1 }, // 43: R->U
305
              { 2,0, 1, 0,3,2, 1,0, 1 }, // 44: R->B
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              { 2,3,-1, 0,3,2, 1,3,-1 }, // 45: R->F
307

    
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              { 1,0,-1, 0,0,2, 2,3, 1 }, // 46: L->D
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              { 1,3, 1, 0,0,2, 2,0,-1 }, // 47: L->U
310
              { 2,0, 1, 0,0,2, 1,3,-1 }, // 48: L->B
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              { 2,3,-1, 0,0,2, 1,0, 1 }, // 49: L->F
312

    
313
              { 0,3,-1, 1,0,2, 2,0, 1 }, // 50: D->R
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              { 0,0, 1, 1,0,2, 2,3,-1 }, // 51: D->L
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              { 2,0,-1, 1,0,2, 0,3, 1 }, // 52: D->B
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              { 2,3, 1, 1,0,2, 0,0,-1 }, // 53: D->F
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              { 0,3,-1, 1,3,2, 2,3,-1 }, // 54: U->R
319
              { 0,0, 1, 1,3,2, 2,0, 1 }, // 55: U->L
320
              { 2,0,-1, 1,3,2, 0,0,-1 }, // 56: U->B
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              { 2,3, 1, 1,3,2, 0,3, 1 }, // 57: U->F
322

    
323
              { 0,3, 1, 2,0,2, 1,0,-1 }, // 58: B->R
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              { 0,0,-1, 2,0,2, 1,3, 1 }, // 59: B->L
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              { 1,0, 1, 2,0,2, 0,3,-1 }, // 60: B->D
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              { 1,3,-1, 2,0,2, 0,0, 1 }, // 61: B->U
327

    
328
              { 0,3, 1, 2,3,2, 1,3, 1 }, // 62: F->R
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              { 0,0,-1, 2,3,2, 1,0,-1 }, // 63: F->L
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              { 1,0, 1, 2,3,2, 0,0, 1 }, // 64: F->D
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              { 1,3,-1, 2,3,2, 0,3,-1 }, // 65: F->U
332
          };
333
      }
334
    else
335
      {
336
      return super.getScrambleAlgorithms();
337
      }
338
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
341
// AI Cube is scrambled using algorithms
342

    
343
  @Override
344
  public int getScrambleType()
345
    {
346
    if( mPosition==null ) mPosition = getInitData().getPos();
347

    
348
    return mPosition==POS_5 ? ObjectScrambler.SCRAMBLING_ALGORITHMS : ObjectScrambler.SCRAMBLING_BANDAGED;
349
    }
350

    
351
///////////////////////////////////////////////////////////////////////////////////////////////////
352

    
353
  private int getType(float[] pos)
354
    {
355
    switch(pos.length)
356
      {
357
      case  3: return CUBIT_111;
358
      case  6: return CUBIT_211;
359
      case  9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
360
               boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
361
               boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
362
               return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
363
      case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
364
               float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
365
               float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
366
               float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
367
               float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
368
               float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
369
               float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
370
               return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
371
      case 24: float x3 = pos[0];
372
               float y3 = pos[1];
373
               float z3 = pos[2];
374
               float x4=-10,y4=-10,z4=-10;
375
               int i;
376

    
377
               for(i=0; i<8; i++)
378
                 {
379
                 if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
380
                   {
381
                   x4 = pos[3*i  ];
382
                   y4 = pos[3*i+1];
383
                   z4 = pos[3*i+2];
384
                   break;
385
                   }
386
                 }
387
               if( i==9 ) return CUBIT_OTH;
388

    
389
               float dX = x4-x3;
390
               float dY = y4-y3;
391
               float dZ = z4-z3;
392

    
393
               if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
394
                 {
395
                 for(i=0; i<8; i++)
396
                   {
397
                   if( (pos[3*i  ]!=x3 && pos[3*i  ]!=x4) ||
398
                       (pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
399
                       (pos[3*i+2]!=z3 && pos[3*i+2]!=z4)  ) return CUBIT_OTH;
400
                   }
401

    
402
                 return CUBIT_222;
403
                 }
404

    
405
      default: return CUBIT_OTH;
406
      }
407
    }
408

    
409
///////////////////////////////////////////////////////////////////////////////////////////////////
410

    
411
  private int getQuatIndex(int cubit)
412
    {
413
    float[][] positions = getPositions();
414
    int len = positions.length;
415

    
416
    if( cubit>=0 && cubit<len )
417
      {
418
      float[] pos = positions[cubit];
419
      int type = getType(pos);
420

    
421
      switch(type)
422
        {
423
        case CUBIT_222:
424
        case CUBIT_111: return 0;
425
        case CUBIT_211:
426
        case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
427
        case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
428
                        if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
429
                        if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
430
        }
431
      }
432

    
433
    return 0;
434
    }
435

    
436
///////////////////////////////////////////////////////////////////////////////////////////////////
437

    
438
  private int[] getDim(int variant)
439
    {
440
    int type,numTypes = mDims.length;
441
    for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
442
    return type<numTypes ? mDims[type] : null;
443
    }
444

    
445
///////////////////////////////////////////////////////////////////////////////////////////////////
446

    
447
  private void produceTmpShape(int variant)
448
    {
449
    float[][] positions = getPositions();
450
    int cubit,numCubits = positions.length;
451

    
452
    for(cubit=0; cubit<numCubits; cubit++)
453
      {
454
      if( mCubitVariantMap[cubit]==variant ) break;
455
      }
456

    
457
    if( cubit>=numCubits )
458
      {
459
      android.util.Log.e("D", "unknown variant: "+variant);
460
      }
461
    else
462
      {
463
      FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
464
      mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
465
      }
466
    }
467

    
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469
// PUBLIC API
470

    
471
  public int getTouchControlType()
472
    {
473
    return TC_CUBOID;
474
    }
475

    
476
///////////////////////////////////////////////////////////////////////////////////////////////////
477

    
478
  public ObjectShape getObjectShape(int variant)
479
    {
480
    if( getDim(variant)!=null )
481
      {
482
      int[][] indices =
483
        {
484
          {2,3,1,0},
485
          {7,6,4,5},
486
          {4,0,1,5},
487
          {7,3,2,6},
488
          {6,2,0,4},
489
          {3,7,5,1},
490
        };
491

    
492
      return new ObjectShape( getVertices(variant), indices);
493
      }
494

    
495
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
496
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
497
    return mTmpShapes[variant];
498
    }
499

    
500
///////////////////////////////////////////////////////////////////////////////////////////////////
501

    
502
  public ObjectFaceShape getObjectFaceShape(int variant)
503
    {
504
    int[] numLayers = getNumLayers();
505
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
506
    int[] dim = getDim(variant);
507

    
508
    if( dim!=null )
509
      {
510
      int X = dim[0];
511
      int Y = dim[1];
512
      int Z = dim[2];
513

    
514
      float height     = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f;
515
      int[] bandIndices= { 0,0,1,1,2,2 };
516

    
517
      int maxXY = Math.max(X,Y);
518
      int maxXZ = Math.max(X,Z);
519
      int maxYZ = Math.max(Y,Z);
520

    
521
      int angle = 45;
522
      float R = 0.25f;
523
      float S = 0.50f;
524
      float N = size<=4 ? 5 : size<=5 ? 4 : 3;
525

    
526
      float[][] bands =
527
        {
528
          {height/maxYZ,angle,R,S,N,0,0},
529
          {height/maxXZ,angle,R,S,N,0,0},
530
          {height/maxXY,angle,R,S,N,0,0}
531
        };
532

    
533
      return new ObjectFaceShape(bands,bandIndices,null);
534
      }
535

    
536
    FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
537
    return factory.createIrregularFaceShape(variant, isInIconMode() );
538
    }
539

    
540
///////////////////////////////////////////////////////////////////////////////////////////////////
541

    
542
  public ObjectVertexEffects getVertexEffects(int variant)
543
    {
544
    int[] numLayers = getNumLayers();
545
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
546
    boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
547

    
548
    if( getDim(variant)!=null )
549
      {
550
      float[][] vertices = getVertices(variant);
551
      float strength = -0.04f;
552

    
553
      float[][] variables =
554
        {
555
          { 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1  },
556
          { 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1  },
557
          { 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1  },
558
          { 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1  },
559
          { 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1  },
560
          { 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1  },
561
          { 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1  },
562
          { 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1  },
563
        };
564

    
565
      String name = EffectName.DEFORM.name();
566
      float[] reg = {0,0,0,0.15f};
567

    
568
      String[] names = {name,name,name,name,name,name,name,name};
569
      float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
570
      boolean[] uses = {round,round,round,round,round,round,round,round};
571

    
572
      return new ObjectVertexEffects(names,variables,vertices,regions,uses);
573
      }
574

    
575
    FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
576
    return factory.createVertexEffects(variant,round);
577
    }
578

    
579
///////////////////////////////////////////////////////////////////////////////////////////////////
580

    
581
  public Static4D getCubitQuats(int cubit, int[] numLayers)
582
    {
583
    if( mInitQuats ==null )
584
      {
585
      mInitQuats = new Static4D[]
586
        {
587
        new Static4D(  0.0f,   0.0f,   0.0f,   1.0f),  // NULL
588
        new Static4D( SQ2/2,   0.0f,   0.0f, -SQ2/2),  // X
589
        new Static4D(  0.0f,  SQ2/2,   0.0f, -SQ2/2),  // Y
590
        new Static4D(  0.0f,   0.0f,  SQ2/2, -SQ2/2),  // Z
591
        new Static4D( -0.5f,  +0.5f,  -0.5f,  +0.5f),  // ZX
592
        new Static4D( +0.5f,  +0.5f,  +0.5f,  -0.5f),  // YX
593
        };
594
      }
595

    
596
    return mInitQuats[getQuatIndex(cubit)];
597
    }
598

    
599
///////////////////////////////////////////////////////////////////////////////////////////////////
600

    
601
  public int getNumCubitVariants(int[] numLayers)
602
    {
603
    if( mNumVariants==0 )
604
      {
605
      float[][] positions = getPositions();
606
      boolean C111=false;
607
      boolean C211=false;
608
      boolean C311=false;
609
      boolean C221=false;
610
      boolean C222=false;
611

    
612
      int numCubits = positions.length;
613
      mCubitVariantMap = new int[numCubits];
614

    
615
      int numTypes = mDims.length;
616
      mTypeVariantMap = new int[numTypes];
617
      for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
618

    
619
      for (int cubit=0; cubit<numCubits; cubit++)
620
        {
621
        int type = getType(positions[cubit]);
622

    
623
        switch (type)
624
          {
625
          case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; }
626
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
627
                          break;
628
          case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; }
629
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
630
                          break;
631
          case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; }
632
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
633
                          break;
634
          case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; }
635
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
636
                          break;
637
          case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; }
638
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
639
                          break;
640
          default       : mCubitVariantMap[cubit] = mNumVariants++;
641
          }
642
        }
643

    
644
      FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
645
      factory.prepare(mNumVariants,numLayers[0],numLayers[1],numLayers[2]);
646
      }
647

    
648
    return mNumVariants;
649
    }
650

    
651
///////////////////////////////////////////////////////////////////////////////////////////////////
652

    
653
  public int getCubitVariant(int cubit, int[] numLayers)
654
    {
655
    return mCubitVariantMap[cubit];
656
    }
657

    
658
///////////////////////////////////////////////////////////////////////////////////////////////////
659

    
660
  private float[][] getVertices(int variant)
661
    {
662
    int[] dim = getDim(variant);
663

    
664
    if( dim!=null )
665
      {
666
      int X = dim[0];
667
      int Y = dim[1];
668
      int Z = dim[2];
669

    
670
      return new float[][]
671
        {
672
          { 0.5f*X, 0.5f*Y, 0.5f*Z},
673
          { 0.5f*X, 0.5f*Y,-0.5f*Z},
674
          { 0.5f*X,-0.5f*Y, 0.5f*Z},
675
          { 0.5f*X,-0.5f*Y,-0.5f*Z},
676
          {-0.5f*X, 0.5f*Y, 0.5f*Z},
677
          {-0.5f*X, 0.5f*Y,-0.5f*Z},
678
          {-0.5f*X,-0.5f*Y, 0.5f*Z},
679
          {-0.5f*X,-0.5f*Y,-0.5f*Z}
680
        };
681
      }
682

    
683
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
684
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
685
    return mTmpShapes[variant].getVertices();
686
    }
687

    
688
///////////////////////////////////////////////////////////////////////////////////////////////////
689
// PUBLIC API
690

    
691
  public float[] getDist3D(int[] numLayers)
692
    {
693
    float x = numLayers[0];
694
    float y = numLayers[1];
695
    float z = numLayers[2];
696
    float a = (x+y+z)/1.5f;
697

    
698
    return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
699
    }
700

    
701
///////////////////////////////////////////////////////////////////////////////////////////////////
702

    
703
  public float getStickerRadius()
704
    {
705
    return 0.10f;
706
    }
707

    
708
///////////////////////////////////////////////////////////////////////////////////////////////////
709

    
710
  public float getStickerStroke()
711
    {
712
    if( mPosition==null ) mPosition = getInitData().getPos();
713
    boolean icon = isInIconMode();
714

    
715
    if( mPosition==POS_5 ) return icon ? 0.30f : 0.11f;
716
    if( mPosition==POS_6 ) return icon ? 0.30f : 0.10f;
717

    
718
    return icon ? 0.16f : 0.08f;
719
    }
720

    
721
///////////////////////////////////////////////////////////////////////////////////////////////////
722

    
723
  public String getShortName()
724
    {
725
    if( mPosition==null ) mPosition = getInitData().getPos();
726

    
727
    if( mPosition==POS_1 ) return ObjectType.BAN1_3.name();
728
    if( mPosition==POS_2 ) return ObjectType.BAN2_3.name();
729
    if( mPosition==POS_3 ) return ObjectType.BAN3_3.name();
730
    if( mPosition==POS_4 ) return ObjectType.BAN4_3.name();
731
    if( mPosition==POS_5 ) return ObjectType.BAN5_4.name();
732
    if( mPosition==POS_6 ) return ObjectType.BAN6_4.name();
733

    
734
    if( mSignature==null ) mSignature = getSignature();
735
    int[] numLayers = getNumLayers();
736
    int number = 100*numLayers[0]+10*numLayers[1]+numLayers[2];
737

    
738
    return number+"_"+mSignature.getString();
739
    }
740

    
741
///////////////////////////////////////////////////////////////////////////////////////////////////
742

    
743
  public ObjectSignature getSignature()
744
    {
745
    if( mSignature==null )
746
      {
747
      int[] numLayers = getNumLayers();
748
      mSignature = new ObjectSignature(numLayers[0],numLayers[1],numLayers[2],mPosition);
749
      }
750
    return mSignature;
751
    }
752

    
753
///////////////////////////////////////////////////////////////////////////////////////////////////
754

    
755
  public String getObjectName()
756
    {
757
    if( mPosition==null ) mPosition = getInitData().getPos();
758

    
759
    if( mPosition==POS_1 ) return "Fused Cube";
760
    if( mPosition==POS_2 ) return "2Bar Cube";
761
    if( mPosition==POS_3 ) return "Bandaged Cube C";
762
    if( mPosition==POS_4 ) return "BiCube";
763
    if( mPosition==POS_5 ) return "AI Cube";
764
    if( mPosition==POS_6 ) return "Burr Cube";
765

    
766
    return OBJECT_NAME;
767
    }
768

    
769
///////////////////////////////////////////////////////////////////////////////////////////////////
770

    
771
  public String getInventor()
772
    {
773
    if( mPosition==null ) mPosition = getInitData().getPos();
774

    
775
    if( mPosition==POS_1 ) return "Ting Huang";
776
    if( mPosition==POS_2 ) return "Unknown";
777
    if( mPosition==POS_3 ) return "Andreas Nortmann";
778
    if( mPosition==POS_4 ) return "Uwe Meffert";
779
    if( mPosition==POS_5 ) return "David Adams";
780
    if( mPosition==POS_6 ) return "Unknown";
781

    
782
    return "??";
783
    }
784

    
785
///////////////////////////////////////////////////////////////////////////////////////////////////
786

    
787
  public int getYearOfInvention()
788
    {
789
    if( mPosition==null ) mPosition = getInitData().getPos();
790

    
791
    if( mPosition==POS_1 ) return 2011;
792
    if( mPosition==POS_2 ) return 0;
793
    if( mPosition==POS_3 ) return 2005;
794
    if( mPosition==POS_4 ) return 1999;
795
    if( mPosition==POS_5 ) return 2004;
796
    if( mPosition==POS_6 ) return 2002;
797

    
798
    return 0;
799
    }
800

    
801
///////////////////////////////////////////////////////////////////////////////////////////////////
802

    
803
  public int getComplexity()
804
    {
805
    if( mPosition==null ) mPosition = getInitData().getPos();
806

    
807
    if( mPosition==POS_1 ) return 1;
808
    if( mPosition==POS_2 ) return 2;
809
    if( mPosition==POS_3 ) return 2;
810
    if( mPosition==POS_4 ) return 3;
811
    if( mPosition==POS_5 ) return 4;
812
    if( mPosition==POS_6 ) return 3;
813

    
814
    return 4;
815
    }
816

    
817
///////////////////////////////////////////////////////////////////////////////////////////////////
818

    
819
  public String[][] getTutorials()
820
    {
821
    if( mPosition==null ) mPosition = getInitData().getPos();
822

    
823
    if( mPosition==POS_1 )
824
      {
825
      return new String[][]{
826
                            {"gb","F_iJk_IvpVo","Bandaged Cube","CanChrisSolve"},
827
                            {"es","_lTgw5aEFOg","Tutorial 3x3 Fuse Cube","QBAndo"},
828
                            {"ru","raYDwFEXIq4","Как собрать Fused Cube","Алексей Ярыгин"},
829
                            {"fr","9Cfi4rhKzIw","Tutoriel: résolution du Fused Cube","Skieur Cubb"},
830
                            {"pl","0PcUoGxQa6s","Bandaged 3x3 v.A cube","MrUK"},
831
                            {"kr","1RePOLrzJNE","밴디지 타입 A 해법","듀나메스 큐브 해법연구소"},
832
                            {"vn","vg4J0U0n1oA","Tutorial N.1 - Bandaged VA","Duy Thích Rubik"},
833
                           };
834
      }
835
    if( mPosition==POS_2 )
836
      {
837
      return new String[][]{
838
                            {"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"},
839
                            {"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"},
840
                            {"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"},
841
                           };
842
      }
843
    if( mPosition==POS_3 )
844
      {
845
      return new String[][]{
846
                            {"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
847
                            {"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
848
                            {"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
849
                            {"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
850
                            {"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"},
851
                           };
852
      }
853
    if( mPosition==POS_4 )
854
      {
855
      return new String[][]{
856
                            {"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
857
                            {"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
858
                            {"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
859
                            {"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
860
                            {"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
861
                            {"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
862
                            {"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
863
                            {"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
864
                           };
865
      }
866
    if( mPosition==POS_5 )
867
      {
868
      return new String[][]{
869
                            {"gb","b62HPjlUmYQ","4x4x4 AI Bandaged Cube 1/2","Superantoniovivaldi"},
870
                            {"gb","DQeZ0iDqt4s","4x4x4 AI Bandaged Cube 2/2","Superantoniovivaldi"},
871
                            {"es","bZRV8aXyIY4","Tutorial AI Cube 4x4","QBAndo"},
872
                            {"ru","2NIEHu6jE9o","Как собрать AI Cube","Rodion Strizhakov"},
873
                            {"fr","iP9sSg1q0K0","Résolution de l'AI Cube","asthalis"},
874
                            {"pl","y6MNyoHgY8A","All Bandage 4x4 cube TUTORIAL","MrUK"},
875
                            {"br","yGnQ4ObiPRY","Como Resolver o 4x4 Bandaged 1/4","Rafael Cinoto"},
876
                            {"br","XJUtQrwrCmA","Como Resolver o 4x4 Bandaged 2/4","Rafael Cinoto"},
877
                            {"br","Wrdec2WNBSY","Como Resolver o 4x4 Bandaged 3/4","Rafael Cinoto"},
878
                            {"br","mWvYD53fqHI","Como Resolver o 4x4 Bandaged 4/4","Rafael Cinoto"},
879
                            {"kr","MvaFtrU4O_k","AI 밴디지 큐브 해법","듀나메스 큐브 해법연구소"},
880
                            {"vn","aAP1E567ADc","Tutorial N.78 - AI Cube","Duy Thích Rubik"},
881
                           };
882
      }
883
    if( mPosition==POS_6 )
884
      {
885
      return new String[][]{
886
                            {"gb","_FnNzFo0ITM","Burr Cube Tutorial 1/2","Superantoniovivaldi"},
887
                            {"gb","NOf-UcNh4sI","Burr Cube Tutorial 2/2","Superantoniovivaldi"},
888
                            {"es","xR2TLKQmym8","Cómo Resuelvo Wall Cube","Robert Cubes"},
889
                            {"vn","cbDUtkIJjfk","Tutorial N.96 - Burr Cube","Duy Thích Rubik"},
890
                           };
891
      }
892
    return null;
893
    }
894
}
(3-3/41)