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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyDiamond.java @ 08a8ebc7

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_OCTAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.touchcontrol.TouchControlOctahedron;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeOctahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyDiamond extends ShapeOctahedron
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{
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  // the four rotation axis of a Diamond. Must be normalized.
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D( SQ6/3, SQ3/3,     0),
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           new Static3D(-SQ6/3, SQ3/3,     0),
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           new Static3D(     0,-SQ3/3,-SQ6/3),
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           new Static3D(     0,-SQ3/3, SQ6/3)
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         };
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  private int[][] mEdges;
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  private int[][] mBasicAngle;
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  private float[][] mCuts;
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  private int[] mTetraToFaceMap;
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  private float[][] mPosition;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyDiamond(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][] getScrambleEdges()
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    {
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    if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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    return mEdges;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    if( numL<2 ) return null;
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    if( mCuts==null )
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      {
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      mCuts = new float[4][numL-1];
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      float cut = (SQ6/6)*(2-numL);
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      for(int i=0; i<numL-1; i++)
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        {
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        mCuts[0][i] = cut;
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        mCuts[1][i] = cut;
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        mCuts[2][i] = cut;
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        mCuts[3][i] = cut;
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        cut += SQ6/3;
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        }
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      }
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    return mCuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean[][] getLayerRotatable(int[] numLayers)
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    {
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    int numAxis = ROT_AXIS.length;
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    boolean[][] layerRotatable = new boolean[numAxis][];
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    for(int i=0; i<numAxis; i++)
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      {
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      layerRotatable[i] = new boolean[numLayers[i]];
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      for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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      }
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    return layerRotatable;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlType()
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    {
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    return TC_OCTAHEDRON;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlSplit()
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    {
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    return TYPE_NOT_SPLIT;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][][] getEnabled()
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    {
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    return new int[][][]
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      {
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          {{1,2,3}},{{1,2,3}},{{0,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,3}},{{0,1,2}},{{0,1,2}}
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[] getDist3D(int[] numLayers)
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    {
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    return TouchControlOctahedron.D3D;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static3D[] getFaceAxis()
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    {
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    return TouchControlOctahedron.FACE_AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumOctahedrons(int layers)
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    {
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    return layers==1 ? 1 : 4*(layers-1)*(layers-1) + 2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumTetrahedrons(int layers)
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    {
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    return 4*layers*(layers-1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int createOctaPositions(float[][] centers, int index, int layers, float height)
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    {
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    float x = (layers-1)*0.5f;
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    float z = (layers+1)*0.5f;
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    for(int i=0; i<layers; i++, index++)
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      {
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      z -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-2; i++, index++)
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      {
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      x += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    return index;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int createTetraPositions(float[][] centers, int index, int layers, float height)
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    {
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    float x = (layers-1)*0.5f;
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    float z =  layers*0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x += 0.5f;
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    z -= 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x -= 0.5f;
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    z -= 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    x -= 0.5f;
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    z += 0.5f;
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    return index;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
256
    if( mPosition==null )
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      {
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      int layers = numLayers[0];
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      int numO = getNumOctahedrons(layers);
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      int numT = getNumTetrahedrons(layers);
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      int index = 0;
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      float height = 0.0f;
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      mPosition = new float[numO+numT][3];
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      index = createOctaPositions(mPosition,index,layers,height);
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      for(int i=layers-1; i>0; i--)
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        {
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        height += SQ2/2;
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        index = createOctaPositions(mPosition,index,i,+height);
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        index = createOctaPositions(mPosition,index,i,-height);
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        }
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      height = SQ2/4;
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      for(int i=layers; i>1; i--)
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        {
279
        index = createTetraPositions(mPosition,index,i,+height);
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        index = createTetraPositions(mPosition,index,i,-height);
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        height += SQ2/2;
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        }
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      }
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285
    return mPosition;
286
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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290
  public Static4D getCubitQuats(int cubit, int[] numLayers)
291
    {
292
    int numL = numLayers[0];
293
    int numO = getNumOctahedrons(numL);
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295
    if( cubit<numO ) return mObjectQuats[0];
296

    
297
    switch( retFaceTetraBelongsTo(cubit-numO, numL) )
298
      {
299
      case 0: return mObjectQuats[0];                   // unit quat
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      case 1: return new Static4D(0,-SQ2/2,0,SQ2/2);    //  90 along Y
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      case 2: return mObjectQuats[10];                  // 180 along Y
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      case 3: return new Static4D(0, SQ2/2,0,SQ2/2);    //  90 along
303
      case 4: return new Static4D(0,     0,1,    0);    // 180 along Z
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      case 5: return mObjectQuats[4];
305
      case 6: return new Static4D(     1,0,0,    0);    // 180 along X
306
      case 7: return mObjectQuats[3];
307
      }
308

    
309
    return null;
310
    }
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312
///////////////////////////////////////////////////////////////////////////////////////////////////
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314
  private int retFaceTetraBelongsTo(int tetra, int numLayers)
315
    {
316
    if( mTetraToFaceMap==null ) mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
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318
    for(int i=numLayers-1; i>0; i--)
319
      {
320
      if( tetra < 8*i ) return mTetraToFaceMap[tetra/i];
321
      tetra -= 8*i;
322
      }
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324
    return -1;
325
    }
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327
///////////////////////////////////////////////////////////////////////////////////////////////////
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329
  private float[][] getVertices(int variant)
330
    {
331
    if( variant==0 )
332
      {
333
      return new float[][]
334
          {
335
             { 0.5f,  0.0f, 0.5f},
336
             { 0.5f,  0.0f,-0.5f},
337
             {-0.5f,  0.0f,-0.5f},
338
             {-0.5f,  0.0f, 0.5f},
339
             { 0.0f, SQ2/2, 0.0f},
340
             { 0.0f,-SQ2/2, 0.0f}
341
          };
342
      }
343
    else
344
      {
345
      return new float[][]
346
          {
347
             {-0.5f, SQ2/4, 0.0f},
348
             { 0.5f, SQ2/4, 0.0f},
349
             { 0.0f,-SQ2/4, 0.5f},
350
             { 0.0f,-SQ2/4,-0.5f}
351
          };
352
      }
353
    }
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355
///////////////////////////////////////////////////////////////////////////////////////////////////
356

    
357
  public ObjectShape getObjectShape(int variant)
358
    {
359
    if( variant==0 )
360
      {
361
      int[][] indices =
362
          {
363
             {3,0,4},
364
             {0,1,4},
365
             {1,2,4},
366
             {2,3,4},
367
             {5,0,3},
368
             {5,1,0},
369
             {5,2,1},
370
             {5,3,2}
371
          };
372

    
373
      return new ObjectShape(getVertices(variant), indices);
374
      }
375
    else
376
      {
377
      int[][] indices = { {2,1,0}, {2,3,1}, {3,2,0}, {3,0,1} };
378
      return new ObjectShape(getVertices(variant), indices);
379
      }
380
    }
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382
///////////////////////////////////////////////////////////////////////////////////////////////////
383

    
384
  public ObjectFaceShape getObjectFaceShape(int variant)
385
    {
386
    int numL = getNumLayers()[0];
387
    int N = numL>3 ? 5:6;
388
    int E = numL>2 ? (numL>3 ? 0:1) : 2;
389
    float height = isInIconMode() ? 0.001f : 0.05f;
390

    
391
    if( variant==0 )
392
      {
393
      float[][] bands  = { {height,20,0.5f,0.8f,N,E,E} };
394
      int[] bandIndices= { 0,0,0,0,0,0,0,0 };
395
      return new ObjectFaceShape(bands,bandIndices,null);
396
      }
397
    else
398
      {
399
      float[][] bands  = { {height,35,0.5f,0.8f,N,E,E} };
400
      int[] bandIndices= { 0,0,0,0 };
401
      return new ObjectFaceShape(bands,bandIndices,null);
402
      }
403
    }
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405
///////////////////////////////////////////////////////////////////////////////////////////////////
406

    
407
  public ObjectVertexEffects getVertexEffects(int variant)
408
    {
409
    if( variant==0 )
410
      {
411
      float[][] corners= { {0.06f,0.15f} };
412
      int[] indices    = { 0,0,0,0,0,0 };
413
      float[][] centers= { {0.0f, 0.0f, 0.0f} };
414
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
415
      }
416
    else
417
      {
418
      float[][] corners= { {0.08f,0.15f} };
419
      int[] indices    = { 0,0,0,0 };
420
      float[][] centers= { {0.0f, 0.0f, 0.0f} };
421
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
422
      }
423
    }
424

    
425
///////////////////////////////////////////////////////////////////////////////////////////////////
426

    
427
  public int getNumCubitVariants(int[] numLayers)
428
    {
429
    return 2;
430
    }
431

    
432
///////////////////////////////////////////////////////////////////////////////////////////////////
433

    
434
  public int getCubitVariant(int cubit, int[] numLayers)
435
    {
436
    return cubit<getNumOctahedrons(numLayers[0]) ? 0 : 1;
437
    }
438

    
439
///////////////////////////////////////////////////////////////////////////////////////////////////
440

    
441
  public float getStickerRadius()
442
    {
443
    return 0.08f;
444
    }
445

    
446
///////////////////////////////////////////////////////////////////////////////////////////////////
447

    
448
  public float getStickerStroke()
449
    {
450
    float stroke = 0.08f;
451

    
452
    if( isInIconMode() )
453
      {
454
      int[] numLayers = getNumLayers();
455

    
456
      switch(numLayers[0])
457
        {
458
        case 2: stroke*=1.4f; break;
459
        case 3: stroke*=2.0f; break;
460
        case 4: stroke*=2.1f; break;
461
        default:stroke*=2.2f; break;
462
        }
463
      }
464

    
465
    return stroke;
466
    }
467

    
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469

    
470
  public float[][] getStickerAngles()
471
    {
472
    return null;
473
    }
474

    
475
///////////////////////////////////////////////////////////////////////////////////////////////////
476
// PUBLIC API
477

    
478
  public Static3D[] getRotationAxis()
479
    {
480
    return ROT_AXIS;
481
    }
482

    
483
///////////////////////////////////////////////////////////////////////////////////////////////////
484

    
485
  public int[][] getBasicAngles()
486
    {
487
    if( mBasicAngle ==null )
488
      {
489
      int num = getNumLayers()[0];
490
      int[] tmp = new int[num];
491
      for(int i=0; i<num; i++) tmp[i] = 3;
492
      mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
493
      }
494
    return mBasicAngle;
495
    }
496

    
497
///////////////////////////////////////////////////////////////////////////////////////////////////
498

    
499
  public String getShortName()
500
    {
501
    switch(getNumLayers()[0])
502
      {
503
      case 2: return ObjectType.DIAM_2.name();
504
      case 3: return ObjectType.DIAM_3.name();
505
      case 4: return ObjectType.DIAM_4.name();
506
      }
507

    
508
    return ObjectType.DIAM_2.name();
509
    }
510

    
511
///////////////////////////////////////////////////////////////////////////////////////////////////
512

    
513
  public ObjectSignature getSignature()
514
    {
515
    switch(getNumLayers()[0])
516
      {
517
      case 2: return new ObjectSignature(ObjectSignatures.DIAM_2);
518
      case 3: return new ObjectSignature(ObjectSignatures.DIAM_3);
519
      case 4: return new ObjectSignature(ObjectSignatures.DIAM_4);
520
      }
521

    
522
    return null;
523
    }
524

    
525
///////////////////////////////////////////////////////////////////////////////////////////////////
526

    
527
  public String getObjectName()
528
    {
529
    switch(getNumLayers()[0])
530
      {
531
      case 2: return "Skewb Diamond";
532
      case 3: return "Face Turning Octahedron";
533
      case 4: return "Master Face Turning Octahedron";
534
      }
535

    
536
    return "Skewb Diamond";
537
    }
538

    
539
///////////////////////////////////////////////////////////////////////////////////////////////////
540

    
541
  public String getInventor()
542
    {
543
    switch(getNumLayers()[0])
544
      {
545
      case 2: return "Uwe Meffert";
546
      case 3: return "David Pitcher";
547
      case 4: return "Timur Evbatyrov";
548
      }
549

    
550
    return "Uwe Meffert";
551
    }
552

    
553
///////////////////////////////////////////////////////////////////////////////////////////////////
554

    
555
  public int getYearOfInvention()
556
    {
557
    switch(getNumLayers()[0])
558
      {
559
      case 2: return 1984;
560
      case 3: return 2003;
561
      case 4: return 2011;
562
      }
563
    return 1984;
564
    }
565

    
566
///////////////////////////////////////////////////////////////////////////////////////////////////
567

    
568
  public int getComplexity()
569
    {
570
    switch(getNumLayers()[0])
571
      {
572
      case 2: return 1;
573
      case 3: return 3;
574
      case 4: return 4;
575
      }
576

    
577
    return 0;
578
    }
579

    
580
///////////////////////////////////////////////////////////////////////////////////////////////////
581

    
582
  public String[][] getTutorials()
583
    {
584
    int[] numLayers = getNumLayers();
585

    
586
    switch(numLayers[0])
587
      {
588
      case 2: return new String[][] {
589
                          {"gb","R2wrbJJ3izM","How to Solve a Skewb Diamond","Dr. Penguin^3"},
590
                          {"es","2RCusYQdYYE","Como resolver Skewb Diamond","Tutoriales Rubik"},
591
                          {"ru","k8B6RFcNoGw","Как собрать Skewb Diamond","Алексей Ярыгин"},
592
                          {"fr","tqbkgwNcZCE","Comment résoudre le Skewb Diamond","Valentino Cube"},
593
                          {"de","6ewzrCOnZfg","Octagon lösen","JamesKnopf"},
594
                          {"pl","61_Z4TpLMBc","Diamond Skewb TUTORIAL PL","MrUk"},
595
                          {"br","UapwpXMYtH4","Como resolver o Octaedro Diamond","Rafael Cinoto"},
596
                          {"kr","hVBSlfHVTME","공식 하나만 사용 - 다이아몬드 스큐브","Denzel Washington"},
597
                         };
598
      case 3: return new String[][] {
599
                          {"gb","n_mBSUDLUZw","Face Turning Octahedron Tutorial","SuperAntoniovivaldi"},
600
                          {"es","ogf0t6fGxZI","FTO - Tutorial en español","Gadi Rubik"},
601
                          {"ru","VXCjk0bVRoA","Как собрать Face Turning Octahedron","Алексей Ярыгин"},
602
                          {"de","6bO0AcwY5K8","Face Turning Octahedron - Tutorial","GerCubing"},
603
                          {"pl","huWg-ZfP-KY","Octahedron cube TUTORIAL PL","MrUk"},
604
                          {"br","WN3BoP4EbvM","Como resolver o octaedro 3x3 1/3","Rafael Cinoto"},
605
                          {"br","4zFlfANOliE","Como resolver o octaedro 3x3 2/3","Rafael Cinoto"},
606
                          {"br","6OvNzoHk7RU","Como resolver o octaedro 3x3 3/3","Rafael Cinoto"},
607
                          {"vn","KzGQ-mVRsss","Tutorial N.43 - FTO","Duy Thích Rubik"},
608
                         };
609
      case 4: return new String[][] {
610
                          {"gb","3GJkySk5zeQ","Master Face Turning Octahedron","SuperAntoniovivaldi"},
611
                          {"gb","zW_1htxy52k","Master FTO Tutorial","Michele Regano"},
612
                          {"es","3K8XL9SBSvs","Tutorial Master FTO de Mf8","Robert Cubes"},
613
                          {"ru","0CRwhZ2JNJA","Как собрать Master FTO","Алексей Ярыгин"},
614
                          {"vn","4XdeuGYDCJo","Tutorial N.141 - Master FTO","Duy Thích Rubik"},
615
                         };
616
      }
617
    return null;
618
    }
619
}
(10-10/41)