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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 08a8ebc7

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyDodecahedron
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{
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  public TwistyKilominx(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// make the 'center' sticker artificially smaller, so that we paint over the area in the center of the face.
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  @Override
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  public void adjustStickerCoords()
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    {
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    int[] numLayers = getNumLayers();
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    int index = numLayers[0]==3 ? 0:3;
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    float CENTER_CORR = 0.87f;
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    mStickerCoords[index][2] *= CENTER_CORR;
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    mStickerCoords[index][3] *= CENTER_CORR;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mObjectQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    if( mCorners==null ) initializeCorners();
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    int numL = numLayers[0];
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    if( numL<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numL, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++)
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      {
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      for(int part=0; part<numCubitsPerCenter; part++, index++)
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        {
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        CENTERS[index] = computeCenter(numL,center, part);
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        }
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static4D getCubitQuats(int cubit, int[] numLayers)
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    {
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    int numL = numLayers[0];
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int q = getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge);
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    return mObjectQuats[q];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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    if( mCenterMap==null ) initializeCenterMap();
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    if( cubit < NUM_CORNERS*numCubitsPerCorner )
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      {
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      int corner = cubit/numCubitsPerCorner;
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      return mQuatCornerIndices[corner];
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      }
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    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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      {
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      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
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      }
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281
    if( numCubitsPerCorner==0 )
282
      {
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      return mQuatCornerIndices[cubit];
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      }
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    else
286
      {
287
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
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      int numCubitsPerCenter = 5;
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      int face = cubit/numCubitsPerCenter;
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      int index= cubit%numCubitsPerCenter;
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      int center=mCenterMap[face][index];
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      return mQuatCornerIndices[center];
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[][] getVertices(int variant)
299
    {
300
    int[] numLayers = getNumLayers();
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    int numVariants = getNumCubitVariants(numLayers);
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    int numL        = numLayers[0];
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    boolean small   = numL<=3;
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    if( variant==0 && !small )
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      {
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      float width = numL/(numL-1.0f);
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      float X = width*COS18*SIN_HALFD;
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      float Y = width*SIN18;
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      float Z = width*COS18*COS_HALFD;
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312
      return new float[][]
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        {
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            {   0,   0      ,   0 },
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            {   X,   Y      ,  -Z },
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            {   0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            {   0,   0-width,   0 },
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            {   X,   Y-width,  -Z },
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            {   0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
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        };
323
      }
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    else if( variant<numVariants-1 )
325
      {
326
      int type = variant-1;
327
      float tmpVal= numL/(numL-1.0f);
328
      float height= tmpVal*COS18;
329
      float width = tmpVal + (type/2)*tmpVal*SIN18;
330
      boolean left = (type%2)==0;
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      float X = height*SIN_HALFD;
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      float Y = height*SIN18/COS18;
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      float Z = height*COS_HALFD;
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      float[][] vertices =
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        {
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            {   0,   0   ,   0 },
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            {   X,   Y   ,  -Z },
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            {   0, 2*Y   ,-2*Z },
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            {  -X,   Y   ,  -Z },
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            {   0, -width,   0 },
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            {   X, -width,  -Z },
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            {   0, -width,-2*Z },
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            {  -X, -width,  -Z },
346
        };
347

    
348
      if( !left )
349
        {
350
        int len = vertices.length;
351
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
352
        }
353
      return vertices;
354
      }
355
    else
356
      {
357
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
358
      float X = width*COS18*SIN_HALFD;
359
      float Y = width*SIN18;
360
      float Z = width*COS18*COS_HALFD;
361
      float H = width*(SIN54/COS54);
362
      float H3= H/COS_HALFD;
363
      float X3= H*SIN_HALFD;
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      float Z3= H*COS_HALFD;
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      float C = 1/(COS54*(float)Math.sqrt(2-2*SIN18));
366

    
367
      return new float[][]
368
        {
369
            {   0,   0  ,     0 },
370
            {   X,   Y  ,    -Z },
371
            {   0,C*2*Y ,-2*C*Z },
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            {  -X,   Y  ,    -Z },
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            {   0,-width,     0 },
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            {  X3,-width,   -Z3 },
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            {   0,-width,   -H3 },
376
            { -X3,-width,   -Z3 }
377
        };
378
      }
379
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
382

    
383
  public ObjectShape getObjectShape(int variant)
384
    {
385
    int[] numLayers = getNumLayers();
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    int numVariants = getNumCubitVariants(numLayers);
387
    int numL        = numLayers[0];
388
    boolean small   = numL<=3;
389

    
390
    if( variant==0 && !small )
391
      {
392
      int[][] indices =
393
        {
394
            {4,5,1,0},
395
            {7,4,0,3},
396
            {0,1,2,3},
397
            {7,6,5,4},
398
            {2,1,5,6},
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            {3,2,6,7}
400
        };
401

    
402
      return new ObjectShape(getVertices(variant), indices);
403
      }
404
    if( variant<numVariants-1 )
405
      {
406
      boolean left = (variant%2)==1;
407

    
408
      int[][] indices =
409
        {
410
            {4,5,1,0},
411
            {7,4,0,3},
412
            {3,2,6,7},
413
            {2,1,5,6},
414
            {0,1,2,3},
415
            {7,6,5,4}
416
        };
417

    
418
      if( !left )
419
        {
420
        int tmp, len = indices.length;
421

    
422
        for(int i=0; i<len; i++)
423
          {
424
          tmp = indices[i][0];
425
          indices[i][0] = indices[i][3];
426
          indices[i][3] = tmp;
427
          tmp = indices[i][1];
428
          indices[i][1] = indices[i][2];
429
          indices[i][2] = tmp;
430
          }
431
        }
432

    
433
      return new ObjectShape(getVertices(variant), indices);
434
      }
435
    else
436
      {
437
      int[][] indices =
438
        {
439
            {4,5,1,0},
440
            {7,4,0,3},
441
            {0,1,2,3},
442
            {3,2,6,7},
443
            {2,1,5,6},
444
            {7,6,5,4}
445
        };
446

    
447
      return new ObjectShape(getVertices(variant), indices);
448
      }
449
    }
450

    
451
///////////////////////////////////////////////////////////////////////////////////////////////////
452

    
453
  public ObjectFaceShape getObjectFaceShape(int variant)
454
    {
455
    int[] numLayers = getNumLayers();
456
    int numVariants = getNumCubitVariants(numLayers);
457
    int numL        = numLayers[0];
458
    boolean small   = numL<=3;
459

    
460
    if( variant==0 && !small )
461
      {
462
      float h1 = isInIconMode() ? 0.001f : 0.04f;
463
      float[][] bands = { {h1,34,0.3f,0.2f, 3, 0, 0}, {0.001f,34,0.0f,0.0f, 2, 0, 0} };
464
      int[] indices   = { 0,0,0,1,1,1};
465
      return new ObjectFaceShape(bands,indices,null);
466
      }
467
    if( variant<numVariants-1 )
468
      {
469
      int E  = small ? 1 : 0;
470
      int N0 = small ? 4 : 3;
471
      int N1 = small ? 3 : 2;
472
      float h1 = isInIconMode() ? 0.001f : 0.04f;
473

    
474
      float[][] bands = { {h1,34,0.2f,0.2f,N0,E,E}, {0.001f,34,0.0f,0.0f,N1,0,0} };
475
      int[] indices   = { 0,0,1,1,1,1};
476

    
477
      return new ObjectFaceShape(bands,indices,null);
478
      }
479
    else
480
      {
481
      int N = small ? 4 : 3;
482
      int E = small ? 1 : 0;
483
      float h1 = isInIconMode() ? 0.001f : 0.04f;
484
      float h2 = isInIconMode() ? 0.001f : 0.01f;
485

    
486
      float[][] bands = { {h1,17,0.3f,0.2f,N,E,E},{h2,17,0.3f,0.2f,N,E,E} };
487
      int[] indices   = { 0,0,0,1,1,1};
488

    
489
      return new ObjectFaceShape(bands,indices,null);
490
      }
491
    }
492

    
493
///////////////////////////////////////////////////////////////////////////////////////////////////
494

    
495
  public ObjectVertexEffects getVertexEffects(int variant)
496
    {
497
    int[] numLayers = getNumLayers();
498
    int numVariants = getNumCubitVariants(numLayers);
499
    int numL        = numLayers[0];
500
    boolean small   = numL<=3;
501

    
502
    if( variant==0 && !small )
503
      {
504
      float A = (2*SQ3/3)*SIN54;
505
      float B = 0.4f;
506
      float[][] corners = { {0.06f,0.15f} };
507
      int[] indices = { 0,-1,-1,-1,-1,-1,-1,-1 };
508
      float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
509
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
510
      }
511
    if( variant<numVariants-1 )
512
      {
513
      int type = variant-1;
514
      float tmpVal= numL/(numL-1.0f);
515
      float height= tmpVal*COS18;
516
      float width = tmpVal + (type/2)*tmpVal*SIN18;
517
      float Z = height*COS_HALFD;
518
      float[][] corners = { {0.02f,0.15f} };
519
      int[] indices = { 0,-1,-1,-1, 0,-1,-1,-1 };
520
      float[][] centers = { {0.0f, -width/2, -2*Z} };
521
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
522
      }
523
    else
524
      {
525
      float A = (2*SQ3/3)*SIN54;
526
      float B = 0.4f;
527
      float[][] corners = { {0.10f,0.30f},{0.05f,0.15f} };
528
      int[] cornerIndices = { 0, 1,-1, 1, 1,-1,-1,-1 };
529
      float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
530
      int[] centerIndices = { 0, 0,-1, 0, 0,-1,-1,-1 };
531
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
532
      }
533
    }
534

    
535
///////////////////////////////////////////////////////////////////////////////////////////////////
536

    
537
  public int getNumCubitVariants(int[] numLayers)
538
    {
539
    switch(numLayers[0])
540
      {
541
      case 3: return 1;
542
      case 5: return 4;
543
      }
544

    
545
    return 1;
546
    }
547

    
548
///////////////////////////////////////////////////////////////////////////////////////////////////
549

    
550
  public int getCubitVariant(int cubit, int[] numLayers)
551
    {
552
    int numL = numLayers[0];
553
    int numCubitsPerCorner = numCubitsPerCorner(numL);
554

    
555
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
556

    
557
    int numCubitsPerEdge = numCubitsPerEdge(numL);
558

    
559
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
560
      {
561
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
562
      return type+1;
563
      }
564

    
565
    return getNumCubitVariants(numLayers)-1;
566
    }
567

    
568
///////////////////////////////////////////////////////////////////////////////////////////////////
569

    
570
  public float getStickerRadius()
571
    {
572
    return 0.18f;
573
    }
574

    
575
///////////////////////////////////////////////////////////////////////////////////////////////////
576

    
577
  public float getStickerStroke()
578
    {
579
    float stroke = 0.25f;
580

    
581
    if( isInIconMode() )
582
      {
583
      int[] numLayers = getNumLayers();
584
      if( numLayers[0]>3 ) stroke*=1.5f;
585
      }
586

    
587
    return stroke;
588
    }
589

    
590
///////////////////////////////////////////////////////////////////////////////////////////////////
591

    
592
  public float[][] getStickerAngles()
593
    {
594
    return null;
595
    }
596

    
597
///////////////////////////////////////////////////////////////////////////////////////////////////
598

    
599
  public String getShortName()
600
    {
601
    switch(getNumLayers()[0])
602
      {
603
      case 3: return ObjectType.KILO_3.name();
604
      case 5: return ObjectType.KILO_5.name();
605
      }
606

    
607
    return ObjectType.KILO_3.name();
608
    }
609

    
610
///////////////////////////////////////////////////////////////////////////////////////////////////
611

    
612
  public ObjectSignature getSignature()
613
    {
614
    switch(getNumLayers()[0])
615
      {
616
      case 3: return new ObjectSignature(ObjectSignatures.KILO_3);
617
      case 5: return new ObjectSignature(ObjectSignatures.KILO_5);
618
      }
619

    
620
    return null;
621
    }
622

    
623
///////////////////////////////////////////////////////////////////////////////////////////////////
624

    
625
  public String getObjectName()
626
    {
627
    switch(getNumLayers()[0])
628
      {
629
      case 3: return "Kilominx";
630
      case 5: return "Master Kilominx";
631
      }
632
    return null;
633
    }
634

    
635
///////////////////////////////////////////////////////////////////////////////////////////////////
636

    
637
  public String getInventor()
638
    {
639
    switch(getNumLayers()[0])
640
      {
641
      case 3: return "Thomas de Bruin";
642
      case 5: return "David Gugl";
643
      }
644
    return "Thomas de Bruin";
645
    }
646

    
647
///////////////////////////////////////////////////////////////////////////////////////////////////
648

    
649
  public int getYearOfInvention()
650
    {
651
    switch(getNumLayers()[0])
652
      {
653
      case 3: return 2008;
654
      case 5: return 2010;
655
      }
656
    return 2008;
657
    }
658

    
659
///////////////////////////////////////////////////////////////////////////////////////////////////
660

    
661
  public int getComplexity()
662
    {
663
    switch(getNumLayers()[0])
664
      {
665
      case 3: return 2;
666
      case 5: return 3;
667
      }
668
    return 8;
669
    }
670

    
671
///////////////////////////////////////////////////////////////////////////////////////////////////
672

    
673
  public String[][] getTutorials()
674
    {
675
    int[] numLayers = getNumLayers();
676

    
677
    switch(numLayers[0])
678
      {
679
      case 3: return new String[][] {
680
                          {"gb","grgGgUSxiQg","How to Solve the Kilominx","Z3"},
681
                          {"es","g6WMYjkCLok","Resolver Kilominx","Cuby"},
682
                          {"ru","gjaknjuZXPs","Киломинкс как собрать","CUBES WORLD"},
683
                          {"fr","F7z6LztN-7A","Résoudre le Kilominx","Twins Cuber"},
684
                          {"de","fcmJdpLfZwk","Megaminx 2x2 lösen","JamesKnopf"},
685
                          {"pl","tdWh8f8qpq4","Kilominx TUTORIAL PL","MrUK"},
686
                          {"kr","8-X4GhQnE5I","2X2 킬로밍크스 TUTORIAL","큐브놀이터"},
687
                          {"vn","eW7RLayPPmA","Tutorial N.11 - Kilominx","Duy Thích Rubik"},
688
                         };
689
      case 5: return new String[][] {
690
                          {"gb","VAnzC2SYVc4","How To Solve A Master Kilominx","Grizz Media"},
691
                          {"es","ozINTg-61Fs","Tutorial Master Kilominx","RubikArt"},
692
                          {"ru","0aemQayCZRc","Как собрать Мастер Киломинкс ч.1","Артем Мартиросов"},
693
                          {"ru","ohOUFTx-oQI","Как собрать Мастер Киломинкс ч.2","Артем Мартиросов"},
694
                          {"ru","YRXRdT2jCn8","Как собрать Мастер Киломинкс ч.3","Артем Мартиросов"},
695
                          {"fr","usMiWt44aqo","Résolution du Master Kilominx","Asthalis"},
696
                          {"pl","rdln0IG86_s","Master Kilominx TUTORIAL PL","MrUK"},
697
                          {"br","0nmaZf2-44M","Como resolver o Master Kilominx 1/3","Rafael Cinoto"},
698
                          {"br","SkR6RybAKHc","Como resolver o Master Kilominx 2/3","Rafael Cinoto"},
699
                          {"br","5C7J7Cb4a7Q","Como resolver o Master Kilominx 3/3","Rafael Cinoto"},
700
                          {"kr","dvy-GxCjm5c","마스터 킬로밍크스 배우기 1","vincentcube"},
701
                          {"kr","Jm0B12vNxsE","마스터 킬로밍크스 배우기 2","vincentcube"},
702
                          {"kr","H1I18FVpr6g","마스터 킬로밍크스 배우기 3","vincentcube"},
703
                         };
704
      }
705
    return null;
706
    }
707
}
(19-19/41)