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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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ae9d9227
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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Leszek Koltunski
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import org.distorted.objectlib.main.InitAssets;
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMorphix extends ShapeTetrahedron
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{
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// size>=3: if length of the edge of the whole tetrahedron is = 1.0, then
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// length of the edge of the corner cubit is equal to DIST. (separate for size 3 and 4)
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private static final float DIST3 = 0.39f;
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private static final float DIST4 = 0.365f;
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Leszek Koltunski
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ2/2, 0.0f, SQ2/2),
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new Static3D( 0.0f, 1.0f, 0.0f),
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new Static3D( SQ2/2, 0.0f,-SQ2/2),
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mCenters;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyMorphix(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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int numL = getNumLayers()[0];
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float[] f = new float[numL];
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for(int i=0; i<numL; i++) f[i] = 1.3f;
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return new float[][] { f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float getPillowCoeff()
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{
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return 1.5f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return getNumLayers()[0]==2 ? 0xff000000 : 0xff333333;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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int nL = getNumLayers()[0];
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mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(nL,nL,nL);
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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int numL = numLayers[0];
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float[] cut = new float[numL-1];
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float DIST = numL==3 ? DIST3:DIST4;
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float dist = numL*(SQ2/2)*(0.5f-DIST);
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switch(numL)
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{
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case 2: cut[0] = 0;
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break;
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case 3: cut[0] = -dist;
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cut[1] = dist;
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break;
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case 4: cut[0] = -dist;
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cut[1] = 0.0f;
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cut[2] = dist;
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break;
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}
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numL = numLayers[0];
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boolean[] tmp = new boolean[numL];
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for(int i=0; i<numL; i++) tmp[i] = true;
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_SHAPEMOD;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlTetrahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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Leszek Koltunski
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int numL = numLayers[0];
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float DIST = numL==3 ? DIST3:DIST4;
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final float C = numL==2 ? 1.0f : 6*numL*(0.25f-DIST/3);
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final float A = C*SQ2/6;
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final float B = C/3;
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final float D = (SQ2/12)*numL;
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final float E = (1.0f/6)*numL;
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if( numL==2 )
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{
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mCenters = new float[][]
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{
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{0.0f, -A, +B},
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{0.0f, -A, -B},
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{ +B, A, 0.0f},
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{ -B, A, 0.0f},
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Leszek Koltunski
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{0.0f, D, +E},
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{0.0f, D, -E},
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{ +E, -D, 0.0f},
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{ -E, -D, 0.0f}
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};
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}
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else if( numL==3 )
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{
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final float X1 = 0.5f*(3*DIST-1)*numL;
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final float X2 = 0.5f*DIST*numL;
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final float X = 0.25f*numL*(1-DIST);
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final float Y = numL*(1-DIST)*(SQ2/4);
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final float F = 0.5f*(1-DIST)*numL - X2 + X1/2;
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final float G = 0.5f*F;
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final float H = (SQ2/2)*F;
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mCenters = new float[][]
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{
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Leszek Koltunski
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{0.0f, -A, +B},
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{0.0f, -A, -B},
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{ +B, A, 0.0f},
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{ -B, A, 0.0f},
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Leszek Koltunski
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{0.0f, D, +E},
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{0.0f, D, -E},
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{ +E, -D, 0.0f},
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{ -E, -D, 0.0f},
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{0.0f, +Y,0.0f},
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{0.0f, -Y,0.0f},
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{ +X,0.0f, +X},
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{ +X,0.0f, -X},
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{ -X,0.0f, +X},
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{ -X,0.0f, -X},
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{0.0f,0.0f, F},
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{ G, H, G},
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{ -G, H, G},
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{0.0f,0.0f, -F},
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{ G, H, -G},
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{ -G, H, -G},
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{ F,0.0f,0.0f},
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{ G, -H, G},
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{ G, -H, -G},
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{ -F,0.0f,0.0f},
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{ -G, -H, G},
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{ -G, -H, -G},
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};
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}
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else
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{
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final float X1 = 0.5f*(3*DIST-1)*numL;
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final float X2 = 0.5f*DIST*numL;
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final float X = 0.25f*numL*(1-DIST);
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final float Y = numL*(1-DIST)*(SQ2/4);
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final float Z = numL*(1-2*DIST)/(2*numL-4);
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final float F = 0.5f*(1-DIST)*numL - X2 + X1/2;
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final float G = 0.5f*F;
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final float H = (SQ2/2)*F;
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final float I = (0.25f-DIST/2)*numL;
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mCenters = new float[][]
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{
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{0.0f, -A, +B},
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{0.0f, -A, -B},
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{ +B, A, 0.0f},
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262 |
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{ -B, A, 0.0f},
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263 |
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264 |
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{0.0f, D, +E},
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265 |
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{0.0f, D, -E},
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266 |
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{ +E, -D, 0.0f},
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267 |
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{ -E, -D, 0.0f},
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268 |
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{ +Z, +Y,0.0f},
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270 |
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{ -Z, +Y,0.0f},
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271 |
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{0.0f, -Y, +Z},
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272 |
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{0.0f, -Y, -Z},
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84a17011
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Leszek Koltunski
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{ X-Z/2,-(SQ2/2)*Z, X+Z/2},
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274 |
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{ X+Z/2, (SQ2/2)*Z, X-Z/2},
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275 |
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{ X-Z/2,-(SQ2/2)*Z, -X-Z/2},
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276 |
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{ X+Z/2, (SQ2/2)*Z, -X+Z/2},
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277 |
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{ -X+Z/2,-(SQ2/2)*Z, X+Z/2},
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278 |
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{ -X-Z/2, (SQ2/2)*Z, X-Z/2},
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279 |
17e17769
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Leszek Koltunski
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{ -X+Z/2,-(SQ2/2)*Z, -X-Z/2},
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280 |
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{ -X-Z/2, (SQ2/2)*Z, -X+Z/2},
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281 |
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282 |
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{0.0f,-I*(SQ2/2), F+I*0.5f},
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283 |
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{ G+0.75f*I, H+(SQ2/4)*I, G-0.25f*I},
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284 |
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{ -G-0.75f*I, H+(SQ2/4)*I, G-0.25f*I},
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285 |
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{0.0f,-I*(SQ2/2), -F-I*0.5f},
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286 |
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{ G+0.75f*I, H+(SQ2/4)*I, -G+0.25f*I},
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287 |
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{ -G-0.75f*I, H+(SQ2/4)*I, -G+0.25f*I},
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288 |
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{ F+0.5f*I, I*(SQ2/2),0.0f},
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289 |
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{ G-0.25f*I, -H-(SQ2/4)*I, G+0.75f*I},
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290 |
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{ G-0.25f*I, -H-(SQ2/4)*I, -G-0.75f*I},
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291 |
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{ -F-0.5f*I, I*(SQ2/2),0.0f},
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292 |
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{ -G+0.25f*I, -H-(SQ2/4)*I, G+0.75f*I},
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293 |
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{ -G+0.25f*I, -H-(SQ2/4)*I, -G-0.75f*I},
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294 |
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295 |
84a17011
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Leszek Koltunski
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{ 0.0f, I*(SQ2/2), F+I*0.5f},
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296 |
17e17769
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Leszek Koltunski
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{ G-0.25f*I, H+(SQ2/4)*I, G+0.75f*I},
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297 |
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{ -G+0.25f*I, H+(SQ2/4)*I, G+0.75f*I},
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298 |
84a17011
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Leszek Koltunski
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{ 0.0f, I*(SQ2/2), -F-I*0.5f},
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299 |
17e17769
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Leszek Koltunski
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{ G-0.25f*I, H+(SQ2/4)*I, -G-0.75f*I},
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300 |
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{ -G+0.25f*I, H+(SQ2/4)*I, -G-0.75f*I},
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301 |
84a17011
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Leszek Koltunski
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{ F+0.5f*I, -I*(SQ2/2), 0.0f},
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302 |
17e17769
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Leszek Koltunski
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{ G+0.75f*I, -H-(SQ2/4)*I, G-0.25f*I},
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303 |
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{ G+0.75f*I, -H-(SQ2/4)*I, -G+0.25f*I},
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304 |
84a17011
|
Leszek Koltunski
|
{ -F-0.5f*I, -I*(SQ2/2), 0.0f},
|
305 |
17e17769
|
Leszek Koltunski
|
{ -G-0.75f*I, -H-(SQ2/4)*I, G-0.25f*I},
|
306 |
|
|
{ -G-0.75f*I, -H-(SQ2/4)*I, -G+0.25f*I},
|
307 |
|
|
|
308 |
|
|
{0.0f, Y, +Z},
|
309 |
|
|
{0.0f, Y, -Z},
|
310 |
|
|
{ +Z, -Y, 0.0f},
|
311 |
|
|
{ -Z, -Y, 0.0f},
|
312 |
|
|
{ (SQ2/2)*Y-Z/2, (SQ2/2)*Z, (SQ2/2)*Y+Z/2},
|
313 |
|
|
{ (SQ2/2)*Y+Z/2,-(SQ2/2)*Z, (SQ2/2)*Y-Z/2},
|
314 |
|
|
{-(SQ2/2)*Y+Z/2, (SQ2/2)*Z, (SQ2/2)*Y+Z/2},
|
315 |
|
|
{-(SQ2/2)*Y-Z/2,-(SQ2/2)*Z, (SQ2/2)*Y-Z/2},
|
316 |
|
|
{ (SQ2/2)*Y-Z/2, (SQ2/2)*Z,-(SQ2/2)*Y-Z/2},
|
317 |
|
|
{ (SQ2/2)*Y+Z/2,-(SQ2/2)*Z,-(SQ2/2)*Y+Z/2},
|
318 |
|
|
{-(SQ2/2)*Y+Z/2, (SQ2/2)*Z,-(SQ2/2)*Y-Z/2},
|
319 |
|
|
{-(SQ2/2)*Y-Z/2,-(SQ2/2)*Z,-(SQ2/2)*Y+Z/2},
|
320 |
|
|
};
|
321 |
|
|
}
|
322 |
f8e0d6be
|
Leszek Koltunski
|
}
|
323 |
|
|
|
324 |
|
|
return mCenters;
|
325 |
|
|
}
|
326 |
|
|
|
327 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
328 |
|
|
|
329 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
330 |
|
|
{
|
331 |
17e17769
|
Leszek Koltunski
|
if( mQuatIndex==null )
|
332 |
|
|
{
|
333 |
|
|
switch(numLayers[0])
|
334 |
|
|
{
|
335 |
|
|
case 2: mQuatIndex = new int[] { 0,5,2,8,
|
336 |
|
|
0,5,2,8
|
337 |
|
|
};
|
338 |
|
|
break;
|
339 |
|
|
case 3: mQuatIndex = new int[] { 0,5,2,8,
|
340 |
|
|
0,5,2,8,
|
341 |
|
|
0,2,15,10,20,13,
|
342 |
|
|
0,21,15,5,13,10,2,12,23,8,22,20
|
343 |
|
|
};
|
344 |
|
|
break;
|
345 |
|
|
default:mQuatIndex = new int[] { 0,5,2,8,
|
346 |
|
|
0,5,2,8,
|
347 |
|
|
0,0,2,2,15,15,10,10,20,20,13,13,
|
348 |
|
|
0,21,15,5,13,10,2,12,23,8,22,20,
|
349 |
|
|
0,21,15,5,13,10,2,12,23,8,22,20,
|
350 |
|
|
0,5,2,8,15,23,21,20,10,12,13,22
|
351 |
|
|
};
|
352 |
|
|
}
|
353 |
|
|
|
354 |
|
|
}
|
355 |
|
|
|
356 |
f8e0d6be
|
Leszek Koltunski
|
return mObjectQuats[mQuatIndex[cubit]];
|
357 |
|
|
}
|
358 |
|
|
|
359 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
360 |
|
|
|
361 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
|
362 |
f8e0d6be
|
Leszek Koltunski
|
{
|
363 |
17e17769
|
Leszek Koltunski
|
int numL = getNumLayers()[0];
|
364 |
|
|
float DIST = numL==3 ? DIST3:DIST4;
|
365 |
|
|
|
366 |
f8e0d6be
|
Leszek Koltunski
|
if( variant==0 )
|
367 |
|
|
{
|
368 |
17e17769
|
Leszek Koltunski
|
final float Z = numL==2 ? 1.0f : numL*DIST;
|
369 |
|
|
final float Y = (SQ2/2)*Z;
|
370 |
f8e0d6be
|
Leszek Koltunski
|
|
371 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
372 |
f8e0d6be
|
Leszek Koltunski
|
{
|
373 |
|
|
{0.0f,-2*Y/3, 2*Z/3 },
|
374 |
|
|
{0.0f,-2*Y/3, -Z/3 },
|
375 |
|
|
{ Z/2, Y/3, Z/6 },
|
376 |
|
|
{-Z/2, Y/3, Z/6 },
|
377 |
|
|
{0.0f, Y/3, -Z/3 }
|
378 |
|
|
};
|
379 |
|
|
}
|
380 |
17e17769
|
Leszek Koltunski
|
else if( variant==1 )
|
381 |
f8e0d6be
|
Leszek Koltunski
|
{
|
382 |
17e17769
|
Leszek Koltunski
|
final float X = numL==2 ? 1.0f : numL*(3*DIST-1);
|
383 |
|
|
final float Y = (SQ2/2)*X;
|
384 |
|
|
final float Z = 0.5f*X;
|
385 |
f8e0d6be
|
Leszek Koltunski
|
|
386 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
387 |
f8e0d6be
|
Leszek Koltunski
|
{
|
388 |
|
|
{-X/2, -Y/3, Z/3 },
|
389 |
|
|
{ X/2, -Y/3, Z/3 },
|
390 |
|
|
{0.0f, 2*Y/3,-2*Z/3 },
|
391 |
|
|
{0.0f, -Y/3,-2*Z/3 }
|
392 |
|
|
};
|
393 |
17e17769
|
Leszek Koltunski
|
}
|
394 |
|
|
else if( variant==2 )
|
395 |
|
|
{
|
396 |
|
|
final float X = numL*(1-2*DIST)/(2*numL-4);
|
397 |
|
|
final float Y = (SQ2/4)*DIST*numL;
|
398 |
|
|
|
399 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
400 |
17e17769
|
Leszek Koltunski
|
{
|
401 |
|
|
{ +X, +Y, 0.0f },
|
402 |
|
|
{ -X, +Y, 0.0f },
|
403 |
|
|
{0.0f,Y-X*SQ2, +X },
|
404 |
|
|
{0.0f,Y-X*SQ2, -X },
|
405 |
|
|
{ +X, -Y, 0.0f },
|
406 |
|
|
{ -X, -Y, 0.0f },
|
407 |
|
|
{0.0f, -Y, +X },
|
408 |
|
|
{0.0f, -Y, -X },
|
409 |
|
|
};
|
410 |
|
|
}
|
411 |
|
|
else if( variant==3 )
|
412 |
|
|
{
|
413 |
|
|
final float C = numL==3 ? 3*DIST-1 : 2*DIST-0.5f;
|
414 |
|
|
final float X1 = 0.5f*C*numL;
|
415 |
|
|
final float X2 = 0.5f*DIST*numL;
|
416 |
|
|
final float Y = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
|
417 |
|
|
|
418 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
419 |
17e17769
|
Leszek Koltunski
|
{
|
420 |
84a17011
|
Leszek Koltunski
|
{ +X1,+Y, X1/2 },
|
421 |
|
|
{ -X1,+Y, X1/2 },
|
422 |
17e17769
|
Leszek Koltunski
|
{ 0.0f,+Y,-X1/2 },
|
423 |
84a17011
|
Leszek Koltunski
|
{ +X2,-Y, X2-X1/2 },
|
424 |
|
|
{ -X2,-Y, X2-X1/2 },
|
425 |
17e17769
|
Leszek Koltunski
|
{ 0.0f,-Y,-X1/2 },
|
426 |
|
|
};
|
427 |
|
|
}
|
428 |
|
|
else if( variant==4 )
|
429 |
|
|
{
|
430 |
|
|
final float X1 = 0.5f*(3*DIST-1)*numL;
|
431 |
|
|
final float X2 = 0.5f*(2*DIST-0.5f)*numL;
|
432 |
|
|
final float Y = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
|
433 |
|
|
|
434 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
435 |
17e17769
|
Leszek Koltunski
|
{
|
436 |
|
|
{ +X1,+Y,+X1-X2/2 },
|
437 |
|
|
{ -X1,+Y,+X1-X2/2 },
|
438 |
|
|
{ 0.0f,+Y,-X2/2 },
|
439 |
|
|
{ +X2,-Y,+X2/2 },
|
440 |
|
|
{ -X2,-Y,+X2/2 },
|
441 |
|
|
{ 0.0f,-Y,-X2/2 },
|
442 |
|
|
};
|
443 |
|
|
}
|
444 |
|
|
else
|
445 |
|
|
{
|
446 |
|
|
final float X = numL*(1-2*DIST)/(2*numL-4);
|
447 |
|
|
final float Y = (SQ2/4)*DIST*numL;
|
448 |
|
|
|
449 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
450 |
17e17769
|
Leszek Koltunski
|
{
|
451 |
|
|
{ +X, Y-X*SQ2, 0.0f },
|
452 |
|
|
{ -X, Y-X*SQ2, 0.0f },
|
453 |
|
|
{0.0f,Y-2*X*SQ2, +X },
|
454 |
|
|
{0.0f,Y , -X },
|
455 |
|
|
{ +X, -Y, 0.0f },
|
456 |
|
|
{ -X, -Y, 0.0f },
|
457 |
|
|
{0.0f, -Y, +X },
|
458 |
|
|
{0.0f, -Y, -X },
|
459 |
|
|
};
|
460 |
84a17011
|
Leszek Koltunski
|
}
|
461 |
|
|
}
|
462 |
17e17769
|
Leszek Koltunski
|
|
463 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464 |
17e17769
|
Leszek Koltunski
|
|
465 |
84a17011
|
Leszek Koltunski
|
public ObjectShape getObjectShape(int variant)
|
466 |
|
|
{
|
467 |
|
|
if( variant==0 )
|
468 |
|
|
{
|
469 |
|
|
int[][] indices = { {0,2,3},{0,1,2},{0,3,1},{4,2,1},{4,1,3},{4,3,2} };
|
470 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
471 |
|
|
}
|
472 |
|
|
else if( variant==1 )
|
473 |
|
|
{
|
474 |
|
|
int[][] indices = { {1,2,0},{3,1,0},{1,3,2},{3,0,2} };
|
475 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
476 |
|
|
}
|
477 |
|
|
else if( variant==2 )
|
478 |
|
|
{
|
479 |
|
|
int[][] indices = { {0,1,2},{0,3,1},{0,2,6,4},{2,1,5,6},{3,0,4,7},{1,3,7,5},{6,5,7,4} };
|
480 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
481 |
|
|
}
|
482 |
|
|
else if( variant==3 )
|
483 |
|
|
{
|
484 |
|
|
int[][] indices = { {0,1,4,3},{0,3,5,2},{2,5,4,1},{0,2,1},{5,3,4} };
|
485 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
486 |
|
|
}
|
487 |
|
|
else if( variant==4 )
|
488 |
|
|
{
|
489 |
|
|
int[][] indices = { {0,1,4,3},{0,3,5,2},{2,5,4,1},{0,2,1},{5,3,4} };
|
490 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
491 |
|
|
}
|
492 |
|
|
else
|
493 |
|
|
{
|
494 |
|
|
int[][] indices = { {3,1,2,0},{0,2,6,4},{2,1,5,6},{3,0,4,7},{1,3,7,5},{6,5,7,4} };
|
495 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
496 |
f8e0d6be
|
Leszek Koltunski
|
}
|
497 |
|
|
}
|
498 |
|
|
|
499 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
500 |
|
|
|
501 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
502 |
|
|
{
|
503 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.03f;
|
504 |
4bd1b3d6
|
Leszek Koltunski
|
float internal = 0.02f;
|
505 |
17e17769
|
Leszek Koltunski
|
int numL = getNumLayers()[0];
|
506 |
3bf19410
|
Leszek Koltunski
|
|
507 |
f8e0d6be
|
Leszek Koltunski
|
if( variant==0 )
|
508 |
|
|
{
|
509 |
b5cc50ae
|
Leszek Koltunski
|
float eV = numL==2 ? 2 : 0;
|
510 |
84a17011
|
Leszek Koltunski
|
float[][] bands = { {height,30,0.15f,0.5f,5,1,eV}, {internal,30,0.2f,0.4f,5,1,eV} };
|
511 |
|
|
int[] indices = { 0,0,0,1,1,1 };
|
512 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
513 |
|
|
}
|
514 |
|
|
else if( variant==1 )
|
515 |
|
|
{
|
516 |
|
|
float eI = numL==2 ? 1 : 0;
|
517 |
|
|
float eV = numL==2 ? 1 : 0;
|
518 |
|
|
int N = numL==2 ? 5 : 4;
|
519 |
|
|
float[][] bands = { {height,30,0.15f,0.5f,N,eI,eV}, {internal,30,0.25f,0.5f,N,eI,eV} };
|
520 |
|
|
int[] indices = { 0,1,1,1 };
|
521 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
522 |
|
|
}
|
523 |
|
|
else if( variant==2 )
|
524 |
|
|
{
|
525 |
|
|
float[][] bands = { {height,30,0.15f,0.5f,5,1,0}, {internal,30,0.25f,0.5f,5,1,0} };
|
526 |
|
|
int[] indices = { 0,0,1,1,1,1,1 };
|
527 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
528 |
|
|
}
|
529 |
|
|
else if( variant==3 || variant==4 )
|
530 |
|
|
{
|
531 |
|
|
float[][] bands = { {height,30,0.15f,0.5f,5,0,0}, {internal,30,0.25f,0.5f,4,0,0} };
|
532 |
|
|
int[] indices = { 0,1,1,1,1 };
|
533 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
534 |
|
|
}
|
535 |
|
|
else
|
536 |
|
|
{
|
537 |
|
|
float[][] bands = { {height,30,0.15f,0.5f,5,0,0}, {internal,30,0.25f,0.5f,3,0,0} };
|
538 |
|
|
int[] indices = { 0,1,1,1,1,1 };
|
539 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
540 |
|
|
}
|
541 |
|
|
}
|
542 |
|
|
|
543 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
544 |
|
|
|
545 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
546 |
|
|
{
|
547 |
|
|
int numL = getNumLayers()[0];
|
548 |
|
|
float DIST = numL==3 ? DIST3:DIST4;
|
549 |
|
|
|
550 |
|
|
if( variant==0 )
|
551 |
|
|
{
|
552 |
17e17769
|
Leszek Koltunski
|
float push1 = numL<=3 ? 0.07f : 0.06f;
|
553 |
|
|
float push2 = numL<=3 ? 0.06f : 0.05f;
|
554 |
|
|
float[][] corners = { {push1,0.025f}, {push2,0.020f} };
|
555 |
f8e0d6be
|
Leszek Koltunski
|
int[] indices = { 0,0,0,0,-1 };
|
556 |
|
|
float[][] centers = { { 0.0f,0.0f,0.0f } };
|
557 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
558 |
f8e0d6be
|
Leszek Koltunski
|
}
|
559 |
17e17769
|
Leszek Koltunski
|
else if( variant==1 )
|
560 |
f8e0d6be
|
Leszek Koltunski
|
{
|
561 |
17e17769
|
Leszek Koltunski
|
final float C = numL==2 ? 1.0f : numL*(3*DIST-1);
|
562 |
|
|
final float Y = (SQ2/2)*C;
|
563 |
|
|
final float Z = 0.5f*C;
|
564 |
|
|
float[][] corners = { {0.08f,0.013f} };
|
565 |
4bd1b3d6
|
Leszek Koltunski
|
int[] indices = { -1,-1,-1,-1 };
|
566 |
f8e0d6be
|
Leszek Koltunski
|
float[][] centers = { { 0.0f,-Y/3,-2*Z/3 } };
|
567 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
568 |
f8e0d6be
|
Leszek Koltunski
|
}
|
569 |
17e17769
|
Leszek Koltunski
|
else if( variant==2 )
|
570 |
|
|
{
|
571 |
|
|
float[][] corners = { {0.07f,0.013f} };
|
572 |
|
|
int[] indices = { 0,0,-1,-1,-1,-1,-1,-1 };
|
573 |
|
|
float[][] centers = { { 0.0f,0.0f,0.0f } };
|
574 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
575 |
17e17769
|
Leszek Koltunski
|
}
|
576 |
|
|
else if( variant==3 || variant==4 )
|
577 |
|
|
{
|
578 |
84a17011
|
Leszek Koltunski
|
int C = variant==3 ? 0 : -1;
|
579 |
17e17769
|
Leszek Koltunski
|
final float Y = (SQ2/4)*numL*(1-2*DIST)/(numL-2);
|
580 |
|
|
float[][] corners = { {0.05f,0.023f} };
|
581 |
84a17011
|
Leszek Koltunski
|
int[] indices = { -1,-1,-1,C,C,-1, };
|
582 |
17e17769
|
Leszek Koltunski
|
float[][] centers = { { 0.0f,-Y,0.0f } };
|
583 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
584 |
17e17769
|
Leszek Koltunski
|
}
|
585 |
|
|
else
|
586 |
|
|
{
|
587 |
|
|
final float Z = numL*(1-2*DIST)/(2*numL-4);
|
588 |
|
|
float[][] corners = { {0.02f,0.023f} };
|
589 |
|
|
int[] indices = { 0,0,0,0,-1,-1,-1,-1 };
|
590 |
|
|
float[][] centers = { { 0.0f,0.0f,-Z } };
|
591 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
592 |
17e17769
|
Leszek Koltunski
|
}
|
593 |
f8e0d6be
|
Leszek Koltunski
|
}
|
594 |
|
|
|
595 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
596 |
|
|
|
597 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
598 |
|
|
{
|
599 |
17e17769
|
Leszek Koltunski
|
switch(numLayers[0])
|
600 |
|
|
{
|
601 |
|
|
case 2: return 2;
|
602 |
|
|
case 3: return 4;
|
603 |
|
|
case 4: return 6;
|
604 |
|
|
}
|
605 |
|
|
|
606 |
|
|
return 0;
|
607 |
f8e0d6be
|
Leszek Koltunski
|
}
|
608 |
|
|
|
609 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
610 |
|
|
|
611 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
612 |
|
|
{
|
613 |
17e17769
|
Leszek Koltunski
|
switch(numLayers[0])
|
614 |
|
|
{
|
615 |
|
|
case 2: return cubit<4 ? 0 : 1;
|
616 |
|
|
case 3: return cubit<4 ? 0 : ( cubit<8 ? 1: (cubit<14 ? 2:3) );
|
617 |
|
|
case 4: return cubit<4 ? 0 : ( cubit<8 ? 1: (cubit<20 ? 2: (cubit<32 ? 3: (cubit<44 ? 4:5) ) ) );
|
618 |
|
|
}
|
619 |
|
|
|
620 |
|
|
return 0;
|
621 |
f8e0d6be
|
Leszek Koltunski
|
}
|
622 |
|
|
|
623 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
624 |
|
|
|
625 |
|
|
public float getStickerRadius()
|
626 |
|
|
{
|
627 |
|
|
return 0.10f;
|
628 |
|
|
}
|
629 |
|
|
|
630 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
631 |
|
|
|
632 |
|
|
public float getStickerStroke()
|
633 |
|
|
{
|
634 |
b5cc50ae
|
Leszek Koltunski
|
float stroke = 0.07f;
|
635 |
|
|
|
636 |
|
|
if( isInIconMode() )
|
637 |
|
|
{
|
638 |
|
|
int[] numLayers = getNumLayers();
|
639 |
|
|
|
640 |
|
|
switch(numLayers[0])
|
641 |
|
|
{
|
642 |
5d09301e
|
Leszek Koltunski
|
case 2: stroke*=1.4f; break;
|
643 |
|
|
case 3: stroke*=2.1f; break;
|
644 |
|
|
case 4: stroke*=2.5f; break;
|
645 |
|
|
default:stroke*=3.2f; break;
|
646 |
b5cc50ae
|
Leszek Koltunski
|
}
|
647 |
|
|
}
|
648 |
|
|
|
649 |
|
|
return stroke;
|
650 |
f8e0d6be
|
Leszek Koltunski
|
}
|
651 |
|
|
|
652 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
653 |
|
|
|
654 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
655 |
f8e0d6be
|
Leszek Koltunski
|
{
|
656 |
|
|
return null;
|
657 |
|
|
}
|
658 |
|
|
|
659 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
660 |
|
|
// PUBLIC API
|
661 |
|
|
|
662 |
|
|
public Static3D[] getRotationAxis()
|
663 |
|
|
{
|
664 |
|
|
return ROT_AXIS;
|
665 |
|
|
}
|
666 |
|
|
|
667 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
668 |
|
|
|
669 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
670 |
f8e0d6be
|
Leszek Koltunski
|
{
|
671 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle==null )
|
672 |
|
|
{
|
673 |
|
|
int num = getNumLayers()[0];
|
674 |
|
|
int[] tmp = new int[num];
|
675 |
|
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
676 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
677 |
|
|
}
|
678 |
|
|
|
679 |
f8e0d6be
|
Leszek Koltunski
|
return mBasicAngle;
|
680 |
|
|
}
|
681 |
|
|
|
682 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
683 |
|
|
|
684 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
685 |
f8e0d6be
|
Leszek Koltunski
|
{
|
686 |
17e17769
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
687 |
|
|
{
|
688 |
361fd0de
|
leszek
|
case 2: return ListObjects.MORP_2.name();
|
689 |
|
|
case 3: return ListObjects.MORP_3.name();
|
690 |
|
|
case 4: return ListObjects.MORP_4.name();
|
691 |
17e17769
|
Leszek Koltunski
|
}
|
692 |
|
|
return null;
|
693 |
5f54927b
|
Leszek Koltunski
|
}
|
694 |
|
|
|
695 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
696 |
|
|
|
697 |
|
|
public String[][] getTutorials()
|
698 |
|
|
{
|
699 |
17e17769
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
700 |
|
|
{
|
701 |
|
|
case 2: return new String[][] {
|
702 |
052e0362
|
Leszek Koltunski
|
{"gb","dD67B3cRaFw","Pyramorphix Solve Tutorial","SpeedCubeReview"},
|
703 |
|
|
{"es","RA37LhYlEW8","Resolver Pyramorphix","Cuby"},
|
704 |
|
|
{"ru","fTNXLAAuGAI","Как собрать Пираморфикс 2х2","Алексей Ярыгин"},
|
705 |
|
|
{"fr","SfEqoud5KRc","Résolution du Pyramorphix","Asthalis"},
|
706 |
|
|
{"de","1VDGoVJZCug","Pyramorphix - Tutorial","GerCubing"},
|
707 |
17e17769
|
Leszek Koltunski
|
{"pl","b7VpuXloBNU","Mastermorphix 2x2 Tutorial PL","MrUK"},
|
708 |
052e0362
|
Leszek Koltunski
|
{"br","wByfDxTrbC8","Como resolver o Pyramorphix","Rafael Cinoto"},
|
709 |
|
|
{"kr","WIy5ZvTXsOY","피라몰픽스 쉽게 맞추기","큐브놀이터"},
|
710 |
a399e91b
|
Leszek Koltunski
|
{"vn","6CuTRLjKHho","Tutorial N.14 - Pyramorphix","Duy Thích Rubik"},
|
711 |
2318a72a
|
leszek
|
{"tw","-pvYOJN9u6U","二階魔粽 直覺式解法","不正常魔術方塊研究中心"},
|
712 |
052e0362
|
Leszek Koltunski
|
};
|
713 |
17e17769
|
Leszek Koltunski
|
case 3: return new String[][] {
|
714 |
|
|
{"gb","Q1DXmDGyebc","How to Solve the Mastermorphix","Z3"},
|
715 |
|
|
{"es","8kOuV-O4jGA","Resolver Mastermorphix 3x3","Cuby"},
|
716 |
|
|
{"ru","hs5jZee0XUo","Как собрать Мастерморфикс 3х3","Алексей Ярыгин"},
|
717 |
|
|
{"fr","73j0APwbWzc","Résolution du Mastermorphix","Asthalis"},
|
718 |
|
|
{"de","gbo7yTTHx5A","Mastermorphix - Tutorial","GerCubing"},
|
719 |
|
|
{"pl","_ZgduvWVx14","Mastermorphix Tutorial PL","MrUK"},
|
720 |
|
|
{"br","bFJjjWPsDoY","Mastermorphix - tutorial","Cubo da Loucura"},
|
721 |
|
|
{"kr","yKW48BaE91M","마스터 몰픽스 해법","듀나메스 큐브 해법연구소"},
|
722 |
|
|
{"vn","QcJ7E8_Duws","Giải Rubik - Mastermorphix","Duy Thích Rubik"},
|
723 |
2318a72a
|
leszek
|
{"tw","KEOzJpVkGcw","三階粽子方塊","不正常魔術方塊研究中心"},
|
724 |
17e17769
|
Leszek Koltunski
|
};
|
725 |
|
|
case 4: return new String[][] {
|
726 |
|
|
{"gb","su4ELv85wiY","Megamorphix Tutorial","CrazyBadCuber"},
|
727 |
|
|
{"es","riQY9fdspbI","Megamorphix del rubikeo","Tutoriales Rubik"},
|
728 |
|
|
{"ru","ZE_zPegnYTY","Как собрать Мастерморфикс 4х4","Алексей Ярыгин"},
|
729 |
|
|
{"fr","oLjjky1QCaA","Résolution du Megamorphix","Asthalis"},
|
730 |
|
|
{"pl","pF_9SaFI_fg","Mastermorphix 4x4 Tutorial PL","MrUK"},
|
731 |
|
|
{"br","J_V0TNDBc-M","Megamorphix Walkthrough Solve","cubo vicio"},
|
732 |
|
|
{"vn","20T2dIHZWHk","Megamorphix 4x4 tutorial","VĂN CÔNG TÙNG"},
|
733 |
|
|
};
|
734 |
|
|
}
|
735 |
|
|
return null;
|
736 |
052e0362
|
Leszek Koltunski
|
}
|
737 |
f8e0d6be
|
Leszek Koltunski
|
}
|