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0b431d71
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ShapeHexahedron;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCrazy extends ShapeHexahedron
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{
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private static final float DIAMETER_RATIO = 0.75f;
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private static final int NUMBER_CORNER_SEGMENTS = 4;
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private static final int NUMBER_EDGE_SEGMENTS = 4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private ScrambleState[] mStates;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyCrazy(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/*
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.497f;
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final float B = 0.38950402f;
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final float C = 0.25900806f;
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final float D = 0.51f;
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mStickerCoords = new float[][]
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{
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{ -0.5f, -0.5f, A, -0.5f, -0.5f, A },
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{ -C, -B, D, -B, D, B, -C, B }
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};
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}
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Normal 3x3
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[][] m = new int[16][];
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for(int i=0; i<16; i++) m[i] = new int[] { 0,-1,i,0,1,i,0,2,i, 1,-1,i,1,1,i,1,2,i, 2,-1,i,2,1,i,2,2,i};
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0 0
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new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // 1 x
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new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // 2 y
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new ScrambleState( new int[][] { m[ 8], m[ 9], null } ), // 3 z
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new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // 4 xy
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new ScrambleState( new int[][] { m[11], m[ 9], null } ), // 5 xz
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new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // 6 yx
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new ScrambleState( new int[][] { m[ 8], m[13], null } ), // 7 yz
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new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // 8 zx
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new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // 9 zy
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new ScrambleState( new int[][] { null, null, m[ 5] } ), // 10 xyx
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new ScrambleState( new int[][] { null, m[ 4], null } ), // 11 xzx
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new ScrambleState( new int[][] { null, null, m[ 7] } ), // 12 yxy
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new ScrambleState( new int[][] { m[ 6], null, null } ), // 13 yzy
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new ScrambleState( new int[][] { null, m[ 9], null } ), // 14 zxz
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new ScrambleState( new int[][] { m[ 8], null, null } ), // 15 zyz
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = 0.5f;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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mPositions = new float[][]
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{
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f,-1.0f},
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{ 1.0f,-1.0f, 1.0f},
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{ 1.0f,-1.0f,-1.0f},
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{-1.0f, 1.0f, 1.0f},
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{-1.0f, 1.0f,-1.0f},
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{-1.0f,-1.0f, 1.0f},
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{-1.0f,-1.0f,-1.0f},
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{ 1.0f, 1.0f, 0.0f},
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{ 1.0f,-1.0f, 0.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f,-1.0f},
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{-1.0f, 1.0f, 0.0f},
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{-1.0f,-1.0f, 0.0f},
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{-1.0f, 0.0f, 1.0f},
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{-1.0f, 0.0f,-1.0f},
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{ 0.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f,-1.0f},
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{ 0.0f,-1.0f, 1.0f},
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{ 0.0f,-1.0f,-1.0f},
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{ 0.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f},
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{ 0.0f,-1.0f, 0.0f},
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{ 0.0f,-1.0f, 0.0f},
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{ 0.0f,-1.0f, 0.0f},
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{ 0.0f,-1.0f, 0.0f},
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{ 0.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f,-1.0f},
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{ 0.0f, 0.0f,-1.0f},
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{ 0.0f, 0.0f,-1.0f},
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{ 0.0f, 0.0f,-1.0f},
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{ 1.0f, 0.0f, 0.0f},
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{ 1.0f, 0.0f, 0.0f},
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{ 1.0f, 0.0f, 0.0f},
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{ 1.0f, 0.0f, 0.0f},
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{-1.0f, 0.0f, 0.0f},
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{-1.0f, 0.0f, 0.0f},
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{-1.0f, 0.0f, 0.0f},
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{-1.0f, 0.0f, 0.0f},
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{ 1.0f, 1.0f, 0.0f},
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{ 1.0f, 1.0f, 0.0f},
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{ 1.0f,-1.0f, 0.0f},
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{ 1.0f,-1.0f, 0.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f,-1.0f},
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{ 1.0f, 0.0f,-1.0f},
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{-1.0f, 1.0f, 0.0f},
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{-1.0f, 1.0f, 0.0f},
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{-1.0f,-1.0f, 0.0f},
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{-1.0f,-1.0f, 0.0f},
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{-1.0f, 0.0f, 1.0f},
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{-1.0f, 0.0f, 1.0f},
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{-1.0f, 0.0f,-1.0f},
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{-1.0f, 0.0f,-1.0f},
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{ 0.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f,-1.0f},
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{ 0.0f, 1.0f,-1.0f},
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{ 0.0f,-1.0f, 1.0f},
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{ 0.0f,-1.0f, 1.0f},
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{ 0.0f,-1.0f,-1.0f},
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{ 0.0f,-1.0f,-1.0f},
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};
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,1,17,22,4,5,8,19,
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6,17,7,12,4,16,9,10,0,5,3,2,
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0,2,1,3,6,4,
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0,4,5,6, 2,8,16,17, 3,14,20,21, 1,10,11,12, 7,13,18,22, 9,15,19,23,
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0,18,2,7, 3,13,1,22, 5,9,8,19, 14,23,11,15, 4,21,6,10, 17,20,12,16 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private ObjectShape getCornerShape()
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{
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final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
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final float STEP_CORNER= (float)((Math.PI/2-2*INIT_ALPHA)/NUMBER_CORNER_SEGMENTS);
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final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
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final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
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final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
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float[][] tmp = new float[SINGLE_ARC][2];
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for(int i=0; i<SINGLE_ARC; i++)
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{
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float alpha = INIT_ALPHA + i*STEP_CORNER;
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tmp[i][0] = (float)(1.5f*DIAMETER_RATIO*Math.sin(alpha) - 1.0f);
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tmp[i][1] = (float)(1.5f*DIAMETER_RATIO*Math.cos(alpha) - 1.0f);
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}
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float[][] vertices = new float[NUM_VERTICES][];
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vertices[0] = new float[] { +0.5f, +0.5f, +0.5f };
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vertices[1] = new float[] { -0.5f, +0.5f, +0.5f };
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vertices[2] = new float[] { +0.5f, -0.5f, +0.5f };
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vertices[3] = new float[] { +0.5f, +0.5f, -0.5f };
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for(int i=0; i<SINGLE_ARC; i++)
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{
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float s = tmp[i][0];
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float c = tmp[i][1];
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vertices[4 +i] = new float[] {0.5f,+s,+c};
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vertices[4+ SINGLE_ARC+i] = new float[] {+c,0.5f,+s};
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vertices[4+2*SINGLE_ARC+i] = new float[] {+s,+c,0.5f};
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}
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final float EXTRA = (NUMBER_CORNER_SEGMENTS%2)==0 ? 1.0f : (float)Math.cos((Math.PI/2-2*INIT_ALPHA)/(2*NUMBER_CORNER_SEGMENTS));
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final float LEN = 1.5f*DIAMETER_RATIO*EXTRA;
|
316 |
|
|
final float M = (float)(LEN*Math.sin(Math.PI/4) - 1.0f);
|
317 |
|
|
vertices[4+3*SINGLE_ARC] = new float[] {M,M,M};
|
318 |
|
|
|
319 |
|
|
for(int i=0; i<SINGLE_INNER_ARC; i++)
|
320 |
|
|
{
|
321 |
|
|
float s = tmp[i][0];
|
322 |
|
|
float c = tmp[i][1];
|
323 |
|
|
|
324 |
|
|
vertices[4+3*SINGLE_ARC+1 +i] = new float[] {s,c,c};
|
325 |
|
|
vertices[4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC+i] = new float[] {c,s,c};
|
326 |
|
|
vertices[4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+i] = new float[] {c,c,s};
|
327 |
|
|
}
|
328 |
|
|
|
329 |
|
|
final int NUM_FACES = 6 + 3*NUMBER_CORNER_SEGMENTS;
|
330 |
|
|
final int NUM_VERTS = 4 + NUMBER_CORNER_SEGMENTS;
|
331 |
|
|
|
332 |
|
|
int[][] indices = new int[NUM_FACES][];
|
333 |
|
|
|
334 |
|
|
indices[0] = new int[NUM_VERTS];
|
335 |
|
|
indices[1] = new int[NUM_VERTS];
|
336 |
|
|
indices[2] = new int[NUM_VERTS];
|
337 |
|
|
|
338 |
|
|
indices[0][0] = 3;
|
339 |
|
|
indices[0][1] = 0;
|
340 |
|
|
indices[0][2] = 2;
|
341 |
|
|
indices[1][0] = 1;
|
342 |
|
|
indices[1][1] = 0;
|
343 |
|
|
indices[1][2] = 3;
|
344 |
|
|
indices[2][0] = 2;
|
345 |
|
|
indices[2][1] = 0;
|
346 |
|
|
indices[2][2] = 1;
|
347 |
|
|
|
348 |
|
|
for(int i=0; i<SINGLE_ARC; i++)
|
349 |
|
|
{
|
350 |
|
|
indices[0][3+i] = 4+i;
|
351 |
|
|
indices[1][3+i] = 4+i+ SINGLE_ARC;
|
352 |
|
|
indices[2][3+i] = 4+i+2*SINGLE_ARC;
|
353 |
|
|
}
|
354 |
|
|
|
355 |
|
|
indices[3] = new int[] { 1, 4+2*SINGLE_ARC-1, 4+3*SINGLE_ARC+1 , 4+2*SINGLE_ARC};
|
356 |
|
|
indices[4] = new int[] { 2, 4+3*SINGLE_ARC-1, 4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC, 4 };
|
357 |
|
|
indices[5] = new int[] { 3, 4+ SINGLE_ARC-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC, 4+ SINGLE_ARC};
|
358 |
|
|
|
359 |
|
|
int start,i0,i1,i2,i3;
|
360 |
|
|
int MID = (NUMBER_CORNER_SEGMENTS)/2;
|
361 |
|
|
int MID2= (NUMBER_CORNER_SEGMENTS+1)/2;
|
362 |
|
|
|
363 |
|
|
if( (NUMBER_CORNER_SEGMENTS%2) == 0 )
|
364 |
|
|
{
|
365 |
|
|
start = 12;
|
366 |
|
|
indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+SINGLE_ARC+MID, 4+SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1};
|
367 |
|
|
indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID-1, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID};
|
368 |
|
|
indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1, 4+MID+1, 4+MID };
|
369 |
|
|
indices[ 9] = new int[] { 4+3*SINGLE_ARC, 4+MID, 4+MID-1, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1 };
|
370 |
|
|
indices[10] = new int[] { 4+3*SINGLE_ARC, 4+2*SINGLE_ARC+MID, 4+2*SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+MID-1 };
|
371 |
|
|
indices[11] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID };
|
372 |
|
|
}
|
373 |
|
|
else
|
374 |
|
|
{
|
375 |
|
|
start = 9;
|
376 |
|
|
indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID};
|
377 |
|
|
indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID, 4+MID+1, 4+MID, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID};
|
378 |
|
|
indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+MID};
|
379 |
|
|
}
|
380 |
|
|
|
381 |
|
|
for(int j=0; j<MID2-1; j++)
|
382 |
|
|
{
|
383 |
|
|
i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
|
384 |
|
|
i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
|
385 |
|
|
i2 = 4+SINGLE_ARC+j+1;
|
386 |
|
|
i3 = 4+SINGLE_ARC+j;
|
387 |
|
|
|
388 |
|
|
indices[start+j] = new int[] {i0,i1,i2,i3};
|
389 |
|
|
|
390 |
|
|
i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
|
391 |
|
|
i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
|
392 |
|
|
i2 = 4+(SINGLE_ARC-1)-j;
|
393 |
|
|
i3 = 4+(SINGLE_ARC-1)-(j+1);
|
394 |
|
|
|
395 |
|
|
indices[start+j+(MID2-1)] = new int[] {i0,i1,i2,i3};
|
396 |
|
|
|
397 |
|
|
i0 = 4+3*SINGLE_ARC+1+j;
|
398 |
|
|
i1 = 4+3*SINGLE_ARC+1+j+1;
|
399 |
|
|
i2 = 4+2*SINGLE_ARC+j+1;
|
400 |
|
|
i3 = 4+2*SINGLE_ARC+j;
|
401 |
|
|
|
402 |
|
|
indices[start+j+2*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
403 |
|
|
|
404 |
|
|
i0 = 4+3*SINGLE_ARC+1+j+1;
|
405 |
|
|
i1 = 4+3*SINGLE_ARC+1+j;
|
406 |
|
|
i2 = 4+(2*SINGLE_ARC-1)-j;
|
407 |
|
|
i3 = 4+(2*SINGLE_ARC-1)-(j+1);
|
408 |
|
|
|
409 |
|
|
indices[start+j+3*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
410 |
|
|
|
411 |
|
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
412 |
|
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
413 |
|
|
i2 = 4+j+1;
|
414 |
|
|
i3 = 4+j;
|
415 |
|
|
|
416 |
|
|
indices[start+j+4*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
417 |
|
|
|
418 |
|
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
419 |
|
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
420 |
|
|
i2 = 4+(3*SINGLE_ARC-1)-j;
|
421 |
|
|
i3 = 4+(3*SINGLE_ARC-1)-(j+1);
|
422 |
|
|
|
423 |
|
|
indices[start+j+5*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
424 |
|
|
}
|
425 |
|
|
|
426 |
|
|
return new ObjectShape(vertices,indices);
|
427 |
|
|
}
|
428 |
|
|
|
429 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430 |
|
|
|
431 |
|
|
private ObjectShape getEdgeShape()
|
432 |
|
|
{
|
433 |
|
|
final int NUM_VERTICES = 8 + 3*(NUMBER_EDGE_SEGMENTS-1);
|
434 |
|
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
435 |
|
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
436 |
|
|
float[][] vertices = new float[NUM_VERTICES][];
|
437 |
|
|
|
438 |
|
|
vertices[0] = new float[] {-0.5f,+0.5f,+0.5f};
|
439 |
|
|
vertices[1] = new float[] {+0.5f,+0.5f,+0.5f};
|
440 |
|
|
vertices[2] = new float[] {-0.5f, H,+0.5f};
|
441 |
|
|
vertices[3] = new float[] {+0.5f, H,+0.5f};
|
442 |
|
|
vertices[4] = new float[] {-0.5f,+0.5f, H};
|
443 |
|
|
vertices[5] = new float[] {+0.5f,+0.5f, H};
|
444 |
|
|
vertices[6] = new float[] {-0.5f, H, H};
|
445 |
|
|
vertices[7] = new float[] {+0.5f, H, H};
|
446 |
|
|
|
447 |
|
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
448 |
|
|
for(int i=0; i<NUM_VERTS; i++)
|
449 |
|
|
{
|
450 |
|
|
float beta = INIT_ALPHA*((2.0f*(i+1))/NUMBER_EDGE_SEGMENTS -1 );
|
451 |
|
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(beta));
|
452 |
|
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(beta)-1.0f);
|
453 |
|
|
vertices[8 +i] = new float[] {A,B,0.5f};
|
454 |
|
|
vertices[8+ NUM_VERTS+i] = new float[] {A,0.5f,B};
|
455 |
|
|
vertices[8+2*NUM_VERTS+i] = new float[] {A,B,B};
|
456 |
|
|
}
|
457 |
|
|
|
458 |
|
|
final int NUM_FACES = 4 + 2*NUMBER_EDGE_SEGMENTS;
|
459 |
|
|
int[][] indices = new int[NUM_FACES][];
|
460 |
|
|
|
461 |
|
|
int NUMV = 3+NUMBER_EDGE_SEGMENTS;
|
462 |
|
|
|
463 |
|
|
indices[0] = new int[NUMV];
|
464 |
|
|
indices[0][0] = 3;
|
465 |
|
|
indices[0][1] = 1;
|
466 |
|
|
indices[0][2] = 0;
|
467 |
|
|
indices[0][3] = 2;
|
468 |
|
|
for(int i=0; i<NUM_VERTS; i++) indices[0][4+i] = 8+i;
|
469 |
|
|
|
470 |
|
|
indices[1] = new int[NUMV];
|
471 |
|
|
indices[1][0] = 4;
|
472 |
|
|
indices[1][1] = 0;
|
473 |
|
|
indices[1][2] = 1;
|
474 |
|
|
indices[1][3] = 5;
|
475 |
|
|
for(int i=0; i<NUM_VERTS; i++) indices[1][4+i] = 7+2*NUM_VERTS-i;
|
476 |
|
|
|
477 |
|
|
indices[2] = new int[] {5,1,3,7};
|
478 |
|
|
indices[3] = new int[] {0,4,6,2};
|
479 |
|
|
indices[4] = new int[] {8,2,6,8+2*NUM_VERTS};
|
480 |
|
|
indices[5] = new int[] {3,7+NUM_VERTS,7+3*NUM_VERTS,7};
|
481 |
|
|
indices[6] = new int[] {6,4,8+NUM_VERTS,8+2*NUM_VERTS};
|
482 |
|
|
indices[7] = new int[] {5,7,7+3*NUM_VERTS,7+2*NUM_VERTS};
|
483 |
|
|
|
484 |
|
|
int i0,i1,i2,i3;
|
485 |
|
|
|
486 |
|
|
for(int i=0; i<NUMBER_EDGE_SEGMENTS-2; i++)
|
487 |
|
|
{
|
488 |
|
|
i0 = 9+i;
|
489 |
|
|
i1 = 8+i;
|
490 |
|
|
i2 = 8+2*NUM_VERTS+i;
|
491 |
|
|
i3 = 9+2*NUM_VERTS+i;
|
492 |
|
|
|
493 |
|
|
indices[8+i] = new int[] {i0,i1,i2,i3};
|
494 |
|
|
|
495 |
|
|
i0 = 9+2*NUM_VERTS+i;
|
496 |
|
|
i1 = 8+2*NUM_VERTS+i;
|
497 |
|
|
i2 = 8+NUM_VERTS+i;
|
498 |
|
|
i3 = 9+NUM_VERTS+i;
|
499 |
|
|
|
500 |
|
|
indices[8+NUMBER_EDGE_SEGMENTS-2+i] = new int[] {i0,i1,i2,i3};
|
501 |
|
|
}
|
502 |
|
|
|
503 |
|
|
return new ObjectShape(vertices,indices);
|
504 |
|
|
}
|
505 |
|
|
|
506 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
507 |
|
|
|
508 |
|
|
private ObjectShape getCenterShape(float D)
|
509 |
|
|
{
|
510 |
|
|
float[][] vertices = new float[][]
|
511 |
|
|
{
|
512 |
|
|
{-0.5f,-0.5f,-0.5f+D},
|
513 |
|
|
{-0.5f,-0.5f,+0.5f+D},
|
514 |
|
|
{-0.5f,+0.5f,-0.5f+D},
|
515 |
|
|
{-0.5f,+0.5f,+0.5f+D},
|
516 |
|
|
{+0.5f,-0.5f,-0.5f+D},
|
517 |
|
|
{+0.5f,-0.5f,+0.5f+D},
|
518 |
|
|
{+0.5f,+0.5f,-0.5f+D},
|
519 |
|
|
{+0.5f,+0.5f,+0.5f+D},
|
520 |
|
|
};
|
521 |
|
|
|
522 |
|
|
int[][] indices = new int[][]
|
523 |
|
|
{
|
524 |
|
|
{1,5,7,3},
|
525 |
|
|
{5,4,6,7},
|
526 |
|
|
{0,1,3,2},
|
527 |
|
|
{3,7,6,2},
|
528 |
|
|
{0,4,5,1},
|
529 |
|
|
{4,0,2,6}
|
530 |
|
|
};
|
531 |
|
|
|
532 |
|
|
return new ObjectShape(vertices,indices);
|
533 |
|
|
}
|
534 |
|
|
|
535 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
536 |
|
|
|
537 |
|
|
private ObjectShape getBigCircleShape(float D)
|
538 |
|
|
{
|
539 |
|
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
540 |
|
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
541 |
|
|
final int NUM_VERTICES = 8 + 2*(NUMBER_EDGE_SEGMENTS-1);
|
542 |
|
|
float[][] vertices = new float[NUM_VERTICES][];
|
543 |
|
|
|
544 |
|
|
vertices[0] = new float[] {-0.5f,-0.5f,+0.5f+D};
|
545 |
|
|
vertices[1] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
546 |
|
|
vertices[2] = new float[] {+0.5f,-0.5f,+0.5f+D};
|
547 |
|
|
vertices[3] = new float[] {+0.5f,-0.5f,-0.5f+D};
|
548 |
|
|
vertices[4] = new float[] {-0.5f, H,+0.5f+D};
|
549 |
|
|
vertices[5] = new float[] {-0.5f, H,-0.5f+D};
|
550 |
|
|
vertices[6] = new float[] {+0.5f, H,+0.5f+D};
|
551 |
|
|
vertices[7] = new float[] {+0.5f, H,-0.5f+D};
|
552 |
|
|
|
553 |
|
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
554 |
|
|
for(int i=0; i<NUM_VERTS; i++)
|
555 |
|
|
{
|
556 |
|
|
float beta = INIT_ALPHA*((2.0f*(i+1))/NUMBER_EDGE_SEGMENTS -1 );
|
557 |
|
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(beta));
|
558 |
|
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(beta)-1.0f);
|
559 |
|
|
vertices[8 +i] = new float[] {A,B,+0.5f+D};
|
560 |
|
|
vertices[8+NUM_VERTS+i] = new float[] {A,B,-0.5f+D};
|
561 |
|
|
}
|
562 |
|
|
|
563 |
|
|
final int NUM_FACES = 5 + NUMBER_EDGE_SEGMENTS;
|
564 |
|
|
int[][] indices = new int[NUM_FACES][];
|
565 |
|
|
|
566 |
|
|
int NUMV = 4+NUM_VERTS;
|
567 |
|
|
indices[0] = new int[NUMV];
|
568 |
|
|
indices[0][0] = 4;
|
569 |
|
|
indices[0][1] = 0;
|
570 |
|
|
indices[0][2] = 2;
|
571 |
|
|
indices[0][3] = 6;
|
572 |
|
|
for(int i=0; i<NUM_VERTS; i++) indices[0][4+i] = 7+NUM_VERTS-i;
|
573 |
|
|
|
574 |
|
|
indices[1] = new int[NUMV];
|
575 |
|
|
indices[1][0] = 7;
|
576 |
|
|
indices[1][1] = 3;
|
577 |
|
|
indices[1][2] = 1;
|
578 |
|
|
indices[1][3] = 5;
|
579 |
|
|
for(int i=0; i<NUM_VERTS; i++) indices[1][4+i] = 8+NUM_VERTS+i;
|
580 |
|
|
|
581 |
|
|
indices[2] = new int[] {7,3,2,6};
|
582 |
|
|
indices[3] = new int[] {4,0,1,5};
|
583 |
|
|
indices[4] = new int[] {1,3,2,0};
|
584 |
|
|
|
585 |
|
|
indices[5] = new int[] {5,4,8,8+NUM_VERTS};
|
586 |
|
|
indices[6] = new int[] {7+NUM_VERTS,6,7,7+2*NUM_VERTS};
|
587 |
|
|
|
588 |
|
|
for(int i=0; i<NUMBER_EDGE_SEGMENTS-2; i++)
|
589 |
|
|
{
|
590 |
|
|
int i0 = 8+i;
|
591 |
|
|
int i1 = 9+i;
|
592 |
|
|
int i2 = 9+NUM_VERTS+i;
|
593 |
|
|
int i3 = 8+NUM_VERTS+i;
|
594 |
|
|
|
595 |
|
|
indices[7+i] = new int[] {i0,i1,i2,i3};
|
596 |
|
|
}
|
597 |
|
|
|
598 |
|
|
return new ObjectShape(vertices,indices);
|
599 |
|
|
}
|
600 |
|
|
|
601 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
602 |
|
|
|
603 |
|
|
private ObjectShape getSmallCircleShape(float D)
|
604 |
|
|
{
|
605 |
|
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
606 |
|
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
607 |
|
|
final float STEP_CORNER= (float)((Math.PI/2-2*INIT_ALPHA)/NUMBER_CORNER_SEGMENTS);
|
608 |
|
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
609 |
|
|
float[][] vertices = new float[NUM_VERTICES][];
|
610 |
|
|
|
611 |
|
|
vertices[0] = new float[] {-0.5f, H, 0.5f+D};
|
612 |
|
|
vertices[1] = new float[] { H,-0.5f, 0.5f+D};
|
613 |
|
|
vertices[2] = new float[] {-0.5f,-0.5f, 0.5f+D};
|
614 |
|
|
vertices[3] = new float[] {-0.5f, H,-0.5f+D};
|
615 |
|
|
vertices[4] = new float[] { H,-0.5f,-0.5f+D};
|
616 |
|
|
vertices[5] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
617 |
|
|
|
618 |
|
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-1; i++)
|
619 |
|
|
{
|
620 |
|
|
float alpha = INIT_ALPHA + (i+1)*STEP_CORNER;
|
621 |
|
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(alpha) - 1.0f);
|
622 |
|
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(alpha) - 1.0f);
|
623 |
|
|
|
624 |
|
|
vertices[6 +i] = new float[] {A,B, 0.5f+D};
|
625 |
|
|
vertices[5+NUMBER_CORNER_SEGMENTS+i] = new float[] {A,B,-0.5f+D};
|
626 |
|
|
}
|
627 |
|
|
|
628 |
|
|
final int NUM_FACES = 4 + NUMBER_CORNER_SEGMENTS;
|
629 |
|
|
int[][] indices = new int[NUM_FACES][];
|
630 |
|
|
|
631 |
|
|
int NUMV = 2+NUMBER_CORNER_SEGMENTS;
|
632 |
|
|
indices[0] = new int[NUMV];
|
633 |
|
|
indices[0][0] = 0;
|
634 |
|
|
indices[0][1] = 2;
|
635 |
|
|
indices[0][2] = 1;
|
636 |
|
|
for(int i=3; i<NUMV; i++) indices[0][i] = 5+(NUMBER_CORNER_SEGMENTS-1)-(i-3);
|
637 |
|
|
|
638 |
|
|
indices[1] = new int[NUMV];
|
639 |
|
|
indices[1][0] = 4;
|
640 |
|
|
indices[1][1] = 5;
|
641 |
|
|
indices[1][2] = 3;
|
642 |
|
|
for(int i=3; i<NUMV; i++) indices[1][i] = 5+NUMBER_CORNER_SEGMENTS+(i-3);
|
643 |
|
|
|
644 |
|
|
indices[2] = new int[] {0,3,5,2};
|
645 |
|
|
indices[3] = new int[] {1,2,5,4};
|
646 |
|
|
|
647 |
|
|
indices[4] = new int[] {5+NUMBER_CORNER_SEGMENTS,3,0,6};
|
648 |
|
|
indices[5] = new int[] {1,4,5+2*(NUMBER_CORNER_SEGMENTS-1),5+(NUMBER_CORNER_SEGMENTS-1)};
|
649 |
|
|
|
650 |
|
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-2; i++)
|
651 |
|
|
{
|
652 |
|
|
int i0 = 6+i;
|
653 |
|
|
int i1 = 7+i;
|
654 |
|
|
int i2 = 6+NUMBER_CORNER_SEGMENTS+i;
|
655 |
|
|
int i3 = 5+NUMBER_CORNER_SEGMENTS+i;
|
656 |
|
|
|
657 |
|
|
indices[6+i] = new int[] {i0,i1,i2,i3};
|
658 |
|
|
}
|
659 |
|
|
|
660 |
|
|
return new ObjectShape(vertices,indices);
|
661 |
|
|
}
|
662 |
|
|
|
663 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
664 |
|
|
|
665 |
|
|
public ObjectShape getObjectShape(int variant)
|
666 |
|
|
{
|
667 |
|
|
switch(variant)
|
668 |
|
|
{
|
669 |
|
|
case 0: return getCornerShape();
|
670 |
|
|
case 1: return getEdgeShape();
|
671 |
|
|
case 2: return getCenterShape(1.0f);
|
672 |
|
|
case 3: return getBigCircleShape(1.0f);
|
673 |
|
|
case 4: return getSmallCircleShape(1.02f);
|
674 |
|
|
}
|
675 |
|
|
|
676 |
|
|
return null;
|
677 |
|
|
}
|
678 |
|
|
|
679 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
680 |
|
|
|
681 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
682 |
|
|
{
|
683 |
|
|
if( variant==0 )
|
684 |
|
|
{
|
685 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
686 |
|
|
float h2 = 0.001f;
|
687 |
|
|
float[][] bands = { {h1,45,0.3f,0.7f,5,1,0}, {h2,5,0.3f,0.2f,2,0,0} };
|
688 |
|
|
final int NUM_BANDS = 6+3*NUMBER_CORNER_SEGMENTS;
|
689 |
|
|
int[] bandIndices = new int[NUM_BANDS];
|
690 |
|
|
bandIndices[0] = bandIndices[1] = bandIndices[2] = 0;
|
691 |
|
|
for(int i=3; i<NUM_BANDS; i++) bandIndices[i] = 1;
|
692 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
693 |
|
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
694 |
|
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
695 |
|
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
696 |
|
|
final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
|
697 |
|
|
int[] indices = new int[NUM_VERTICES];
|
698 |
|
|
indices[0] = indices[1] = indices[2] = indices[3] = 0;
|
699 |
|
|
for(int i=4; i<NUM_VERTICES; i++) indices[i] = -1;
|
700 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
701 |
|
|
}
|
702 |
|
|
if( variant==1 )
|
703 |
|
|
{
|
704 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
705 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,1,0}, {0.001f,1,0.3f,0.5f,5,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
706 |
|
|
final int NUM_BANDS = 4 + 2*NUMBER_EDGE_SEGMENTS;
|
707 |
|
|
int[] bandIndices = new int[NUM_BANDS];
|
708 |
|
|
bandIndices[0] = bandIndices[1] = 0;
|
709 |
|
|
bandIndices[2] = bandIndices[3] = 1;
|
710 |
|
|
for(int i=4; i<NUM_BANDS; i++) bandIndices[i] = 2;
|
711 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
712 |
|
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
713 |
|
|
final int NUM_VERTICES = 8 + 3*(NUMBER_EDGE_SEGMENTS-1);
|
714 |
|
|
int[] indices = new int[NUM_VERTICES];
|
715 |
|
|
indices[0] = indices[1] = indices[2] = indices[3] = indices[4] = indices[5] = 0;
|
716 |
|
|
for(int i=6; i<NUM_VERTICES; i++) indices[i] = -1;
|
717 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
718 |
|
|
}
|
719 |
|
|
if( variant==2 )
|
720 |
|
|
{
|
721 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.05f;
|
722 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,1,0}, {0.001f,1,0.3f,0.5f,5,0,0} };
|
723 |
|
|
int[] bandIndices = new int[] {0,1,1,1,1,1};
|
724 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
725 |
|
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
726 |
|
|
int[] indices = new int[] {0,0,0,0,-1,-1,-1,-1};
|
727 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
728 |
|
|
}
|
729 |
|
|
if( variant==3 )
|
730 |
|
|
{
|
731 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
732 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,1,0}, {0.001f,1,0.3f,0.5f,5,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
733 |
|
|
final int NUM_BANDS = 5 + NUMBER_EDGE_SEGMENTS;
|
734 |
|
|
int[] bandIndices = new int[NUM_BANDS];
|
735 |
|
|
bandIndices[0] = 0;
|
736 |
|
|
bandIndices[1] = 2;
|
737 |
|
|
bandIndices[2] = bandIndices[3] = bandIndices[4] = 1;
|
738 |
|
|
for(int i=5; i<NUM_BANDS; i++) bandIndices[i] = 2;
|
739 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
740 |
|
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
741 |
|
|
final int NUM_VERTICES = 8 + 2*(NUMBER_EDGE_SEGMENTS-1);
|
742 |
|
|
int[] indices = new int[NUM_VERTICES];
|
743 |
|
|
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
744 |
|
|
indices[0] = indices[2] = indices[4] = indices[6] = 0;
|
745 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
746 |
|
|
}
|
747 |
|
|
else
|
748 |
|
|
{
|
749 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.02f;
|
750 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,1,0}, {0.001f,1,0.3f,0.5f,5,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
751 |
|
|
final int NUM_BANDS = 4 + NUMBER_CORNER_SEGMENTS;
|
752 |
|
|
int[] bandIndices = new int[NUM_BANDS];
|
753 |
|
|
bandIndices[0] = 0;
|
754 |
|
|
bandIndices[1] = 2;
|
755 |
|
|
bandIndices[2] = bandIndices[3] = 1;
|
756 |
|
|
for(int i=4; i<NUM_BANDS; i++) bandIndices[i] = 2;
|
757 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
758 |
|
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
759 |
|
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
760 |
|
|
int[] indices = new int[NUM_VERTICES];
|
761 |
|
|
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
762 |
|
|
indices[0] = indices[1] = indices[2] = 0;
|
763 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
764 |
|
|
}
|
765 |
|
|
}
|
766 |
|
|
|
767 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
768 |
|
|
|
769 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
770 |
|
|
{
|
771 |
|
|
return 5;
|
772 |
|
|
}
|
773 |
|
|
|
774 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
775 |
|
|
|
776 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
777 |
|
|
{
|
778 |
|
|
if( cubit< 8 ) return 0;
|
779 |
|
|
if( cubit<20 ) return 1;
|
780 |
|
|
if( cubit<26 ) return 2;
|
781 |
|
|
if( cubit<50 ) return 3;
|
782 |
|
|
|
783 |
|
|
return 4;
|
784 |
|
|
}
|
785 |
|
|
|
786 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
787 |
|
|
|
788 |
|
|
public float getStickerRadius()
|
789 |
|
|
{
|
790 |
|
|
return 0.05f;
|
791 |
|
|
}
|
792 |
|
|
|
793 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
794 |
|
|
|
795 |
|
|
public float getStickerStroke()
|
796 |
|
|
{
|
797 |
|
|
return isInIconMode() ? 0.22f : 0.12f;
|
798 |
|
|
}
|
799 |
|
|
|
800 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
801 |
|
|
// TODO
|
802 |
|
|
|
803 |
|
|
public float[][] getStickerAngles()
|
804 |
|
|
{
|
805 |
|
|
return null;
|
806 |
|
|
|
807 |
|
|
//float D = (float)(Math.PI/6);
|
808 |
|
|
//return new float[][] { { 0,D,0 },{ 0,0,0,-D } };
|
809 |
|
|
}
|
810 |
|
|
|
811 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
812 |
|
|
// PUBLIC API
|
813 |
|
|
|
814 |
|
|
public Static3D[] getRotationAxis()
|
815 |
|
|
{
|
816 |
|
|
return ROT_AXIS;
|
817 |
|
|
}
|
818 |
|
|
|
819 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
820 |
|
|
|
821 |
|
|
public int[][] getBasicAngles()
|
822 |
|
|
{
|
823 |
|
|
if( mBasicAngle==null )
|
824 |
|
|
{
|
825 |
|
|
int[] tmp = new int[] {4,4,4};
|
826 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
827 |
|
|
}
|
828 |
|
|
|
829 |
|
|
return mBasicAngle;
|
830 |
|
|
}
|
831 |
|
|
|
832 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
833 |
|
|
|
834 |
|
|
public String getShortName()
|
835 |
|
|
{
|
836 |
|
|
return ObjectType.CRA1_3.name();
|
837 |
|
|
}
|
838 |
|
|
|
839 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
840 |
|
|
|
841 |
|
|
public ObjectSignature getSignature()
|
842 |
|
|
{
|
843 |
|
|
return new ObjectSignature(ObjectType.CRA1_3);
|
844 |
|
|
}
|
845 |
|
|
|
846 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
847 |
|
|
|
848 |
|
|
public String getObjectName()
|
849 |
|
|
{
|
850 |
|
|
return "Crazy 3x3";
|
851 |
|
|
}
|
852 |
|
|
|
853 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
854 |
|
|
|
855 |
|
|
public String getInventor()
|
856 |
|
|
{
|
857 |
|
|
return "Aleh Hladzilin";
|
858 |
|
|
}
|
859 |
|
|
|
860 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
861 |
|
|
|
862 |
|
|
public int getYearOfInvention()
|
863 |
|
|
{
|
864 |
|
|
return 2008;
|
865 |
|
|
}
|
866 |
|
|
|
867 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
868 |
|
|
|
869 |
|
|
public int getComplexity()
|
870 |
|
|
{
|
871 |
|
|
return 2;
|
872 |
|
|
}
|
873 |
|
|
|
874 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
875 |
|
|
|
876 |
|
|
public String[][] getTutorials()
|
877 |
|
|
{
|
878 |
|
|
return new String[][]{
|
879 |
|
|
{"gb","7xUE8ond_Mg","Crazy 3x3x3 Cube Tutorial","SuperAntoniovivaldi"},
|
880 |
|
|
};
|
881 |
|
|
}
|
882 |
|
|
}
|