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9b45d559
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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1d581993
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectSignature;
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10b7e306
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleState;
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9b45d559
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import java.io.InputStream;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyVoid extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private ScrambleState[] mStates;
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngle;
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9b45d559
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Leszek Koltunski
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private float[][] mCuts;
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82e62580
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Leszek Koltunski
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private float[][] mPositions;
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9b45d559
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Leszek Koltunski
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3bf19410
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Leszek Koltunski
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public TwistyVoid(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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9b45d559
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Leszek Koltunski
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{
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3bf19410
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Leszek Koltunski
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super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
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9b45d559
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Leszek Koltunski
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}
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0dc23f74
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.497f;
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final float B = 0.38950402f;
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final float C = 0.25900806f;
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final float D = 0.51f;
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mStickerCoords = new float[][]
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{
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6ddadae2
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Leszek Koltunski
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{ -0.5f, -0.5f, A, -0.5f, -0.5f, A },
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{ -C, -B, D, -B, D, B, -C, B }
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0dc23f74
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Leszek Koltunski
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};
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}
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9b45d559
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return 0xff222222;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ab8e7276
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Leszek Koltunski
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// Normal 3x3, but without the 180 deg move of the middle layer.
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// We need to rotate the middle layer here (by swiping it is not possible) because otherwise the
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// phantom centers would always stay at their initial positions which would defeat the point here.
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9b45d559
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Leszek Koltunski
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[][] m = new int[16][];
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ab8e7276
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Leszek Koltunski
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for(int i=0; i<16; i++) m[i] = new int[] { 0,-1,i,0,1,i,0,2,i, 1,-1,i,1,1,i, 2,-1,i,2,1,i,2,2,i};
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9b45d559
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Leszek Koltunski
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0 0
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new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // 1 x
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new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // 2 y
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new ScrambleState( new int[][] { m[ 8], m[ 9], null } ), // 3 z
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new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // 4 xy
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new ScrambleState( new int[][] { m[11], m[ 9], null } ), // 5 xz
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new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // 6 yx
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new ScrambleState( new int[][] { m[ 8], m[13], null } ), // 7 yz
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new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // 8 zx
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new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // 9 zy
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new ScrambleState( new int[][] { null, null, m[ 5] } ), // 10 xyx
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new ScrambleState( new int[][] { null, m[ 4], null } ), // 11 xzx
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new ScrambleState( new int[][] { null, null, m[ 7] } ), // 12 yxy
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new ScrambleState( new int[][] { m[ 6], null, null } ), // 13 yzy
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new ScrambleState( new int[][] { null, m[ 9], null } ), // 14 zxz
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new ScrambleState( new int[][] { m[ 8], null, null } ), // 15 zyz
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = 0.5f;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,false,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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82e62580
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Leszek Koltunski
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if( mPositions==null )
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185 |
9b45d559
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Leszek Koltunski
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{
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82e62580
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Leszek Koltunski
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mPositions = new float[][]
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9b45d559
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Leszek Koltunski
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{
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24b63545
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Leszek Koltunski
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f,-1.0f},
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{ 1.0f,-1.0f, 1.0f},
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{ 1.0f,-1.0f,-1.0f},
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{-1.0f, 1.0f, 1.0f},
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{-1.0f, 1.0f,-1.0f},
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{-1.0f,-1.0f, 1.0f},
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{-1.0f,-1.0f,-1.0f},
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{ 1.0f, 1.0f, 0.0f},
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{ 1.0f,-1.0f, 0.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f,-1.0f},
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{-1.0f, 1.0f, 0.0f},
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{-1.0f,-1.0f, 0.0f},
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{-1.0f, 0.0f, 1.0f},
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{-1.0f, 0.0f,-1.0f},
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{ 0.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f,-1.0f},
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{ 0.0f,-1.0f, 1.0f},
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{ 0.0f,-1.0f,-1.0f},
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209 |
9b45d559
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Leszek Koltunski
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};
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}
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82e62580
|
Leszek Koltunski
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return mPositions;
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9b45d559
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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24b63545
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Leszek Koltunski
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if( mQuatIndex==null ) mQuatIndex = new int[] {0,1,17,22,4,5,8,19, 1,3,0,2,10,11,4,5,9,15,7,19 };
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return mObjectQuats[mQuatIndex[cubit]];
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9b45d559
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 ) // corner
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{
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bed91182
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Leszek Koltunski
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final float X = 0.3f;
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final double A = 54*Math.PI/180;
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final float COS = (float)Math.cos(A);
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final float SIN = (float)Math.sin(A);
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9b45d559
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Leszek Koltunski
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float[][] vertices =
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{
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bed91182
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Leszek Koltunski
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{ -0.5f, -0.5f, -0.5f },
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{ -0.5f, -0.5f, +0.5f },
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{ -0.5f, +0.5f, -0.5f },
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{ +0.5f, -0.5f, -0.5f },
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{ +0.5f, +0.5f, -0.5f },
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{ +0.5f, -0.5f, +0.5f },
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{ -0.5f, +0.5f, +0.5f },
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{ +0.5f, +0.5f, -0.5f+X },
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{ +0.5f, -0.5f+X, +0.5f },
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{ -0.5f+X, +0.5f, +0.5f },
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{ SIN-0.5f, 0.5f, COS-0.5f },
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{ COS-0.5f, 0.5f, SIN-0.5f },
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{ COS-0.5f, SIN-0.5f, 0.5f },
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{ SIN-0.5f, COS-0.5f, 0.5f },
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{ 0.5f, COS-0.5f, SIN-0.5f },
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{ 0.5f, SIN-0.5f, COS-0.5f },
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9b45d559
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Leszek Koltunski
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};
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int[][] indices =
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{
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bed91182
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Leszek Koltunski
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{6,1,5,8,13,12,9},
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{5,3,4,7,15,14,8},
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{4,2,6,9,11,10,7},
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{0,1,6,2},
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{0,3,5,1},
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{0,2,4,3},
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{9,12,11},
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{8,14,13},
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{7,10,15},
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{10,11,12,13,14,15}
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9b45d559
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Leszek Koltunski
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};
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return new ObjectShape(vertices, indices);
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}
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else // edge
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{
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272 |
0dc23f74
|
Leszek Koltunski
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final float A = 0.13f;
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final float B = 0.18f;
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274 |
ab8e7276
|
Leszek Koltunski
|
final float C = 0.52f;
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275 |
24b63545
|
Leszek Koltunski
|
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276 |
9b45d559
|
Leszek Koltunski
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float[][] vertices =
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{
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278 |
ab8e7276
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Leszek Koltunski
|
{ C, 0.5f, C},
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279 |
24b63545
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Leszek Koltunski
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{ 0.5f, 0.5f,-0.5f},
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280 |
ab8e7276
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Leszek Koltunski
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{ C,-0.5f, C},
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281 |
24b63545
|
Leszek Koltunski
|
{ 0.5f,-0.5f,-0.5f},
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282 |
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{-0.5f, 0.5f, 0.5f},
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283 |
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{-0.5f, 0.5f,-0.5f},
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284 |
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{-0.5f,-0.5f, 0.5f},
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285 |
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{-0.5f,-0.5f,-0.5f},
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{-0.5f+A, 0.25f, 0.5f},
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{-0.5f+B, 0.00f, 0.5f},
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{-0.5f+A,-0.25f, 0.5f},
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{-0.5f+A, 0.25f,-0.5f+A},
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{-0.5f+B, 0.00f,-0.5f+B},
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293 |
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{-0.5f+A,-0.25f,-0.5f+A},
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294 |
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{ 0.5f , 0.25f,-0.5f+A},
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{ 0.5f , 0.00f,-0.5f+B},
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{ 0.5f ,-0.25f,-0.5f+A},
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298 |
9b45d559
|
Leszek Koltunski
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};
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299 |
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300 |
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int[][] indices =
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{
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302 |
24b63545
|
Leszek Koltunski
|
{6,2,0,4,8,9,10},
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303 |
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{1,0,2,3,16,15,14},
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{4,0,1,5},
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{2,6,7,3},
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{11,8,4,5},
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{12,9,8,11},
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{13,10,9,12},
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{7,6,10,13},
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311 |
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{13,16,3,7},
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312 |
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{12,15,16,13},
|
313 |
|
|
{11,14,15,12},
|
314 |
|
|
{5,1,14,11}
|
315 |
9b45d559
|
Leszek Koltunski
|
};
|
316 |
|
|
|
317 |
|
|
return new ObjectShape(vertices, indices);
|
318 |
|
|
}
|
319 |
|
|
}
|
320 |
|
|
|
321 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
322 |
|
|
|
323 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
324 |
|
|
{
|
325 |
|
|
if( variant==0 )
|
326 |
|
|
{
|
327 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.015f;
|
328 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.010f;
|
329 |
|
|
float h3 = isInIconMode() ? 0.001f : 0.030f;
|
330 |
|
|
float[][] bands = { {h1,20,0.2f,0.4f,5,1,0}, {h2,5,0.3f,0.2f,5,0,0}, {h3,8,0.3f,0.2f,6,0,0} };
|
331 |
bed91182
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,0,1,1,1,1,1,1,2 };
|
332 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
333 |
|
|
int[] indices = { -1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
|
334 |
|
|
float[][] centers = { { -0.5f, -0.5f, -0.5f } };
|
335 |
9b45d559
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
336 |
|
|
}
|
337 |
|
|
else
|
338 |
|
|
{
|
339 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.01f;
|
340 |
|
|
float[][] bands = { {h1,5,0.2f,0.4f,5,1,0}, {0.001f,1,0.3f,0.5f,5,0,0}, {0.001f,1,0.3f,0.5f,5,0,0} };
|
341 |
24b63545
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,1,1,2,2,2,2,2,2,2,2 };
|
342 |
ab8e7276
|
Leszek Koltunski
|
float[][] corners = { {0.02f,0.09f} };
|
343 |
|
|
int[] indices = { 0,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
|
344 |
24b63545
|
Leszek Koltunski
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
345 |
9b45d559
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
346 |
|
|
}
|
347 |
|
|
}
|
348 |
|
|
|
349 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
350 |
|
|
|
351 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
352 |
|
|
{
|
353 |
24b63545
|
Leszek Koltunski
|
return 2;
|
354 |
9b45d559
|
Leszek Koltunski
|
}
|
355 |
|
|
|
356 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
357 |
|
|
|
358 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
359 |
|
|
{
|
360 |
|
|
return cubit<8 ? 0:1;
|
361 |
|
|
}
|
362 |
|
|
|
363 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
364 |
|
|
|
365 |
|
|
public float getStickerRadius()
|
366 |
|
|
{
|
367 |
a0ccffb4
|
Leszek Koltunski
|
return 0.05f;
|
368 |
9b45d559
|
Leszek Koltunski
|
}
|
369 |
|
|
|
370 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
371 |
|
|
|
372 |
|
|
public float getStickerStroke()
|
373 |
|
|
{
|
374 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.22f : 0.12f;
|
375 |
9b45d559
|
Leszek Koltunski
|
}
|
376 |
|
|
|
377 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
378 |
|
|
|
379 |
|
|
public float[][] getStickerAngles()
|
380 |
|
|
{
|
381 |
0dc23f74
|
Leszek Koltunski
|
float D = (float)(Math.PI/6);
|
382 |
6ddadae2
|
Leszek Koltunski
|
return new float[][] { { 0,D,0 },{ 0,0,0,-D } };
|
383 |
9b45d559
|
Leszek Koltunski
|
}
|
384 |
|
|
|
385 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
386 |
|
|
// PUBLIC API
|
387 |
|
|
|
388 |
|
|
public Static3D[] getRotationAxis()
|
389 |
|
|
{
|
390 |
|
|
return ROT_AXIS;
|
391 |
|
|
}
|
392 |
|
|
|
393 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
394 |
|
|
|
395 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
396 |
9b45d559
|
Leszek Koltunski
|
{
|
397 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
398 |
|
|
{
|
399 |
|
|
int num = getNumLayers()[0];
|
400 |
|
|
int[] tmp = new int[num];
|
401 |
|
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
402 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
403 |
|
|
}
|
404 |
|
|
|
405 |
9b45d559
|
Leszek Koltunski
|
return mBasicAngle;
|
406 |
|
|
}
|
407 |
|
|
|
408 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
409 |
|
|
|
410 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
411 |
9b45d559
|
Leszek Koltunski
|
{
|
412 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.VOID_3.name();
|
413 |
|
|
}
|
414 |
|
|
|
415 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
416 |
|
|
|
417 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
418 |
5f54927b
|
Leszek Koltunski
|
{
|
419 |
1d581993
|
Leszek Koltunski
|
return new ObjectSignature(ObjectType.VOID_3);
|
420 |
9b45d559
|
Leszek Koltunski
|
}
|
421 |
|
|
|
422 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
423 |
|
|
|
424 |
|
|
public String getObjectName()
|
425 |
|
|
{
|
426 |
|
|
return "Void Cube";
|
427 |
|
|
}
|
428 |
|
|
|
429 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430 |
|
|
|
431 |
|
|
public String getInventor()
|
432 |
|
|
{
|
433 |
|
|
return "Katsuhiko Okamoto";
|
434 |
|
|
}
|
435 |
|
|
|
436 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
437 |
|
|
|
438 |
|
|
public int getYearOfInvention()
|
439 |
|
|
{
|
440 |
|
|
return 2012;
|
441 |
|
|
}
|
442 |
|
|
|
443 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
444 |
|
|
|
445 |
|
|
public int getComplexity()
|
446 |
|
|
{
|
447 |
|
|
return 2;
|
448 |
|
|
}
|
449 |
|
|
|
450 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
451 |
|
|
|
452 |
|
|
public String[][] getTutorials()
|
453 |
|
|
{
|
454 |
|
|
return new String[][]{
|
455 |
|
|
{"gb","3sLMpQrX_dU","How to Solve the Void Cube","Z3"},
|
456 |
|
|
{"gb","EB0bmcI1RnM","aVOIDing parity: Void Cube","SuperAntoniovivaldi"},
|
457 |
|
|
{"es","tDV4vmo7Qz4","Resolver 3x3 Void (Hueco)","Cuby"},
|
458 |
|
|
{"ru","BCa6Zh8-I_g","Как собрать Войд-Куб","RBcuber"},
|
459 |
|
|
{"fr","yqSyPu5ciAc","Résoudre le Void Cube","TwinsCuber"},
|
460 |
|
|
{"de","1mh-jRrcP0w","Void Cube: Parity intuitiv lösen","rofrisch"},
|
461 |
|
|
{"br","uTC01oMGBJ8","3x3 Void cube Tutorial","Cubo vicio"},
|
462 |
|
|
{"kr","eCfepw1gVBA","보이드 큐브(홀큐브)","듀나메스 큐브 해법연구소"},
|
463 |
|
|
};
|
464 |
|
|
}
|
465 |
|
|
}
|