Clean up TwistyObjectWithMesh's API (remove getDist3D() and getSize() )
Make calculation of circumscribed radius work for any current and future object.
Cleanup
Merge branch 'separate-mesh'
bugfix (move iconode to TwistyObjectWithMesh as mesh creation sometimes depends on the mode)
preparation for separating Mesh into its own class
port fixes from master
Fix for crazy puzzles
Fix for improper calculations of circumscribed radius
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