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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import java.io.InputStream;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyContainer extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ6/3,-SQ3/3, 0.0f),
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new Static3D( SQ6/3, SQ3/3, 0.0f),
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new Static3D( 0.0f,-SQ3/3, SQ6/3),
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new Static3D( 0.0f, SQ3/3, SQ6/3)
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};
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private float[][] mCuts;
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private int[] mRotQuat;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyContainer(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, numL[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] c = {0};
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mCuts = new float[][] {c,c,c,c};
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = {true,true};
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return new boolean[][] { tmp,tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_SHAPEMOD;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return new float[] { 0.5f,0.5f,SQ2/2,SQ2/2,0.5f,0.5f};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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return new float[][]
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{
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{ 0.0f, -SQ2, 0.0f},
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{ 0.0f, +SQ2, 0.0f},
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{-1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f,-1.0f},
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{-1.0f, 0.0f,-1.0f},
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{ 0.0f,-SQ2/2, 1.0f},
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{ 0.0f,+SQ2/2, 1.0f},
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{ 1.0f,-SQ2/2, 0.0f},
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{ 1.0f, SQ2/2, 0.0f},
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{ 0.0f,-SQ2/2,-1.0f},
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{ 0.0f,+SQ2/2,-1.0f},
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{-1.0f,-SQ2/2, 0.0f},
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{-1.0f, SQ2/2, 0.0f},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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switch(cubit)
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{
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case 0: return mObjectQuats[ 0];
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case 1: return mObjectQuats[10];
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case 2: return mObjectQuats[11];
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case 3: return new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2);
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case 4: return mObjectQuats[ 0];
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case 5: return new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2);
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case 6: return mObjectQuats[ 0];
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case 7: return new Static4D( 0.0f, 0.0f, 1.0f, 0.0f);
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case 8: return new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2);
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case 9: return mObjectQuats[10];
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case 10: return mObjectQuats[11];
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case 11: return new Static4D( 1.0f, 0.0f, 0.0f, 0.0f);
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case 12: return new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2);
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case 13: return mObjectQuats[ 9];
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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float[][] vertices= { {-1,0,1},{1,0,1},{1,0,-1},{-1,0,-1},{0,SQ2,0} };
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int[][] indices = { {3,2,1,0},{0,1,4},{1,2,4},{2,3,4},{3,0,4} };
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return new ObjectShape(vertices, indices);
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}
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else if( variant==1 )
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{
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float[][] vertices= { {-1,0,1},{0,0,1},{-1,0,0},{0,SQ2,0},{0,-SQ2,0} };
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int[][] indices = { {4,3,1},{4,3,2},{2,0,3},{0,1,3},{1,0,4},{0,2,4} };
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return new ObjectShape(vertices, indices);
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}
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else
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{
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float[][] vertices= { {-1,-SQ2/2,0},{1,-SQ2/2,0},{0,SQ2/2,0},{0,SQ2/2,-1} };
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int[][] indices = { {0,1,2},{0,2,3},{1,3,2},{1,0,3} };
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return new ObjectShape(vertices, indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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if( variant==0 )
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{
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float[][] bands = { {0.020f,35,0.16f,0.7f,5,1,1}, {0.000f,35,0.16f,0.7f,5,1,1} };
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int[] bandIndices = { 0,1,1,1,1 };
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float[][] corners = { {0.05f,0.25f} };
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int[] indices = { 0,0,0,0,-1 };
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float[][] centers = { { 0.0f, SQ2, 0.0f} };
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
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}
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else if( variant==1 )
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{
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float[][] bands = { {0.020f,35,0.16f,0.7f,5,1,1}, {0.000f,35,0.16f,0.7f,5,1,1} };
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int[] bandIndices = { 0,0,1,1,1,1 };
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float[][] corners = { {0.05f,0.25f} };
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int[] indices = { -1,0,0,0,0 };
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float[][] centers = { {-1,0,1} };
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
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}
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else
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{
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float[][] bands = { {0.020f,35,0.16f,0.7f,5,1,1}, {0.000f,35,0.16f,0.7f,5,1,1} };
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int[] bandIndices = { 0,1,1,1 };
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float[][] corners = { {0.05f,0.25f} };
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int[] indices = { 0,0,0,-1 };
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float[][] centers = { {0.0f, SQ2/2, -1.0f} };
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<2 ? 0 : (cubit<6 ? 1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerRadius()
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{
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return 0.08f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerStroke()
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{
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return ObjectControl.isInIconMode() ? 0.16f : 0.08f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getStickerAngles()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public Static3D[] getRotationAxis()
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{
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return ROT_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[] getBasicAngles()
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{
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if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
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return mBasicAngle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectType intGetObjectType(int[] numLayers)
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{
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return ObjectType.CONT_2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getObjectName()
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{
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return "Container";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getInventor()
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{
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return "Tony Fisher";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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return 1998;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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return 2;
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}
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}
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Container Cube: mostly done.