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distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ 19595510

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactorySticker;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectLibInterface;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.json.JsonReader;
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import org.distorted.objectlib.touchcontrol.*;
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import static org.distorted.objectlib.touchcontrol.TouchControl.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject
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  {
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  public static final int MESH_NICE = 0;
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  public static final int MESH_FAST = 1;
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  public static final int COLOR_YELLOW  = 0xffffff00;
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  public static final int COLOR_WHITE   = 0xffffffff;
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  public static final int COLOR_BLUE    = 0xff0000ff;
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  public static final int COLOR_GREEN   = 0xff00bb00;
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  public static final int COLOR_RED     = 0xff990000;
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  public static final int COLOR_ORANGE  = 0xffff6200;
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  public static final int COLOR_GREY    = 0xff727c7b;
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  public static final int COLOR_VIOLET  = 0xff7700bb;
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  public static final int COLOR_INTERNAL= 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  protected float[][] mStickerCoords;
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  protected Static4D[] mObjectQuats;
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  int mNumAxis, mMaxNumLayers;
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  private int[][] mStickerVariants;
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  private float[] mStickerScales;
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  private Cubit[] mCubits;
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  private MeshBase[] mMeshes;
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  private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures;
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  private int mNumCubitFaces, mNumStickerTypes;
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  private Static3D[] mAxis;
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  private float[][] mCuts;
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  private int[] mNumCuts;
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  private float[][] mOrigPos;
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  private Static4D[] mOrigQuat;
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  private Static4D mQuat;
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  private final int[] mNumLayers;
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  private final float mSize;
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  private DistortedEffects mEffects;
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  private VertexEffectRotate mRotateEffect;
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  private Dynamic1D mRotationAngle;
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  private Static3D mRotationAxis;
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  private Static3D mObjectScale;
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  private int[] mQuatDebug;
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  private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private DistortedTexture mTexture;
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  private float mInitScreenRatio;
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  private int mSolvedFunctionIndex;
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  private boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mCurrentRotAxis;
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  private MeshBase mMesh;
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  private TwistyObjectScrambler mScrambler;
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  private TouchControl mTouchControl;
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  private DistortedNode mNode;
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  private ObjectLibInterface mInterface;
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  private Bitmap mBitmap;
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  private ObjectSticker[] mStickers;
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  private ObjectShape[] mShapes;
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  private int mNumCubitVariants;
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  private int[][] mCubitFaceColors;
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  private int[][] mVariantFaceIsOuter;
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  private int[] mBasicAngles;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(InputStream jsonStream, int meshState, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    JsonReader reader = new JsonReader();
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    reader.parseJsonFile(jsonStream);
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    setReader(reader);
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    mNumLayers = reader.getNumLayers();
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    mSize      = reader.getSize();
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    initialize(meshState,quat,move,scale,meshStream,true);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int[] numLayers, int meshState, float size, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    mNumLayers = numLayers;
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    mSize      = size;
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    initialize(meshState,quat,move,scale,meshStream,false);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initialize(int meshState,Static4D quat, Static3D move, float scale, InputStream stream, boolean fromJSON)
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    {
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    mQuat = quat;
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mBasicAngles = getBasicAngles();
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    mObjectQuats = getQuats();
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    mNumQuats = mObjectQuats.length;
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    mOrigPos = getCubitPositions(mNumLayers);
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    int numAxis = mAxis.length;
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    mMaxNumLayers = -1;
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[numAxis];
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    for(int i=0; i<numAxis; i++)
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      {
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      if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
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      mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
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      }
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    mNumCubits = mOrigPos.length;
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    mNumFaceColors = getNumFaceColors();
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    mNumAxis = mAxis.length;
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new TwistyObjectScrambler(scramblingType, mNumAxis,mNumLayers,states);
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    boolean bandaged=false;
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    for( int c=0; c<mNumCubits; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[mNumCubits];
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    mObjectScale = new Static3D(scale,scale,scale);
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    setObjectRatioNow(scale,720);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
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    MatrixEffectMove moveEffect = new MatrixEffectMove(move);
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    boolean fromDMESH = (stream!=null && meshState==MESH_NICE);
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    getQuatsAndShapes(fromDMESH,fromJSON);
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    createMeshAndCubits(stream,meshState,fromDMESH);
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    setUpTextures(fromDMESH,fromJSON);
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    createDataStructuresForSolved();
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    mEffects = new DistortedEffects();
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    for( int q=0; q<mNumQuats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    mEffects.apply(moveEffect);
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    mNode = new DistortedNode(mTexture,mEffects,mMesh);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
259
    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
277
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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281
  private void createOuterFaces()
282
    {
283
    for(int v=0; v<mNumCubitVariants; v++)
284
      {
285
      int[][] indices = mShapes[v].getVertIndices();
286
      int faces = indices.length;
287
      mVariantFaceIsOuter[v] = new int[faces];
288
      }
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290
    for( int cubit=0; cubit<mNumCubits; cubit++)
291
      {
292
      int variant = getCubitVariant(cubit,mNumLayers);
293
      int[][] indices = mShapes[variant].getVertIndices();
294
      int numFaces = indices.length;
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296
      for(int face=0; face<numFaces; face++)
297
        if( getCubitFaceColor(cubit,face)>=0 )
298
          {
299
          mVariantFaceIsOuter[variant][face] = 1;
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          }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
307
    {
308
    mNumCubitVariants = getNumCubitVariants(mNumLayers);
309

    
310
    if( !fromDMESH || !fromJSON )
311
      {
312
      FactoryCubit factory = FactoryCubit.getInstance();
313
      factory.clear();
314

    
315
      mOrigQuat = new Static4D[mNumCubits];
316
      for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
317

    
318
      mShapes = new ObjectShape[mNumCubitVariants];
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      for(int i=0; i<mNumCubitVariants; i++) mShapes[i] = getObjectShape(i);
320
      mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
321
      mVariantFaceIsOuter = new int[mNumCubitVariants][];
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323
      if( !fromJSON )
324
        {
325
        mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
326
        createOuterFaces();
327
        }
328

    
329
      if( fromDMESH )
330
        {
331
        for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
332
        }
333
      }
334
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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338
  private void createMeshAndCubits(InputStream stream, int meshState, boolean fromDMESH)
339
    {
340
    mCubits = new Cubit[mNumCubits];
341

    
342
    if( fromDMESH )
343
      {
344
      DataInputStream dos = new DataInputStream(stream);
345
      mMesh = new MeshFile(dos);
346

    
347
      try
348
        {
349
        stream.close();
350
        }
351
      catch(IOException e)
352
        {
353
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
354
        }
355

    
356
      for(int i=0; i<mNumCubits; i++)
357
        {
358
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
359
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
360
        }
361
      }
362
    else
363
      {
364
      MeshBase[] cubitMesh = new MeshBase[mNumCubits];
365

    
366
      for(int i=0; i<mNumCubits; i++)
367
        {
368
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
369
        cubitMesh[i] = createCubitMesh(i,mNumLayers,meshState,mNumCubitFaces);
370
        Static3D pos = getPos(mOrigPos[i]);
371
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
372
        cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
373
        }
374

    
375
      mMesh = new MeshJoined(cubitMesh);
376
      }
377
    }
378

    
379
///////////////////////////////////////////////////////////////////////////////////////////////////
380

    
381
  private MeshBase createCubitMesh(int cubit, int[] numLayers, int meshState, int numComponents)
382
    {
383
    int variant = getCubitVariant(cubit,numLayers);
384

    
385
    if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
386

    
387
    if( mMeshes[variant]==null )
388
      {
389
      ObjectFaceShape faceShape = getObjectFaceShape(variant);
390
      FactoryCubit factory = FactoryCubit.getInstance();
391
      factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
392
      mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,meshState, numComponents);
393
      }
394

    
395
    MeshBase mesh = mMeshes[variant].copy(true);
396
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
397
    mesh.apply(quat,0xffffffff,0);
398

    
399
    return mesh;
400
    }
401

    
402
///////////////////////////////////////////////////////////////////////////////////////////////////
403

    
404
  private void setUpTextures(boolean fromDMESH, boolean fromJSON)
405
    {
406
    mTexture = new DistortedTexture();
407

    
408
    if( fromJSON )
409
      {
410
      mNumStickerTypes = getNumStickerTypes();
411
      mNumCubitFaces = getNumCubitFaces();
412
      }
413
    else
414
      {
415
      FactoryCubit factory = FactoryCubit.getInstance();
416
      mStickerCoords   = factory.getOuterStickerCoords();
417
      mStickerVariants = factory.getStickerVariants();
418
      mStickerScales   = factory.getOuterStickerScales();
419
      mNumStickerTypes = mStickerCoords.length;
420
      adjustStickerCoords();
421
      }
422

    
423
    mNumTextures= mNumFaceColors *mNumStickerTypes;
424
    mNumTexCols = NUM_STICKERS_IN_ROW;
425
    mNumTexRows = (mNumTextures+1)/NUM_STICKERS_IN_ROW;
426
    if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
427

    
428
    if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
429
    setTexture();
430
    }
431

    
432
///////////////////////////////////////////////////////////////////////////////////////////////////
433

    
434
  private int getMultQuat(int index1, int index2)
435
    {
436
    if( mQuatMult==null )
437
      {
438
      mQuatMult = new int[mNumQuats][mNumQuats];
439

    
440
      for(int i=0; i<mNumQuats; i++)
441
        for(int j=0; j<mNumQuats; j++) mQuatMult[i][j] = -1;
442
      }
443

    
444
    if( mQuatMult[index1][index2]==-1 )
445
      {
446
      mQuatMult[index1][index2] = mulQuat(index1,index2);
447
      }
448

    
449
    return mQuatMult[index1][index2];
450
    }
451

    
452
///////////////////////////////////////////////////////////////////////////////////////////////////
453

    
454
  public int getVariantFaceColor(int variant, int face)
455
    {
456
    return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
457
    }
458

    
459
///////////////////////////////////////////////////////////////////////////////////////////////////
460

    
461
  public boolean shouldResetTextureMaps()
462
    {
463
    return false;
464
    }
465

    
466
///////////////////////////////////////////////////////////////////////////////////////////////////
467

    
468
  private void createDataStructuresForSolved()
469
    {
470
    mTmpQuats = new int[mNumQuats];
471
    mSolvedQuats = getSolvedQuats();
472
    }
473

    
474
///////////////////////////////////////////////////////////////////////////////////////////////////
475
// This is used to build internal data structures for the generic 'isSolved()'
476
//
477
// if this is an internal cubit (all faces black): return -1
478
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
479
// Color index, i.e. the index into the 'FACE_COLORS' table.
480
// else (edge or corner cubit, more than one non-black face): return -2.
481

    
482
  protected int retCubitSolvedStatus(int cubit)
483
    {
484
    int numNonBlack=0, nonBlackIndex=-1, varColor, cubColor;
485
    int variant = getCubitVariant(cubit,mNumLayers);
486

    
487
    for(int face=0; face<mNumCubitFaces; face++)
488
      {
489
      varColor = getVariantFaceColor(variant,face);
490
      cubColor = getCubitFaceFace(cubit,face);
491

    
492
      if( varColor>=0 && cubColor>=0 )
493
        {
494
        numNonBlack++;
495
        nonBlackIndex = cubColor;
496
        }
497
      }
498

    
499
    if( numNonBlack==0 ) return -1;
500
    if( numNonBlack>=2 ) return -2;
501

    
502
    return nonBlackIndex;
503
    }
504

    
505
///////////////////////////////////////////////////////////////////////////////////////////////////
506

    
507
  protected int[] buildSolvedQuats(Static3D faceAx)
508
    {
509
    final float MAXD = 0.0001f;
510
    float x = faceAx.get0();
511
    float y = faceAx.get1();
512
    float z = faceAx.get2();
513
    float a,dx,dy,dz,qx,qy,qz;
514
    Static4D quat;
515
    int place = 0;
516

    
517
    for(int q=1; q<mNumQuats; q++)
518
      {
519
      quat = mObjectQuats[q];
520
      qx = quat.get0();
521
      qy = quat.get1();
522
      qz = quat.get2();
523

    
524
           if( x!=0.0f ) { a = qx/x; }
525
      else if( y!=0.0f ) { a = qy/y; }
526
      else               { a = qz/z; }
527

    
528
      dx = a*x-qx;
529
      dy = a*y-qy;
530
      dz = a*z-qz;
531

    
532
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
533
        {
534
        mTmpQuats[place++] = q;
535
        }
536
      }
537

    
538
    if( place!=0 )
539
      {
540
      int[] ret = new int[place];
541
      System.arraycopy(mTmpQuats,0,ret,0,place);
542
      return ret;
543
      }
544

    
545
    return null;
546
    }
547

    
548
///////////////////////////////////////////////////////////////////////////////////////////////////
549

    
550
  public int[][] getSolvedQuats()
551
    {
552
    int[][] solvedQuats = new int[mNumCubits][];
553

    
554
    for(int cubit=0; cubit<mNumCubits; cubit++)
555
      {
556
      int status = retCubitSolvedStatus(cubit);
557

    
558
      if( status>=0 )
559
        {
560
        Static3D[] axis = getFaceAxis();
561
        solvedQuats[cubit] = buildSolvedQuats(axis[status]);
562
        }
563
      }
564

    
565
    return solvedQuats;
566
    }
567

    
568
///////////////////////////////////////////////////////////////////////////////////////////////////
569

    
570
  public int getSolvedFunctionIndex()
571
    {
572
    return 0;
573
    }
574

    
575
///////////////////////////////////////////////////////////////////////////////////////////////////
576

    
577
  private boolean isSolved0()
578
    {
579
    int len, q1,q = mCubits[0].mQuatIndex;
580
    int[] solved;
581
    boolean skip;
582

    
583
    for(int c=1; c<mNumCubits; c++)
584
      {
585
      q1 = mCubits[c].mQuatIndex;
586

    
587
      if( q1==q ) continue;
588

    
589
      skip = false;
590
      solved = mSolvedQuats[c];
591
      len = solved==null ? 0:solved.length;
592

    
593
      for(int i=0; i<len; i++)
594
        {
595
        if( q1==getMultQuat(q,solved[i]) )
596
          {
597
          skip = true;
598
          break;
599
          }
600
        }
601

    
602
      if( !skip ) return false;
603
      }
604

    
605
    return true;
606
    }
607

    
608
///////////////////////////////////////////////////////////////////////////////////////////////////
609

    
610
  private int computeScramble(int quatNum, int centerNum)
611
    {
612
    float MAXDIFF = 0.01f;
613
    float[] center= mOrigPos[centerNum];
614
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
615
    Static4D result = QuatHelper.rotateVectorByQuat(sc,mObjectQuats[quatNum]);
616

    
617
    float x = result.get0();
618
    float y = result.get1();
619
    float z = result.get2();
620

    
621
    for(int c=0; c<mNumCubits; c++)
622
      {
623
      float[] cent = mOrigPos[c];
624

    
625
      float qx = cent[0] - x;
626
      float qy = cent[1] - y;
627
      float qz = cent[2] - z;
628

    
629
      if( qx>-MAXDIFF && qx<MAXDIFF &&
630
          qy>-MAXDIFF && qy<MAXDIFF &&
631
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
632
      }
633

    
634
    return -1;
635
    }
636

    
637
///////////////////////////////////////////////////////////////////////////////////////////////////
638
// Dino4 uses this. It is solved if and only if groups of cubits
639
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
640
// or
641
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
642
// are all the same color.
643

    
644
  private boolean isSolved1()
645
    {
646
    if( mScramble==null )
647
      {
648
      mScramble = new int[mNumQuats][mNumCubits];
649
      mColors   = new int[mNumCubits];
650

    
651
      for(int q=0; q<mNumQuats; q++)
652
        for(int c=0; c<mNumCubits; c++) mScramble[q][c] = computeScramble(q,c);
653
      }
654

    
655
    if( mFaceMap==null )
656
      {
657
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
658
      }
659

    
660
    for(int c=0; c<mNumCubits; c++)
661
      {
662
      int index = mScramble[mCubits[c].mQuatIndex][c];
663
      mColors[index] = mFaceMap[c];
664
      }
665

    
666
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
667
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
668
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
669

    
670
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
671
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
672
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
673

    
674
    return false;
675
    }
676

    
677
///////////////////////////////////////////////////////////////////////////////////////////////////
678
// Dino6 uses this. It is solved if and only if:
679
//
680
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
681
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
682
// by the same qZ, and then either:
683
//
684
// a) qX = qY = qZ
685
// b) qY = qX*Q10 and qZ = qX*Q11 (i.e. swap of WHITE and YELLOW faces)
686
// c) qX = qY*Q10 and qZ = qY*Q9  (i.e. swap of BLUE and GREEN faces)
687
// d) qX = qZ*Q11 and qY = qZ*Q9  (i.e. swap of RED and BROWN faces)
688
//
689
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
690
//
691
// X cubits: 0, 2, 8, 10
692
// Y cubits: 1, 3, 9, 11
693
// Z cubits: 4, 5, 6, 7
694

    
695
  private boolean isSolved2()
696
    {
697
    int qX = mCubits[0].mQuatIndex;
698
    int qY = mCubits[1].mQuatIndex;
699
    int qZ = mCubits[4].mQuatIndex;
700

    
701
    if( mCubits[2].mQuatIndex != qX || mCubits[8].mQuatIndex != qX || mCubits[10].mQuatIndex != qX ||
702
        mCubits[3].mQuatIndex != qY || mCubits[9].mQuatIndex != qY || mCubits[11].mQuatIndex != qY ||
703
        mCubits[5].mQuatIndex != qZ || mCubits[6].mQuatIndex != qZ || mCubits[ 7].mQuatIndex != qZ  )
704
      {
705
      return false;
706
      }
707

    
708
    return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,10) && qZ==mulQuat(qX,11) );
709
    }
710

    
711
///////////////////////////////////////////////////////////////////////////////////////////////////
712
// Square-2 is solved iff
713
// a) all of its cubits are rotated with the same quat
714
// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
715
// edges and corners with this quat multiplied by QUATS[17] (i.e. those are upside down)
716
// and all the 12 left and right edges and corners also with the same quat multiplied by
717
// QUATS[23] - i.e. also upside down.
718

    
719
  private boolean isSolved3()
720
    {
721
    int index = mCubits[0].mQuatIndex;
722

    
723
    if( mCubits[1].mQuatIndex!=index ) return false;
724

    
725
    boolean solved = true;
726

    
727
    for(int i=2; i<mNumCubits; i++)
728
      {
729
      if( mCubits[i].mQuatIndex!=index )
730
        {
731
        solved = false;
732
        break;
733
        }
734
      }
735

    
736
    if( solved ) return true;
737

    
738
    int indexX = mulQuat(index,23);  // QUATS[23] = 180deg (1,0,0)
739
    int indexZ = mulQuat(index,17);  // QUATS[17] = 180deg (0,0,1)
740

    
741
    for(int i= 2; i<         18; i+=2) if( mCubits[i].mQuatIndex != indexZ ) return false;
742
    for(int i= 3; i<         18; i+=2) if( mCubits[i].mQuatIndex != indexX ) return false;
743
    for(int i=18; i< mNumCubits; i+=2) if( mCubits[i].mQuatIndex != indexX ) return false;
744
    for(int i=19; i< mNumCubits; i+=2) if( mCubits[i].mQuatIndex != indexZ ) return false;
745

    
746
    return true;
747
    }
748

    
749
///////////////////////////////////////////////////////////////////////////////////////////////////
750

    
751
  int computeRow(float[] pos, int axisIndex)
752
    {
753
    int ret=0;
754
    int len = pos.length / 3;
755
    Static3D axis = mAxis[axisIndex];
756
    float axisX = axis.get0();
757
    float axisY = axis.get1();
758
    float axisZ = axis.get2();
759
    float casted;
760

    
761
    for(int i=0; i<len; i++)
762
      {
763
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
764
      ret |= computeSingleRow(axisIndex,casted);
765
      }
766

    
767
    return ret;
768
    }
769

    
770
///////////////////////////////////////////////////////////////////////////////////////////////////
771

    
772
  private int computeSingleRow(int axisIndex,float casted)
773
    {
774
    int num = mNumCuts[axisIndex];
775

    
776
    for(int i=0; i<num; i++)
777
      {
778
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
779
      }
780

    
781
    return (1<<num);
782
    }
783

    
784
///////////////////////////////////////////////////////////////////////////////////////////////////
785

    
786
  private boolean wasRotateApplied()
787
    {
788
    return mEffects.exists(mRotateEffect.getID());
789
    }
790

    
791
///////////////////////////////////////////////////////////////////////////////////////////////////
792

    
793
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
794
    {
795
    return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
796
    }
797

    
798
///////////////////////////////////////////////////////////////////////////////////////////////////
799
// note the minus in front of the sin() - we rotate counterclockwise
800
// when looking towards the direction where the axis increases in values.
801

    
802
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
803
    {
804
    Static3D axis = mAxis[axisIndex];
805

    
806
    while( angleInDegrees<0 ) angleInDegrees += 360;
807
    angleInDegrees %= 360;
808
    
809
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
810
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
811

    
812
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
813
    }
814

    
815
///////////////////////////////////////////////////////////////////////////////////////////////////
816

    
817
  private synchronized void setupPosition(int[][] moves)
818
    {
819
    if( moves!=null )
820
      {
821
      Static4D quat;
822
      int index, axis, rowBitmap, angle;
823

    
824
      for(int[] move: moves)
825
        {
826
        axis     = move[0];
827
        rowBitmap= move[1];
828
        angle    = move[2]*(360/mBasicAngles[axis]);
829
        quat     = makeQuaternion(axis,angle);
830

    
831
        for(int j=0; j<mNumCubits; j++)
832
          if( belongsToRotation(j,axis,rowBitmap) )
833
            {
834
            index = mCubits[j].removeRotationNow(quat);
835
            mMesh.setEffectAssociation(j, mCubits[j].computeAssociation(),index);
836
            }
837
        }
838
      }
839
    }
840

    
841
///////////////////////////////////////////////////////////////////////////////////////////////////
842

    
843
  public int getScrambleType()
844
    {
845
    return 0;
846
    }
847

    
848
///////////////////////////////////////////////////////////////////////////////////////////////////
849

    
850
  int computeBitmapFromRow(int rowBitmap, int axis)
851
    {
852
    if( mIsBandaged )
853
      {
854
      int bitmap, initBitmap=0;
855

    
856
      while( initBitmap!=rowBitmap )
857
        {
858
        initBitmap = rowBitmap;
859

    
860
        for(int cubit=0; cubit<mNumCubits; cubit++)
861
          {
862
          bitmap = mCubits[cubit].getRotRow(axis);
863
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
864
          }
865
        }
866
      }
867

    
868
    return rowBitmap;
869
    }
870

    
871
///////////////////////////////////////////////////////////////////////////////////////////////////
872
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
873
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
874

    
875
  void clampPos(float[] pos, int offset)
876
    {
877
    float currError, minError = Float.MAX_VALUE;
878
    int minErrorIndex1 = -1;
879
    int minErrorIndex2 = -1;
880

    
881
    float x = pos[offset  ];
882
    float y = pos[offset+1];
883
    float z = pos[offset+2];
884

    
885
    float xo,yo,zo;
886

    
887
    for(int i=0; i<mNumCubits; i++)
888
      {
889
      int len = mOrigPos[i].length / 3;
890

    
891
      for(int j=0; j<len; j++)
892
        {
893
        xo = mOrigPos[i][3*j  ];
894
        yo = mOrigPos[i][3*j+1];
895
        zo = mOrigPos[i][3*j+2];
896

    
897
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
898

    
899
        if( currError<minError )
900
          {
901
          minError = currError;
902
          minErrorIndex1 = i;
903
          minErrorIndex2 = j;
904
          }
905
        }
906
      }
907

    
908
    if( minError< 0.1f ) // TODO: 0.1 ?
909
      {
910
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
911
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
912
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
913
      }
914
    }
915

    
916
///////////////////////////////////////////////////////////////////////////////////////////////////
917
// remember about the double cover or unit quaternions!
918

    
919
  int mulQuat(int q1, int q2)
920
    {
921
    Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
922

    
923
    float rX = result.get0();
924
    float rY = result.get1();
925
    float rZ = result.get2();
926
    float rW = result.get3();
927

    
928
    final float MAX_ERROR = 0.1f;
929
    float dX,dY,dZ,dW;
930

    
931
    for(int i=0; i<mNumQuats; i++)
932
      {
933
      dX = mObjectQuats[i].get0() - rX;
934
      dY = mObjectQuats[i].get1() - rY;
935
      dZ = mObjectQuats[i].get2() - rZ;
936
      dW = mObjectQuats[i].get3() - rW;
937

    
938
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
939
          dY<MAX_ERROR && dY>-MAX_ERROR &&
940
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
941
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
942

    
943
      dX = mObjectQuats[i].get0() + rX;
944
      dY = mObjectQuats[i].get1() + rY;
945
      dZ = mObjectQuats[i].get2() + rZ;
946
      dW = mObjectQuats[i].get3() + rW;
947

    
948
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
949
          dY<MAX_ERROR && dY>-MAX_ERROR &&
950
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
951
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
952
      }
953

    
954
    return -1;
955
    }
956

    
957
///////////////////////////////////////////////////////////////////////////////////////////////////
958

    
959
  private float getAngle()
960
    {
961
    int pointNum = mRotationAngle.getNumPoints();
962

    
963
    if( pointNum>=1 )
964
      {
965
      return mRotationAngle.getPoint(pointNum-1).get0();
966
      }
967
    else
968
      {
969
      mInterface.reportProblem("points in RotationAngle: "+pointNum, false);
970
      return 0;
971
      }
972
    }
973

    
974
///////////////////////////////////////////////////////////////////////////////////////////////////
975

    
976
  void setLibInterface(ObjectLibInterface inter)
977
    {
978
    mInterface = inter;
979
    }
980

    
981
///////////////////////////////////////////////////////////////////////////////////////////////////
982

    
983
  void initializeObject(int[][] moves)
984
    {
985
    solve();
986
    setupPosition(moves);
987
    }
988

    
989
///////////////////////////////////////////////////////////////////////////////////////////////////
990

    
991
  synchronized void removeRotationNow()
992
    {
993
    float angle = getAngle();
994
    double nearestAngleInRadians = angle*Math.PI/180;
995
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
996
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
997
    float axisX = mAxis[mCurrentRotAxis].get0();
998
    float axisY = mAxis[mCurrentRotAxis].get1();
999
    float axisZ = mAxis[mCurrentRotAxis].get2();
1000
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1001

    
1002
    mRotationAngle.removeAll();
1003
    mRotationAngleStatic.set0(0);
1004

    
1005
    for(int i=0; i<mNumCubits; i++)
1006
      if( belongsToRotation(i, mCurrentRotAxis,mRotRowBitmap) )
1007
        {
1008
        int index = mCubits[i].removeRotationNow(quat);
1009
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),index);
1010
        }
1011
    }
1012

    
1013
///////////////////////////////////////////////////////////////////////////////////////////////////
1014

    
1015
  long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1016
    {
1017
    if( wasRotateApplied() )
1018
      {
1019
      float angle = getAngle();
1020
      mRotationAngleStatic.set0(angle);
1021
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1022
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1023

    
1024
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1025
      mRotationAngle.resetToBeginning();
1026
      mRotationAngle.removeAll();
1027
      mRotationAngle.add(mRotationAngleStatic);
1028
      mRotationAngle.add(mRotationAngleMiddle);
1029
      mRotationAngle.add(mRotationAngleFinal);
1030
      mRotateEffect.notifyWhenFinished(listener);
1031

    
1032
      return mRotateEffect.getID();
1033
      }
1034

    
1035
    return 0;
1036
    }
1037

    
1038
///////////////////////////////////////////////////////////////////////////////////////////////////
1039

    
1040
  synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1041
    {
1042
    if( wasRotateApplied() )
1043
      {
1044
      mCurrentRotAxis = axis;
1045
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1046

    
1047
      mRotationAngleStatic.set0(0.0f);
1048
      mRotationAxis.set( mAxis[axis] );
1049
      mRotationAngle.setDuration(durationMillis);
1050
      mRotationAngle.resetToBeginning();
1051
      mRotationAngle.add(new Static1D(0));
1052
      mRotationAngle.add(new Static1D(angle));
1053
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1054
      mRotateEffect.notifyWhenFinished(listener);
1055

    
1056
      return mRotateEffect.getID();
1057
      }
1058

    
1059
    return 0;
1060
    }
1061

    
1062
///////////////////////////////////////////////////////////////////////////////////////////////////
1063

    
1064
  void continueRotation(float angleInDegrees)
1065
    {
1066
    mRotationAngleStatic.set0(angleInDegrees);
1067
    }
1068

    
1069
///////////////////////////////////////////////////////////////////////////////////////////////////
1070

    
1071
  synchronized void beginNewRotation(int axis, int row )
1072
    {
1073
    if( axis<0 || axis>=mNumAxis )
1074
      {
1075
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1076
      return;
1077
      }
1078
    if( row<0 || row>=mNumLayers[axis] )
1079
      {
1080
      android.util.Log.e("object", "invalid rotation row: "+row);
1081
      return;
1082
      }
1083

    
1084
    mCurrentRotAxis = axis;
1085
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1086
    mRotationAngleStatic.set0(0.0f);
1087
    mRotationAxis.set( mAxis[axis] );
1088
    mRotationAngle.add(mRotationAngleStatic);
1089
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1090
    }
1091

    
1092
///////////////////////////////////////////////////////////////////////////////////////////////////
1093

    
1094
  void setTextureMap(int cubit, int face, int newColor)
1095
    {
1096
    final float ratioW = 1.0f/mNumTexCols;
1097
    final float ratioH = 1.0f/mNumTexRows;
1098
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1099
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1100
    int col = newColor%mNumTexCols;
1101

    
1102
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1103
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1104
    }
1105

    
1106
///////////////////////////////////////////////////////////////////////////////////////////////////
1107

    
1108
  public int getCubitFaceColor(int cubit, int face)
1109
    {
1110
    int numFaces = mCubitFaceColors[cubit].length;
1111
    int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1112
    return puzzleFace<0 ? -1 : puzzleFace%mNumFaceColors;
1113
    }
1114

    
1115
///////////////////////////////////////////////////////////////////////////////////////////////////
1116

    
1117
  private int getCubitFaceFace(int cubit, int face)
1118
    {
1119
    int numFaces = mCubitFaceColors[cubit].length;
1120
    int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1121
    return puzzleFace<0 ? -1 : puzzleFace;
1122
    }
1123

    
1124
///////////////////////////////////////////////////////////////////////////////////////////////////
1125

    
1126
  void resetAllTextureMaps()
1127
    {
1128
    final float ratioW = 1.0f/mNumTexCols;
1129
    final float ratioH = 1.0f/mNumTexRows;
1130
    int cubColor, varColor, color, variant, row, col;
1131

    
1132
    for(int cubit=0; cubit<mNumCubits; cubit++)
1133
      {
1134
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1135
      variant = getCubitVariant(cubit,mNumLayers);
1136

    
1137
      for(int face=0; face<mNumCubitFaces; face++)
1138
        {
1139
        cubColor = getCubitFaceColor(cubit,face);
1140
        varColor = getVariantFaceColor(variant,face);
1141
        color    = cubColor<0 || varColor<0 ? mNumTextures : varColor*mNumFaceColors + cubColor;
1142
        row      = (mNumTexRows-1) - color/mNumTexCols;
1143
        col      = color%mNumTexCols;
1144

    
1145
        maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1146
        }
1147

    
1148
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1149
      }
1150
    }
1151

    
1152
///////////////////////////////////////////////////////////////////////////////////////////////////
1153

    
1154
  void releaseResources()
1155
    {
1156
    mTexture.markForDeletion();
1157
    mMesh.markForDeletion();
1158
    mEffects.markForDeletion();
1159

    
1160
    for(int j=0; j<mNumCubits; j++)
1161
      {
1162
      mCubits[j].releaseResources();
1163
      }
1164
    }
1165

    
1166
///////////////////////////////////////////////////////////////////////////////////////////////////
1167

    
1168
  synchronized void restorePreferences(SharedPreferences preferences)
1169
    {
1170
    boolean error = false;
1171

    
1172
    for(int i=0; i<mNumCubits; i++)
1173
      {
1174
      mQuatDebug[i] = mCubits[i].restorePreferences(preferences);
1175

    
1176
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1177
        {
1178
        mCubits[i].modifyCurrentPosition(mObjectQuats[mQuatDebug[i]]);
1179
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),mQuatDebug[i]);
1180
        }
1181
      else
1182
        {
1183
        error = true;
1184
        }
1185
      }
1186

    
1187
    if( error )
1188
      {
1189
      for(int i=0; i<mNumCubits; i++)
1190
        {
1191
        mCubits[i].solve();
1192
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),0);
1193
        }
1194
      }
1195
    }
1196

    
1197
///////////////////////////////////////////////////////////////////////////////////////////////////
1198

    
1199
  void savePreferences(SharedPreferences.Editor editor)
1200
    {
1201
    for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(editor);
1202
    }
1203

    
1204
///////////////////////////////////////////////////////////////////////////////////////////////////
1205

    
1206
  private float computeRadiusCorrection(float[] sticker, int curr, int len)
1207
    {
1208
    final float A = 0.8f;  // 0<A<1
1209

    
1210
    int prev = curr>0 ? curr-1 : len-1;
1211
    int next = curr<len-1 ? curr+1 : 0;
1212

    
1213
    float v1x = sticker[2*prev  ]-sticker[2*curr  ];
1214
    float v1y = sticker[2*prev+1]-sticker[2*curr+1];
1215
    float v2x = sticker[2*next  ]-sticker[2*curr  ];
1216
    float v2y = sticker[2*next+1]-sticker[2*curr+1];
1217

    
1218
    float len1= v1x*v1x+v1y*v1y;
1219
    float len2= v2x*v2x+v2y*v2y;
1220

    
1221
    float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
1222

    
1223
    return 1-A*cos;
1224
    }
1225

    
1226
///////////////////////////////////////////////////////////////////////////////////////////////////
1227

    
1228
  public ObjectSticker retSticker(int sticker)
1229
    {
1230
    if( mStickers==null )
1231
      {
1232
      float rad = getStickerRadius();
1233
      float str = getStickerStroke();
1234
      float[][] angles = getStickerAngles();
1235
      int numStickers = mStickerCoords.length;
1236
      mStickers = new ObjectSticker[numStickers];
1237

    
1238
      for(int s=0; s<numStickers; s++)
1239
        {
1240
        float scale = mStickerScales[s];
1241
        float radius = rad / scale;
1242
        float stroke = str / scale;
1243
        int len = mStickerCoords[s].length/2;
1244
        float[] radii = new float[len];
1245
        for(int r=0; r<len; r++) radii[r] = radius*computeRadiusCorrection(mStickerCoords[s],r,len);
1246
        mStickers[s] = new ObjectSticker(mStickerCoords[s],angles==null ? null : angles[s],radii,stroke);
1247
        }
1248
      }
1249

    
1250
    return mStickers[sticker];
1251
    }
1252

    
1253
///////////////////////////////////////////////////////////////////////////////////////////////////
1254
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
1255

    
1256
  public void adjustStickerCoords()
1257
    {
1258

    
1259
    }
1260

    
1261
///////////////////////////////////////////////////////////////////////////////////////////////////
1262

    
1263
  public Static4D[] getQuats()
1264
    {
1265
    if( mObjectQuats==null )
1266
      {
1267
      mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
1268
      }
1269

    
1270
    return mObjectQuats;
1271
    }
1272

    
1273
///////////////////////////////////////////////////////////////////////////////////////////////////
1274
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
1275

    
1276
  private void createTexture()
1277
    {
1278
    Paint paint = new Paint();
1279
    mBitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_4444);
1280
    Canvas canvas = new Canvas(mBitmap);
1281

    
1282
    paint.setAntiAlias(true);
1283
    paint.setTextAlign(Paint.Align.CENTER);
1284
    paint.setStyle(Paint.Style.FILL);
1285

    
1286
    paint.setColor(COLOR_INTERNAL);
1287
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
1288

    
1289
    int texture = 0;
1290
    FactorySticker factory = FactorySticker.getInstance();
1291

    
1292
    for(int row=0; row<mNumTexRows; row++)
1293
      for(int col=0; col<mNumTexCols; col++)
1294
        {
1295
        if( texture>=mNumTextures ) break;
1296
        ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1297
        int color = getColor(texture% mNumFaceColors);
1298
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, color, sticker);
1299
        texture++;
1300
        }
1301
    }
1302

    
1303
///////////////////////////////////////////////////////////////////////////////////////////////////
1304

    
1305
  void setTexture()
1306
    {
1307
    if( mBitmap==null ) createTexture();
1308

    
1309
    if( !mTexture.setTexture(mBitmap) )
1310
      {
1311
      int max = DistortedLibrary.getMaxTextureSize();
1312
      mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
1313
      }
1314
    }
1315

    
1316
///////////////////////////////////////////////////////////////////////////////////////////////////
1317

    
1318
  void setObjectRatioNow(float sc, int nodeSize)
1319
    {
1320
    mObjectScreenRatio = sc;
1321
    float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
1322
    mObjectScale.set(scale,scale,scale);
1323

    
1324
    if( mTouchControl ==null ) mTouchControl = getTouchControl();
1325
    mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
1326
    }
1327

    
1328
///////////////////////////////////////////////////////////////////////////////////////////////////
1329

    
1330
  void setObjectRatio(float sizeChange, int nodeSize)
1331
    {
1332
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
1333

    
1334
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
1335
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
1336

    
1337
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1338
    }
1339

    
1340
///////////////////////////////////////////////////////////////////////////////////////////////////
1341

    
1342
  void setNodeSize(int nodeSize)
1343
    {
1344
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1345
    }
1346

    
1347
///////////////////////////////////////////////////////////////////////////////////////////////////
1348

    
1349
  public float getRatio()
1350
    {
1351
    return mObjectScreenRatio;
1352
    }
1353

    
1354
///////////////////////////////////////////////////////////////////////////////////////////////////
1355

    
1356
  public float getObjectRatio()
1357
    {
1358
    return mObjectScreenRatio*mInitScreenRatio;
1359
    }
1360

    
1361
///////////////////////////////////////////////////////////////////////////////////////////////////
1362

    
1363
  boolean isSolved()
1364
    {
1365
    if( mSolvedFunctionIndex==0 ) return isSolved0();
1366
    if( mSolvedFunctionIndex==1 ) return isSolved1();
1367
    if( mSolvedFunctionIndex==2 ) return isSolved2();
1368
    if( mSolvedFunctionIndex==3 ) return isSolved3();
1369

    
1370
    return false;
1371
    }
1372

    
1373
///////////////////////////////////////////////////////////////////////////////////////////////////
1374

    
1375
  int computeNearestAngle(int axis, float angle, float speed)
1376
    {
1377
    int basicAngle   = mBasicAngles[axis>=mBasicAngles.length ? 0 : axis];
1378
    int nearestAngle = 360/basicAngle;
1379

    
1380
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1381
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1382

    
1383
    if( tmp!=0 ) return nearestAngle*tmp;
1384

    
1385
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1386
    }
1387

    
1388
///////////////////////////////////////////////////////////////////////////////////////////////////
1389
// INTERNAL API - those are called from 'effects' package
1390
///////////////////////////////////////////////////////////////////////////////////////////////////
1391

    
1392
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1393
    {
1394
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1395
    }
1396

    
1397
///////////////////////////////////////////////////////////////////////////////////////////////////
1398

    
1399
  public Static4D getRotationQuat()
1400
    {
1401
    return mQuat;
1402
    }
1403

    
1404
///////////////////////////////////////////////////////////////////////////////////////////////////
1405

    
1406
  public float getSize()
1407
    {
1408
    return mSize;
1409
    }
1410

    
1411
///////////////////////////////////////////////////////////////////////////////////////////////////
1412

    
1413
  public void apply(Effect effect, int position)
1414
    {
1415
    mEffects.apply(effect, position);
1416
    }
1417

    
1418
///////////////////////////////////////////////////////////////////////////////////////////////////
1419

    
1420
  public void remove(long effectID)
1421
    {
1422
    mEffects.abortById(effectID);
1423
    }
1424

    
1425
///////////////////////////////////////////////////////////////////////////////////////////////////
1426

    
1427
  public MeshBase getObjectMesh()
1428
    {
1429
    return mMesh;
1430
    }
1431

    
1432
///////////////////////////////////////////////////////////////////////////////////////////////////
1433

    
1434
  public DistortedEffects getObjectEffects()
1435
    {
1436
    return mEffects;
1437
    }
1438

    
1439
///////////////////////////////////////////////////////////////////////////////////////////////////
1440
// PUBLIC API
1441
///////////////////////////////////////////////////////////////////////////////////////////////////
1442

    
1443
  public int getCubitFaceColorIndex(int cubit, int face)
1444
    {
1445
    Static4D texMap = mMesh.getTextureMap(mNumFaceColors *cubit + face);
1446

    
1447
    int x = (int)(texMap.get0()/texMap.get2());
1448
    int y = (int)(texMap.get1()/texMap.get3());
1449

    
1450
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
1451
    }
1452

    
1453
///////////////////////////////////////////////////////////////////////////////////////////////////
1454

    
1455
  public int[] getNumLayers()
1456
    {
1457
    return mNumLayers;
1458
    }
1459

    
1460
///////////////////////////////////////////////////////////////////////////////////////////////////
1461

    
1462
  public synchronized void solve()
1463
    {
1464
    for(int i=0; i<mNumCubits; i++)
1465
      {
1466
      mCubits[i].solve();
1467
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
1468
      }
1469
    }
1470

    
1471
///////////////////////////////////////////////////////////////////////////////////////////////////
1472

    
1473
  public int getCubitQuatIndex(int cubit)
1474
    {
1475
    return mCubits[cubit].mQuatIndex;
1476
    }
1477

    
1478
///////////////////////////////////////////////////////////////////////////////////////////////////
1479

    
1480
  public int getCubitRotRow(int cubit, int axis)
1481
    {
1482
    return mCubits[cubit].getRotRow(axis);
1483
    }
1484

    
1485
///////////////////////////////////////////////////////////////////////////////////////////////////
1486

    
1487
  public Bitmap getStickerBitmap()
1488
    {
1489
    return mBitmap;
1490
    }
1491

    
1492
///////////////////////////////////////////////////////////////////////////////////////////////////
1493

    
1494
  public DistortedNode getNode()
1495
    {
1496
    return mNode;
1497
    }
1498

    
1499
///////////////////////////////////////////////////////////////////////////////////////////////////
1500

    
1501
  public ObjectType getObjectType()
1502
    {
1503
    return intGetObjectType(mNumLayers);
1504
    }
1505

    
1506
///////////////////////////////////////////////////////////////////////////////////////////////////
1507

    
1508
  public int getNumStickerTypes()
1509
    {
1510
    return mNumStickerTypes;
1511
    }
1512

    
1513
///////////////////////////////////////////////////////////////////////////////////////////////////
1514
// this is here only so it can be overridden in TwistyJSON soo that we can get this from JSON.
1515

    
1516
  public int getNumCubitFaces()
1517
    {
1518
    return 0;
1519
    }
1520

    
1521
///////////////////////////////////////////////////////////////////////////////////////////////////
1522

    
1523
  public TouchControl getTouchControl()
1524
    {
1525
    if( mTouchControl==null )
1526
      {
1527
      switch(getTouchControlType())
1528
        {
1529
        case TC_TETRAHEDRON    : mTouchControl = new TouchControlTetrahedron(this);
1530
                                 break;
1531
        case TC_HEXAHEDRON     : mTouchControl = new TouchControlHexahedron(this);
1532
                                 break;
1533
        case TC_OCTAHEDRON     : mTouchControl = new TouchControlOctahedron(this);
1534
                                 break;
1535
        case TC_DODECAHEDRON   : mTouchControl = new TouchControlDodecahedron(this);
1536
                                 break;
1537
        case TC_CUBOID         : int[] numLayers = getNumLayers();
1538
                                 mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
1539
                                 break;
1540
        case TC_CHANGING_MIRROR: mTouchControl = new TouchControlMirror(this);
1541
                                 break;
1542
        case TC_CHANGING_SQUARE: mTouchControl = new TouchControlSquare(this);
1543
                                 break;
1544
        }
1545
      }
1546
    return mTouchControl;
1547
    }
1548

    
1549
///////////////////////////////////////////////////////////////////////////////////////////////////
1550

    
1551
  public String getShortName()
1552
    {
1553
    return getObjectType().name();
1554
    }
1555

    
1556
///////////////////////////////////////////////////////////////////////////////////////////////////
1557

    
1558
  protected void setReader(JsonReader reader)
1559
    {
1560
    // empty
1561
    }
1562

    
1563
///////////////////////////////////////////////////////////////////////////////////////////////////
1564

    
1565
  protected abstract ObjectType intGetObjectType(int[] numLayers);
1566

    
1567
  // for JSON only
1568
  public abstract int getTouchControlType();
1569
  public abstract int getTouchControlSplit();
1570
  public abstract boolean[][] getLayerRotatable(int[] numLayers);
1571
  public abstract int[][][] getEnabled();
1572
  public abstract float[] getDist3D(int[] numLayers);
1573
  public abstract Static3D[] getFaceAxis();
1574
  public abstract ScrambleState[] getScrambleStates();
1575
  public abstract float[][] getCuts(int[] numLayers);
1576
  public abstract float getStickerRadius();
1577
  public abstract float getStickerStroke();
1578
  public abstract float[][] getStickerAngles();
1579
  public abstract int getCubitVariant(int cubit, int[] numLayers);
1580
  public abstract ObjectShape getObjectShape(int variant);
1581
  public abstract ObjectFaceShape getObjectFaceShape(int variant);
1582
  public abstract int getNumCubitVariants(int[] numLayers);
1583
  public abstract float[][] getCubitPositions(int[] numLayers);
1584
  public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
1585
  public abstract int getNumFaceColors();
1586
  public abstract float getScreenRatio();
1587
  public abstract int getColor(int face);
1588

    
1589
  // not only for JSON
1590
  public abstract Static3D[] getRotationAxis();
1591
  public abstract int[] getBasicAngles();
1592
  public abstract int getNumFaces();
1593
  public abstract String getObjectName();
1594
  public abstract String getInventor();
1595
  public abstract int getYearOfInvention();
1596
  public abstract int getComplexity();
1597
  public abstract int getFOV();
1598
  }
(11-11/13)