Project

General

Profile

Download (4.68 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / helpers / ScrambleState.java @ 198c5bf0

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2021 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.helpers;
21

    
22
import java.util.Random;
23

    
24
///////////////////////////////////////////////////////////////////////////////////////////////////
25

    
26
public class ScrambleState
27
{
28
  private final int mTotal, mNumAxis;
29
  private final int[] mNum;
30
  private final int[] mInfo;
31
  private final int[] mTmp;
32
  private final int LEN = 4;
33

    
34
///////////////////////////////////////////////////////////////////////////////////////////////////
35

    
36
  public ScrambleState(int[][] axis)
37
    {
38
    mTmp = new int[LEN];
39

    
40
    mNumAxis = axis.length;
41
    mNum = new int[mNumAxis];
42
    int total =0;
43

    
44
    for(int i=0; i<mNumAxis; i++)
45
      {
46
      mNum[i] = axis[i]==null ? 0 : axis[i].length/(LEN-1);
47
      total += mNum[i];
48
      }
49

    
50
    mTotal = total;
51

    
52
    mInfo = new int[LEN*total];
53
    int start = 0;
54

    
55
    for(int i=0; i<mNumAxis; i++)
56
      {
57
      for(int j=0; j<mNum[i]; j++)
58
        {
59
        mInfo[LEN*j   + start] = i;
60
        mInfo[LEN*j+1 + start] = axis[i][(LEN-1)*j  ];
61
        mInfo[LEN*j+2 + start] = axis[i][(LEN-1)*j+1];
62
        mInfo[LEN*j+3 + start] = axis[i][(LEN-1)*j+2];
63
        }
64

    
65
      start += LEN*mNum[i];
66
      }
67
    }
68

    
69
///////////////////////////////////////////////////////////////////////////////////////////////////
70

    
71
  private int getIndex(int num, int indexExcluded)
72
    {
73
    int current= -1;
74

    
75
    for(int i=0; i<mTotal; i++)
76
      if( mInfo[LEN*i]!=indexExcluded && ++current==num ) return i;
77

    
78
    return -1;
79
    }
80

    
81
///////////////////////////////////////////////////////////////////////////////////////////////////
82

    
83
  public int[] getRandom(Random rnd, int indexExcluded, int[][] scrambleTable, int[] numOccurences)
84
    {
85
    int num=0, total=0, max=0, ax, layer;
86

    
87
    for(int i=0; i<mTotal; i++)
88
      {
89
      ax = mInfo[LEN*i];
90

    
91
      if( ax!=indexExcluded )
92
        {
93
        layer = mInfo[LEN*i+1];
94
        int value = scrambleTable[ax][layer];
95
        if( value>max ) max=value;
96
        }
97
      }
98

    
99
    for(int i=0; i<mTotal; i++)
100
      {
101
      ax = mInfo[LEN*i];
102

    
103
      if( ax!=indexExcluded )
104
        {
105
        layer = mInfo[LEN*i+1];
106
        int value = scrambleTable[ax][layer];
107
        numOccurences[total] = 1 + max - value + (total==0 ? 0 : numOccurences[total-1]);
108
        total++;
109
        }
110
      }
111

    
112
    float random= rnd.nextFloat()*numOccurences[total-1];
113

    
114
    for(int i=0; i<total; i++)
115
      {
116
      if( random <= numOccurences[i] )
117
        {
118
        num=i;
119
        break;
120
        }
121
      }
122

    
123
    int index = getIndex(num,indexExcluded);
124

    
125
    mTmp[0] = mInfo[LEN*index  ];   // axis
126
    mTmp[1] = mInfo[LEN*index+1];   // row
127
    mTmp[2] = mInfo[LEN*index+2];   // angle
128
    mTmp[3] = mInfo[LEN*index+3];   // next state
129

    
130
    scrambleTable[mTmp[0]][mTmp[1]]++;
131

    
132
    return mTmp;
133
    }
134

    
135
///////////////////////////////////////////////////////////////////////////////////////////////////
136

    
137
  public int getTotal(int indexExcluded)
138
    {
139
    return ( indexExcluded>=0 && indexExcluded<mNumAxis ) ? mTotal-mNum[indexExcluded] : mTotal;
140
    }
141
}
(7-7/11)