Revision 1c55e462
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objectlib/helpers/FactoryBandaged3x3Cubit.java | ||
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1191 | 1191 |
int numComponents = indices.length; |
1192 | 1192 |
|
1193 | 1193 |
FactoryCubit factory = FactoryCubit.getInstance(); |
1194 |
factory.clear(); |
|
1194 | 1195 |
factory.createNewFaceTransform(shape,null); |
1195 | 1196 |
return factory.createRoundedSolid(shape,face,MESH_NICE,numComponents); |
1196 | 1197 |
} |
src/main/java/org/distorted/objectlib/helpers/FactoryCubit.java | ||
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73 | 73 |
private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>(); |
74 | 74 |
private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>(); |
75 | 75 |
|
76 |
private final float[] mqx,mqy,mqz,mqw; |
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77 |
private int mnum; |
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78 |
|
|
76 | 79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
77 | 80 |
|
78 | 81 |
private FactoryCubit() |
79 | 82 |
{ |
80 |
|
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83 |
int num= 100; |
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84 |
mqx = new float[num]; |
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85 |
mqy = new float[num]; |
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86 |
mqz = new float[num]; |
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87 |
mqw = new float[num]; |
|
81 | 88 |
} |
82 | 89 |
|
83 | 90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
816 | 823 |
{ |
817 | 824 |
printTransform(mNewFaceTransf.get(f)); |
818 | 825 |
} |
826 |
|
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827 |
android.util.Log.d("D", "---- used quats ---"); |
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828 |
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829 |
for(int i=0; i<mnum; i++) |
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830 |
{ |
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831 |
android.util.Log.e("D", mqx[i]+" "+mqy[i]+" "+mqz[i]+" "+mqw[i]); |
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832 |
} |
|
819 | 833 |
} |
820 | 834 |
|
821 | 835 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
1058 | 1072 |
MeshBase mesh = new MeshJoined(meshes); |
1059 | 1073 |
Static3D center = new Static3D(0,0,0); |
1060 | 1074 |
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1075 |
mnum = numFaces; |
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1076 |
|
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1061 | 1077 |
for(int face=0; face<numFaces; face++) |
1062 | 1078 |
{ |
1063 | 1079 |
int assoc = (1<<face); |
... | ... | |
1072 | 1088 |
float qz = fInfo.qz; |
1073 | 1089 |
float qw = fInfo.qw; |
1074 | 1090 |
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1091 |
mqx[face]=qx; |
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1092 |
mqy[face]=qy; |
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1093 |
mqz[face]=qz; |
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1094 |
mqw[face]=qw; |
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1095 |
|
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1075 | 1096 |
Static3D scale = new Static3D(sc,sc,sc); |
1076 | 1097 |
Static3D move3D= new Static3D(vx,vy,vz); |
1077 | 1098 |
Static4D quat = new Static4D(qx,qy,qz,qw); |
Also available in: Unified diff
Progress with BandagedCreator: joining cubits together. Still at least one (probably two) bugs here remain:
1) sometimes some of the walls of the newly creaed joined cubit are incorrectly rotated
2) there is an unpleasant flash when joining