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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_EDGE;
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29b82486
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Leszek Koltunski
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82eb152a
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Leszek Koltunski
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import java.io.InputStream;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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1d581993
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectSignature;
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c9c71c3f
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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8005e762
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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10b7e306
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleState;
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386af988
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Leszek Koltunski
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import org.distorted.objectlib.main.ShapeHexahedron;
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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386af988
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Leszek Koltunski
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public class TwistyHelicopter extends ShapeHexahedron
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29b82486
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Leszek Koltunski
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0, +SQ2/2, -SQ2/2),
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new Static3D( 0, -SQ2/2, -SQ2/2),
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new Static3D(+SQ2/2, 0, -SQ2/2),
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new Static3D(-SQ2/2, 0, -SQ2/2),
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new Static3D(+SQ2/2, -SQ2/2, 0),
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new Static3D(-SQ2/2, -SQ2/2, 0)
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};
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private ScrambleState[] mStates;
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngle;
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29b82486
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Leszek Koltunski
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private float[][] mCuts;
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private float[][] mCenters;
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private int[] mQuatIndices;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3bf19410
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Leszek Koltunski
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public TwistyHelicopter(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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29b82486
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Leszek Koltunski
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{
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3bf19410
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Leszek Koltunski
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super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f9a81f52
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Leszek Koltunski
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public ScrambleState[] getScrambleStates()
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29b82486
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Leszek Koltunski
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{
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if( mStates==null )
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{
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { {0,1,1,2,1,2},{0,1,3,2,1,4},{0,1,5,2,1,6},{0,1,7,2,1,8},{0,1,9,2,1,10},{0,1,11,2,1,12} } ),
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new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{ 2,1,10},{ 2,1,12} } ),
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new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{0,1,9 },{0,1,11 } } ),
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new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{0,1,9 },{0,1,11 } } ),
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new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{ 2,1,10},{ 2,1,12} } ),
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new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{0,1,9 },{ 2,1,12} } ),
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new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{ 2,1,10},{0,1,11 } } ),
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new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{ 2,1,10},{0,1,11 } } ),
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new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{0,1,9 },{ 2,1,12} } ),
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new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{0,1,5 },{ 2,1,8},{ },{ } } ),
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new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{ 2,1,6},{0,1,7 },{ },{ } } ),
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new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{ 2,1,6},{0,1,7 },{ },{ } } ),
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new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{0,1,5 },{ 2,1,8},{ },{ } } ),
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7bbfc84f
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Leszek Koltunski
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public float[][] getCuts(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mCuts==null )
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{
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float[] cut = new float[] { -3*SQ2/4, +3*SQ2/4 };
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mCuts = new float[][] { cut,cut,cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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59c20632
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Leszek Koltunski
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,false,true};
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974a0e69
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Leszek Koltunski
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return new boolean[][] { tmp,tmp,tmp,tmp,tmp,tmp };
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlType()
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59c20632
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Leszek Koltunski
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{
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c9c71c3f
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Leszek Koltunski
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return TC_HEXAHEDRON;
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlSplit()
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59c20632
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Leszek Koltunski
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{
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return TYPE_SPLIT_EDGE;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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29b82486
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Leszek Koltunski
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{
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59c20632
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Leszek Koltunski
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return new int[][][]
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29b82486
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Leszek Koltunski
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{
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59c20632
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Leszek Koltunski
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{{2,5},{2,4},{3,4},{3,5}},
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{{2,4},{2,5},{3,5},{3,4}},
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{{0,5},{1,5},{1,4},{0,4}},
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{{0,4},{1,4},{1,5},{0,5}},
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{{1,3},{0,3},{0,2},{1,2}},
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{{0,3},{1,3},{1,2},{0,2}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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4c9ca251
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Leszek Koltunski
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7b832206
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Leszek Koltunski
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public float[][] getCubitPositions(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mCenters==null )
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{
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float DIST_CORNER = 1.50f;
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float DIST_CENTER = 1.50f;
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float XY_CENTER = DIST_CORNER/3;
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mCenters = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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eaf53357
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Leszek Koltunski
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ XY_CENTER , XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , XY_CENTER, -DIST_CENTER },
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29b82486
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Leszek Koltunski
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER },
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eaf53357
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Leszek Koltunski
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{ -XY_CENTER , DIST_CENTER, XY_CENTER },
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{ XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , DIST_CENTER, XY_CENTER },
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190 |
29b82486
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Leszek Koltunski
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER },
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191 |
eaf53357
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Leszek Koltunski
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, XY_CENTER },
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194 |
29b82486
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Leszek Koltunski
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eaf53357
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Leszek Koltunski
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, XY_CENTER },
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203 |
29b82486
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Leszek Koltunski
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};
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}
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return mCenters;
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}
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209 |
d0e6cf7f
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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82e62580
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Leszek Koltunski
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if( mQuatIndices==null ) mQuatIndices = new int[] { 0,19,21, 7,18,16,17, 3,
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214 |
eaf53357
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Leszek Koltunski
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215 |
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0,21,20,17, 6, 7,16, 5,
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10,22, 2,11,23,14,15, 1,
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8,19, 4,12,18,13, 9, 3
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};
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219 |
974a0e69
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Leszek Koltunski
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return mObjectQuats[mQuatIndices[cubit]];
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220 |
d0e6cf7f
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Leszek Koltunski
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}
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222 |
29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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224 |
e30c522a
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Leszek Koltunski
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public ObjectShape getObjectShape(int variant)
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225 |
29b82486
|
Leszek Koltunski
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{
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226 |
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if( variant==0 )
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227 |
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{
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228 |
4e9f2df5
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Leszek Koltunski
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float[][] vertices =
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229 |
3ee1d662
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Leszek Koltunski
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{ {-1.50f, 0.00f, 0.00f},{ 0.00f,-1.50f, 0.00f},{ 0.00f, 0.00f,-1.50f},{-0.75f,-0.75f,-0.75f},{ 0.00f, 0.00f, 0.00f} };
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230 |
4e9f2df5
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Leszek Koltunski
|
int[][] indices = { {0,1,4},{2,0,4},{1,2,4},{3,1,0},{3,2,1},{3,0,2} };
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231 |
59a971c1
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Leszek Koltunski
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return new ObjectShape(vertices, indices);
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232 |
3ee1d662
|
Leszek Koltunski
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}
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233 |
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else
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234 |
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{
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235 |
4e9f2df5
|
Leszek Koltunski
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float[][] vertices =
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236 |
3ee1d662
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Leszek Koltunski
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{ { 0.50f, 0.50f, 0.00f }, {-1.00f, 0.50f, 0.00f }, { 0.50f,-1.00f, 0.00f }, {-0.25f,-0.25f,-0.75f } };
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237 |
846b69f3
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Leszek Koltunski
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int[][] indices = { { 0,1,2 },{ 2,1,3 },{ 3,1,0 },{ 3,0,2 } };
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238 |
59a971c1
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Leszek Koltunski
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return new ObjectShape(vertices, indices);
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239 |
3ee1d662
|
Leszek Koltunski
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}
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240 |
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}
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241 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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243 |
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244 |
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public ObjectFaceShape getObjectFaceShape(int variant)
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245 |
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{
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246 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.028f;
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247 |
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248 |
3ee1d662
|
Leszek Koltunski
|
if( variant==0 )
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249 |
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{
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250 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,35,0.16f,0.7f,7,3,3}, {0.001f, 0,1.00f,0.0f,3,1,5} };
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251 |
4e9f2df5
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Leszek Koltunski
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int[] bandIndices = { 0,0,0,1,1,1 };
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252 |
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float[][] corners = { {0.08f,0.20f} };
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253 |
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int[] cornerIndices = { 0,0,0,0,0 };
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254 |
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float[][] centers = { {-0.75f, -0.75f, -0.75f} };
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255 |
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int[] centerIndices = { 0,0,0,-1,0 };
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256 |
3ee1d662
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Leszek Koltunski
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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257 |
29b82486
|
Leszek Koltunski
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}
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258 |
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else
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259 |
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{
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260 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,35,0.16f,0.7f,7,3,3}, {0.001f, 0,1.00f,0.0f,3,1,3} };
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261 |
4e9f2df5
|
Leszek Koltunski
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int[] bandIndices = { 0,1,1,1 };
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262 |
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float[][] corners = { {0.06f,0.20f} };
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263 |
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int[] cornerIndices = { 0,0,0,-1 };
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264 |
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float[][] centers = { {-0.25f, -0.25f, -0.75f} };
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265 |
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int[] centerIndices = { 0,0,0,-1 };
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266 |
3ee1d662
|
Leszek Koltunski
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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267 |
29b82486
|
Leszek Koltunski
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}
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268 |
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}
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269 |
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270 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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271 |
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272 |
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public int getNumCubitVariants(int[] numLayers)
|
273 |
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{
|
274 |
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return 2;
|
275 |
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}
|
276 |
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|
277 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
278 |
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|
279 |
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public int getCubitVariant(int cubit, int[] numLayers)
|
280 |
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Leszek Koltunski
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{
|
281 |
|
|
return cubit<8 ? 0:1;
|
282 |
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|
}
|
283 |
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284 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
285 |
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286 |
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public float getStickerRadius()
|
287 |
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{
|
288 |
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return 0.08f;
|
289 |
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|
}
|
290 |
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|
291 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
292 |
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293 |
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public float getStickerStroke()
|
294 |
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{
|
295 |
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return isInIconMode() ? 0.20f : 0.10f;
|
296 |
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|
}
|
297 |
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|
298 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
299 |
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|
300 |
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public float[][] getStickerAngles()
|
301 |
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Leszek Koltunski
|
{
|
302 |
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return null;
|
303 |
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}
|
304 |
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|
305 |
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|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
306 |
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|
// PUBLIC API
|
307 |
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|
308 |
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public Static3D[] getRotationAxis()
|
309 |
|
|
{
|
310 |
|
|
return ROT_AXIS;
|
311 |
|
|
}
|
312 |
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|
313 |
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|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
314 |
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|
315 |
beee90ab
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public int[][] getBasicAngles()
|
316 |
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Leszek Koltunski
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{
|
317 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
318 |
|
|
{
|
319 |
|
|
int num = getNumLayers()[0];
|
320 |
|
|
int[] tmp = new int[num];
|
321 |
|
|
for(int i=0; i<num; i++) tmp[i] = 2;
|
322 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp,tmp,tmp };
|
323 |
|
|
}
|
324 |
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Leszek Koltunski
|
return mBasicAngle;
|
325 |
|
|
}
|
326 |
|
|
|
327 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
328 |
|
|
|
329 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
330 |
61aa85e4
|
Leszek Koltunski
|
{
|
331 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.HELI_3.name();
|
332 |
|
|
}
|
333 |
|
|
|
334 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
335 |
|
|
|
336 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
337 |
5f54927b
|
Leszek Koltunski
|
{
|
338 |
1d581993
|
Leszek Koltunski
|
return new ObjectSignature(ObjectType.HELI_3);
|
339 |
61aa85e4
|
Leszek Koltunski
|
}
|
340 |
|
|
|
341 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
342 |
|
|
|
343 |
e26eb4e7
|
Leszek Koltunski
|
public String getObjectName()
|
344 |
29b82486
|
Leszek Koltunski
|
{
|
345 |
e26eb4e7
|
Leszek Koltunski
|
return "Helicopter Cube";
|
346 |
29b82486
|
Leszek Koltunski
|
}
|
347 |
|
|
|
348 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
349 |
|
|
|
350 |
e26eb4e7
|
Leszek Koltunski
|
public String getInventor()
|
351 |
29b82486
|
Leszek Koltunski
|
{
|
352 |
e26eb4e7
|
Leszek Koltunski
|
return "Adam G. Cowan";
|
353 |
29b82486
|
Leszek Koltunski
|
}
|
354 |
|
|
|
355 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
356 |
|
|
|
357 |
e26eb4e7
|
Leszek Koltunski
|
public int getYearOfInvention()
|
358 |
59c20632
|
Leszek Koltunski
|
{
|
359 |
|
|
return 2006;
|
360 |
|
|
}
|
361 |
|
|
|
362 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
363 |
|
|
|
364 |
e26eb4e7
|
Leszek Koltunski
|
public int getComplexity()
|
365 |
29b82486
|
Leszek Koltunski
|
{
|
366 |
b4223a92
|
Leszek Koltunski
|
return 3;
|
367 |
29b82486
|
Leszek Koltunski
|
}
|
368 |
052e0362
|
Leszek Koltunski
|
|
369 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370 |
|
|
|
371 |
|
|
public String[][] getTutorials()
|
372 |
|
|
{
|
373 |
|
|
return new String[][]{
|
374 |
|
|
{"gb","-suwJpd_PO8","Helicopter Cube Tutorial","Bearded Cubing"},
|
375 |
|
|
{"es","DWG9n_YyGPA","Resolver Helicopter Cube","Cuby"},
|
376 |
|
|
{"ru","V4lJ3pg7Hio","Как собрать Куб Вертолет","Алексей Ярыгин"},
|
377 |
|
|
{"fr","Zk8zWBWD2Ow","Comment résoudre le Helicopter Cube","Julien"},
|
378 |
|
|
{"de","6VUH_FkBTlw","Helicopter Cube Tutorial","GerCubing"},
|
379 |
|
|
{"pl","zoBZame4gFo","Helicopter Cube TUTORIAL PL","MrUk"},
|
380 |
|
|
{"br","k8PVOARh6Kk","Como resolver o Helicopter Cube 1/3","Rafael Cinoto"},
|
381 |
|
|
{"br","6d4JLfuIwOQ","Como resolver o Helicopter Cube 2/3","Rafael Cinoto"},
|
382 |
|
|
{"br","moiV-2oWgrA","Como resolver o Helicopter Cube 3/3","Rafael Cinoto"},
|
383 |
|
|
{"kr","xsXQSrEbgag","헬리콥터 큐브를 맞추는 법","연서큐브박"},
|
384 |
a399e91b
|
Leszek Koltunski
|
{"vn","Ff6-IHhQHGY","Tutorial N.89 - Helicopter","Duy Thích Rubik"},
|
385 |
052e0362
|
Leszek Koltunski
|
};
|
386 |
|
|
}
|
387 |
29b82486
|
Leszek Koltunski
|
}
|