Revision 1dc673a3
Added by Leszek Koltunski about 1 year ago
src/main/java/org/distorted/objectlib/main/ObjectPreRender.java | ||
---|---|---|
778 | 778 |
mScrambleEndTime = System.currentTimeMillis(); |
779 | 779 |
mInterface.onScrambleEffectFinished(); |
780 | 780 |
} |
781 |
else if( i==BaseEffect.Type.WIN.ordinal() ) |
|
781 |
else if( i==BaseEffect.Type.FAST_SCRAMBLE.ordinal() ) |
|
782 |
{ |
|
783 |
mInterface.onScrambleEffectFinished(); |
|
784 |
unblockEverything(); |
|
785 |
} |
|
786 |
else if( i==BaseEffect.Type.WIN.ordinal() ) |
|
782 | 787 |
{ |
783 | 788 |
mInterface.onWinEffectFinished(mScrambleStartTime,mScrambleEndTime-mScrambleStartTime,mDebug,mScrambleObjectNum); |
784 | 789 |
} |
Also available in: Unified diff
Make it possible to actually play at the MAX level the objects which have too many rostations for a normal SCRAMBLE effect (and instead do a FAST_SCRAMBLE)