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Revision 1dc673a3

Added by Leszek Koltunski about 1 year ago

Make it possible to actually play at the MAX level the objects which have too many rostations for a normal SCRAMBLE effect (and instead do a FAST_SCRAMBLE)

View differences:

src/main/java/org/distorted/objectlib/main/ObjectPreRender.java
778 778
            mScrambleEndTime = System.currentTimeMillis();
779 779
            mInterface.onScrambleEffectFinished();
780 780
            }
781
          else if( i==BaseEffect.Type.WIN.ordinal()      )
781
          else if( i==BaseEffect.Type.FAST_SCRAMBLE.ordinal() )
782
            {
783
            mInterface.onScrambleEffectFinished();
784
            unblockEverything();
785
            }
786
          else if( i==BaseEffect.Type.WIN.ordinal() )
782 787
            {
783 788
            mInterface.onWinEffectFinished(mScrambleStartTime,mScrambleEndTime-mScrambleStartTime,mDebug,mScrambleObjectNum);
784 789
            }

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