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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.shape;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.objectlib.metadata.Metadata;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class ShapeDodecahedron extends TwistyObject
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{
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public static final Static4D DEFAULT_ROT = new Static4D(-0.63874420f, 0.25712812f, 0.358450060f, 0.63039730f);
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static final int MINX_LGREEN = 0xff53aa00;
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static final int MINX_PINK = 0xfffd7ab7;
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static final int MINX_SANDY = 0xffefd48b;
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static final int MINX_LBLUE = 0xff00a2d7;
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static final int MINX_ORANGE = 0xffff6200;
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static final int MINX_VIOLET = 0xff7d59a4;
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static final int MINX_DGREEN = 0xff007a47;
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static final int MINX_DRED = 0xffbd0000;
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static final int MINX_DBLUE = 0xff1a29b2;
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static final int MINX_DYELLOW= 0xffffc400;
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static final int MINX_WHITE = 0xffffffff;
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static final int MINX_GREY = 0xff727c7b;
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public static final int[] FACE_COLORS = new int[]
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{
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MINX_DYELLOW, MINX_ORANGE , MINX_DRED , MINX_SANDY,
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MINX_DBLUE , MINX_WHITE , MINX_GREY , MINX_LBLUE,
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MINX_LGREEN , MINX_VIOLET , MINX_PINK , MINX_DGREEN
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};
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public static final int NUM_FACES = 12;
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public static final int FOV = 30;
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public static final float RATIO = 0.35f;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ShapeDodecahedron(int iconMode, float realSize, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, realSize, quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public final int getNumPuzzleFaces()
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{
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return NUM_FACES;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[] getColorTable()
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{
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return FACE_COLORS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getFOV()
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{
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return FOV;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getScreenRatio()
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{
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return RATIO;
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}
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}
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