Revision 1f656ca7
Added by Leszek Koltunski almost 2 years ago
src/main/java/org/distorted/objectlib/json/JsonReader.java | ||
---|---|---|
32 | 32 |
|
33 | 33 |
import org.distorted.objectlib.helpers.ObjectFaceShape; |
34 | 34 |
import org.distorted.objectlib.helpers.ObjectSignature; |
35 |
import org.distorted.objectlib.objects.TwistyBandagedGeneric;
|
|
35 |
import org.distorted.objectlib.objects.TwistyBandagedCuboid;
|
|
36 | 36 |
import org.json.JSONArray; |
37 | 37 |
import org.json.JSONException; |
38 | 38 |
import org.json.JSONObject; |
... | ... | |
146 | 146 |
long signature2 = object.getLong("signature2"); |
147 | 147 |
long signature3 = object.getLong("signature3"); |
148 | 148 |
|
149 |
if( mLongName.equals(TwistyBandagedGeneric.OBJECT_NAME) )
|
|
149 |
switch( TwistyBandagedCuboid.getType(mShortName) )
|
|
150 | 150 |
{ |
151 |
mSignature = new ObjectSignature(mShortName,signature1,signature2,signature3); |
|
152 |
} |
|
153 |
else |
|
154 |
{ |
|
155 |
mSignature = new ObjectSignature(signature1,signature2,signature3); |
|
151 |
case 0: mSignature = new ObjectSignature(signature1,signature2,signature3); break; |
|
152 |
case 1: mSignature = new ObjectSignature(mShortName,signature1,signature2,signature3); break; |
|
153 |
case 2: mSignature = new ObjectSignature("333",signature1,signature2,signature3); break; |
|
156 | 154 |
} |
157 | 155 |
} |
158 | 156 |
catch(JSONException ex) |
src/main/java/org/distorted/objectlib/main/ObjectType.java | ||
---|---|---|
39 | 39 |
CUBE_5 ( TwistyCuboid.class , 28, R.drawable.cube_5, true, new InitData(new int[] {5,5,5})), |
40 | 40 |
CUBE_6 ( TwistyCuboid.class , 35, R.drawable.cube_6, true, new InitData(new int[] {6,6,6})), |
41 | 41 |
CUBE_7 ( TwistyCuboid.class , 42, R.drawable.cube_7, true, new InitData(new int[] {7,7,7})), |
42 |
BAN1_3 ( TwistyBandagedFused.class , 16, R.drawable.ban1_3, true, new InitData(new int[] {3,3,3})),
|
|
43 |
BAN2_3 ( TwistyBandaged2Bar.class , 20, R.drawable.ban2_3, true, new InitData(new int[] {3,3,3})),
|
|
44 |
BAN3_3 ( TwistyBandaged3Plate.class, 16, R.drawable.ban3_3, true, new InitData(new int[] {3,3,3})),
|
|
45 |
BAN4_3 ( TwistyBandagedBiCube.class, 22, R.drawable.ban4_3, true, new InitData(new int[] {3,3,3})),
|
|
42 |
BAN1_3 ( TwistyBandagedCuboid.class, 16, R.drawable.ban1_3, true, new InitData(new int[] {3,3,3}, TwistyBandagedCuboid.POS_1)),
|
|
43 |
BAN2_3 ( TwistyBandagedCuboid.class, 20, R.drawable.ban2_3, true, new InitData(new int[] {3,3,3}, TwistyBandagedCuboid.POS_2)),
|
|
44 |
BAN3_3 ( TwistyBandagedCuboid.class, 16, R.drawable.ban3_3, true, new InitData(new int[] {3,3,3}, TwistyBandagedCuboid.POS_3)),
|
|
45 |
BAN4_3 ( TwistyBandagedCuboid.class, 22, R.drawable.ban4_3, true, new InitData(new int[] {3,3,3}, TwistyBandagedCuboid.POS_4)),
|
|
46 | 46 |
CU_323 ( TwistyCuboid.class , 15, R.drawable.cu_323, true, new InitData(new int[] {3,2,3})), |
47 | 47 |
CU_232 ( TwistyCuboid.class , 16, R.drawable.cu_232, true, new InitData(new int[] {2,3,2})), |
48 | 48 |
CU_343 ( TwistyCuboid.class , 23, R.drawable.cu_343, true, new InitData(new int[] {3,4,3})), |
src/main/java/org/distorted/objectlib/objects/TwistyBandaged2Bar.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objectlib.objects; |
|
21 |
|
|
22 |
import java.io.InputStream; |
|
23 |
|
|
24 |
import org.distorted.library.type.Static3D; |
|
25 |
import org.distorted.library.type.Static4D; |
|
26 |
|
|
27 |
import org.distorted.objectlib.helpers.ObjectSignature; |
|
28 |
import org.distorted.objectlib.main.InitData; |
|
29 |
import org.distorted.objectlib.main.ObjectType; |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
|
|
33 |
public class TwistyBandaged2Bar extends TwistyBandagedAbstract |
|
34 |
{ |
|
35 |
public TwistyBandaged2Bar(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream) |
|
36 |
{ |
|
37 |
super(data, meshState, iconMode, quat, move, scale, stream); |
|
38 |
} |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
|
|
42 |
float[][] getPositions() |
|
43 |
{ |
|
44 |
if( POSITIONS==null ) |
|
45 |
{ |
|
46 |
POSITIONS = new float[][] |
|
47 |
{ |
|
48 |
{ 0.0f, +1.0f, 1.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, -1.0f}, |
|
49 |
{-1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f}, |
|
50 |
{-1.0f, +1.0f, +1.0f}, |
|
51 |
{-1.0f, +1.0f, 0.0f}, |
|
52 |
{-1.0f, +1.0f, -1.0f}, |
|
53 |
{-1.0f, 0.0f, +1.0f}, |
|
54 |
{-1.0f, 0.0f, 0.0f}, |
|
55 |
{-1.0f, 0.0f, -1.0f}, |
|
56 |
{-1.0f, -1.0f, +1.0f}, |
|
57 |
{-1.0f, -1.0f, -1.0f}, |
|
58 |
{+1.0f, +1.0f, +1.0f}, |
|
59 |
{+1.0f, +1.0f, 0.0f}, |
|
60 |
{+1.0f, +1.0f, -1.0f}, |
|
61 |
{+1.0f, 0.0f, +1.0f}, |
|
62 |
{+1.0f, 0.0f, 0.0f}, |
|
63 |
{+1.0f, 0.0f, -1.0f}, |
|
64 |
{+1.0f, -1.0f, +1.0f}, |
|
65 |
{+1.0f, -1.0f, -1.0f}, |
|
66 |
{ 0.0f, 0.0f, +1.0f}, |
|
67 |
{ 0.0f, -1.0f, +1.0f}, |
|
68 |
{ 0.0f, 0.0f, -1.0f}, |
|
69 |
{ 0.0f, -1.0f, -1.0f} |
|
70 |
}; |
|
71 |
} |
|
72 |
|
|
73 |
return POSITIONS; |
|
74 |
} |
|
75 |
|
|
76 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
77 |
// PUBLIC API |
|
78 |
|
|
79 |
public String getShortName() |
|
80 |
{ |
|
81 |
return ObjectType.BAN2_3.name(); |
|
82 |
} |
|
83 |
|
|
84 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
85 |
|
|
86 |
public ObjectSignature getSignature() |
|
87 |
{ |
|
88 |
return new ObjectSignature(ObjectType.BAN2_3); |
|
89 |
} |
|
90 |
|
|
91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
92 |
|
|
93 |
public String getObjectName() |
|
94 |
{ |
|
95 |
return "2Bar Cube"; |
|
96 |
} |
|
97 |
|
|
98 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
99 |
|
|
100 |
public String getInventor() |
|
101 |
{ |
|
102 |
return "Unknown"; |
|
103 |
} |
|
104 |
|
|
105 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
106 |
|
|
107 |
public int getYearOfInvention() |
|
108 |
{ |
|
109 |
return 0; |
|
110 |
} |
|
111 |
|
|
112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
113 |
|
|
114 |
public int getComplexity() |
|
115 |
{ |
|
116 |
return 2; |
|
117 |
} |
|
118 |
|
|
119 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
120 |
|
|
121 |
public String[][] getTutorials() |
|
122 |
{ |
|
123 |
return new String[][]{ |
|
124 |
{"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"}, |
|
125 |
{"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"}, |
|
126 |
{"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"}, |
|
127 |
}; |
|
128 |
} |
|
129 |
} |
src/main/java/org/distorted/objectlib/objects/TwistyBandaged3Plate.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objectlib.objects; |
|
21 |
|
|
22 |
import java.io.InputStream; |
|
23 |
|
|
24 |
import org.distorted.library.type.Static3D; |
|
25 |
import org.distorted.library.type.Static4D; |
|
26 |
|
|
27 |
import org.distorted.objectlib.helpers.ObjectSignature; |
|
28 |
import org.distorted.objectlib.main.InitData; |
|
29 |
import org.distorted.objectlib.main.ObjectType; |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
|
|
33 |
public class TwistyBandaged3Plate extends TwistyBandagedAbstract |
|
34 |
{ |
|
35 |
public TwistyBandaged3Plate(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream) |
|
36 |
{ |
|
37 |
super(data, meshState, iconMode, quat, move, scale, stream); |
|
38 |
} |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
|
|
42 |
float[][] getPositions() |
|
43 |
{ |
|
44 |
if( POSITIONS==null ) |
|
45 |
{ |
|
46 |
POSITIONS = new float[][] |
|
47 |
{ |
|
48 |
{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, |
|
49 |
{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f}, |
|
50 |
{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f}, |
|
51 |
{ 1.0f, 1.0f, 1.0f}, |
|
52 |
{ 1.0f, 0.0f, 1.0f}, |
|
53 |
{ 1.0f, -1.0f, 1.0f}, |
|
54 |
{-1.0f, -1.0f, 1.0f}, |
|
55 |
{ 0.0f, -1.0f, 1.0f}, |
|
56 |
{ 1.0f, -1.0f, 0.0f}, |
|
57 |
{ 1.0f, -1.0f, -1.0f}, |
|
58 |
{-1.0f, 1.0f, -1.0f}, |
|
59 |
{-1.0f, 1.0f, 0.0f}, |
|
60 |
{ 0.0f, 1.0f, -1.0f}, |
|
61 |
{ 0.0f, 1.0f, 0.0f}, |
|
62 |
{-1.0f, 0.0f, -1.0f}, |
|
63 |
{-1.0f, 0.0f, 0.0f}, |
|
64 |
{ 0.0f, 0.0f, -1.0f} |
|
65 |
}; |
|
66 |
} |
|
67 |
return POSITIONS; |
|
68 |
} |
|
69 |
|
|
70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
71 |
// PUBLIC API |
|
72 |
|
|
73 |
public String getShortName() |
|
74 |
{ |
|
75 |
return ObjectType.BAN3_3.name(); |
|
76 |
} |
|
77 |
|
|
78 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
79 |
|
|
80 |
public ObjectSignature getSignature() |
|
81 |
{ |
|
82 |
return new ObjectSignature(ObjectType.BAN3_3); |
|
83 |
} |
|
84 |
|
|
85 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
86 |
|
|
87 |
public String getObjectName() |
|
88 |
{ |
|
89 |
return "Bandaged Cube C"; |
|
90 |
} |
|
91 |
|
|
92 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
93 |
|
|
94 |
public String getInventor() |
|
95 |
{ |
|
96 |
return "Andreas Nortmann"; |
|
97 |
} |
|
98 |
|
|
99 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
100 |
|
|
101 |
public int getYearOfInvention() |
|
102 |
{ |
|
103 |
return 2005; |
|
104 |
} |
|
105 |
|
|
106 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
107 |
|
|
108 |
public int getComplexity() |
|
109 |
{ |
|
110 |
return 2; |
|
111 |
} |
|
112 |
|
|
113 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
114 |
|
|
115 |
public String[][] getTutorials() |
|
116 |
{ |
|
117 |
return new String[][]{ |
|
118 |
{"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"}, |
|
119 |
{"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"}, |
|
120 |
{"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"}, |
|
121 |
{"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"}, |
|
122 |
{"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"}, |
|
123 |
}; |
|
124 |
} |
|
125 |
} |
src/main/java/org/distorted/objectlib/objects/TwistyBandagedAbstract.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objectlib.objects; |
|
21 |
|
|
22 |
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID; |
|
23 |
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT; |
|
24 |
|
|
25 |
import java.io.InputStream; |
|
26 |
|
|
27 |
import org.distorted.library.main.DistortedLibrary; |
|
28 |
import org.distorted.library.type.Static3D; |
|
29 |
import org.distorted.library.type.Static4D; |
|
30 |
|
|
31 |
import org.distorted.objectlib.helpers.FactoryBandagedCubit; |
|
32 |
import org.distorted.objectlib.helpers.ObjectFaceShape; |
|
33 |
import org.distorted.objectlib.helpers.ObjectSignature; |
|
34 |
import org.distorted.objectlib.main.InitData; |
|
35 |
import org.distorted.objectlib.scrambling.ScrambleStateBandaged3x3; |
|
36 |
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
|
37 |
import org.distorted.objectlib.helpers.ObjectShape; |
|
38 |
import org.distorted.objectlib.scrambling.ScrambleState; |
|
39 |
import org.distorted.objectlib.main.ShapeHexahedron; |
|
40 |
|
|
41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
42 |
|
|
43 |
abstract class TwistyBandagedAbstract extends ShapeHexahedron |
|
44 |
{ |
|
45 |
private static final int CUBIT_111 = 0; |
|
46 |
private static final int CUBIT_211 = 1; |
|
47 |
private static final int CUBIT_311 = 2; |
|
48 |
private static final int CUBIT_221 = 3; |
|
49 |
private static final int CUBIT_222 = 4; |
|
50 |
private static final int CUBIT_OTH = 5; |
|
51 |
|
|
52 |
// the three rotation axis of a 3x3 Cube. Must be normalized. |
|
53 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
54 |
{ |
|
55 |
new Static3D(1,0,0), |
|
56 |
new Static3D(0,1,0), |
|
57 |
new Static3D(0,0,1) |
|
58 |
}; |
|
59 |
|
|
60 |
private static final int[][] mDims = new int[][] |
|
61 |
{ |
|
62 |
{1,1,1}, // has to be X>=Z>=Y so that all |
|
63 |
{2,1,1}, // the faces are horizontal |
|
64 |
{3,1,1}, |
|
65 |
{2,1,2}, |
|
66 |
{2,2,2}, |
|
67 |
}; |
|
68 |
|
|
69 |
private int[][] mBasicAngle; |
|
70 |
private Static4D[] mInitQuats; |
|
71 |
private float[][] mCuts; |
|
72 |
private ScrambleState[] mStates; |
|
73 |
private int[] mCubitVariantMap; |
|
74 |
private int[] mTypeVariantMap; |
|
75 |
private int[][] mSolvedQuatsAbstract; |
|
76 |
|
|
77 |
float[][] POSITIONS; |
|
78 |
|
|
79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
80 |
|
|
81 |
TwistyBandagedAbstract(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream) |
|
82 |
{ |
|
83 |
super(data, meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, stream); |
|
84 |
} |
|
85 |
|
|
86 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
87 |
|
|
88 |
abstract float[][] getPositions(); |
|
89 |
|
|
90 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
91 |
// return 0 if cubit is 'external' (it has at least two walls which belong to two different faces |
|
92 |
// of the cuboid, faces which do not both rotate along the same axis! So: it is an edge, a corner, |
|
93 |
// or a bandaged cubit which 'comes out' in two different, non-opposite, faces. |
|
94 |
// Otherwise, if the cubit only comes out in one face or in two faces which are opposite to each other, |
|
95 |
// return the index of the first of the three quats which rotate stuff in this face (so right or left |
|
96 |
// return 1 because quats 1,2,3 are the ones rotating along the X axis) |
|
97 |
|
|
98 |
private int cubitIsExternal(float[] pos, float dx, float dy, float dz) |
|
99 |
{ |
|
100 |
int len = pos.length/3; |
|
101 |
int x=0, y=0, z=0; |
|
102 |
|
|
103 |
for(int i=0; i<len; i++) |
|
104 |
{ |
|
105 |
float cx = pos[3*i ]; |
|
106 |
float cy = pos[3*i+1]; |
|
107 |
float cz = pos[3*i+2]; |
|
108 |
|
|
109 |
if( cx>dx || cx<-dx ) x=1; |
|
110 |
if( cy>dy || cy<-dy ) y=1; |
|
111 |
if( cz>dz || cz<-dz ) z=1; |
|
112 |
} |
|
113 |
|
|
114 |
if( x+y+z>=2 ) return 0; |
|
115 |
|
|
116 |
if( x==1 ) return 1; |
|
117 |
if( y==1 ) return 4; |
|
118 |
if( z==1 ) return 7; |
|
119 |
|
|
120 |
android.util.Log.e("D", "ERROR: unsupported: internal cubit! "); |
|
121 |
return 0; |
|
122 |
} |
|
123 |
|
|
124 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
125 |
// If we have a flat cuboid than retCubitSolvedStatus() wrongly reports that the internal cubits |
|
126 |
// are edges (they do have two non-black faces after all!) which leads to wrong solvedQuats and |
|
127 |
// mis-detection of a solved status. Correct this manually here. |
|
128 |
// |
|
129 |
// Note that this is still not completely good in case of bandaged cuboids - there can be a 4x4x2 |
|
130 |
// bandaged cuboid whose 4 'internal' cubits from the 4x4 face are fused with the other 4 internal |
|
131 |
// cubits from the other 4x4 face - and those would again get mis-detected as edges... |
|
132 |
|
|
133 |
@Override |
|
134 |
public int[][] getSolvedQuats() |
|
135 |
{ |
|
136 |
if( mSolvedQuatsAbstract==null ) |
|
137 |
{ |
|
138 |
int[] numLayers = getNumLayers(); |
|
139 |
float dx = 0.5f*(numLayers[0]-1) - 0.1f; |
|
140 |
float dy = 0.5f*(numLayers[1]-1) - 0.1f; |
|
141 |
float dz = 0.5f*(numLayers[2]-1) - 0.1f; |
|
142 |
|
|
143 |
float[][] pos = getPositions(); |
|
144 |
int numTotal = pos.length; |
|
145 |
boolean[] isExternal = new boolean[numTotal]; |
|
146 |
int[] internalQuat = new int[numTotal]; |
|
147 |
int numExternal = 0; |
|
148 |
int pointer = 0; |
|
149 |
|
|
150 |
for(int cubit=0; cubit<numTotal; cubit++) |
|
151 |
{ |
|
152 |
int q = cubitIsExternal(pos[cubit],dx,dy,dz); |
|
153 |
|
|
154 |
if( q<=0 ) |
|
155 |
{ |
|
156 |
isExternal[cubit] = true; |
|
157 |
numExternal++; |
|
158 |
} |
|
159 |
else |
|
160 |
{ |
|
161 |
isExternal[cubit] = false; |
|
162 |
internalQuat[pointer] = q; |
|
163 |
pointer++; |
|
164 |
} |
|
165 |
} |
|
166 |
|
|
167 |
int numInternal = numTotal - numExternal; |
|
168 |
|
|
169 |
mSolvedQuatsAbstract = new int[numInternal+1][]; |
|
170 |
mSolvedQuatsAbstract[0] = new int[numExternal+1]; |
|
171 |
mSolvedQuatsAbstract[0][0] = numExternal; |
|
172 |
|
|
173 |
for(int i=0; i<numInternal; i++) |
|
174 |
{ |
|
175 |
int q = internalQuat[i]; |
|
176 |
mSolvedQuatsAbstract[i+1] = new int[5]; |
|
177 |
mSolvedQuatsAbstract[i+1][0] = 1; |
|
178 |
mSolvedQuatsAbstract[i+1][2] = q; |
|
179 |
mSolvedQuatsAbstract[i+1][3] = q+1; |
|
180 |
mSolvedQuatsAbstract[i+1][4] = q+2; |
|
181 |
} |
|
182 |
|
|
183 |
int pointerExternal = 1; |
|
184 |
int pointerInternal = 1; |
|
185 |
|
|
186 |
for(int cubit=0; cubit<numTotal; cubit++) |
|
187 |
{ |
|
188 |
if( isExternal[cubit] ) mSolvedQuatsAbstract[0][pointerExternal++] = cubit; |
|
189 |
else mSolvedQuatsAbstract[pointerInternal++][1] = cubit; |
|
190 |
} |
|
191 |
} |
|
192 |
|
|
193 |
return mSolvedQuatsAbstract; |
|
194 |
} |
|
195 |
|
|
196 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
197 |
|
|
198 |
public ObjectSignature getSignature() |
|
199 |
{ |
|
200 |
long signature = 0; |
|
201 |
float[][] positions = getPositions(); |
|
202 |
for(float[] pos : positions ) signature = markConnections(signature,pos); |
|
203 |
|
|
204 |
return new ObjectSignature(signature); |
|
205 |
} |
|
206 |
|
|
207 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
208 |
|
|
209 |
public ScrambleState[] getScrambleStates() |
|
210 |
{ |
|
211 |
if( mStates==null && !isInIconMode() ) |
|
212 |
{ |
|
213 |
ObjectSignature signature = getSignature(); |
|
214 |
mStates = ScrambleStateBandaged3x3.computeGraph(signature.getLong3()); |
|
215 |
} |
|
216 |
|
|
217 |
return mStates; |
|
218 |
} |
|
219 |
|
|
220 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
221 |
|
|
222 |
private int getType(float[] pos) |
|
223 |
{ |
|
224 |
switch(pos.length) |
|
225 |
{ |
|
226 |
case 3: return CUBIT_111; |
|
227 |
case 6: return CUBIT_211; |
|
228 |
case 9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]); |
|
229 |
boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]); |
|
230 |
boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]); |
|
231 |
return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH; |
|
232 |
case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4; |
|
233 |
float y = (pos[1]+pos[4]+pos[7]+pos[10])/4; |
|
234 |
float z = (pos[2]+pos[5]+pos[8]+pos[11])/4; |
|
235 |
float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z); |
|
236 |
float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z); |
|
237 |
float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z); |
|
238 |
float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z); |
|
239 |
return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH; |
|
240 |
case 24: float x3 = pos[0]; |
|
241 |
float y3 = pos[1]; |
|
242 |
float z3 = pos[2]; |
|
243 |
float x4=-10,y4=-10,z4=-10; |
|
244 |
int i; |
|
245 |
|
|
246 |
for(i=0; i<8; i++) |
|
247 |
{ |
|
248 |
if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 ) |
|
249 |
{ |
|
250 |
x4 = pos[3*i ]; |
|
251 |
y4 = pos[3*i+1]; |
|
252 |
z4 = pos[3*i+2]; |
|
253 |
break; |
|
254 |
} |
|
255 |
} |
|
256 |
if( i==9 ) return CUBIT_OTH; |
|
257 |
|
|
258 |
float dX = x4-x3; |
|
259 |
float dY = y4-y3; |
|
260 |
float dZ = z4-z3; |
|
261 |
|
|
262 |
if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) ) |
|
263 |
{ |
|
264 |
for(i=0; i<8; i++) |
|
265 |
{ |
|
266 |
if( (pos[3*i ]!=x3 && pos[3*i ]!=x4) || |
|
267 |
(pos[3*i+1]!=y3 && pos[3*i+1]!=y4) || |
|
268 |
(pos[3*i+2]!=z3 && pos[3*i+2]!=z4) ) return CUBIT_OTH; |
|
269 |
} |
|
270 |
|
|
271 |
return CUBIT_222; |
|
272 |
} |
|
273 |
|
|
274 |
default: return CUBIT_OTH; |
|
275 |
} |
|
276 |
} |
|
277 |
|
|
278 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
279 |
|
|
280 |
private int getQuatIndex(int cubit) |
|
281 |
{ |
|
282 |
float[][] positions = getPositions(); |
|
283 |
int len = positions.length; |
|
284 |
|
|
285 |
if( cubit>=0 && cubit<len ) |
|
286 |
{ |
|
287 |
float[] pos = positions[cubit]; |
|
288 |
int type = getType(pos); |
|
289 |
|
|
290 |
switch(type) |
|
291 |
{ |
|
292 |
case CUBIT_222: |
|
293 |
case CUBIT_111: return 0; |
|
294 |
case CUBIT_211: |
|
295 |
case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3; |
|
296 |
case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3; |
|
297 |
if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0; |
|
298 |
if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1; |
|
299 |
} |
|
300 |
} |
|
301 |
|
|
302 |
return 0; |
|
303 |
} |
|
304 |
|
|
305 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
306 |
|
|
307 |
private int getSigIndex(float x, float y, float z) |
|
308 |
{ |
|
309 |
if( x==-1.0f ) |
|
310 |
{ |
|
311 |
if( y==-1.0f ) return z==0.5f ? 4:9; |
|
312 |
else if( y==-0.5f ) return z==1.0f ? 14 : (z==0.0f ? 17:20); |
|
313 |
else if( y== 0.0f ) return z==0.5f ? 25:30; |
|
314 |
else if( y== 0.5f ) return z==1.0f ? 35 : (z==0.0f ? 38:41); |
|
315 |
else if( y== 1.0f ) return z==0.5f ? 46:51; |
|
316 |
} |
|
317 |
else if( x==-0.5f ) |
|
318 |
{ |
|
319 |
if( y==-1.0f ) return z==1.0f ? 1 : (z==0.0f ? 6:11); |
|
320 |
else if( y== 0.0f ) return z==1.0f ? 22 : (z==0.0f ? 27:32); |
|
321 |
else if( y== 1.0f ) return z==1.0f ? 43 : (z==0.0f ? 48:53); |
|
322 |
} |
|
323 |
else if( x==0.0f ) |
|
324 |
{ |
|
325 |
if( y==-1.0f ) return z==0.5f ? 3:8; |
|
326 |
else if( y==-0.5f ) return z==1.0f ? 13 : (z==0.0f ? 16:19); |
|
327 |
else if( y== 0.0f ) return z==0.5f ? 24:29; |
|
328 |
else if( y== 0.5f ) return z==1.0f ? 34 : (z==0.0f ? 37:40); |
|
329 |
else if( y== 1.0f ) return z==0.5f ? 45:50; |
|
330 |
} |
|
331 |
else if( x==0.5f ) |
|
332 |
{ |
|
333 |
if( y==-1.0f ) return z==1.0f ? 0 : (z==0.0f ? 5:10); |
|
334 |
else if( y== 0.0f ) return z==1.0f ? 21 : (z==0.0f ? 26:31); |
|
335 |
else if( y== 1.0f ) return z==1.0f ? 42 : (z==0.0f ? 47:52); |
|
336 |
} |
|
337 |
else if( x==1.0f ) |
|
338 |
{ |
|
339 |
if( y==-1.0f ) return z==0.5f ? 2:7; |
|
340 |
else if( y==-0.5f ) return z==1.0f ? 12 : (z==0.0f ? 15:18); |
|
341 |
else if( y== 0.0f ) return z==0.5f ? 23:28; |
|
342 |
else if( y== 0.5f ) return z==1.0f ? 33 : (z==0.0f ? 36:39); |
|
343 |
else if( y== 1.0f ) return z==0.5f ? 44:49; |
|
344 |
} |
|
345 |
else |
|
346 |
{ |
|
347 |
android.util.Log.e("D", "ERROR! mx="+x); |
|
348 |
} |
|
349 |
|
|
350 |
return -1; |
|
351 |
} |
|
352 |
|
|
353 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
354 |
|
|
355 |
private long markConnection(float x1, float y1, float z1, float x2, float y2, float z2) |
|
356 |
{ |
|
357 |
float dx = x1-x2; |
|
358 |
float dy = y1-y2; |
|
359 |
float dz = z1-z2; |
|
360 |
|
|
361 |
if( (dx==0 && dy==0 && (dz==1 || dz==-1) ) || |
|
362 |
(dz==0 && dx==0 && (dy==1 || dy==-1) ) || |
|
363 |
(dy==0 && dz==0 && (dx==1 || dx==-1) ) ) |
|
364 |
{ |
|
365 |
float mx = (x1+x2)/2; |
|
366 |
float my = (y1+y2)/2; |
|
367 |
float mz = (z1+z2)/2; |
|
368 |
|
|
369 |
int index = getSigIndex(mx,my,mz); |
|
370 |
|
|
371 |
return (1L<<index); |
|
372 |
} |
|
373 |
|
|
374 |
return 0; |
|
375 |
} |
|
376 |
|
|
377 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
378 |
|
|
379 |
long markConnections(long signature, float[] position) |
|
380 |
{ |
|
381 |
int len = position.length/3; |
|
382 |
|
|
383 |
for(int i=0; i<len; i++) |
|
384 |
{ |
|
385 |
float x = position[3*i ]; |
|
386 |
float y = position[3*i+1]; |
|
387 |
float z = position[3*i+2]; |
|
388 |
|
|
389 |
for(int j=i+1; j<len; j++) |
|
390 |
{ |
|
391 |
signature |= markConnection(x,y,z,position[3*j],position[3*j+1],position[3*j+2]); |
|
392 |
} |
|
393 |
} |
|
394 |
|
|
395 |
return signature; |
|
396 |
} |
|
397 |
|
|
398 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
399 |
|
|
400 |
public ObjectShape getObjectShape(int variant) |
|
401 |
{ |
|
402 |
int type,numTypes = mDims.length; |
|
403 |
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break; |
|
404 |
|
|
405 |
if( type<numTypes ) |
|
406 |
{ |
|
407 |
int X = mDims[type][0]; |
|
408 |
int Y = mDims[type][1]; |
|
409 |
int Z = mDims[type][2]; |
|
410 |
|
|
411 |
float[][] vertices = |
|
412 |
{ |
|
413 |
{+0.5f*X,+0.5f*Y,+0.5f*Z}, |
|
414 |
{+0.5f*X,+0.5f*Y,-0.5f*Z}, |
|
415 |
{+0.5f*X,-0.5f*Y,+0.5f*Z}, |
|
416 |
{+0.5f*X,-0.5f*Y,-0.5f*Z}, |
|
417 |
{-0.5f*X,+0.5f*Y,+0.5f*Z}, |
|
418 |
{-0.5f*X,+0.5f*Y,-0.5f*Z}, |
|
419 |
{-0.5f*X,-0.5f*Y,+0.5f*Z}, |
|
420 |
{-0.5f*X,-0.5f*Y,-0.5f*Z} |
|
421 |
}; |
|
422 |
|
|
423 |
int[][] indices = |
|
424 |
{ |
|
425 |
{2,3,1,0}, |
|
426 |
{7,6,4,5}, |
|
427 |
{4,0,1,5}, |
|
428 |
{7,3,2,6}, |
|
429 |
{6,2,0,4}, |
|
430 |
{3,7,5,1}, |
|
431 |
}; |
|
432 |
|
|
433 |
return new ObjectShape(vertices, indices); |
|
434 |
} |
|
435 |
|
|
436 |
float[][] positions = getPositions(); |
|
437 |
int cubit,numCubits = positions.length; |
|
438 |
|
|
439 |
for(cubit=0; cubit<numCubits; cubit++) |
|
440 |
{ |
|
441 |
if( mCubitVariantMap[cubit]==variant ) break; |
|
442 |
} |
|
443 |
|
|
444 |
if( cubit>=numCubits ) |
|
445 |
{ |
|
446 |
android.util.Log.e("D", "unknown variant: "+variant); |
|
447 |
return null; |
|
448 |
} |
|
449 |
|
|
450 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
451 |
return factory.createIrregularShape(variant,positions[cubit]); |
|
452 |
} |
|
453 |
|
|
454 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
455 |
|
|
456 |
public ObjectFaceShape getObjectFaceShape(int variant) |
|
457 |
{ |
|
458 |
boolean roundCorners = DistortedLibrary.fastCompilationTF(); |
|
459 |
int type,numTypes = mDims.length; |
|
460 |
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break; |
|
461 |
|
|
462 |
if( type<numTypes ) |
|
463 |
{ |
|
464 |
int val = roundCorners ? 0 : -1; |
|
465 |
int X = mDims[type][0]; |
|
466 |
int Y = mDims[type][1]; |
|
467 |
int Z = mDims[type][2]; |
|
468 |
|
|
469 |
float height = isInIconMode() ? 0.001f : 0.048f; |
|
470 |
int[] bandIndices = { 0,0,1,1,2,2 }; |
|
471 |
float[][] corners = { {0.04f,0.15f} }; |
|
472 |
int[] cornerIndices = { val,val,val,val,val,val,val,val }; |
|
473 |
int[] centerIndices = { 0,1,2,3,4,5,6,7 }; |
|
474 |
|
|
475 |
int maxXY = Math.max(X,Y); |
|
476 |
int maxXZ = Math.max(X,Z); |
|
477 |
int maxYZ = Math.max(Y,Z); |
|
478 |
|
|
479 |
int angle = 45; |
|
480 |
float R = 0.25f; |
|
481 |
float S = 0.50f; |
|
482 |
|
|
483 |
float[][] bands = |
|
484 |
{ |
|
485 |
{height/maxYZ,angle,R,S,5,0,0}, |
|
486 |
{height/maxXZ,angle,R,S,5,0,0}, |
|
487 |
{height/maxXY,angle,R,S,5,0,0} |
|
488 |
}; |
|
489 |
|
|
490 |
float[][] centers = |
|
491 |
{ |
|
492 |
{+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)}, |
|
493 |
{+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)}, |
|
494 |
{+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)}, |
|
495 |
{+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)}, |
|
496 |
{-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)}, |
|
497 |
{-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)}, |
|
498 |
{-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)}, |
|
499 |
{-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)} |
|
500 |
}; |
|
501 |
|
|
502 |
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null); |
|
503 |
} |
|
504 |
|
|
505 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
506 |
return factory.createIrregularFaceShape(variant, isInIconMode(), roundCorners ); |
|
507 |
} |
|
508 |
|
|
509 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
510 |
|
|
511 |
public float[][] getCubitPositions(int[] numLayers) |
|
512 |
{ |
|
513 |
return getPositions(); |
|
514 |
} |
|
515 |
|
|
516 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
517 |
|
|
518 |
public Static4D getCubitQuats(int cubit, int[] numLayers) |
|
519 |
{ |
|
520 |
if( mInitQuats ==null ) |
|
521 |
{ |
|
522 |
mInitQuats = new Static4D[] |
|
523 |
{ |
|
524 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL |
|
525 |
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X |
|
526 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y |
|
527 |
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z |
|
528 |
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX |
|
529 |
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX |
|
530 |
}; |
|
531 |
} |
|
532 |
|
|
533 |
return mInitQuats[getQuatIndex(cubit)]; |
|
534 |
} |
|
535 |
|
|
536 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
537 |
|
|
538 |
public int getNumCubitVariants(int[] numLayers) |
|
539 |
{ |
|
540 |
int numVariants = 0; |
|
541 |
float[][] positions = getPositions(); |
|
542 |
boolean C111=false; |
|
543 |
boolean C211=false; |
|
544 |
boolean C311=false; |
|
545 |
boolean C221=false; |
|
546 |
boolean C222=false; |
|
547 |
|
|
548 |
int numCubits = positions.length; |
|
549 |
mCubitVariantMap = new int[numCubits]; |
|
550 |
|
|
551 |
int numTypes = mDims.length; |
|
552 |
mTypeVariantMap = new int[numTypes]; |
|
553 |
for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1; |
|
554 |
|
|
555 |
for (int cubit=0; cubit<numCubits; cubit++) |
|
556 |
{ |
|
557 |
int type = getType(positions[cubit]); |
|
558 |
|
|
559 |
switch (type) |
|
560 |
{ |
|
561 |
case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=numVariants++; } |
|
562 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111]; |
|
563 |
break; |
|
564 |
case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=numVariants++; } |
|
565 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211]; |
|
566 |
break; |
|
567 |
case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=numVariants++; } |
|
568 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311]; |
|
569 |
break; |
|
570 |
case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=numVariants++; } |
|
571 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221]; |
|
572 |
break; |
|
573 |
case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=numVariants++; } |
|
574 |
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222]; |
|
575 |
break; |
|
576 |
default : mCubitVariantMap[cubit] = numVariants++; |
|
577 |
} |
|
578 |
} |
|
579 |
|
|
580 |
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
|
581 |
factory.prepare(numVariants,numLayers[0],numLayers[1],numLayers[2]); |
|
582 |
|
|
583 |
return numVariants; |
|
584 |
} |
|
585 |
|
|
586 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
587 |
|
|
588 |
public int getCubitVariant(int cubit, int[] numLayers) |
|
589 |
{ |
|
590 |
return mCubitVariantMap[cubit]; |
|
591 |
} |
|
592 |
|
|
593 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
594 |
|
|
595 |
public float[][] getCuts(int[] numLayers) |
|
596 |
{ |
|
597 |
if( mCuts==null ) |
|
598 |
{ |
|
599 |
mCuts = new float[3][]; |
|
600 |
|
|
601 |
for(int axis=0; axis<3; axis++) |
|
602 |
{ |
|
603 |
int len = numLayers[axis]; |
|
604 |
float start = (2-len)*0.5f; |
|
605 |
|
|
606 |
if( len>=2 ) |
|
607 |
{ |
|
608 |
mCuts[axis] = new float[len-1]; |
|
609 |
for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i; |
|
610 |
} |
|
611 |
} |
|
612 |
} |
|
613 |
|
|
614 |
return mCuts; |
|
615 |
} |
|
616 |
|
|
617 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
618 |
|
|
619 |
public boolean[][] getLayerRotatable(int[] numLayers) |
|
620 |
{ |
|
621 |
int numAxis = ROT_AXIS.length; |
|
622 |
boolean[][] layerRotatable = new boolean[numAxis][]; |
|
623 |
|
|
624 |
for(int i=0; i<numAxis; i++) |
|
625 |
{ |
|
626 |
layerRotatable[i] = new boolean[numLayers[i]]; |
|
627 |
for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true; |
|
628 |
} |
|
629 |
|
|
630 |
return layerRotatable; |
|
631 |
} |
|
632 |
|
|
633 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
634 |
|
|
635 |
public int getTouchControlType() |
|
636 |
{ |
|
637 |
return TC_CUBOID; |
|
638 |
} |
|
639 |
|
|
640 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
641 |
|
|
642 |
public int getTouchControlSplit() |
|
643 |
{ |
|
644 |
return TYPE_NOT_SPLIT; |
|
645 |
} |
|
646 |
|
|
647 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
648 |
|
|
649 |
public int[][][] getEnabled() |
|
650 |
{ |
|
651 |
return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} }; |
|
652 |
} |
|
653 |
|
|
654 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
655 |
|
|
656 |
public float[] getDist3D(int[] numLayers) |
|
657 |
{ |
|
658 |
float x = numLayers[0]; |
|
659 |
float y = numLayers[1]; |
|
660 |
float z = numLayers[2]; |
|
661 |
float a = (x+y+z)/1.5f; |
|
662 |
|
|
663 |
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a}; |
|
664 |
} |
|
665 |
|
|
666 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
667 |
|
|
668 |
public Static3D[] getFaceAxis() |
|
669 |
{ |
|
670 |
return TouchControlHexahedron.FACE_AXIS; |
|
671 |
} |
|
672 |
|
|
673 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
674 |
|
|
675 |
public float getStickerRadius() |
|
676 |
{ |
|
677 |
return 0.10f; |
|
678 |
} |
|
679 |
|
|
680 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
681 |
|
|
682 |
public float getStickerStroke() |
|
683 |
{ |
|
684 |
return isInIconMode() ? 0.16f : 0.08f; |
|
685 |
} |
|
686 |
|
|
687 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
688 |
|
|
689 |
public float[][] getStickerAngles() |
|
690 |
{ |
|
691 |
return null; |
|
692 |
} |
|
693 |
|
|
694 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
695 |
// PUBLIC API |
|
696 |
|
|
697 |
public Static3D[] getRotationAxis() |
|
698 |
{ |
|
699 |
return ROT_AXIS; |
|
700 |
} |
|
701 |
|
|
702 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
703 |
|
|
704 |
public int[][] getBasicAngles() |
|
705 |
{ |
|
706 |
if( mBasicAngle==null ) |
|
707 |
{ |
|
708 |
int[] num = getNumLayers(); |
|
709 |
int numX = num[0]; |
|
710 |
int numY = num[1]; |
|
711 |
int numZ = num[2]; |
|
712 |
|
|
713 |
int x = numY==numZ ? 4 : 2; |
|
714 |
int y = numX==numZ ? 4 : 2; |
|
715 |
int z = numX==numY ? 4 : 2; |
|
716 |
|
|
717 |
int[] tmpX = new int[numX]; |
|
718 |
for(int i=0; i<numX; i++) tmpX[i] = x; |
|
719 |
int[] tmpY = new int[numY]; |
|
720 |
for(int i=0; i<numY; i++) tmpY[i] = y; |
|
721 |
int[] tmpZ = new int[numZ]; |
|
722 |
for(int i=0; i<numZ; i++) tmpZ[i] = z; |
|
723 |
|
|
724 |
mBasicAngle = new int[][] { tmpX,tmpY,tmpZ }; |
|
725 |
} |
|
726 |
|
|
727 |
return mBasicAngle; |
|
728 |
} |
|
729 |
} |
src/main/java/org/distorted/objectlib/objects/TwistyBandagedBiCube.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objectlib.objects; |
|
21 |
|
|
22 |
import java.io.InputStream; |
|
23 |
|
|
24 |
import org.distorted.library.type.Static3D; |
|
25 |
import org.distorted.library.type.Static4D; |
|
26 |
|
|
27 |
import org.distorted.objectlib.helpers.ObjectSignature; |
|
28 |
import org.distorted.objectlib.main.InitData; |
|
29 |
import org.distorted.objectlib.main.ObjectType; |
|
30 |
|
|
31 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
32 |
|
|
33 |
public class TwistyBandagedBiCube extends TwistyBandagedAbstract |
|
34 |
{ |
|
35 |
public TwistyBandagedBiCube(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream) |
|
36 |
{ |
|
37 |
super(data, meshState, iconMode, quat, move, scale, stream); |
|
38 |
} |
|
39 |
|
|
40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
41 |
|
|
42 |
float[][] getPositions() |
|
43 |
{ |
|
44 |
if( POSITIONS==null ) |
|
45 |
{ |
|
46 |
POSITIONS = new float[][] |
|
47 |
{ |
|
48 |
{ 1.0f, 1.0f, -1.0f}, |
|
49 |
{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, |
|
50 |
{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f}, |
|
51 |
{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f}, |
|
52 |
{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f}, |
|
53 |
{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f}, |
|
54 |
{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f}, |
|
55 |
{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f}, |
|
56 |
{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f}, |
|
57 |
{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, |
|
58 |
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, |
|
59 |
{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f}, |
|
60 |
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f} |
|
61 |
}; |
|
62 |
} |
|
63 |
return POSITIONS; |
|
64 |
} |
|
65 |
|
|
66 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
67 |
// PUBLIC API |
|
68 |
|
|
69 |
public String getShortName() |
|
70 |
{ |
|
71 |
return ObjectType.BAN4_3.name(); |
|
72 |
} |
|
73 |
|
|
74 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
75 |
|
|
76 |
public ObjectSignature getSignature() |
|
77 |
{ |
|
78 |
return new ObjectSignature(ObjectType.BAN4_3); |
|
79 |
} |
|
80 |
|
|
81 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
82 |
|
|
83 |
public String getObjectName() |
|
84 |
{ |
|
85 |
return "BiCube"; |
|
86 |
} |
|
87 |
|
|
88 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
89 |
|
|
90 |
public String getInventor() |
|
91 |
{ |
|
92 |
return "Uwe Meffert"; |
|
93 |
} |
|
94 |
|
|
95 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
96 |
|
|
97 |
public int getYearOfInvention() |
|
98 |
{ |
|
99 |
return 1999; |
|
100 |
} |
|
101 |
|
|
102 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
103 |
|
|
104 |
public int getComplexity() |
|
105 |
{ |
|
106 |
return 3; |
|
107 |
} |
|
108 |
|
|
109 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
110 |
|
|
111 |
public String[][] getTutorials() |
|
112 |
{ |
|
113 |
return new String[][]{ |
|
114 |
{"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"}, |
|
115 |
{"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"}, |
|
116 |
{"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"}, |
|
117 |
{"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"}, |
|
118 |
{"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"}, |
|
119 |
{"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"}, |
|
120 |
{"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"}, |
|
121 |
{"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"}, |
|
122 |
}; |
|
123 |
} |
|
124 |
} |
src/main/java/org/distorted/objectlib/objects/TwistyBandagedCuboid.java | ||
---|---|---|
1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
2 |
// Copyright 2021 Leszek Koltunski // |
|
3 |
// // |
|
4 |
// This file is part of Magic Cube. // |
|
5 |
// // |
|
6 |
// Magic Cube is free software: you can redistribute it and/or modify // |
|
7 |
// it under the terms of the GNU General Public License as published by // |
|
8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
9 |
// (at your option) any later version. // |
|
10 |
// // |
|
11 |
// Magic Cube is distributed in the hope that it will be useful, // |
|
12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
14 |
// GNU General Public License for more details. // |
|
15 |
// // |
|
16 |
// You should have received a copy of the GNU General Public License // |
|
17 |
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. // |
|
18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
19 |
|
|
20 |
package org.distorted.objectlib.objects; |
|
21 |
|
|
22 |
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID; |
|
23 |
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT; |
|
24 |
|
|
25 |
import java.io.InputStream; |
|
26 |
|
|
27 |
import org.distorted.library.main.DistortedLibrary; |
|
28 |
import org.distorted.library.type.Static3D; |
|
29 |
import org.distorted.library.type.Static4D; |
|
30 |
|
|
31 |
import org.distorted.objectlib.helpers.FactoryBandagedCubit; |
|
32 |
import org.distorted.objectlib.helpers.ObjectFaceShape; |
|
33 |
import org.distorted.objectlib.helpers.ObjectSignature; |
|
34 |
import org.distorted.objectlib.main.InitData; |
|
35 |
import org.distorted.objectlib.main.ObjectType; |
|
36 |
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron; |
|
37 |
import org.distorted.objectlib.helpers.ObjectShape; |
|
38 |
import org.distorted.objectlib.scrambling.ScrambleState; |
|
39 |
import org.distorted.objectlib.main.ShapeHexahedron; |
|
40 |
|
|
41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
42 |
|
|
43 |
public class TwistyBandagedCuboid extends ShapeHexahedron |
|
44 |
{ |
|
45 |
private static final String OBJECT_NAME = "LOCAL_BANDAGED"; |
|
46 |
|
|
47 |
private static final int CUBIT_111 = 0; |
|
48 |
private static final int CUBIT_211 = 1; |
|
49 |
private static final int CUBIT_311 = 2; |
|
50 |
private static final int CUBIT_221 = 3; |
|
51 |
private static final int CUBIT_222 = 4; |
|
52 |
private static final int CUBIT_OTH = 5; |
|
53 |
|
|
54 |
// the three rotation axis of a 3x3 Cube. Must be normalized. |
|
55 |
static final Static3D[] ROT_AXIS = new Static3D[] |
|
56 |
{ |
|
57 |
new Static3D(1,0,0), |
|
58 |
new Static3D(0,1,0), |
|
59 |
new Static3D(0,0,1) |
|
60 |
}; |
|
61 |
|
|
62 |
private static final int[][] mDims = new int[][] |
|
63 |
{ |
|
64 |
{1,1,1}, // has to be X>=Z>=Y so that all |
|
65 |
{2,1,1}, // the faces are horizontal |
|
66 |
{3,1,1}, |
|
67 |
{2,1,2}, |
|
68 |
{2,2,2}, |
|
69 |
}; |
|
70 |
|
|
71 |
public static final float[][] POS_1 = new float[][] |
|
72 |
{ |
|
73 |
{-1.0f, -1.0f, +0.0f, |
|
74 |
-1.0f, -1.0f, +1.0f, |
|
75 |
-1.0f, 0.0f, +0.0f, |
|
76 |
-1.0f, 0.0f, +1.0f, |
|
77 |
0.0f, -1.0f, +0.0f, |
|
78 |
0.0f, -1.0f, +1.0f, |
|
79 |
0.0f, 0.0f, +0.0f, |
|
80 |
0.0f, 0.0f, +1.0f}, |
|
81 |
{-1.0f, +1.0f, +1.0f}, |
|
82 |
{-1.0f, +1.0f, +0.0f}, |
|
83 |
{-1.0f, +1.0f, -1.0f}, |
|
84 |
{ 0.0f, +1.0f, +1.0f}, |
|
85 |
{ 0.0f, +1.0f, +0.0f}, |
|
86 |
{ 0.0f, +1.0f, -1.0f}, |
|
87 |
{ 1.0f, +1.0f, +1.0f}, |
|
88 |
{ 1.0f, +1.0f, +0.0f}, |
|
89 |
{ 1.0f, +1.0f, -1.0f}, |
|
90 |
{ 1.0f, 0.0f, +1.0f}, |
|
91 |
{ 1.0f, 0.0f, +0.0f}, |
|
92 |
{ 1.0f, 0.0f, -1.0f}, |
|
93 |
{ 1.0f, -1.0f, +1.0f}, |
|
94 |
{ 1.0f, -1.0f, +0.0f}, |
|
95 |
{ 1.0f, -1.0f, -1.0f}, |
|
96 |
{-1.0f, -1.0f, -1.0f}, |
|
97 |
{-1.0f, 0.0f, -1.0f}, |
|
98 |
{ 0.0f, -1.0f, -1.0f}, |
|
99 |
{ 0.0f, 0.0f, -1.0f} |
|
100 |
}; |
|
101 |
|
|
102 |
public static final float[][] POS_2 = new float[][] |
|
103 |
{ |
|
104 |
{ 0.0f, +1.0f, 1.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, -1.0f}, |
|
105 |
{-1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f}, |
|
106 |
{-1.0f, +1.0f, +1.0f}, |
|
107 |
{-1.0f, +1.0f, 0.0f}, |
|
108 |
{-1.0f, +1.0f, -1.0f}, |
|
109 |
{-1.0f, 0.0f, +1.0f}, |
|
110 |
{-1.0f, 0.0f, 0.0f}, |
|
111 |
{-1.0f, 0.0f, -1.0f}, |
|
112 |
{-1.0f, -1.0f, +1.0f}, |
|
113 |
{-1.0f, -1.0f, -1.0f}, |
|
114 |
{+1.0f, +1.0f, +1.0f}, |
|
115 |
{+1.0f, +1.0f, 0.0f}, |
|
116 |
{+1.0f, +1.0f, -1.0f}, |
|
117 |
{+1.0f, 0.0f, +1.0f}, |
|
118 |
{+1.0f, 0.0f, 0.0f}, |
|
119 |
{+1.0f, 0.0f, -1.0f}, |
|
120 |
{+1.0f, -1.0f, +1.0f}, |
|
121 |
{+1.0f, -1.0f, -1.0f}, |
|
122 |
{ 0.0f, 0.0f, +1.0f}, |
|
123 |
{ 0.0f, -1.0f, +1.0f}, |
|
124 |
{ 0.0f, 0.0f, -1.0f}, |
|
125 |
{ 0.0f, -1.0f, -1.0f} |
|
126 |
}; |
|
127 |
|
|
128 |
public static final float[][] POS_3 = new float[][] |
|
129 |
{ |
|
130 |
{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, |
|
131 |
{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f}, |
|
132 |
{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f}, |
|
133 |
{ 1.0f, 1.0f, 1.0f}, |
|
134 |
{ 1.0f, 0.0f, 1.0f}, |
|
135 |
{ 1.0f, -1.0f, 1.0f}, |
|
136 |
{-1.0f, -1.0f, 1.0f}, |
|
137 |
{ 0.0f, -1.0f, 1.0f}, |
|
138 |
{ 1.0f, -1.0f, 0.0f}, |
|
139 |
{ 1.0f, -1.0f, -1.0f}, |
|
140 |
{-1.0f, 1.0f, -1.0f}, |
|
141 |
{-1.0f, 1.0f, 0.0f}, |
|
142 |
{ 0.0f, 1.0f, -1.0f}, |
|
143 |
{ 0.0f, 1.0f, 0.0f}, |
|
144 |
{-1.0f, 0.0f, -1.0f}, |
|
145 |
{-1.0f, 0.0f, 0.0f}, |
|
146 |
{ 0.0f, 0.0f, -1.0f} |
|
147 |
}; |
|
148 |
|
|
149 |
public static final float[][] POS_4 = new float[][] |
|
150 |
{ |
|
151 |
{ 1.0f, 1.0f, -1.0f}, |
|
152 |
{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, |
|
153 |
{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f}, |
|
154 |
{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f}, |
|
155 |
{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f}, |
|
156 |
{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f}, |
|
157 |
{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f}, |
|
158 |
{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f}, |
|
159 |
{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f}, |
|
160 |
{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, |
|
161 |
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f}, |
|
162 |
{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f}, |
|
163 |
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f} |
|
164 |
}; |
|
165 |
|
|
166 |
private int[][] mBasicAngle; |
|
167 |
private Static4D[] mInitQuats; |
|
168 |
private float[][] mCuts; |
|
169 |
private int[] mCubitVariantMap; |
|
170 |
private int[] mTypeVariantMap; |
|
171 |
private int[][] mSolvedQuatsAbstract; |
|
172 |
private float[][] mPosition; |
|
173 |
private ObjectSignature mSignature; |
|
174 |
|
|
175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
176 |
|
|
177 |
public TwistyBandagedCuboid(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream) |
|
178 |
{ |
|
179 |
super(data, meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, stream); |
|
180 |
} |
|
181 |
|
|
182 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
183 |
// return 0 if cubit is 'external' (it has at least two walls which belong to two different faces |
|
184 |
// of the cuboid, faces which do not both rotate along the same axis! So: it is an edge, a corner, |
|
185 |
// or a bandaged cubit which 'comes out' in two different, non-opposite, faces. |
|
186 |
// Otherwise, if the cubit only comes out in one face or in two faces which are opposite to each other, |
|
187 |
// return the index of the first of the three quats which rotate stuff in this face (so right or left |
|
188 |
// return 1 because quats 1,2,3 are the ones rotating along the X axis) |
|
189 |
|
|
190 |
private int cubitIsExternal(float[] pos, float dx, float dy, float dz) |
|
191 |
{ |
|
192 |
int len = pos.length/3; |
|
193 |
int x=0, y=0, z=0; |
|
194 |
|
|
195 |
for(int i=0; i<len; i++) |
|
196 |
{ |
|
197 |
float cx = pos[3*i ]; |
|
198 |
float cy = pos[3*i+1]; |
|
199 |
float cz = pos[3*i+2]; |
|
200 |
|
|
201 |
if( cx>dx || cx<-dx ) x=1; |
|
202 |
if( cy>dy || cy<-dy ) y=1; |
|
203 |
if( cz>dz || cz<-dz ) z=1; |
|
204 |
} |
|
205 |
|
|
206 |
if( x+y+z>=2 ) return 0; |
|
207 |
|
|
208 |
if( x==1 ) return 1; |
|
209 |
if( y==1 ) return 4; |
|
210 |
if( z==1 ) return 7; |
|
211 |
|
|
212 |
android.util.Log.e("D", "ERROR: unsupported: internal cubit! "); |
|
213 |
return 0; |
|
214 |
} |
|
215 |
|
|
216 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
217 |
// If we have a flat cuboid than retCubitSolvedStatus() wrongly reports that the internal cubits |
|
218 |
// are edges (they do have two non-black faces after all!) which leads to wrong solvedQuats and |
|
219 |
// mis-detection of a solved status. Correct this manually here. |
|
220 |
// |
|
221 |
// Note that this is still not completely good in case of bandaged cuboids - there can be a 4x4x2 |
|
222 |
// bandaged cuboid whose 4 'internal' cubits from the 4x4 face are fused with the other 4 internal |
|
223 |
// cubits from the other 4x4 face - and those would again get mis-detected as edges... |
|
224 |
|
|
225 |
@Override |
|
226 |
public int[][] getSolvedQuats() |
|
227 |
{ |
|
228 |
if( mSolvedQuatsAbstract==null ) |
|
229 |
{ |
|
230 |
int[] numLayers = getNumLayers(); |
|
231 |
float dx = 0.5f*(numLayers[0]-1) - 0.1f; |
|
232 |
float dy = 0.5f*(numLayers[1]-1) - 0.1f; |
|
233 |
float dz = 0.5f*(numLayers[2]-1) - 0.1f; |
|
234 |
|
|
235 |
float[][] pos = getPositions(); |
|
236 |
int numTotal = pos.length; |
|
237 |
boolean[] isExternal = new boolean[numTotal]; |
|
238 |
int[] internalQuat = new int[numTotal]; |
|
239 |
int numExternal = 0; |
|
240 |
int pointer = 0; |
|
241 |
|
|
242 |
for(int cubit=0; cubit<numTotal; cubit++) |
|
243 |
{ |
|
244 |
int q = cubitIsExternal(pos[cubit],dx,dy,dz); |
|
245 |
|
|
246 |
if( q<=0 ) |
|
247 |
{ |
|
248 |
isExternal[cubit] = true; |
|
249 |
numExternal++; |
|
250 |
} |
|
251 |
else |
|
252 |
{ |
|
253 |
isExternal[cubit] = false; |
|
254 |
internalQuat[pointer] = q; |
|
255 |
pointer++; |
|
256 |
} |
|
257 |
} |
|
258 |
|
|
259 |
int numInternal = numTotal - numExternal; |
|
260 |
|
|
261 |
mSolvedQuatsAbstract = new int[numInternal+1][]; |
|
262 |
mSolvedQuatsAbstract[0] = new int[numExternal+1]; |
|
263 |
mSolvedQuatsAbstract[0][0] = numExternal; |
|
264 |
|
|
265 |
for(int i=0; i<numInternal; i++) |
|
266 |
{ |
|
267 |
int q = internalQuat[i]; |
|
268 |
mSolvedQuatsAbstract[i+1] = new int[5]; |
|
269 |
mSolvedQuatsAbstract[i+1][0] = 1; |
|
270 |
mSolvedQuatsAbstract[i+1][2] = q; |
|
271 |
mSolvedQuatsAbstract[i+1][3] = q+1; |
|
272 |
mSolvedQuatsAbstract[i+1][4] = q+2; |
|
273 |
} |
|
274 |
|
|
275 |
int pointerExternal = 1; |
|
276 |
int pointerInternal = 1; |
|
277 |
|
|
278 |
for(int cubit=0; cubit<numTotal; cubit++) |
|
279 |
{ |
|
280 |
if( isExternal[cubit] ) mSolvedQuatsAbstract[0][pointerExternal++] = cubit; |
|
281 |
else mSolvedQuatsAbstract[pointerInternal++][1] = cubit; |
|
282 |
} |
|
283 |
} |
|
284 |
|
|
285 |
return mSolvedQuatsAbstract; |
|
286 |
} |
|
287 |
|
|
288 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
289 |
// Computing scramble states of many a bandaged cubes takes way too long time and too much space. |
|
290 |
// Return null here and turn to construction of scramble tables just-in-time. |
|
291 |
|
|
292 |
@Override |
|
293 |
public ScrambleState[] getScrambleStates() |
|
294 |
{ |
|
295 |
return null; |
|
296 |
} |
|
297 |
|
|
298 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
299 |
|
|
300 |
@Override |
|
301 |
public int getScrambleType() |
|
302 |
{ |
|
303 |
return 2; |
|
304 |
} |
|
305 |
|
|
306 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
307 |
|
|
308 |
private int getType(float[] pos) |
Also available in: Unified diff
Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.