Project

General

Profile

Download (33 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyCuboid.java @ 1fda81c4

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2019 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is proprietary software licensed under an EULA which you should have received      //
7
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
8
///////////////////////////////////////////////////////////////////////////////////////////////////
9

    
10
package org.distorted.objectlib.objects;
11

    
12
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
13
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
14

    
15
import org.distorted.library.type.Static3D;
16
import org.distorted.library.type.Static4D;
17

    
18
import org.distorted.objectlib.helpers.FactoryCubit;
19
import org.distorted.objectlib.helpers.ObjectFaceShape;
20
import org.distorted.objectlib.signature.ObjectSignature;
21
import org.distorted.objectlib.helpers.ObjectVertexEffects;
22
import org.distorted.objectlib.main.InitAssets;
23
import org.distorted.objectlib.signature.ObjectConstants;
24
import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
25
import org.distorted.objectlib.main.InitData;
26
import org.distorted.objectlib.touchcontrol.TouchControlCuboids;
27
import org.distorted.objectlib.main.ObjectType;
28
import org.distorted.objectlib.helpers.ObjectShape;
29
import org.distorted.objectlib.shape.ShapeHexahedron;
30

    
31
///////////////////////////////////////////////////////////////////////////////////////////////////
32

    
33
public class TwistyCuboid extends ShapeHexahedron
34
{
35
  static final Static3D[] ROT_AXIS = new Static3D[]
36
         {
37
           new Static3D(1,0,0),
38
           new Static3D(0,1,0),
39
           new Static3D(0,0,1)
40
         };
41

    
42
  private int[][] mEdges;
43
  private float[][] mCuts;
44
  private int[][] mBasicAngle;
45
  private Static4D[] mLocQuats;
46

    
47
///////////////////////////////////////////////////////////////////////////////////////////////////
48

    
49
  public TwistyCuboid(int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
50
    {
51
    super(iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, data, asset);
52
    }
53

    
54
///////////////////////////////////////////////////////////////////////////////////////////////////
55

    
56
  public Static4D[] getLocQuats()
57
    {
58
    return new Static4D[]
59
      {
60
        new Static4D(  0.0f,  0.0f,  0.0f, 1.0f ),
61
        new Static4D( SQ2/2,  0.0f,  0.0f, SQ2/2),
62
        new Static4D(  1.0f,  0.0f,  0.0f, 0.0f ),
63
        new Static4D( SQ2/2,  0.0f,  0.0f,-SQ2/2),
64
        new Static4D(  0.0f, SQ2/2,  0.0f, SQ2/2),
65
        new Static4D(  0.0f,  1.0f,  0.0f,  0.0f),
66
        new Static4D(  0.0f, SQ2/2,  0.0f,-SQ2/2),
67
        new Static4D(  0.0f,  0.0f, SQ2/2, SQ2/2),
68
        new Static4D(  0.0f,  0.0f,  1.0f,  0.0f),
69
        new Static4D(  0.0f,  0.0f, SQ2/2,-SQ2/2),
70
        new Static4D(  0.5f,  0.5f, -0.5f,  0.5f),
71
        new Static4D(  0.0f, SQ2/2,-SQ2/2,  0.0f),
72
        new Static4D( -0.5f,  0.5f, -0.5f, -0.5f),
73
        new Static4D(  0.5f,  0.5f,  0.5f,  0.5f),
74
        new Static4D(  0.0f, SQ2/2, SQ2/2,  0.0f),
75
        new Static4D( -0.5f,  0.5f,  0.5f, -0.5f),
76
        new Static4D( SQ2/2,  0.0f,-SQ2/2,  0.0f),
77
        new Static4D(-SQ2/2,  0.0f,-SQ2/2,  0.0f),
78
        new Static4D( SQ2/2, SQ2/2,  0.0f,  0.0f),
79
        new Static4D(-SQ2/2, SQ2/2,  0.0f,  0.0f),
80
        new Static4D(  0.5f, -0.5f, -0.5f, -0.5f),
81
        new Static4D( -0.5f, -0.5f, -0.5f,  0.5f),
82
        new Static4D(  0.5f,  0.5f, -0.5f, -0.5f),
83
        new Static4D( -0.5f,  0.5f, -0.5f,  0.5f),
84
      };
85
    }
86

    
87
///////////////////////////////////////////////////////////////////////////////////////////////////
88

    
89
  public int[][] getScrambleEdges()
90
    {
91
    if( mEdges==null )
92
      {
93
      int[] numLayers = getNumLayers();
94

    
95
      int X = numLayers[0];
96
      int Y = numLayers[1];
97
      int Z = numLayers[2];
98

    
99
      if( X>1 && Y>1 && Z>1 )
100
        {
101
        mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(X,Y,Z);
102
        }
103
      else
104
        {
105
        int size = 3*(X+Y+Z);
106
        int[] edge = new int[2*size];
107

    
108
        for(int i=0; i<size; i++)
109
          {
110
          edge[2*i  ] = i;
111
          edge[2*i+1] = 0;
112
          }
113

    
114
        mEdges = new int[][] { edge };
115
        }
116
      }
117

    
118
    return mEdges;
119
    }
120

    
121
///////////////////////////////////////////////////////////////////////////////////////////////////
122

    
123
  private float[][] getVertices(int variant)
124
    {
125
    return new float[][]
126
          {
127
              { 0.5f, 0.5f, 0.5f },
128
              { 0.5f, 0.5f,-0.5f },
129
              { 0.5f,-0.5f, 0.5f },
130
              { 0.5f,-0.5f,-0.5f },
131
              {-0.5f, 0.5f, 0.5f },
132
              {-0.5f, 0.5f,-0.5f },
133
              {-0.5f,-0.5f, 0.5f },
134
              {-0.5f,-0.5f,-0.5f },
135
          };
136
    }
137

    
138
///////////////////////////////////////////////////////////////////////////////////////////////////
139

    
140
  public ObjectShape getObjectShape(int variant)
141
    {
142
    int[][] indices =
143
          {
144
              {2,3,1,0},
145
              {7,6,4,5},
146
              {4,0,1,5},
147
              {7,3,2,6},
148
              {6,2,0,4},
149
              {3,7,5,1}
150
          };
151

    
152
    return new ObjectShape(getVertices(variant), indices);
153
    }
154

    
155
///////////////////////////////////////////////////////////////////////////////////////////////////
156

    
157
  public ObjectFaceShape getObjectFaceShape(int variant)
158
    {
159
    int[] indices;
160
    int extraI, extraV, num, numL = getNumLayers()[0];
161

    
162
    switch(numL)
163
        {
164
        case 2 : num = 6; extraI = 2; extraV = 2; break;
165
        case 3 : num = 5; extraI = 2; extraV = 2; break;
166
        case 4 : num = 5; extraI = 1; extraV = 1; break;
167
        default: num = 5; extraI = 0; extraV = 0; break;
168
        }
169

    
170
    float height = isInIconMode() ? 0.001f : 0.045f;
171
    int angle = 35;
172
    float R = 0.5f;
173
    float S = 0.7f;
174

    
175
    float[][] bands  =
176
         {
177
             {height,angle,R,S,num,extraI,extraV},
178
             {0.001f,angle,R,S,  2, num-2,extraV},
179
             {0.001f,angle,R,S,  2,     0,     0},
180
             {0.001f,angle,R,S,num,extraI,extraV},
181
         };
182

    
183
         if( variant==0 ) indices = new int[] {3,0,3,0,3,0};
184
    else if( variant==1 ) indices = new int[] {1,1,1,0,1,0};
185
    else                  indices = new int[] {2,2,2,2,0,2};
186

    
187
    return new ObjectFaceShape(bands,indices, null);
188
    }
189

    
190
///////////////////////////////////////////////////////////////////////////////////////////////////
191

    
192
  public ObjectVertexEffects getVertexEffects(int variant)
193
    {
194
    float[][] corners= { {0.036f,0.12f} };
195
    float[][] centers= { {0.0f, 0.0f, 0.0f} };
196
    int[] indices    = { 0,0,0,0,0,0,0,0 };
197
    return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
198
    }
199

    
200
///////////////////////////////////////////////////////////////////////////////////////////////////
201

    
202
  private int getEdgeNum(int cubit, int[] numLayers)
203
    {
204
    int x = numLayers[0];
205
    int y = numLayers[1];
206
    int z = numLayers[2];
207

    
208
    if(x==1 || y==1 || z==1 ) return 0;
209

    
210
    int numCorners = getNumCorners(numLayers);
211
    int numEdges   = getNumEdges(numLayers);
212
    int num = cubit - numCorners;
213

    
214
    if( num>=0 && num<numEdges )
215
      {
216
      int numLR = (x-2);
217
      if( num<  numLR ) return 0;
218
      if( num<2*numLR ) return 1;
219
      if( num<3*numLR ) return 2;
220
      if( num<4*numLR ) return 3;
221
      num -= 4*numLR;
222

    
223
      int numTD = (y-2);
224
      if( num<  numTD ) return 4;
225
      if( num<2*numTD ) return 5;
226
      if( num<3*numTD ) return 6;
227
      if( num<4*numTD ) return 7;
228
      num -= 4*numTD;
229

    
230
      int numFB = (z-2);
231
      if( num<  numFB ) return 8;
232
      if( num<2*numFB ) return 9;
233
      if( num<3*numFB ) return 10;
234
      if( num<4*numFB ) return 11;
235
      }
236

    
237
    return -1;
238
    }
239

    
240
///////////////////////////////////////////////////////////////////////////////////////////////////
241

    
242
  private int getCenterNum(int cubit, int[] numLayers)
243
    {
244
    int numCorners = getNumCorners(numLayers);
245
    int numEdges   = getNumEdges(numLayers);
246
    int num = cubit - numCorners - numEdges;
247

    
248
    if( num>=0 )
249
      {
250
      int numLR = (numLayers[1]-2)*(numLayers[2]-2);
251
      if( num<  numLR ) return 0;
252
      if( num<2*numLR ) return 1;
253
      num -= 2*numLR;
254

    
255
      int numTD = (numLayers[0]-2)*(numLayers[2]-2);
256
      if( num<  numTD ) return 2;
257
      if( num<2*numTD ) return 3;
258
      num -= 2*numTD;
259

    
260
      int numFB = (numLayers[0]-2)*(numLayers[1]-2);
261
      if( num<  numFB ) return 4;
262
      if( num<2*numFB ) return 5;
263
      }
264

    
265
    return -1;
266
    }
267

    
268
///////////////////////////////////////////////////////////////////////////////////////////////////
269

    
270
  private int getNumCorners(int[] numLayers)
271
    {
272
    int x = numLayers[0];
273
    int y = numLayers[1];
274
    int z = numLayers[2];
275

    
276
    return ( x==1 || y==1 || z==1 ) ? x*y*z : 8;
277
    }
278

    
279
///////////////////////////////////////////////////////////////////////////////////////////////////
280

    
281
  private int getNumEdges(int[] numLayers)
282
    {
283
    int x = numLayers[0];
284
    int y = numLayers[1];
285
    int z = numLayers[2];
286

    
287
    return ( x==1 || y==1 || z==1 ) ? x*y*z : 4*( (x-2)+(y-2)+(z-2) );
288
    }
289

    
290
///////////////////////////////////////////////////////////////////////////////////////////////////
291

    
292
  public float[][] getCubitPositions(int[] numLayers)
293
    {
294
    final int X = numLayers[0];
295
    final int Y = numLayers[1];
296
    final int Z = numLayers[2];
297

    
298
    final float lenX = 0.5f*(X-1);
299
    final float lenY = 0.5f*(Y-1);
300
    final float lenZ = 0.5f*(Z-1);
301

    
302
    int curPos = 0;
303

    
304
    if( X==1 )
305
      {
306
      float[][] pos = new float[X*Y*Z][];
307

    
308
      for(int y=0; y<Y; y++)
309
        for(int z=0; z<Z; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ};
310

    
311
      return pos;
312
      }
313

    
314
    if( Y==1 )
315
      {
316
      float[][] pos = new float[X*Y*Z][];
317

    
318
      for(int x=0; x<X; x++)
319
        for(int z=0; z<Z; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
320

    
321
      return pos;
322
      }
323

    
324
    if( Z==1 )
325
      {
326
      float[][] pos = new float[X*Y*Z][];
327

    
328
      for(int x=0; x<X; x++)
329
        for(int y=0; y<Y; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
330

    
331
      return pos;
332
      }
333

    
334
    int numCubits = X*Y*Z - (X-2)*(Y-2)*(Z-2);
335
    float[][] pos = new float[numCubits][];
336

    
337
    pos[curPos++] = new float[] {-lenX,-lenY,-lenZ};
338
    pos[curPos++] = new float[] {-lenX,-lenY,+lenZ};
339
    pos[curPos++] = new float[] {-lenX,+lenY,-lenZ};
340
    pos[curPos++] = new float[] {-lenX,+lenY,+lenZ};
341
    pos[curPos++] = new float[] {+lenX,-lenY,-lenZ};
342
    pos[curPos++] = new float[] {+lenX,-lenY,+lenZ};
343
    pos[curPos++] = new float[] {+lenX,+lenY,-lenZ};
344
    pos[curPos++] = new float[] {+lenX,+lenY,+lenZ};
345

    
346
    for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX,  -lenY,  -lenZ };
347
    for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX,  -lenY,  +lenZ };
348
    for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX,  +lenY,  -lenZ };
349
    for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX,  +lenY,  +lenZ };
350
    for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] {  -lenX, i-lenY,  -lenZ };
351
    for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] {  -lenX, i-lenY,  +lenZ };
352
    for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] {  +lenX, i-lenY,  -lenZ };
353
    for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] {  +lenX, i-lenY,  +lenZ };
354
    for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] {  -lenX,  -lenY, i-lenZ };
355
    for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] {  -lenX,  +lenY, i-lenZ };
356
    for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] {  +lenX,  -lenY, i-lenZ };
357
    for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] {  +lenX,  +lenY, i-lenZ };
358

    
359
    for(int y=1; y<Y-1; y++)
360
      for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ};
361

    
362
    for(int y=1; y<Y-1; y++)
363
      for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {-lenX,y-lenY,z-lenZ};
364

    
365
    for(int x=1; x<X-1; x++)
366
      for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
367

    
368
    for(int x=1; x<X-1; x++)
369
      for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,-lenY,z-lenZ};
370

    
371
    for(int x=1; x<X-1; x++)
372
      for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
373

    
374
    for(int x=1; x<X-1; x++)
375
      for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,-lenZ};
376

    
377
    return pos;
378
    }
379

    
380
///////////////////////////////////////////////////////////////////////////////////////////////////
381

    
382
  public Static4D getCubitQuats(int cubit, int[] numLayers)
383
    {
384
    if( mLocQuats==null ) mLocQuats = getLocQuats();
385
    int variant = getCubitVariant(cubit,numLayers);
386

    
387
    switch(variant)
388
      {
389
      case 0: switch(cubit)
390
                {
391
                case 0: return mLocQuats[ 0];
392
                case 1: return mLocQuats[18];
393
                case 2: return mLocQuats[17];
394
                case 3: return mLocQuats[ 2];
395
                case 4: return mLocQuats[14];
396
                case 5: return mLocQuats[ 5];
397
                case 6: return mLocQuats[ 8];
398
                case 7: return mLocQuats[11];
399
                }
400
      case 1: int edgeEdge   = getEdgeNum(cubit,numLayers);
401
              switch(edgeEdge)
402
                {
403
                case  0: return mLocQuats[ 0];
404
                case  1: return mLocQuats[ 1];
405
                case  2: return mLocQuats[ 3];
406
                case  3: return mLocQuats[ 2];
407
                case  4: return mLocQuats[21];
408
                case  5: return mLocQuats[18];
409
                case  6: return mLocQuats[20];
410
                case  7: return mLocQuats[19];
411
                case  8: return mLocQuats[13];
412
                case  9: return mLocQuats[17];
413
                case 10: return mLocQuats[15];
414
                case 11: return mLocQuats[16];
415
                }
416
              break;
417
      case 2: int centerFace = getCenterNum(cubit,numLayers);
418
              switch(centerFace)
419
                {
420
                case 0 : return mLocQuats[ 6];
421
                case 1 : return mLocQuats[ 4];
422
                case 2 : return mLocQuats[ 1];
423
                case 3 : return mLocQuats[ 3];
424
                case 4 : return mLocQuats[ 0];
425
                case 5 : return mLocQuats[ 2];
426
                }
427
      }
428

    
429
    return mLocQuats[0];
430
    }
431

    
432
///////////////////////////////////////////////////////////////////////////////////////////////////
433

    
434
  public int getNumCubitVariants(int[] numLayers)
435
    {
436
    final int X = numLayers[0];
437
    final int Y = numLayers[1];
438
    final int Z = numLayers[2];
439

    
440
    if( X==1 || Y==1 || Z==1 ) return 1;
441
    if( X<=2 && Y<=2 && Z<=2 ) return 1;
442

    
443
    return 3;
444
    }
445

    
446
///////////////////////////////////////////////////////////////////////////////////////////////////
447

    
448
  public int getCubitVariant(int cubit, int[] numLayers)
449
    {
450
    int numCorners = getNumCorners(numLayers);
451
    if( cubit < numCorners          ) return 0;
452
    int numEdges = getNumEdges(numLayers);
453
    if( cubit < numCorners+numEdges ) return 1;
454

    
455
    return 2;
456
    }
457

    
458
///////////////////////////////////////////////////////////////////////////////////////////////////
459

    
460
  public float[][] getCuts(int[] numLayers)
461
    {
462
    if( mCuts==null )
463
      {
464
      mCuts = new float[3][];
465

    
466
      for(int axis=0; axis<3; axis++)
467
        {
468
        int len = numLayers[axis];
469
        float start = (2-len)*0.5f;
470

    
471
        if( len>=2 )
472
          {
473
          mCuts[axis] = new float[len-1];
474
          for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i;
475
          }
476
        }
477
      }
478

    
479
    return mCuts;
480
    }
481

    
482
///////////////////////////////////////////////////////////////////////////////////////////////////
483

    
484
  public boolean[][] getLayerRotatable(int[] numLayers)
485
    {
486
    int numAxis = ROT_AXIS.length;
487
    boolean[][] layerRotatable = new boolean[numAxis][];
488

    
489
    for(int i=0; i<numAxis; i++)
490
      {
491
      layerRotatable[i] = new boolean[numLayers[i]];
492
      for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
493
      }
494

    
495
    return layerRotatable;
496
    }
497

    
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499

    
500
  public int getTouchControlType()
501
    {
502
    return TC_CUBOID;
503
    }
504

    
505
///////////////////////////////////////////////////////////////////////////////////////////////////
506

    
507
  public int getTouchControlSplit()
508
    {
509
    return TYPE_NOT_SPLIT;
510
    }
511

    
512
///////////////////////////////////////////////////////////////////////////////////////////////////
513

    
514
  public int[][][] getEnabled()
515
    {
516
    return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
517
    }
518

    
519
///////////////////////////////////////////////////////////////////////////////////////////////////
520

    
521
  public float[] getDist3D(int[] numLayers)
522
    {
523
    float x = numLayers[0];
524
    float y = numLayers[1];
525
    float z = numLayers[2];
526
    float a = (x+y+z)/1.5f;
527

    
528
    return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
529
    }
530

    
531
///////////////////////////////////////////////////////////////////////////////////////////////////
532

    
533
  public Static3D[] getFaceAxis()
534
    {
535
    return TouchControlCuboids.FACE_AXIS;
536
    }
537

    
538
///////////////////////////////////////////////////////////////////////////////////////////////////
539

    
540
  public float getStickerRadius()
541
    {
542
    return 0.10f;
543
    }
544

    
545
///////////////////////////////////////////////////////////////////////////////////////////////////
546

    
547
  public float getStickerStroke()
548
    {
549
    float stroke = 0.08f;
550

    
551
    if( isInIconMode() )
552
      {
553
      int[] numLayers = getNumLayers();
554

    
555
      switch(numLayers[0])
556
        {
557
        case 2: stroke*=1.8f; break;
558
        case 3: stroke*=2.0f; break;
559
        case 4: stroke*=2.1f; break;
560
        default:stroke*=2.2f; break;
561
        }
562
      }
563

    
564
    return stroke;
565
    }
566

    
567
///////////////////////////////////////////////////////////////////////////////////////////////////
568

    
569
  public float[][][] getStickerAngles()
570
    {
571
    return null;
572
    }
573

    
574
///////////////////////////////////////////////////////////////////////////////////////////////////
575
// PUBLIC API
576

    
577
  public Static3D[] getRotationAxis()
578
    {
579
    return ROT_AXIS;
580
    }
581

    
582
///////////////////////////////////////////////////////////////////////////////////////////////////
583

    
584
  public String getShortName()
585
    {
586
    int[] numLayers = getNumLayers();
587

    
588
    int x = numLayers[0];
589
    int y = numLayers[1];
590

    
591
    switch(x)
592
      {
593
      case 2: switch(y)
594
                {
595
                case 2: return ObjectType.CUBE_2.name();
596
                case 3: return ObjectType.CU_232.name();
597
                }
598
      case 3: switch(y)
599
                {
600
                case 2: return ObjectType.CU_323.name();
601
                case 3: return ObjectType.CUBE_3.name();
602
                case 4: return ObjectType.CU_343.name();
603
                }
604
      case 4: return ObjectType.CUBE_4.name();
605
      case 5: return ObjectType.CUBE_5.name();
606
      case 6: return ObjectType.CUBE_6.name();
607
      case 7: return ObjectType.CUBE_7.name();
608
      }
609

    
610
    return ObjectType.CUBE_3.name();
611
    }
612

    
613
///////////////////////////////////////////////////////////////////////////////////////////////////
614

    
615
  public ObjectSignature getSignature()
616
    {
617
    int[] numLayers = getNumLayers();
618

    
619
    int x = numLayers[0];
620
    int y = numLayers[1];
621

    
622
    switch(x)
623
      {
624
      case 2: switch(y)
625
                {
626
                case 2: return new ObjectSignature(ObjectConstants.CUBE_2);
627
                case 3: return new ObjectSignature(ObjectConstants.CU_232);
628
                }
629
      case 3: switch(y)
630
                {
631
                case 2: return new ObjectSignature(ObjectConstants.CU_323);
632
                case 3: return new ObjectSignature(ObjectConstants.CUBE_3);
633
                case 4: return new ObjectSignature(ObjectConstants.CU_343);
634
                }
635
      case 4: return new ObjectSignature(ObjectConstants.CUBE_4);
636
      case 5: return new ObjectSignature(ObjectConstants.CUBE_5);
637
      case 6: return new ObjectSignature(ObjectConstants.CUBE_6);
638
      case 7: return new ObjectSignature(ObjectConstants.CUBE_7);
639
      }
640

    
641
    return null;
642
    }
643

    
644
///////////////////////////////////////////////////////////////////////////////////////////////////
645

    
646
  public int[][] getBasicAngles()
647
    {
648
    if( mBasicAngle==null )
649
      {
650
      int[] num = getNumLayers();
651
      int numX = num[0];
652
      int numY = num[1];
653
      int numZ = num[2];
654

    
655
      int x = numY==numZ ? 4 : 2;
656
      int y = numX==numZ ? 4 : 2;
657
      int z = numX==numY ? 4 : 2;
658

    
659
      int[] tmpX = new int[numX];
660
      for(int i=0; i<numX; i++) tmpX[i] = x;
661
      int[] tmpY = new int[numY];
662
      for(int i=0; i<numY; i++) tmpY[i] = y;
663
      int[] tmpZ = new int[numZ];
664
      for(int i=0; i<numZ; i++) tmpZ[i] = z;
665

    
666
      mBasicAngle = new int[][] { tmpX,tmpY,tmpZ };
667
      }
668
    return mBasicAngle;
669
    }
670

    
671
///////////////////////////////////////////////////////////////////////////////////////////////////
672

    
673
  public String getObjectName()
674
    {
675
    int[] numLayers = getNumLayers();
676

    
677
    int x = numLayers[0];
678
    int y = numLayers[1];
679

    
680
    switch(x)
681
      {
682
      case 2: switch(y)
683
                {
684
                case 2: return "Pocket Cube";
685
                case 3: return "Slim Tower";
686
                }
687
      case 3: switch(y)
688
                {
689
                case 2: return "2x2x3 Cuboid";
690
                case 3: return "Rubik Cube";
691
                case 4: return "3x3x4 Cuboid";
692
                }
693
      case 4: return "Rubik's Revenge";
694
      case 5: return "Professor's Cube";
695
      case 6: return "6x6 Cube";
696
      case 7: return "7x7 Cube";
697
      }
698

    
699
    return "Rubik Cube";
700
    }
701

    
702
///////////////////////////////////////////////////////////////////////////////////////////////////
703

    
704
  public String getInventor()
705
    {
706
    int[] numLayers = getNumLayers();
707

    
708
    int x = numLayers[0];
709
    int y = numLayers[1];
710

    
711
    switch(x)
712
      {
713
      case 2: switch(y)
714
                {
715
                case 2: return "Larry Nichols";
716
                case 3: return "Katsuhiko Okamoto";
717
                }
718
      case 3: switch(y)
719
                {
720
                case 2: return "Unknown";
721
                case 3: return "Ernő Rubik";
722
                case 4: return "Cube4You";
723
                }
724
      case 4: return "Péter Sebestény";
725
      case 5: return "Udo Krell";
726
      case 6:
727
      case 7: return "Panagiotis Verdes";
728
      }
729

    
730
    return "Ernő Rubik";
731
    }
732

    
733
///////////////////////////////////////////////////////////////////////////////////////////////////
734

    
735
  public int getYearOfInvention()
736
    {
737
    int[] numLayers = getNumLayers();
738

    
739
    int x = numLayers[0];
740
    int y = numLayers[1];
741

    
742
    switch(x)
743
      {
744
      case 2: switch(y)
745
                {
746
                case 2: return 1970;
747
                case 3: return 2001;
748
                }
749
      case 3: switch(y)
750
                {
751
                case 2: return 0;
752
                case 3: return 1974;
753
                case 4: return 2009;
754
                }
755
      case 4: return 1981;
756
      case 5: return 2002;
757
      case 6:
758
      case 7: return 2008;
759
      }
760

    
761
    return 1974;
762
    }
763

    
764
///////////////////////////////////////////////////////////////////////////////////////////////////
765

    
766
  public int getComplexity()
767
    {
768
    int[] numLayers = getNumLayers();
769

    
770
    int x = numLayers[0];
771
    int y = numLayers[1];
772

    
773
    switch(x)
774
      {
775
      case 2: switch(y)
776
                {
777
                case 2:
778
                case 3: return 1;
779
                }
780
      case 3: switch(y)
781
                {
782
                case 2:
783
                case 3: return 2;
784
                case 4: return 3;
785
                }
786
      case 4: return 3;
787
      case 5:
788
      case 6:
789
      case 7: return 4;
790
      }
791

    
792
    return 2;
793
    }
794

    
795
///////////////////////////////////////////////////////////////////////////////////////////////////
796

    
797
  public String[][] getTutorials()
798
    {
799
    int[] numLayers = getNumLayers();
800

    
801
    int x = numLayers[0];
802
    int y = numLayers[1];
803

    
804
    switch(x)
805
      {
806
      case 2: switch(y)
807
                {
808
                case 2: return new String[][] {
809
                          {"gb","rJlh5p2wAKA","How to Solve a 2x2 Rubik's Cube","Z3"},
810
                          {"es","f85wqJTIDlw","Resolver cubo de Rubik 2X2","Cuby"},
811
                          {"ru","azC6P3VYFkc","Как собрать кубик 2Х2","Е Бондаренко"},
812
                          {"fr","V1XS993AUuw","Résoudre le cube 2x2","Rachma Nikov"},
813
                          {"de","d8tKa8SRkXw","2x2 Zauberwürfel lösen","Pezcraft"},
814
                          {"pl","haNWdAYWGsY","Jak ułożyć kostkę Rubika 2x2","DżoDżo"},
815
                          {"br","42W6SM17EuM","Como resolver cubo 2x2","Pedro Filho"},
816
                          {"kr","wTMsdWKq6No","2x2 큐브 공식을 이해하는 해법","듀나메스 큐브 해법연구소"},
817
                          {"vn","hZ4Do8BbOPk","Tutorial N.84 - Cube 2x2x2","Duy Thích Rubik"},
818
                          {"tw","CfOCXxhCb8U","2x2魔術方塊復原","1hrBLD"},
819
                         };
820
                case 3: return new String[][] {
821
                          {"gb","6dYOrUgFCsc","How to Solve the 2x2x3","Z3"},
822
                          {"es","1G2jpnSY6J4","Resolver 2x2x3","Cuby"},
823
                          {"ru","0L0odBYaKfo","Как собрать Cuboid 2x2x3","Алексей Ярыгин"},
824
                          {"fr","xJdC1PW8v3M","Résolution du 2x2x3","asthalis"},
825
                          {"de","NDjofQ42C9E","2x2x3 - Tutorial","GerCubing"},
826
                          {"pl","RWF-7v5KE74","2x2x3 cube Tutorial PL","MrUK"},
827
                          {"br","W6cp_1Q9SeY","Como resolver o cubóide 2x2x3","Pedro Filho"},
828
                          {"kr","DIaUaxQbJhw","2x2x3 해법","듀나메스 큐브 해법연구소"},
829
                          {"vn","MObar8ebkzg","Tutorial N.135 - 2x2x3 Cuboid","Duy Thích Rubik"},
830
                          {"tw","MOtpD79VeqY","2X2X3 教學","不正常魔術方塊研究中心"},
831
                         };
832
                }
833
      case 3: switch(y)
834
                {
835
                case 2: return new String[][] {
836
                          {"gb","pbv652cE1AU","How To Solve the 3x3x2 ","JRCuber"},
837
                          {"es","5gPFr7HlZ6Y","Resolver 3x3x2 Cubo Domino","Cuby"},
838
                          {"ru","n5-fa1fd2cQ","Как собрать кубоид 3х3х2","RubicsGuide"},
839
                          {"fr","z6xToKiu38M","Résolution du 3x3x2","asthalis"},
840
                          {"de","3qI55VS5MrY","2x3x3 - Tutorial","GerCubing"},
841
                          {"pl","KSs928xIwKg","3x3x2 cube Tutorial PL","MrUK"},
842
                          {"br","RnjJBXOp9DA","Como resolver o cubóide 3x3x2","Pedro Filho"},
843
                          {"kr","E3Oj8bKcTO4","2x3x3 큐보이드해법","듀나메스 큐브 해법연구소"},
844
                          {"vn","XnJJkniJhFM","Hướng Dẫn Giải Rubik 3x3x2","Rubik Cube"},
845
                          {"tw","tf8Lfb4kvB8","3X3X2 教學","不正常魔術方塊研究中心"},
846
                         };
847
                case 3: return new String[][] {
848
                          {"gb","-8ohoCKN0Zw","How to Solve a Rubik's Cube","Z3"},
849
                          {"es","GyY0OxDk5lI","Resolver cubo de Rubik 3x3","Cuby"},
850
                          {"ru","5S2eq81FRzI","Как собрать кубик рубика","Е Бондаренко"},
851
                          {"fr","T-ASx2wbHVY","Comment résoudre un Rubik's Cube","Le Cube"},
852
                          {"de","epdcq0L3bDE","3x3 Zauberwürfel lösen","Pezcraft"},
853
                          {"pl","cBU9Y729nQM","Jak ułożyć kostkę Rubika 3x3","DżoDżo"},
854
                          {"br","Vdxl7TvX69c","Como resolver cubo 3x3","Pedro Filho"},
855
                          {"kr","PMLG4__npcY","3x3 큐브 기초해법 (파트1)","듀나메스 큐브 해법연구소"},
856
                          {"kr","vbvyjs4Vmoc","3x3 큐브 기초해법 (파트2)","듀나메스 큐브 해법연구소"},
857
                          {"kr","V5eeKu9abCc","3x3 큐브 기초해법 (파트3)","듀나메스 큐브 해법연구소"},
858
                          {"vn","q_ZAmUVX8vM","Hướng Dẫn Giải Rubik 3x3","Rubik Cube"},
859
                          {"tw","76NmRQx5CLA","魔術方塊教學","1hrBLD"},
860
                         };
861
                case 4: return new String[][] {
862
                          {"gb","nh8DqpMM3Ro","How to solve the 3x3x4","BeardedCubing"},
863
                          {"es","zQOjGrP07GU","Como resolver 3x3x4 Tutorial","Tutoriales Rubik"},
864
                          {"ru","F3bwe1ikDyo","Как собрать Cuboid 3x3x4","Никита Брулевич"},
865
                          {"fr","_zVedCuN-ds","Résolution du 3x3x4","asthalis"},
866
                          {"de","jQlBZhWD_V8","3x3x4 - Tutorial","GerCubing"},
867
                          {"pl","YaPi8UGLKQQ","3x3x4 cube Tutorial PL","MrUK"},
868
                          {"br","nfeJ1q_OoHU","Cuboid 3x3x4 Tutorial","Cubo da Loucura"},
869
                          {"kr","-kp5r7iXV0M","3x3x4 큐보이드해법","듀나메스 큐브 해법연구소"},
870
                          {"vn","FbI4Xbs88YU","Tutorial N.72 - 3x3x4 Cuboid","Duy Thích Rubik"},
871
                          {"tw","S01Cq7U0bGg","3X3X4 教學","不正常魔術方塊研究中心"},
872
                         };
873
                }
874
      case 4: return new String[][] {
875
                          {"gb","RR77Md71Ymc","How to Solve the 4x4 Rubik's Cube","Z3"},
876
                          {"es","d_4xk1r9hxU","Resolver cubo de Rubik 4x4","Cuby"},
877
                          {"ru","v5ytiOyTFSA","Как собрать кубик 4х4","Алексей Ярыгин"},
878
                          {"fr","C83gYXn-zpI","Comment résoudre un Rubik's Cube 4x4","Le Cube"},
879
                          {"de","Z7EmIp-TLN0","4x4 Zauberwürfel lösen","JamesKnopf"},
880
                          {"pl","LiUxNsowXiI","Jak ułożyć kostkę 4x4","DżoDżo"},
881
                          {"br","DQydZR0EHdo","Como resolver cubo 4x4","Pedro Filho"},
882
                          {"kr","5g4QORteCsk","원리로 이해하는 444 큐브 기초 해법","듀나메스 큐브 해법연구소"},
883
                          {"vn","D7F10BGdJ_E","Tutorial N.37 - Cube 4x4x4","Duy Thích Rubik"},
884
                          {"tw","HuyaNIUaSqo","4x4魔術方塊復原#1","1hrBLD"},
885
                          {"tw","gHho4gJQMXw","4x4魔術方塊復原#2","1hrBLD"},
886
                          {"tw","7pbNgXMQxCE","4x4魔術方塊復原#3","1hrBLD"},
887
                          {"tw","PZvc5XJ2bLY","4x4魔術方塊復原#4","1hrBLD"},
888
                          {"tw","97vDE29lu2o","4x4魔術方塊復原#5","1hrBLD"},
889
                         };
890
      case 5: return new String[][] {
891
                          {"gb","zMkNkXHzQts","How to Solve the 5x5 Rubik's Cube","Z3"},
892
                          {"es","6uaq-xfFs98","Resolver cubo de Rubik 5x5","Cuby"},
893
                          {"ru","UtKsyLk45uA","Как собрать кубик 5x5","Алексей Ярыгин"},
894
                          {"fr","sq14CsrSkbo","Comment résoudre un Rubik's Cube 5x5","Le Cube"},
895
                          {"de","luLwvHDPnrA","5x5 Zauberwürfel lösen","Pezcraft"},
896
                          {"pl","ERsPyWOF7mg","Jak ułożyć kostkę 5x5x5","DżoDżo"},
897
                          {"br","WQospjKXfvQ","Como resolver cubo 5x5","Pedro Filho"},
898
                          {"kr","D46qDaBFWNM","[555큐브]믿고보는영상!","Playon U온돌차"},
899
                          {"vn","vwmC_vRb_4s","Hướng Dẫn Giải Rubik 5x5","Rubik Cube"},
900
                          {"tw","mtgGDb9SmnA","五階降階法速解教學","1hrBLD"},
901
                         };
902
      case 6: return new String[][] {
903
                          {"gb","SkZ9UadAOvQ","How to Solve the 6x6 Rubik's Cube","JPerm"},
904
                          {"es","9X-mW6wbnQQ","Resolver cubo de Rubik 6x6","Cuby"},
905
                          {"ru","yqEIek_l-44","Как собрать кубик Рубика 6х6","Алексей Ярыгин"},
906
                          {"fr","xMreDIM3uoU","Comment faire le 6x6x6","Xavier Hornet"},
907
                          {"de","TZFtwL0PZ-s","6x6 Zauberwürfel lösen","Pezcraft"},
908
                          {"pl","ZB4ROiJUb1o","Jak ułożyć kostkę 6x6x6","DżoDżo"},
909
                          {"br","vh9O47fjjxc","Como Resolver o Cubo 6x6","Pedro Filho"},
910
                          {"kr","ZUyDa2_dVFU","6x6 큐브 맞추는 방법","iamzoone"},
911
                          {"vn","tD7VGEGa584","Hướng Dẫn Giải Rubik 6x6","Rubik Cube"},
912
                         };
913
      case 7: return new String[][] {
914
                          {"gb","xpI7jKs4bWQ","7x7 Centers (1/2)","CubeSkills"},
915
                          {"gb","xpI7jKs4bWQ","7x7 Edges & 3x3 Stage (2/2)","CubeSkills"},
916
                          {"es","q43XpYapOR8","Resolver cubo de Rubik 7x7","Cuby"},
917
                          {"ru","w41zK-1qruY","Как собрать кубик Рубика 7х7","Алексей Ярыгин"},
918
                          {"fr","iXNsJ7b-yZc","Comment résoudre le 7x7x7","Xavier Hornet"},
919
                          {"de","XAbEJS5H5Lw","7x7 Zauberwürfel lösen","Pezcraft"},
920
                          {"pl","uN5fH3USUfc","Jak ułożyć kostkę 7x7","Bartłomiej Krokos"},
921
                          {"kr","3wynYMk4eZk","7x7 큐브 맞추는 방법","iamzoone"},
922
                          {"vn","mKlOus6mP7w","Hướng Dẫn Giải Rubik 7x7","Rubik Cube"},
923
                         };
924
      }
925

    
926
    return null;
927
    }
928
}
(15-15/53)