1 |
d31c5b24
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2022 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
6133be67
|
Leszek Koltunski
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
7 |
|
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
8 |
d31c5b24
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
9 |
|
|
|
10 |
|
|
package org.distorted.objectlib.objects;
|
11 |
|
|
|
12 |
|
|
import org.distorted.library.type.Static3D;
|
13 |
|
|
import org.distorted.library.type.Static4D;
|
14 |
84a17011
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.FactoryCubit;
|
15 |
d31c5b24
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
16 |
|
|
import org.distorted.objectlib.helpers.ObjectShape;
|
17 |
|
|
import org.distorted.objectlib.helpers.ObjectSignature;
|
18 |
84a17011
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectVertexEffects;
|
19 |
cf93ea4e
|
Leszek Koltunski
|
import org.distorted.objectlib.main.InitAssets;
|
20 |
2dffaf22
|
Leszek Koltunski
|
import org.distorted.objectlib.main.ObjectSignatures;
|
21 |
9ba7f3f6
|
Leszek Koltunski
|
import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
|
22 |
5618c5a9
|
Leszek Koltunski
|
import org.distorted.objectlib.main.TwistyObjectCubit;
|
23 |
d31c5b24
|
Leszek Koltunski
|
import org.distorted.objectlib.main.InitData;
|
24 |
|
|
import org.distorted.objectlib.main.ObjectType;
|
25 |
b31249d6
|
Leszek Koltunski
|
import org.distorted.objectlib.shape.ShapeHexahedron;
|
26 |
d31c5b24
|
Leszek Koltunski
|
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
|
27 |
|
|
|
28 |
|
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
|
29 |
|
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
|
30 |
|
|
|
31 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
32 |
|
|
|
33 |
|
|
public class TwistyCrazy2x2 extends ShapeHexahedron
|
34 |
|
|
{
|
35 |
|
|
private static final float DIAMETER_RATIO = 0.60f;
|
36 |
d75b7581
|
Leszek Koltunski
|
private static final float DIFF = 1.0f;
|
37 |
d31c5b24
|
Leszek Koltunski
|
private static final int NUMBER_CORNER_SEGMENTS = 4;
|
38 |
|
|
|
39 |
|
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
40 |
|
|
{
|
41 |
|
|
new Static3D(1,0,0),
|
42 |
|
|
new Static3D(0,1,0),
|
43 |
|
|
new Static3D(0,0,1)
|
44 |
|
|
};
|
45 |
|
|
|
46 |
9ba7f3f6
|
Leszek Koltunski
|
private int[][] mEdges;
|
47 |
d31c5b24
|
Leszek Koltunski
|
private int[][] mBasicAngle;
|
48 |
|
|
private float[][] mCuts;
|
49 |
|
|
private float[][] mPositions;
|
50 |
|
|
private int[] mQuatIndex;
|
51 |
|
|
private float[][] mOffsets;
|
52 |
|
|
|
53 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
54 |
|
|
|
55 |
cf93ea4e
|
Leszek Koltunski
|
public TwistyCrazy2x2(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
|
56 |
d31c5b24
|
Leszek Koltunski
|
{
|
57 |
cf93ea4e
|
Leszek Koltunski
|
super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
|
58 |
d31c5b24
|
Leszek Koltunski
|
}
|
59 |
|
|
|
60 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
61 |
|
|
|
62 |
|
|
@Override
|
63 |
|
|
public void adjustStickerCoords()
|
64 |
|
|
{
|
65 |
|
|
final float A = 0.50000f;
|
66 |
|
|
final float B = 0.45424f;
|
67 |
|
|
final float C = 0.11830f;
|
68 |
|
|
|
69 |
ebe8c08e
|
leszek
|
mStickerCoords = new float[][][][]
|
70 |
d31c5b24
|
Leszek Koltunski
|
{
|
71 |
ebe8c08e
|
leszek
|
{ { { B, A},{-A, A},{-A,-B},{-C,-B},{ B, C} } },
|
72 |
|
|
{ { {-A, A},{-A,-A},{ A,-A} } }
|
73 |
d31c5b24
|
Leszek Koltunski
|
};
|
74 |
|
|
}
|
75 |
|
|
|
76 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
77 |
|
|
|
78 |
|
|
@Override
|
79 |
|
|
public int getCubitRotationType(int cubit)
|
80 |
|
|
{
|
81 |
5618c5a9
|
Leszek Koltunski
|
return cubit<8 ? TwistyObjectCubit.TYPE_NORMAL : ( cubit<11 ? TwistyObjectCubit.TYPE_DECIDER : TwistyObjectCubit.TYPE_FOLLOWER);
|
82 |
d31c5b24
|
Leszek Koltunski
|
}
|
83 |
|
|
|
84 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
85 |
|
|
|
86 |
|
|
@Override
|
87 |
5a20f7a1
|
Leszek Koltunski
|
public float[] getCubitRowOffset(int cubitIndex)
|
88 |
d31c5b24
|
Leszek Koltunski
|
{
|
89 |
|
|
if( mOffsets==null )
|
90 |
|
|
{
|
91 |
5a20f7a1
|
Leszek Koltunski
|
float[] tmp = new float[] {0,0,0};
|
92 |
|
|
int numCubits = mPositions.length;
|
93 |
|
|
mOffsets = new float[numCubits][];
|
94 |
d31c5b24
|
Leszek Koltunski
|
|
95 |
5a20f7a1
|
Leszek Koltunski
|
for(int i=0; i<numCubits; i++)
|
96 |
|
|
{
|
97 |
|
|
switch(i)
|
98 |
|
|
{
|
99 |
d75b7581
|
Leszek Koltunski
|
case 8: mOffsets[i] = new float[] { 1,0,0}; break;
|
100 |
|
|
case 9: mOffsets[i] = new float[] {0, 1,0}; break;
|
101 |
|
|
case 10: mOffsets[i] = new float[] {0,0,-1}; break;
|
102 |
5a20f7a1
|
Leszek Koltunski
|
default: mOffsets[i] = tmp;
|
103 |
|
|
}
|
104 |
|
|
}
|
105 |
d31c5b24
|
Leszek Koltunski
|
}
|
106 |
|
|
|
107 |
5a20f7a1
|
Leszek Koltunski
|
return mOffsets[cubitIndex];
|
108 |
d31c5b24
|
Leszek Koltunski
|
}
|
109 |
|
|
|
110 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
111 |
|
|
|
112 |
9ba7f3f6
|
Leszek Koltunski
|
public int[][] getScrambleEdges()
|
113 |
d31c5b24
|
Leszek Koltunski
|
{
|
114 |
9ba7f3f6
|
Leszek Koltunski
|
if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
|
115 |
|
|
return mEdges;
|
116 |
d31c5b24
|
Leszek Koltunski
|
}
|
117 |
|
|
|
118 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
119 |
|
|
|
120 |
|
|
public float[][] getCuts(int[] numLayers)
|
121 |
|
|
{
|
122 |
|
|
if( mCuts==null )
|
123 |
|
|
{
|
124 |
|
|
float[] cut = new float[] {0};
|
125 |
|
|
mCuts = new float[][] { cut,cut,cut };
|
126 |
|
|
}
|
127 |
|
|
|
128 |
|
|
return mCuts;
|
129 |
|
|
}
|
130 |
|
|
|
131 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
132 |
|
|
|
133 |
|
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
134 |
|
|
{
|
135 |
|
|
boolean[] tmp = new boolean[] {true,true};
|
136 |
|
|
return new boolean[][] { tmp,tmp,tmp };
|
137 |
|
|
}
|
138 |
|
|
|
139 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
140 |
|
|
|
141 |
|
|
public int getTouchControlType()
|
142 |
|
|
{
|
143 |
|
|
return TC_HEXAHEDRON;
|
144 |
|
|
}
|
145 |
|
|
|
146 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
147 |
|
|
|
148 |
|
|
public int getTouchControlSplit()
|
149 |
|
|
{
|
150 |
|
|
return TYPE_NOT_SPLIT;
|
151 |
|
|
}
|
152 |
|
|
|
153 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
154 |
|
|
|
155 |
|
|
public int[][][] getEnabled()
|
156 |
|
|
{
|
157 |
|
|
return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
|
158 |
|
|
}
|
159 |
|
|
|
160 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
161 |
|
|
|
162 |
|
|
public float[] getDist3D(int[] numLayers)
|
163 |
|
|
{
|
164 |
|
|
return TouchControlHexahedron.D3D;
|
165 |
|
|
}
|
166 |
|
|
|
167 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
168 |
|
|
|
169 |
|
|
public Static3D[] getFaceAxis()
|
170 |
|
|
{
|
171 |
|
|
return TouchControlHexahedron.FACE_AXIS;
|
172 |
|
|
}
|
173 |
|
|
|
174 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
175 |
|
|
|
176 |
|
|
public float[][] getCubitPositions(int[] numLayers)
|
177 |
|
|
{
|
178 |
|
|
if( mPositions==null )
|
179 |
|
|
{
|
180 |
d75b7581
|
Leszek Koltunski
|
final float E = -DIFF+0.5f;
|
181 |
5a20f7a1
|
Leszek Koltunski
|
|
182 |
d31c5b24
|
Leszek Koltunski
|
mPositions = new float[][]
|
183 |
|
|
{
|
184 |
|
|
{ 0.5f, 0.5f, 0.5f},
|
185 |
|
|
{ 0.5f, 0.5f,-0.5f},
|
186 |
|
|
{ 0.5f,-0.5f, 0.5f},
|
187 |
|
|
{ 0.5f,-0.5f,-0.5f},
|
188 |
|
|
{-0.5f, 0.5f, 0.5f},
|
189 |
|
|
{-0.5f, 0.5f,-0.5f},
|
190 |
|
|
{-0.5f,-0.5f, 0.5f},
|
191 |
|
|
{-0.5f,-0.5f,-0.5f},
|
192 |
|
|
|
193 |
d75b7581
|
Leszek Koltunski
|
{ E, 0.5f,-0.5f}, //
|
194 |
|
|
{ 0.5f, E,-0.5f}, // Deciders first
|
195 |
|
|
{ 0.5f, 0.5f,-E}, //
|
196 |
|
|
|
197 |
5a20f7a1
|
Leszek Koltunski
|
{ 0.5f, 0.5f, E},
|
198 |
d75b7581
|
Leszek Koltunski
|
|
199 |
5a20f7a1
|
Leszek Koltunski
|
{ 0.5f,-0.5f, E},
|
200 |
|
|
{ 0.5f,-0.5f,-E},
|
201 |
|
|
{-0.5f, 0.5f, E},
|
202 |
|
|
{-0.5f, 0.5f,-E},
|
203 |
|
|
{-0.5f,-0.5f, E},
|
204 |
|
|
{-0.5f,-0.5f,-E},
|
205 |
|
|
{ 0.5f, E, 0.5f},
|
206 |
|
|
{ 0.5f,-E, 0.5f},
|
207 |
d75b7581
|
Leszek Koltunski
|
|
208 |
5a20f7a1
|
Leszek Koltunski
|
{ 0.5f,-E,-0.5f},
|
209 |
|
|
{-0.5f, E, 0.5f},
|
210 |
|
|
{-0.5f,-E, 0.5f},
|
211 |
|
|
{-0.5f, E,-0.5f},
|
212 |
|
|
{-0.5f,-E,-0.5f},
|
213 |
|
|
{ E, 0.5f, 0.5f},
|
214 |
|
|
{-E, 0.5f, 0.5f},
|
215 |
d75b7581
|
Leszek Koltunski
|
|
216 |
5a20f7a1
|
Leszek Koltunski
|
{-E, 0.5f,-0.5f},
|
217 |
|
|
{ E,-0.5f, 0.5f},
|
218 |
|
|
{-E,-0.5f, 0.5f},
|
219 |
|
|
{ E,-0.5f,-0.5f},
|
220 |
|
|
{-E,-0.5f,-0.5f},
|
221 |
d31c5b24
|
Leszek Koltunski
|
};
|
222 |
|
|
}
|
223 |
|
|
|
224 |
|
|
return mPositions;
|
225 |
|
|
}
|
226 |
|
|
|
227 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
228 |
|
|
|
229 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
230 |
|
|
{
|
231 |
|
|
if( mQuatIndex==null ) mQuatIndex = new int[] { 0,1,17,22,4,5,8,19,
|
232 |
d75b7581
|
Leszek Koltunski
|
6,1,18,
|
233 |
|
|
0,7,2, 9,5,8,19, 13,3,22, 14,23,15,11, 21,4,10, 17,20,12,16 };
|
234 |
d31c5b24
|
Leszek Koltunski
|
return mObjectQuats[mQuatIndex[cubit]];
|
235 |
|
|
}
|
236 |
|
|
|
237 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
238 |
|
|
|
239 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
|
240 |
d31c5b24
|
Leszek Koltunski
|
{
|
241 |
84a17011
|
Leszek Koltunski
|
if( variant==0 )
|
242 |
d31c5b24
|
Leszek Koltunski
|
{
|
243 |
84a17011
|
Leszek Koltunski
|
final float INIT_ALPHA = 0.0f;
|
244 |
|
|
final float STEP_CORNER= (float)((Math.PI/2)/NUMBER_CORNER_SEGMENTS);
|
245 |
|
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
246 |
|
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
247 |
|
|
final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
|
248 |
|
|
float[][] tmp = new float[SINGLE_ARC][2];
|
249 |
d31c5b24
|
Leszek Koltunski
|
|
250 |
84a17011
|
Leszek Koltunski
|
for(int i=0; i<SINGLE_ARC; i++)
|
251 |
|
|
{
|
252 |
|
|
float alpha = INIT_ALPHA + i*STEP_CORNER;
|
253 |
|
|
tmp[i][0] = (float)(DIAMETER_RATIO*Math.sin(alpha) - 0.5f);
|
254 |
|
|
tmp[i][1] = (float)(DIAMETER_RATIO*Math.cos(alpha) - 0.5f);
|
255 |
|
|
}
|
256 |
d31c5b24
|
Leszek Koltunski
|
|
257 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = new float[NUM_VERTICES][];
|
258 |
d31c5b24
|
Leszek Koltunski
|
|
259 |
84a17011
|
Leszek Koltunski
|
vertices[0] = new float[] { +0.5f, +0.5f, +0.5f };
|
260 |
|
|
vertices[1] = new float[] { -0.5f, +0.5f, +0.5f };
|
261 |
|
|
vertices[2] = new float[] { +0.5f, -0.5f, +0.5f };
|
262 |
|
|
vertices[3] = new float[] { +0.5f, +0.5f, -0.5f };
|
263 |
d31c5b24
|
Leszek Koltunski
|
|
264 |
84a17011
|
Leszek Koltunski
|
for(int i=0; i<SINGLE_ARC; i++)
|
265 |
|
|
{
|
266 |
|
|
float s = tmp[i][0];
|
267 |
|
|
float c = tmp[i][1];
|
268 |
|
|
|
269 |
|
|
vertices[4 +i] = new float[] {0.5f,+s,+c};
|
270 |
|
|
vertices[4+ SINGLE_ARC+i] = new float[] {+c,0.5f,+s};
|
271 |
|
|
vertices[4+2*SINGLE_ARC+i] = new float[] {+s,+c,0.5f};
|
272 |
|
|
}
|
273 |
d31c5b24
|
Leszek Koltunski
|
|
274 |
84a17011
|
Leszek Koltunski
|
final float EXTRA = (NUMBER_CORNER_SEGMENTS%2)==0 ? 1.0f : (float)Math.cos((Math.PI/2)/(2*NUMBER_CORNER_SEGMENTS));
|
275 |
|
|
final float LEN = DIAMETER_RATIO*EXTRA;
|
276 |
|
|
final float M = (float)(LEN*Math.sin(Math.PI/4) - 0.5f);
|
277 |
|
|
vertices[4+3*SINGLE_ARC] = new float[] {M,M,M};
|
278 |
d31c5b24
|
Leszek Koltunski
|
|
279 |
84a17011
|
Leszek Koltunski
|
for(int i=0; i<SINGLE_INNER_ARC; i++)
|
280 |
|
|
{
|
281 |
|
|
float s = tmp[i][0];
|
282 |
|
|
float c = tmp[i][1];
|
283 |
|
|
|
284 |
|
|
vertices[4+3*SINGLE_ARC+1 +i] = new float[] {s,c,c};
|
285 |
|
|
vertices[4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC+i] = new float[] {c,s,c};
|
286 |
|
|
vertices[4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+i] = new float[] {c,c,s};
|
287 |
|
|
}
|
288 |
|
|
return vertices;
|
289 |
|
|
}
|
290 |
|
|
else
|
291 |
d31c5b24
|
Leszek Koltunski
|
{
|
292 |
84a17011
|
Leszek Koltunski
|
final float D = DIFF+0.02f;
|
293 |
|
|
final float H = DIAMETER_RATIO-0.5f;
|
294 |
|
|
final float INIT_ALPHA = 0;
|
295 |
|
|
final float STEP_CORNER= (float)((Math.PI/2)/NUMBER_CORNER_SEGMENTS);
|
296 |
|
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
297 |
|
|
float[][] vertices = new float[NUM_VERTICES][];
|
298 |
|
|
|
299 |
|
|
vertices[0] = new float[] {-0.5f, H, 0.5f+D};
|
300 |
|
|
vertices[1] = new float[] { H,-0.5f, 0.5f+D};
|
301 |
|
|
vertices[2] = new float[] {-0.5f,-0.5f, 0.5f+D};
|
302 |
|
|
vertices[3] = new float[] {-0.5f, H,-0.5f+D};
|
303 |
|
|
vertices[4] = new float[] { H,-0.5f,-0.5f+D};
|
304 |
|
|
vertices[5] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
305 |
d31c5b24
|
Leszek Koltunski
|
|
306 |
84a17011
|
Leszek Koltunski
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-1; i++)
|
307 |
|
|
{
|
308 |
|
|
float alpha = INIT_ALPHA + (i+1)*STEP_CORNER;
|
309 |
|
|
float A = (float)(DIAMETER_RATIO*Math.sin(alpha) - 0.5f);
|
310 |
|
|
float B = (float)(DIAMETER_RATIO*Math.cos(alpha) - 0.5f);
|
311 |
|
|
|
312 |
|
|
vertices[6 +i] = new float[] {A,B, 0.5f+D};
|
313 |
|
|
vertices[5+NUMBER_CORNER_SEGMENTS+i] = new float[] {A,B,-0.5f+D};
|
314 |
|
|
}
|
315 |
|
|
return vertices;
|
316 |
d31c5b24
|
Leszek Koltunski
|
}
|
317 |
84a17011
|
Leszek Koltunski
|
}
|
318 |
|
|
|
319 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
320 |
d31c5b24
|
Leszek Koltunski
|
|
321 |
84a17011
|
Leszek Koltunski
|
private ObjectShape getCornerShape()
|
322 |
|
|
{
|
323 |
|
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
324 |
|
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
325 |
d31c5b24
|
Leszek Koltunski
|
final int NUM_FACES = 6 + 3*NUMBER_CORNER_SEGMENTS;
|
326 |
|
|
final int NUM_VERTS = 4 + NUMBER_CORNER_SEGMENTS;
|
327 |
|
|
|
328 |
|
|
int[][] indices = new int[NUM_FACES][];
|
329 |
|
|
|
330 |
|
|
indices[0] = new int[NUM_VERTS];
|
331 |
|
|
indices[1] = new int[NUM_VERTS];
|
332 |
|
|
indices[2] = new int[NUM_VERTS];
|
333 |
|
|
|
334 |
|
|
indices[0][0] = 3;
|
335 |
|
|
indices[0][1] = 0;
|
336 |
|
|
indices[0][2] = 2;
|
337 |
|
|
indices[1][0] = 1;
|
338 |
|
|
indices[1][1] = 0;
|
339 |
|
|
indices[1][2] = 3;
|
340 |
|
|
indices[2][0] = 2;
|
341 |
|
|
indices[2][1] = 0;
|
342 |
|
|
indices[2][2] = 1;
|
343 |
|
|
|
344 |
|
|
for(int i=0; i<SINGLE_ARC; i++)
|
345 |
|
|
{
|
346 |
|
|
indices[0][3+i] = 4+i;
|
347 |
|
|
indices[1][3+i] = 4+i+ SINGLE_ARC;
|
348 |
|
|
indices[2][3+i] = 4+i+2*SINGLE_ARC;
|
349 |
|
|
}
|
350 |
|
|
|
351 |
|
|
indices[3] = new int[] { 1, 4+2*SINGLE_ARC-1, 4+3*SINGLE_ARC+1 , 4+2*SINGLE_ARC};
|
352 |
|
|
indices[4] = new int[] { 2, 4+3*SINGLE_ARC-1, 4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC, 4 };
|
353 |
|
|
indices[5] = new int[] { 3, 4+ SINGLE_ARC-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC, 4+ SINGLE_ARC};
|
354 |
|
|
|
355 |
|
|
int start,i0,i1,i2,i3;
|
356 |
|
|
int MID = (NUMBER_CORNER_SEGMENTS)/2;
|
357 |
|
|
int MID2= (NUMBER_CORNER_SEGMENTS+1)/2;
|
358 |
|
|
|
359 |
|
|
if( (NUMBER_CORNER_SEGMENTS%2) == 0 )
|
360 |
|
|
{
|
361 |
|
|
start = 12;
|
362 |
|
|
indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+SINGLE_ARC+MID, 4+SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1};
|
363 |
|
|
indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID-1, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID};
|
364 |
|
|
indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1, 4+MID+1, 4+MID };
|
365 |
|
|
indices[ 9] = new int[] { 4+3*SINGLE_ARC, 4+MID, 4+MID-1, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1 };
|
366 |
|
|
indices[10] = new int[] { 4+3*SINGLE_ARC, 4+2*SINGLE_ARC+MID, 4+2*SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+MID-1 };
|
367 |
|
|
indices[11] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID };
|
368 |
|
|
}
|
369 |
|
|
else
|
370 |
|
|
{
|
371 |
|
|
start = 9;
|
372 |
|
|
indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID};
|
373 |
|
|
indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID, 4+MID+1, 4+MID, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID};
|
374 |
|
|
indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+MID};
|
375 |
|
|
}
|
376 |
|
|
|
377 |
|
|
for(int j=0; j<MID2-1; j++)
|
378 |
|
|
{
|
379 |
|
|
i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
|
380 |
|
|
i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
|
381 |
|
|
i2 = 4+SINGLE_ARC+j+1;
|
382 |
|
|
i3 = 4+SINGLE_ARC+j;
|
383 |
|
|
|
384 |
|
|
indices[start+j] = new int[] {i0,i1,i2,i3};
|
385 |
|
|
|
386 |
|
|
i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
|
387 |
|
|
i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
|
388 |
|
|
i2 = 4+(SINGLE_ARC-1)-j;
|
389 |
|
|
i3 = 4+(SINGLE_ARC-1)-(j+1);
|
390 |
|
|
|
391 |
|
|
indices[start+j+(MID2-1)] = new int[] {i0,i1,i2,i3};
|
392 |
|
|
|
393 |
|
|
i0 = 4+3*SINGLE_ARC+1+j;
|
394 |
|
|
i1 = 4+3*SINGLE_ARC+1+j+1;
|
395 |
|
|
i2 = 4+2*SINGLE_ARC+j+1;
|
396 |
|
|
i3 = 4+2*SINGLE_ARC+j;
|
397 |
|
|
|
398 |
|
|
indices[start+j+2*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
399 |
|
|
|
400 |
|
|
i0 = 4+3*SINGLE_ARC+1+j+1;
|
401 |
|
|
i1 = 4+3*SINGLE_ARC+1+j;
|
402 |
|
|
i2 = 4+(2*SINGLE_ARC-1)-j;
|
403 |
|
|
i3 = 4+(2*SINGLE_ARC-1)-(j+1);
|
404 |
|
|
|
405 |
|
|
indices[start+j+3*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
406 |
|
|
|
407 |
|
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
408 |
|
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
409 |
|
|
i2 = 4+j+1;
|
410 |
|
|
i3 = 4+j;
|
411 |
|
|
|
412 |
|
|
indices[start+j+4*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
413 |
|
|
|
414 |
|
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
415 |
|
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
416 |
|
|
i2 = 4+(3*SINGLE_ARC-1)-j;
|
417 |
|
|
i3 = 4+(3*SINGLE_ARC-1)-(j+1);
|
418 |
|
|
|
419 |
|
|
indices[start+j+5*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
420 |
|
|
}
|
421 |
|
|
|
422 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = getVertices(0);
|
423 |
d31c5b24
|
Leszek Koltunski
|
return new ObjectShape(vertices,indices);
|
424 |
|
|
}
|
425 |
|
|
|
426 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427 |
|
|
|
428 |
5a20f7a1
|
Leszek Koltunski
|
private ObjectShape getSmallCircleShape()
|
429 |
d31c5b24
|
Leszek Koltunski
|
{
|
430 |
|
|
final int NUM_FACES = 4 + NUMBER_CORNER_SEGMENTS;
|
431 |
|
|
int[][] indices = new int[NUM_FACES][];
|
432 |
|
|
|
433 |
|
|
int NUMV = 2+NUMBER_CORNER_SEGMENTS;
|
434 |
|
|
indices[0] = new int[NUMV];
|
435 |
|
|
indices[0][0] = 0;
|
436 |
|
|
indices[0][1] = 2;
|
437 |
|
|
indices[0][2] = 1;
|
438 |
|
|
for(int i=3; i<NUMV; i++) indices[0][i] = 5+(NUMBER_CORNER_SEGMENTS-1)-(i-3);
|
439 |
|
|
|
440 |
|
|
indices[1] = new int[NUMV];
|
441 |
|
|
indices[1][0] = 4;
|
442 |
|
|
indices[1][1] = 5;
|
443 |
|
|
indices[1][2] = 3;
|
444 |
|
|
for(int i=3; i<NUMV; i++) indices[1][i] = 5+NUMBER_CORNER_SEGMENTS+(i-3);
|
445 |
|
|
|
446 |
|
|
indices[2] = new int[] {0,3,5,2};
|
447 |
|
|
indices[3] = new int[] {1,2,5,4};
|
448 |
|
|
|
449 |
|
|
indices[4] = new int[] {5+NUMBER_CORNER_SEGMENTS,3,0,6};
|
450 |
|
|
indices[5] = new int[] {1,4,5+2*(NUMBER_CORNER_SEGMENTS-1),5+(NUMBER_CORNER_SEGMENTS-1)};
|
451 |
|
|
|
452 |
|
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-2; i++)
|
453 |
|
|
{
|
454 |
|
|
int i0 = 6+i;
|
455 |
|
|
int i1 = 7+i;
|
456 |
|
|
int i2 = 6+NUMBER_CORNER_SEGMENTS+i;
|
457 |
|
|
int i3 = 5+NUMBER_CORNER_SEGMENTS+i;
|
458 |
|
|
|
459 |
|
|
indices[6+i] = new int[] {i0,i1,i2,i3};
|
460 |
|
|
}
|
461 |
|
|
|
462 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = getVertices(1);
|
463 |
d31c5b24
|
Leszek Koltunski
|
return new ObjectShape(vertices,indices);
|
464 |
|
|
}
|
465 |
|
|
|
466 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
467 |
|
|
|
468 |
|
|
public ObjectShape getObjectShape(int variant)
|
469 |
|
|
{
|
470 |
|
|
switch(variant)
|
471 |
|
|
{
|
472 |
|
|
case 0: return getCornerShape();
|
473 |
5a20f7a1
|
Leszek Koltunski
|
case 1: return getSmallCircleShape();
|
474 |
d31c5b24
|
Leszek Koltunski
|
}
|
475 |
|
|
|
476 |
|
|
return null;
|
477 |
|
|
}
|
478 |
|
|
|
479 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
480 |
|
|
|
481 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
482 |
|
|
{
|
483 |
|
|
if( variant==0 )
|
484 |
|
|
{
|
485 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
486 |
|
|
float h2 = 0.001f;
|
487 |
d75b7581
|
Leszek Koltunski
|
float[][] bands = { {h1,45,0.3f,0.7f,5,0,0}, {h2,5,0.3f,0.2f,5,0,0}, {h2,5,0.3f,0.2f,2,0,0} };
|
488 |
d31c5b24
|
Leszek Koltunski
|
final int NUM_BANDS = 6+3*NUMBER_CORNER_SEGMENTS;
|
489 |
84a17011
|
Leszek Koltunski
|
int[] indices = new int[NUM_BANDS];
|
490 |
|
|
indices[0] = indices[1] = indices[2] = indices[3] = indices[4] = indices[5] = 0;
|
491 |
|
|
for(int i=6; i<NUM_BANDS; i++) indices[i] = 2;
|
492 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
493 |
|
|
}
|
494 |
|
|
else
|
495 |
|
|
{
|
496 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
497 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
498 |
|
|
final int NUM_BANDS = 4 + NUMBER_CORNER_SEGMENTS;
|
499 |
|
|
int[] indices = new int[NUM_BANDS];
|
500 |
|
|
indices[0] = 0;
|
501 |
|
|
indices[1] = 2;
|
502 |
|
|
indices[2] = indices[3] = 1;
|
503 |
|
|
for(int i=4; i<NUM_BANDS; i++) indices[i] = 2;
|
504 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
505 |
|
|
}
|
506 |
|
|
}
|
507 |
|
|
|
508 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
509 |
|
|
|
510 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
511 |
|
|
{
|
512 |
|
|
if( variant==0 )
|
513 |
|
|
{
|
514 |
d31c5b24
|
Leszek Koltunski
|
float[][] corners = { {0.02f,0.09f} };
|
515 |
|
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
516 |
|
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
517 |
|
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
518 |
|
|
final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
|
519 |
|
|
int[] indices = new int[NUM_VERTICES];
|
520 |
|
|
indices[0] = indices[1] = indices[2] = indices[3] = 0;
|
521 |
|
|
for(int i=4; i<NUM_VERTICES; i++) indices[i] = -1;
|
522 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
523 |
d31c5b24
|
Leszek Koltunski
|
}
|
524 |
d75b7581
|
Leszek Koltunski
|
else
|
525 |
d31c5b24
|
Leszek Koltunski
|
{
|
526 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
527 |
|
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
528 |
|
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
529 |
|
|
int[] indices = new int[NUM_VERTICES];
|
530 |
|
|
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
531 |
|
|
indices[0] = indices[1] = indices[2] = 0;
|
532 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
533 |
d31c5b24
|
Leszek Koltunski
|
}
|
534 |
|
|
}
|
535 |
|
|
|
536 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
537 |
|
|
|
538 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
539 |
|
|
{
|
540 |
d75b7581
|
Leszek Koltunski
|
return 2;
|
541 |
d31c5b24
|
Leszek Koltunski
|
}
|
542 |
|
|
|
543 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
544 |
|
|
|
545 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
546 |
|
|
{
|
547 |
d75b7581
|
Leszek Koltunski
|
return cubit<8?0:1;
|
548 |
d31c5b24
|
Leszek Koltunski
|
}
|
549 |
|
|
|
550 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
551 |
|
|
|
552 |
|
|
public float getStickerRadius()
|
553 |
|
|
{
|
554 |
|
|
return 0.07f;
|
555 |
|
|
}
|
556 |
|
|
|
557 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
558 |
|
|
|
559 |
|
|
public float getStickerStroke()
|
560 |
|
|
{
|
561 |
30aa800a
|
Leszek Koltunski
|
return isInIconMode() ? 0.17f : 0.12f;
|
562 |
d31c5b24
|
Leszek Koltunski
|
}
|
563 |
|
|
|
564 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
565 |
|
|
|
566 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
567 |
d31c5b24
|
Leszek Koltunski
|
{
|
568 |
|
|
float D = (float)(Math.PI/4);
|
569 |
ebe8c08e
|
leszek
|
return new float[][][] { {{ 0,0,0,-D,0 }} , {{ 0,0,D }} };
|
570 |
d31c5b24
|
Leszek Koltunski
|
}
|
571 |
|
|
|
572 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
573 |
|
|
// PUBLIC API
|
574 |
|
|
|
575 |
|
|
public Static3D[] getRotationAxis()
|
576 |
|
|
{
|
577 |
|
|
return ROT_AXIS;
|
578 |
|
|
}
|
579 |
|
|
|
580 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
581 |
|
|
|
582 |
|
|
public int[][] getBasicAngles()
|
583 |
|
|
{
|
584 |
|
|
if( mBasicAngle==null )
|
585 |
|
|
{
|
586 |
ad48cee7
|
Leszek Koltunski
|
int[] tmp = new int[] {4,4};
|
587 |
d31c5b24
|
Leszek Koltunski
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
588 |
|
|
}
|
589 |
|
|
|
590 |
|
|
return mBasicAngle;
|
591 |
|
|
}
|
592 |
|
|
|
593 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
594 |
|
|
|
595 |
|
|
public String getShortName()
|
596 |
|
|
{
|
597 |
|
|
return ObjectType.CRA1_2.name();
|
598 |
|
|
}
|
599 |
|
|
|
600 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
601 |
|
|
|
602 |
|
|
public ObjectSignature getSignature()
|
603 |
|
|
{
|
604 |
2dffaf22
|
Leszek Koltunski
|
return new ObjectSignature(ObjectSignatures.CRA1_2);
|
605 |
d31c5b24
|
Leszek Koltunski
|
}
|
606 |
|
|
|
607 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
608 |
|
|
|
609 |
|
|
public String getObjectName()
|
610 |
|
|
{
|
611 |
|
|
return "Circle 2x2";
|
612 |
|
|
}
|
613 |
|
|
|
614 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
615 |
|
|
|
616 |
|
|
public String getInventor()
|
617 |
|
|
{
|
618 |
|
|
return "Aleh Hladzilin";
|
619 |
|
|
}
|
620 |
|
|
|
621 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
622 |
|
|
|
623 |
|
|
public int getYearOfInvention()
|
624 |
|
|
{
|
625 |
|
|
return 2007;
|
626 |
|
|
}
|
627 |
|
|
|
628 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
629 |
|
|
|
630 |
|
|
public int getComplexity()
|
631 |
|
|
{
|
632 |
|
|
return 2;
|
633 |
|
|
}
|
634 |
|
|
|
635 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
636 |
|
|
|
637 |
|
|
public String[][] getTutorials()
|
638 |
|
|
{
|
639 |
|
|
return new String[][] {
|
640 |
5a20f7a1
|
Leszek Koltunski
|
{"gb","DKLIQghl66c","Circle 2x2 Demonstration","SuperAntoniovivaldi"},
|
641 |
c90fa92d
|
Leszek Koltunski
|
{"es","Wq9lwfDfg4E","Resolucion del 2x2 Crazy","RUBIKworld"},
|
642 |
cedb00fb
|
Leszek Koltunski
|
{"es","K4bFs4BFdXc","Tutorial Crazy 2x2 de Sengso","Manzacuber"},
|
643 |
c90fa92d
|
Leszek Koltunski
|
{"vn","TlT5MYiz4RY","Tutorial N.216 Circular 2x2","Duy Thích Rubik"},
|
644 |
2318a72a
|
leszek
|
{"tw","LlwyltKnq88","聖手二階魔中魔教學-由外而內","不正常魔術方塊研究中心"},
|
645 |
d31c5b24
|
Leszek Koltunski
|
};
|
646 |
|
|
}
|
647 |
|
|
}
|