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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyIvy extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ3/3, SQ3/3, SQ3/3),
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new Static3D( SQ3/3, SQ3/3,-SQ3/3),
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new Static3D( SQ3/3,-SQ3/3, SQ3/3),
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new Static3D( SQ3/3,-SQ3/3,-SQ3/3)
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};
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public static final float IVY_D = 0.006f;
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private static final int IVY_N = 8;
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyIvy(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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float C = 1.5f;
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float[] f = new float[] { C,C };
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return new float[][] { f,f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// ditto, manually provide the sticker coordinates.
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.29258922f;
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final float B = 0.5f;
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final float H = 1.08f;
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final float C = H*0.41f;
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final float D = H*0.46f;
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mStickerCoords = new float[][][][]
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{
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{ { { A,-B},{ A, A},{-B, A} } },
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{ { {-C, C},{ D,-D} } }
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] cut = new float[] {0.0f};
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_SPLIT_CORNER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{0},{3},{3},{0}},
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{{2},{1},{1},{2}},
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{{2},{0},{0},{2}},
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{{1},{3},{3},{1}},
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{{0},{0},{1},{1}},
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{{2},{2},{3},{3}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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final float DIST_CORNER = numLayers[0]-1;
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final float DIST_CENTER = numLayers[0]-1;
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return new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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{ DIST_CENTER, 0, 0 },
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{-DIST_CENTER, 0, 0 },
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{ 0, DIST_CENTER, 0 },
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{ 0,-DIST_CENTER, 0 },
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{ 0, 0, DIST_CENTER },
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{ 0, 0,-DIST_CENTER },
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,11,10, 9,
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5, 8, 7, 6, 0, 11
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};
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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final float angle = (float)Math.PI/(2*IVY_N);
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final float CORR = 1-2*IVY_D;
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if( variant==0 )
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{
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final float A = 0.3f;
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final int N1 = 4;
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final int N2 = N1 + IVY_N + 1;
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final int N3 = N2 + IVY_N + 1;
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float[][] vertices= new float[3*(IVY_N+1)+5][3];
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vertices[3*(IVY_N+1)+4][0] = -A;
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vertices[3*(IVY_N+1)+4][1] = -A;
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vertices[3*(IVY_N+1)+4][2] = -A;
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vertices[0][0] = 0;
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vertices[0][1] = 0;
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vertices[0][2] = 0;
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vertices[1][0] =-2;
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vertices[1][1] = 0;
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vertices[1][2] = 0;
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vertices[2][0] = 0;
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vertices[2][1] =-2;
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vertices[2][2] = 0;
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vertices[3][0] = 0;
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vertices[3][1] = 0;
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vertices[3][2] =-2;
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for(int i=0; i<=IVY_N; i++)
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{
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float cos1 = (float)Math.cos((IVY_N-i)*angle);
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float sin1 = (float)Math.sin((IVY_N-i)*angle);
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float cos2 = (float)Math.cos(( i)*angle);
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float sin2 = (float)Math.sin(( i)*angle);
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vertices[N1+i][0] = CORR*(2*cos1-1) - 1;
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vertices[N1+i][1] = CORR*(2*sin1-1) - 1;
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vertices[N1+i][2] = 0;
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vertices[N2+i][0] = 0;
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vertices[N2+i][1] = CORR*(2*sin2-1) - 1;
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vertices[N2+i][2] = CORR*(2*cos2-1) - 1;
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vertices[N3+i][0] = CORR*(2*cos2-1) - 1;
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vertices[N3+i][1] = 0;
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vertices[N3+i][2] = CORR*(2*sin2-1) - 1;
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}
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return vertices;
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}
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else
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{
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float[][] vertices= new float[2*IVY_N+1][3];
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for(int i=0; i<IVY_N; i++)
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{
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float sin = (float)Math.sin(i*angle);
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float cos = (float)Math.cos(i*angle);
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vertices[i ][0] = CORR*(1-2*cos);
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vertices[i ][1] = CORR*(1-2*sin);
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vertices[i ][2] = 0;
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vertices[i+IVY_N][0] = CORR*(2*cos-1);
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vertices[i+IVY_N][1] = CORR*(2*sin-1);
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vertices[i+IVY_N][2] = 0;
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}
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vertices[2*IVY_N][0] = 0.0f;
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vertices[2*IVY_N][1] = 0.0f;
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vertices[2*IVY_N][2] =-0.1f;
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return vertices;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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int[][] indices = new int[3*IVY_N+3][];
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indices[0] = new int[IVY_N+4];
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indices[1] = new int[IVY_N+4];
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indices[2] = new int[IVY_N+4];
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indices[0][0] = 2;
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indices[0][1] = 0;
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indices[0][2] = 1;
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indices[1][0] = 3;
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indices[1][1] = 0;
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indices[1][2] = 2;
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indices[2][0] = 1;
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indices[2][1] = 0;
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indices[2][2] = 3;
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int N1 = 4;
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int N2 = N1 + IVY_N + 1;
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int N3 = N2 + IVY_N + 1;
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for(int i=0; i<=IVY_N; i++)
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{
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indices[0][i+3] = N1 + i;
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indices[1][i+3] = N2 + i;
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indices[2][i+3] = N3 + i;
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}
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for(int i=0; i<IVY_N; i++)
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{
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indices[3*i+3] = new int[] { N1+i+1, N1+i, 3*(IVY_N+1)+4 };
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indices[3*i+4] = new int[] { N2+i+1, N2+i, 3*(IVY_N+1)+4 };
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indices[3*i+5] = new int[] { N3+i+1, N3+i, 3*(IVY_N+1)+4 };
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}
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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int[][] indices= new int[2*IVY_N+1][];
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indices[0] = new int[2*IVY_N+1];
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for(int i=0; i<2*IVY_N; i++)
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{
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indices[0][i] = i;
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indices[i+1] = new int[] {i+1,i,2*IVY_N};
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}
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indices[2*IVY_N][0] = 0;
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return new ObjectShape(getVertices(variant), indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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if( variant==0 )
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{
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float height = isInIconMode() ? 0.001f : 0.015f;
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float[][] bands = { {height,25,0.5f,0.5f,7,1,2}, {0.001f,25,0.5f,0.5f,2,0,0} };
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int[] indices = new int[3*(IVY_N+1)];
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for(int i=0; i<3*(IVY_N+1); i++) indices[i] = 1;
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indices[0] = indices[1] = indices[2] = 0;
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float C = 1-SQ2/2;
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float[] convexCenter = {-C,-C,-C};
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return new ObjectFaceShape(bands,indices,convexCenter);
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}
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else
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{
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float h1 = isInIconMode() ? 0.001f : 0.03f;
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float h2 = isInIconMode() ? 0.001f : 0.01f;
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float[][] bands = { { h1,25,0.5f,0.5f,5,0,0}, {h2,25,0.5f,0.5f,2,0,0} };
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int[] indices= new int[2*IVY_N+1];
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for(int i=0; i<2*IVY_N+1; i++) indices[i] = 1;
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indices[0] = 0;
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return new ObjectFaceShape(bands,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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if( variant==0 )
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{
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float[][] centers = { {-1.0f,-1.0f,-1.0f} };
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float[][] corners = { {0.04f,0.20f}, {0.03f,0.20f} };
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int[] cornerIndices= new int[3*(IVY_N+1)+5];
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int[] centerIndices= new int[3*(IVY_N+1)+5];
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for(int i=0; i<3*(IVY_N+1); i++)
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{
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cornerIndices[i+4] = -1;
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centerIndices[i+4] = -1;
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}
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cornerIndices[3*(IVY_N+1)+4] = -1;
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centerIndices[3*(IVY_N+1)+4] = -1;
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cornerIndices[0] = 1;
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cornerIndices[1] = 0;
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cornerIndices[2] = 0;
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cornerIndices[3] = 0;
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centerIndices[0] = 0;
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centerIndices[1] = 0;
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centerIndices[2] = 0;
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centerIndices[3] = 0;
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
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}
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else
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{
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float[][] corners= { {0.04f,0.20f} };
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float[][] centers= { {-0.0f,-0.0f,-1.0f} };
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int[] indices = new int[2*IVY_N+1];
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for(int i=0; i<2*IVY_N+1; i++) indices[i] = -1;
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indices[0] = indices[IVY_N] = 0;
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<4 ? 0:1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerRadius()
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{
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return 0.19f;
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}
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432
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
433
|
|
434
|
public float getStickerStroke()
|
435
|
{
|
436
|
return isInIconMode() ? 0.16f : 0.12f;
|
437
|
}
|
438
|
|
439
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
440
|
|
441
|
public float[][][] getStickerAngles()
|
442
|
{
|
443
|
float D = (float)(Math.PI/4);
|
444
|
return new float[][][] { {{ 0,0,-D }} , {{ D,D }} };
|
445
|
}
|
446
|
|
447
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
448
|
// PUBLIC API
|
449
|
|
450
|
public Static3D[] getRotationAxis()
|
451
|
{
|
452
|
return ROT_AXIS;
|
453
|
}
|
454
|
|
455
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
456
|
|
457
|
public int[][] getBasicAngles()
|
458
|
{
|
459
|
if( mBasicAngle ==null )
|
460
|
{
|
461
|
int num = getNumLayers()[0];
|
462
|
int[] tmp = new int[num];
|
463
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
464
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
465
|
}
|
466
|
|
467
|
return mBasicAngle;
|
468
|
}
|
469
|
|
470
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
471
|
|
472
|
public String getShortName()
|
473
|
{
|
474
|
return ObjectType.IVY_2.name();
|
475
|
}
|
476
|
|
477
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
478
|
|
479
|
public ObjectSignature getSignature()
|
480
|
{
|
481
|
return new ObjectSignature(ObjectSignatures.IVY_2);
|
482
|
}
|
483
|
|
484
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
485
|
|
486
|
public String getObjectName()
|
487
|
{
|
488
|
return "Ivy Cube";
|
489
|
}
|
490
|
|
491
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
492
|
|
493
|
public String getInventor()
|
494
|
{
|
495
|
return "Eitan Cher";
|
496
|
}
|
497
|
|
498
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
499
|
|
500
|
public int getYearOfInvention()
|
501
|
{
|
502
|
return 2009;
|
503
|
}
|
504
|
|
505
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
506
|
|
507
|
public int getComplexity()
|
508
|
{
|
509
|
return 0;
|
510
|
}
|
511
|
|
512
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
513
|
|
514
|
public String[][] getTutorials()
|
515
|
{
|
516
|
return new String[][]{
|
517
|
{"gb","QMzeJobSu1M","How to Solve the Ivy Cube","Z3"},
|
518
|
{"es","2-Gf2cmEJDs","Resolver Ivy Cube","Cuby"},
|
519
|
{"ru","pbkfOCnnfsA","Как собрать Иви куб","Алексей Ярыгин"},
|
520
|
{"fr","mn7YTnYu3Uc","Comment résoudre le Ivy Cube","ValentinoCube"},
|
521
|
{"de","vaW5fSUG_O8","Ivy Cube","ThomasStadler"},
|
522
|
{"pl","8s_0VxNvFA8","Jak ułożyć Ivy Cube","DubiCube"},
|
523
|
{"kr","TmSPgjtSFac","15분만에 아이비큐브 완전정복하기!","초등취미생활"},
|
524
|
{"vn","Ktx9KQr_8qo","Tutorial N.29 - Ivy Cube","Duy Thích Rubik"},
|
525
|
{"tw","Gbq_KAc0ii0","楓葉方塊 (方圓方塊) 教學","不正常魔術方塊研究中心"},
|
526
|
};
|
527
|
}
|
528
|
}
|