| 40 |
40 |
public class TwistyTrajber extends ShapeOctahedron
|
| 41 |
41 |
{
|
| 42 |
42 |
// each cut is at 1/6 of the length of the segment from the center to a vertex.
|
| 43 |
|
public static final float CUT = 1.0f/6;
|
| 44 |
|
private static final float LEN = 3*SQ2/2;
|
|
43 |
private static final float CUT = 1.0f/6;
|
|
44 |
private static final float LEN = 1.5f;
|
| 45 |
45 |
|
| 46 |
46 |
// the three rotation axis of a 3x3x3 cube. Must be normalized.
|
| 47 |
47 |
static final Static3D[] ROT_AXIS = new Static3D[]
|
| 48 |
48 |
{
|
| 49 |
|
new Static3D(1,0,0),
|
| 50 |
|
new Static3D(0,1,0),
|
| 51 |
|
new Static3D(0,0,1)
|
|
49 |
new Static3D(SQ2/2, 0, SQ2/2),
|
|
50 |
new Static3D( 0, 1, 0),
|
|
51 |
new Static3D(SQ2/2, 0,-SQ2/2)
|
| 52 |
52 |
};
|
| 53 |
53 |
|
| 54 |
|
|
| 55 |
|
private static final int[] mQuatIndices = new int[] {13,12,8,9,0,1, 15,22,14,18,0,1,3,2,8,9,17,23, 0,8,9,1,15,2,3,5};
|
|
54 |
private static final int[] mQuatIndices = new int[] {13,12,8,9,0,1, 15,10,14,11, 0,1,3,2, 8,9,5,4, 0,8,9,1,15,2,3,6};
|
| 56 |
55 |
|
| 57 |
56 |
private int[][] mFaceColorMap, mEdgeColorMap, mCornerColorMap;
|
| 58 |
57 |
private ScrambleState[] mStates;
|
| ... | ... | |
| 73 |
72 |
factory.printStickerCoords();
|
| 74 |
73 |
}
|
| 75 |
74 |
|
| 76 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 77 |
|
|
| 78 |
|
private int[] createState(int vertex)
|
| 79 |
|
{
|
| 80 |
|
int[] ret = new int[27];
|
| 81 |
|
|
| 82 |
|
for(int l=0; l<3; l++)
|
| 83 |
|
{
|
| 84 |
|
ret[9*l ] = l;
|
| 85 |
|
ret[9*l+1] =-1;
|
| 86 |
|
ret[9*l+2] = vertex;
|
| 87 |
|
ret[9*l+3] = l;
|
| 88 |
|
ret[9*l+4] = 1;
|
| 89 |
|
ret[9*l+5] = vertex;
|
| 90 |
|
ret[9*l+6] = l;
|
| 91 |
|
ret[9*l+7] = 2;
|
| 92 |
|
ret[9*l+8] = vertex;
|
| 93 |
|
}
|
| 94 |
|
|
| 95 |
|
return ret;
|
| 96 |
|
}
|
| 97 |
|
|
| 98 |
75 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 99 |
76 |
|
| 100 |
77 |
public ScrambleState[] getScrambleStates()
|
| ... | ... | |
| 103 |
80 |
{
|
| 104 |
81 |
int[][] m = new int[16][];
|
| 105 |
82 |
|
| 106 |
|
for(int i=0; i<16; i++)
|
| 107 |
|
{
|
| 108 |
|
m[i] = createState(i);
|
| 109 |
|
}
|
|
83 |
for(int i=0; i<16; i++) m[i] = new int[] { 0,-1,i,0,1,i,0,2,i, 1,-1,i,1,1,i,1,2,i, 2,-1,i,2,1,i,2,2,i};
|
| 110 |
84 |
|
| 111 |
85 |
mStates = new ScrambleState[]
|
| 112 |
86 |
{
|
| ... | ... | |
| 133 |
107 |
}
|
| 134 |
108 |
|
| 135 |
109 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
110 |
// quaternions are in the same order as in cuboids
|
|
111 |
|
|
112 |
// {13,12,8,9,0,1, 15,10,14,11,0,1,3,2,8,9,5,4, 0,8,9,1,15,2,3,6};
|
| 136 |
113 |
|
| 137 |
114 |
private void initializeQuats()
|
| 138 |
115 |
{
|
| 139 |
116 |
mQuats = new Static4D[]
|
| 140 |
117 |
{
|
| 141 |
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
|
| 142 |
|
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
|
| 143 |
|
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
|
| 144 |
|
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
|
| 145 |
|
|
| 146 |
|
new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f), // 4
|
| 147 |
|
new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
|
| 148 |
|
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
|
| 149 |
|
new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
|
| 150 |
|
new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
|
| 151 |
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
|
| 152 |
|
new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f), // 10
|
| 153 |
|
new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
|
| 154 |
|
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
|
| 155 |
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
|
| 156 |
|
new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
|
| 157 |
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
|
| 158 |
|
|
| 159 |
|
new Static4D( 0.5f, 0.5f, 0.5f, 0.5f), // 16
|
| 160 |
|
new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
|
| 161 |
|
new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
|
| 162 |
|
new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
|
| 163 |
|
new Static4D( -0.5f, -0.5f, -0.5f, 0.5f), // 20
|
| 164 |
|
new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
|
| 165 |
|
new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
|
| 166 |
|
new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
|
|
118 |
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // 0 nothing // OK
|
|
119 |
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), // 1 ( 1, 0,-1) 180 // OK
|
|
120 |
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), // 2 ( 0, 1, 0) 180 // OK
|
|
121 |
new Static4D( SQ2/2, 0.0f, -SQ2/2, 0.0f), // 3 ( 1, 0, 1) 180 // OK
|
|
122 |
|
|
123 |
new Static4D( 0.5f, SQ2/2, -0.5f, 0.0f), // 4 (0.5,SQ2/2,0.5) 180
|
|
124 |
new Static4D( 0.5f, -SQ2/2, -0.5f, 0.0f), // 5 (0.5,-SQ2/2,-0.5) 180
|
|
125 |
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f), // 6 (1,0,0) 180
|
|
126 |
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f), // 7 (0,0,1) 180
|
|
127 |
new Static4D( 0.5f, 0.0f, 0.5f, SQ2/2), // 8 ( 1, 0, 1) +-90 // OK
|
|
128 |
new Static4D( 0.5f, 0.0f, 0.5f, -SQ2/2), // 9 ( 1, 0, 1) -+90 // OK
|
|
129 |
new Static4D( 0.5f, SQ2/2, 0.5f, 0.0f), // 10 (-0.5,-SQ2/2,-0.5) 180
|
|
130 |
new Static4D( 0.5f, -SQ2/2, 0.5f, 0.0f), // 11 (0.5,-SQ2/2,0.5) 180
|
|
131 |
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), // 12 ( 0, 1, 0) +-90 // OK
|
|
132 |
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // 13 ( 0, 1, 0) -+90 // OK
|
|
133 |
new Static4D( 0.5f, 0.0f, -0.5f, -SQ2/2), // 15 ( 1, 0,-1) -+90 // OK
|
|
134 |
new Static4D( 0.5f, 0.0f, -0.5f, SQ2/2), // 14 ( 1, 0,-1) +-90 // OK
|
|
135 |
|
|
136 |
new Static4D( SQ2/2, 0.5f, 0.0f, 0.5f), // 16 (+,+,0) +
|
|
137 |
new Static4D( 0.0f, -0.5f, SQ2/2, -0.5f), // 17 (0,-,+) -
|
|
138 |
new Static4D( 0.0f, 0.5f, -SQ2/2, -0.5f), // 18 (0,+,-) -
|
|
139 |
new Static4D( SQ2/2, -0.5f, 0.0f, -0.5f), // 19 (+,-,0) -
|
|
140 |
new Static4D(-SQ2/2, -0.5f, 0.0f, 0.5f), // 20 (-,-,0) +
|
|
141 |
new Static4D( SQ2/2, -0.5f, 0.0f, 0.5f), // 21 (+,-,0) +
|
|
142 |
new Static4D( 0.0f, -0.5f, -SQ2/2, 0.5f), // 22 (0,-,-) +
|
|
143 |
new Static4D( 0.0f, -0.5f, -SQ2/2, -0.5f), // 23 (0,-,-) -
|
| 167 |
144 |
};
|
| 168 |
145 |
}
|
| 169 |
146 |
|
| ... | ... | |
| 205 |
182 |
{
|
| 206 |
183 |
if( mCuts==null )
|
| 207 |
184 |
{
|
| 208 |
|
final float cut= CUT*LEN;
|
| 209 |
|
mCuts = new float[3][2];
|
| 210 |
|
|
| 211 |
|
mCuts[0][0] = -cut;
|
| 212 |
|
mCuts[1][0] = -cut;
|
| 213 |
|
mCuts[2][0] = -cut;
|
| 214 |
|
mCuts[0][1] = +cut;
|
| 215 |
|
mCuts[1][1] = +cut;
|
| 216 |
|
mCuts[2][1] = +cut;
|
|
185 |
final float cut= CUT*LEN*SQ2;
|
|
186 |
mCuts = new float[][] { {-cut,+cut},{-cut,+cut},{-cut,+cut} };
|
| 217 |
187 |
}
|
| 218 |
188 |
|
| 219 |
189 |
return mCuts;
|
| ... | ... | |
| 249 |
219 |
return TYPE_NOT_SPLIT;
|
| 250 |
220 |
}
|
| 251 |
221 |
|
|
222 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
223 |
|
|
224 |
public int[][][] getEnabled()
|
|
225 |
{
|
|
226 |
return new int[][][]
|
|
227 |
{
|
|
228 |
{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}}
|
|
229 |
};
|
|
230 |
}
|
|
231 |
|
| 252 |
232 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 253 |
233 |
|
| 254 |
234 |
public float[] getDist3D(int[] numLayers)
|
| ... | ... | |
| 271 |
251 |
{
|
| 272 |
252 |
mCenters = new float[][]
|
| 273 |
253 |
{
|
|
254 |
{ LEN, 0, LEN},
|
|
255 |
{ -LEN, 0, -LEN},
|
|
256 |
{ 0, SQ2*LEN, 0},
|
|
257 |
{ 0,-SQ2*LEN, 0},
|
|
258 |
{ -LEN, 0, LEN},
|
|
259 |
{ LEN, 0, -LEN},
|
|
260 |
|
|
261 |
{-LEN/2, (SQ2/2)*LEN, LEN/2},
|
|
262 |
{ LEN/2, (SQ2/2)*LEN,-LEN/2},
|
|
263 |
{-LEN/2,-(SQ2/2)*LEN, LEN/2},
|
|
264 |
{ LEN/2,-(SQ2/2)*LEN,-LEN/2},
|
|
265 |
{ 0, 0, LEN},
|
| 274 |
266 |
{ LEN, 0, 0},
|
| 275 |
267 |
{ -LEN, 0, 0},
|
| 276 |
|
{ 0, LEN, 0},
|
| 277 |
|
{ 0, -LEN, 0},
|
| 278 |
|
{ 0, 0, LEN},
|
| 279 |
268 |
{ 0, 0, -LEN},
|
| 280 |
|
|
| 281 |
|
{ 0, LEN/2, LEN/2},
|
| 282 |
|
{ 0, LEN/2,-LEN/2},
|
| 283 |
|
{ 0,-LEN/2, LEN/2},
|
| 284 |
|
{ 0,-LEN/2,-LEN/2},
|
| 285 |
|
{ LEN/2, 0, LEN/2},
|
| 286 |
|
{ LEN/2, 0,-LEN/2},
|
| 287 |
|
{-LEN/2, 0, LEN/2},
|
| 288 |
|
{-LEN/2, 0,-LEN/2},
|
| 289 |
|
{ LEN/2, LEN/2, 0},
|
| 290 |
|
{ LEN/2,-LEN/2, 0},
|
| 291 |
|
{-LEN/2, LEN/2, 0},
|
| 292 |
|
{-LEN/2,-LEN/2, 0},
|
| 293 |
|
|
| 294 |
|
{ LEN/3, LEN/3, LEN/3},
|
| 295 |
|
{ LEN/3, LEN/3,-LEN/3},
|
| 296 |
|
{ LEN/3,-LEN/3, LEN/3},
|
| 297 |
|
{ LEN/3,-LEN/3,-LEN/3},
|
| 298 |
|
{-LEN/3, LEN/3, LEN/3},
|
| 299 |
|
{-LEN/3, LEN/3,-LEN/3},
|
| 300 |
|
{-LEN/3,-LEN/3, LEN/3},
|
| 301 |
|
{-LEN/3,-LEN/3,-LEN/3},
|
|
269 |
{ LEN/2, (SQ2/2)*LEN, LEN/2},
|
|
270 |
{ LEN/2,-(SQ2/2)*LEN, LEN/2},
|
|
271 |
{-LEN/2, (SQ2/2)*LEN,-LEN/2},
|
|
272 |
{-LEN/2,-(SQ2/2)*LEN,-LEN/2},
|
|
273 |
|
|
274 |
{ 0, SQ2*LEN/3, 2*LEN/3},
|
|
275 |
{ 2*LEN/3, SQ2*LEN/3, 0},
|
|
276 |
{ 0,-SQ2*LEN/3, 2*LEN/3},
|
|
277 |
{ 2*LEN/3,-SQ2*LEN/3, 0},
|
|
278 |
{-2*LEN/3, SQ2*LEN/3, 0},
|
|
279 |
{ 0, SQ2*LEN/3,-2*LEN/3},
|
|
280 |
{-2*LEN/3,-SQ2*LEN/3, 0},
|
|
281 |
{ 0,-SQ2*LEN/3,-2*LEN/3},
|
| 302 |
282 |
};
|
| 303 |
283 |
}
|
| 304 |
284 |
|
| 305 |
285 |
return mCenters;
|
| 306 |
286 |
}
|
| 307 |
287 |
|
| 308 |
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 309 |
|
|
| 310 |
|
public int[][][] getEnabled()
|
| 311 |
|
{
|
| 312 |
|
return new int[][][]
|
| 313 |
|
{
|
| 314 |
|
{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}}
|
| 315 |
|
};
|
| 316 |
|
}
|
| 317 |
|
|
| 318 |
288 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 319 |
289 |
|
| 320 |
290 |
public ObjectShape getObjectShape(int variant)
|
| 321 |
291 |
{
|
| 322 |
292 |
if( variant==0 )
|
| 323 |
293 |
{
|
| 324 |
|
final float A = CUT*LEN;
|
| 325 |
|
final float B = A-LEN;
|
|
294 |
final float A = SQ2*CUT*LEN;
|
|
295 |
final float B = CUT*LEN;
|
| 326 |
296 |
|
| 327 |
297 |
float[][] vertices = new float[][]
|
| 328 |
298 |
{
|
| 329 |
299 |
{ 0, 0, 0},
|
| 330 |
|
{ 0, A, -A},
|
| 331 |
|
{ 0, -A, -A},
|
| 332 |
|
{ A, 0, -A},
|
| 333 |
|
{ -A, 0, -A},
|
| 334 |
|
{ A, A, -2*A},
|
| 335 |
|
{ A, -A, -2*A},
|
| 336 |
|
{ -A, A, -2*A},
|
| 337 |
|
{ -A, -A, -2*A},
|
| 338 |
|
{ A, A, B},
|
| 339 |
|
{ A, -A, B},
|
| 340 |
|
{ -A, A, B},
|
| 341 |
|
{ -A, -A, B}
|
|
300 |
{ B, A, -B},
|
|
301 |
{ B, -A, -B},
|
|
302 |
{ 2*B, 0, 0},
|
|
303 |
{ 0, 0, -2*B},
|
|
304 |
{ 3*B, A, -B},
|
|
305 |
{ 3*B, -A, -B},
|
|
306 |
{ B, A, -3*B},
|
|
307 |
{ B, -A, -3*B},
|
|
308 |
|
|
309 |
{ LEN , A, SQ2*A-LEN},
|
|
310 |
{ LEN , -A, SQ2*A-LEN},
|
|
311 |
{ LEN-SQ2*A, A, -LEN},
|
|
312 |
{ LEN-SQ2*A, -A, -LEN}
|
| 342 |
313 |
};
|
| 343 |
314 |
|
| 344 |
315 |
int[][] vert_indices = new int[][]
|
| ... | ... | |
| 354 |
325 |
{9,10,12,11}
|
| 355 |
326 |
};
|
| 356 |
327 |
|
| 357 |
|
float[][] bands = new float[][] { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
|
|
328 |
float[][] bands = new float[][] { {0.00f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
|
| 358 |
329 |
int[] bandIndices = new int[] { 0,0,0,0,1,1,1,1,1 };
|
| 359 |
330 |
float[][] corners = new float[][] { {0.03f,0.10f} };
|
| 360 |
331 |
int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
|
| 361 |
|
float[][] centers = new float[][] { {0.0f, 0.0f, -LEN/2} };
|
|
332 |
float[][] centers = new float[][] { { LEN/2, 0.0f, -LEN/2} };
|
| 362 |
333 |
int[] centerIndices = new int[] { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
|
| 363 |
334 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 364 |
335 |
}
|
| 365 |
336 |
if( variant==1 )
|
| 366 |
337 |
{
|
| 367 |
|
final float A = CUT*LEN;
|
| 368 |
|
final float B = A-LEN;
|
|
338 |
final float A = SQ2*CUT*LEN;
|
|
339 |
final float B = CUT*LEN;
|
|
340 |
final float C = LEN-2*LEN*CUT;
|
| 369 |
341 |
|
| 370 |
342 |
float[][] vertices = new float[][]
|
| 371 |
343 |
{
|
| 372 |
|
{ A-LEN/2, 0, -A+LEN/2},
|
| 373 |
|
{ A-LEN/2, A, -2*A+LEN/2},
|
| 374 |
|
{ A-LEN/2, -A, -2*A+LEN/2},
|
| 375 |
|
{ -B-LEN/2, 0, B+LEN/2},
|
| 376 |
|
{ -B-A-LEN/2, A, B+LEN/2},
|
| 377 |
|
{ -B-A-LEN/2, -A, B+LEN/2},
|
| 378 |
|
{ A-LEN/2, A, B+LEN/2},
|
| 379 |
|
{ A-LEN/2, -A, B+LEN/2},
|
|
344 |
{ -C, 0, 0},
|
|
345 |
{ -C+A, A, -B},
|
|
346 |
{ -C+A, -A, -B},
|
|
347 |
{ C, 0, 0},
|
|
348 |
{ C-A, A, -B},
|
|
349 |
{ C-A, -A, -B},
|
|
350 |
{ 0, A, -C},
|
|
351 |
{ 0, -A, -C},
|
| 380 |
352 |
};
|
| 381 |
353 |
|
| 382 |
354 |
int[][] vert_indices = new int[][]
|
| ... | ... | |
| 389 |
361 |
{3,5,7,6,4}
|
| 390 |
362 |
};
|
| 391 |
363 |
|
| 392 |
|
float[][] bands = new float[][] { {0.03f,35,0.15f,0.3f,3,1,1},{0.00f,35,0.15f,0.3f,3,0,0} };
|
|
364 |
float[][] bands = new float[][] { {0.00f,35,0.15f,0.3f,3,1,1},{0.00f,35,0.15f,0.3f,3,0,0} };
|
| 393 |
365 |
int[] bandIndices = new int[] { 0,0,1,1,1,1 };
|
| 394 |
366 |
float[][] corners = new float[][] { {0.02f,0.10f} };
|
| 395 |
367 |
int[] cornerIndices = new int[] { 0,0,0,0,0,0,-1,-1 };
|
| 396 |
|
float[][] centers = new float[][] { {-LEN/4, 0, -LEN/4} };
|
|
368 |
float[][] centers = new float[][] { { 0, 0, -LEN/2} };
|
| 397 |
369 |
int[] centerIndices = new int[] { 0,0,0,0,0,0,-1,-1 };
|
| 398 |
370 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 399 |
371 |
}
|
| 400 |
372 |
else
|
| 401 |
373 |
{
|
| 402 |
|
final float A = CUT*LEN;
|
| 403 |
|
final float B = A-LEN;
|
|
374 |
final float A = SQ2*CUT*LEN;
|
|
375 |
final float C = LEN-2*LEN*CUT;
|
|
376 |
final float L = C-A;
|
| 404 |
377 |
|
| 405 |
378 |
float[][] vertices = new float[][]
|
| 406 |
379 |
{
|
| 407 |
|
{ A-LEN/3, A-LEN/3, -2*A+2*LEN/3},
|
| 408 |
|
{-B-A-LEN/3, A-LEN/3, B+2*LEN/3},
|
| 409 |
|
{ A-LEN/3,-B-A-LEN/3, B+2*LEN/3},
|
| 410 |
|
{ A-LEN/3, A-LEN/3, B+2*LEN/3},
|
|
380 |
{ -L, -(SQ2/3)*L, L/3 },
|
|
381 |
{ L, -(SQ2/3)*L, L/3 },
|
|
382 |
{ 0,(2*SQ2/3)*L,-2*L/3 },
|
|
383 |
{ 0, -(SQ2/3)*L,-2*L/3 },
|
| 411 |
384 |
};
|
| 412 |
385 |
|
| 413 |
386 |
int[][] vert_indices = new int[][]
|
| ... | ... | |
| 418 |
391 |
{1,3,2},
|
| 419 |
392 |
};
|
| 420 |
393 |
|
| 421 |
|
float[][] bands = new float[][] { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
|
|
394 |
float[][] bands = new float[][] { {0.00f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
|
| 422 |
395 |
int[] bandIndices = new int[] { 0,1,1,1 };
|
| 423 |
396 |
float[][] corners = new float[][] { {0.02f,0.10f} };
|
| 424 |
397 |
int[] cornerIndices = new int[] { 0,0,0,-1 };
|
| 425 |
|
float[][] centers = new float[][] { {(A-LEN/3)/2 , (A-LEN/3)/2 , (B-LEN/3)/2} };
|
|
398 |
float[][] centers = new float[][] { {0, -(SQ2/3)*L,-2*L/3} };
|
| 426 |
399 |
int[] centerIndices = new int[] { 0,0,0,-1 };
|
| 427 |
400 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
| 428 |
401 |
}
|
| ... | ... | |
| 470 |
443 |
|
| 471 |
444 |
if( mEdgeColorMap==null)
|
| 472 |
445 |
{
|
| 473 |
|
mEdgeColorMap = new int[][] { {3,0},{2,1},{4,7},{5,6}, {0,4},{5,1},{7,3},{2,6}, {1,0},{4,5},{2,3},{7,6} };
|
|
446 |
mEdgeColorMap = new int[][] { {3,0},{1,2},{4,7},{6,5}, {0,4},{5,1},{7,3},{2,6}, {1,0},{4,5},{3,2},{6,7} };
|
| 474 |
447 |
}
|
| 475 |
448 |
|
| 476 |
449 |
if( mCornerColorMap==null)
|
| ... | ... | |
| 496 |
469 |
{
|
| 497 |
470 |
float[][] STICKERS = new float[][]
|
| 498 |
471 |
{
|
| 499 |
|
{ -0.5f, -0.5f, 0.28867516f, -0.28867516f, 0.5f, 0.5f, -0.28867516f, 0.28867516f },
|
| 500 |
|
{ -0.4451682f, -0.228946f, 0.5f, 0.02431105f, 0.32702217f, 0.19728887f, -0.38185394f, 0.007346081f },
|
| 501 |
|
{ -0.36602542f, -0.36602542f, 0.5f, -0.13397461f, -0.13397461f, 0.5f }
|
|
472 |
{ -0.5f, -0.2886751f, 0.16666666f, -0.2886751f, 0.5f, 0.2886751f, -0.16666666f, 0.2886751f },
|
|
473 |
{ -0.5f, -0.10825317f, 0.5f, -0.10825317f, 0.3232233f, 0.10825317f, -0.32322332f, 0.10825317f },
|
|
474 |
{ -0.43301275f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f }
|
| 502 |
475 |
};
|
| 503 |
476 |
|
| 504 |
477 |
float R1 = 0.09f;
|
Trajber's Octahedron: progress.