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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyPyraminx extends ShapeTetrahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3, SQ6/3),
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new Static3D( SQ6/3, SQ3/3, 0),
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new Static3D(-SQ6/3, SQ3/3, 0),
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyPyraminx(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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int numLayers = getNumLayers()[0];
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mEdges = new int[numLayers][];
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for(int i=0; i<numLayers-1; i++) mEdges[i] = generateEdge(numLayers-1-i,numLayers);
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mEdges[numLayers-1] = generateEdge(numLayers-2,numLayers);
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int[] generateEdge(int end, int numLayers)
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{
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int[] ret = new int[8*end];
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for(int i=0; i<end; i++)
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{
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int s = ((i/2)%numLayers);
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ret[ 2*i ] = i;
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ret[ 2*i+1] = s;
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ret[ end+2*i ] = i;
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ret[ end+2*i+1] = s;
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ret[2*end+2*i ] = i;
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ret[2*end+2*i+1] = s;
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ret[3*end+2*i ] = i;
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ret[3*end+2*i+1] = s;
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}
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addTetrahedralLattice(int size, int index, float[][] pos)
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{
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final float DX = 1.0f;
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final float DY = SQ2/2;
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final float DZ = 1.0f;
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float startX = 0.0f;
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float startY =-DY*(size-1)/2;
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float startZ = DZ*(size-1)/2;
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for(int layer=0; layer<size; layer++)
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{
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float currX = startX;
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float currY = startY;
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for(int x=0; x<layer+1; x++)
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{
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float currZ = startZ;
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for(int z=0; z<size-layer; z++)
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{
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pos[index] = new float[] {currX,currY,currZ};
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index++;
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currZ -= DZ;
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}
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currX += DX;
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}
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startX-=DX/2;
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startY+=DY;
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startZ-=DZ/2;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumOctahedrons(int numLayers)
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{
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return (numLayers-1)*numLayers*(numLayers+1)/6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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int numL = numLayers[0];
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mCuts = new float[4][numL-1];
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for(int i=0; i<numL-1; i++)
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{
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float cut = (1.0f+i-numL/4.0f)*(SQ6/3);
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mCuts[0][i] = cut;
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mCuts[1][i] = cut;
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mCuts[2][i] = cut;
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mCuts[3][i] = cut;
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}
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_TETRAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlTetrahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// there are (n^3-n)/6 octahedrons and ((n+1)^3 - (n+1))/6 tetrahedrons
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public float[][] getCubitPositions(int[] numLayers)
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{
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int numL = numLayers[0];
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int numOcta = (numL-1)*numL*(numL+1)/6;
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int numTetra= numL*(numL+1)*(numL+2)/6;
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float[][] ret = new float[numOcta+numTetra][];
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addTetrahedralLattice(numL-1, 0,ret);
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addTetrahedralLattice(numL ,numOcta,ret);
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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return mObjectQuats[0];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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return new float[][] { { 0.5f,0.0f,0.5f},{ 0.5f,0.0f,-0.5f},{-0.5f,0.0f,-0.5f},{-0.5f,0.0f,0.5f},{ 0.0f,SQ2/2,0.0f},{ 0.0f,-SQ2/2,0.0f} };
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}
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else
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{
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return new float[][] { {-0.5f, SQ2/4, 0.0f},{ 0.5f, SQ2/4, 0.0f},{ 0.0f,-SQ2/4, 0.5f},{ 0.0f,-SQ2/4,-0.5f} };
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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int[][] indices = { {3,0,4},{0,1,4},{1,2,4},{2,3,4},{5,0,3},{5,1,0},{5,2,1},{5,3,2} };
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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int[][] indices = { {2,1,0},{3,0,1},{3,2,0},{2,3,1} };
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return new ObjectShape(getVertices(variant), indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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int numL = getNumLayers()[0];
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float height = isInIconMode() ? 0.001f : 0.05f;
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if( variant==0 )
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{
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int N = numL==3? 6 : 5;
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int E = numL==3? 2 : 1;
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float[][] bands = { {height,20,0.5f,0.8f,N,E,E} };
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int[] indices = { 0,0,0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else
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{
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int N = numL==3? 6 : 5;
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int E = numL==3? 2 : 1;
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float[][] bands = { {height,35,0.5f,0.8f,N,E,E} };
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int[] indices = { 0,0,0,0 };
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return new ObjectFaceShape(bands,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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if( variant==0 )
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{
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float[][] corners = { {0.04f,0.20f} };
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int[] indices = { 0,0,0,0,0,0 };
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float[][] centers = { {0.0f, 0.0f, 0.0f} };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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}
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else
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{
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float[][] corners = { {0.06f,0.15f} };
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int[] indices = { 0,0,0,0 };
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float[][] centers = { {0.0f, 0.0f, 0.0f} };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<getNumOctahedrons(numLayers[0]) ? 0:1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerRadius()
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{
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return 0.08f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerStroke()
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{
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float stroke = 0.08f;
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if( isInIconMode() )
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{
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int[] numLayers = getNumLayers();
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switch(numLayers[0])
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{
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case 2: stroke*=1.0f; break;
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case 3: stroke*=1.4f; break;
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case 4: stroke*=1.7f; break;
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default:stroke*=1.9f; break;
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}
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}
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return stroke;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getStickerAngles()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// public API
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public Static3D[] getRotationAxis()
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{
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return ROT_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getBasicAngles()
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{
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if( mBasicAngle ==null )
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{
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int num = getNumLayers()[0];
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int[] tmp = new int[num];
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for(int i=0; i<num; i++) tmp[i] = 3;
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mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
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}
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return mBasicAngle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getShortName()
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{
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switch(getNumLayers()[0])
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{
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case 3: return ObjectType.PYRA_3.name();
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case 4: return ObjectType.PYRA_4.name();
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case 5: return ObjectType.PYRA_5.name();
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}
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return ObjectType.PYRA_3.name();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectSignature getSignature()
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{
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switch(getNumLayers()[0])
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{
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case 3: return new ObjectSignature(ObjectType.PYRA_3);
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case 4: return new ObjectSignature(ObjectType.PYRA_4);
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case 5: return new ObjectSignature(ObjectType.PYRA_5);
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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408
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public String getObjectName()
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{
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switch(getNumLayers()[0])
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{
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case 3: return "Pyraminx";
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case 4: return "Master Pyraminx";
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case 5: return "Professor's Pyraminx";
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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421
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public String getInventor()
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{
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switch(getNumLayers()[0])
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{
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case 3: return "Uwe Meffert";
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case 4: return "Katsuhiko Okamoto";
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case 5: return "Timur Evbatyrov";
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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switch(getNumLayers()[0])
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{
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case 3: return 1970;
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case 4: return 2002;
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case 5: return 2011;
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}
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return 1970;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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switch(getNumLayers()[0])
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{
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case 3: return 1;
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case 4: return 2;
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case 5: return 3;
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}
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return 4;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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460
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public String[][] getTutorials()
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{
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int[] numLayers = getNumLayers();
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switch(numLayers[0])
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{
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467
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case 3: return new String[][] {
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{"gb","xIQtn2qazvg","Pyraminx Layer By Layer","Z3"},
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469
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{"es","4cJJe9RAzAU","Resolver Pyraminx","Cuby"},
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{"ru","F4_bhfWyVRQ","Как собрать ПИРАМИДКУ","Е Бондаренко"},
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471
|
{"fr","Z2h1YI6jPes","Comment résoudre le Pyraminx","ValentinoCube"},
|
472
|
{"de","x_DMA8htJpY","Pyraminx lösen","Pezcraft"},
|
473
|
{"pl","uNpKpJfAa5I","Jak ułożyć: Pyraminx","DżoDżo"},
|
474
|
{"br","dtC0GNGyXqw","Como resolver o Pyraminx","Pedro Filho"},
|
475
|
{"kr","mO3excjvvoA","피라밍크스 맞추는 방법","iamzoone"},
|
476
|
{"vn","p9LUWUW5iYg","Tutorial N.4 - Pyraminx","Duy Thích Rubik"},
|
477
|
// {"tw","YS3cDcP6Aro","金字塔方塊解法","1hrBLD"},
|
478
|
};
|
479
|
case 4: return new String[][] {
|
480
|
{"gb","tGQDqDcSa6U","How to Solve the Master Pyraminx","Z3"},
|
481
|
{"es","74PIPm9-uPg","Resolver Master Pyraminx 4x4","Cuby"},
|
482
|
{"ru","-F_xJAwkobU","Как собрать Мастер Пираминкс"," Алексей Ярыгин"},
|
483
|
{"fr","F3gzBs7uvmw","Tuto: résoudre le Master Pyraminx","Spaghetti Cubing"},
|
484
|
{"de","3Q_bO7_FfAI","Master Pyraminx lösen","CubaroCubing"},
|
485
|
{"pl","EamwvhmHC7Q","4x4 (Master) Pyraminx PL","MrUk"},
|
486
|
{"br","cKql6YZ7yAg","Como resolver o Pyraminx 4x4 1/3","Rafael Cinoto"},
|
487
|
{"br","gtNQDPsN2Dg","Como resolver o Pyraminx 4x4 2/3","Rafael Cinoto"},
|
488
|
{"br","j8_-s4rd8mw","Como resolver o Pyraminx 4x4 3/3","Rafael Cinoto"},
|
489
|
{"kr","JlmBKaHESyY","마스터 피라밍크스 해법","주누후누"},
|
490
|
{"vn","AMCll82WcJY","Tutorial N.13 - Master Pyraminx","Duy Thích Rubik"},
|
491
|
};
|
492
|
case 5: return new String[][] {
|
493
|
{"gb","2nsPEECDdN0","Professor Pyraminx Solve","RedKB"},
|
494
|
{"es","cSDj8OQK3TU","Tutorial del Professor Pyraminx","QBAndo"},
|
495
|
{"ru","gMp1tbDyDWg","Как собрать Professor Pyraminx","RBcuber"},
|
496
|
{"de","pCHx9bVMSgI","Professor Pyraminx Teil 1","Arvid Bollmann"},
|
497
|
{"de","iiNXJMVNmCM","Professor Pyraminx Teil 2","Arvid Bollmann"},
|
498
|
{"br","t2QJSSjNxPw","Resolver o Professor Pyraminx 1/4","Rafael Cinoto"},
|
499
|
{"br","mI6W6IFyVv0","Resolver o Professor Pyraminx 2/4","Rafael Cinoto"},
|
500
|
{"br","0HoOp6JlLSs","Resolver o Professor Pyraminx 3/4","Rafael Cinoto"},
|
501
|
{"br","Xg1jnCRsw_I","Resolver o Professor Pyraminx 4/4","Rafael Cinoto"},
|
502
|
{"vn","OHwPqp3kQdE","Professor Pyraminx làm chậm","TRẦN QUANG HÙNG"},
|
503
|
};
|
504
|
}
|
505
|
return null;
|
506
|
}
|
507
|
}
|