New, generic bandaged 3x3 class 'TwistyBandagedAbstract'.
Now, (almost!) any bandaged 3x3 can be created by extending this class and implementing one abstract method 'getPositions()'. Almost, because there's still one restriction: currently all cubits need to be one of the 5 allowed types: 1x1x1, 2x1x1, 3x1x1, 2x2x1, 2x2x2....
Correct AXIS shape (forgottten part)
Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.
up the number of scrambles of the BAN2 and BAN4 objects to respectively 20 and 22.
Generalized ScrambleState generator: finished. Remove the specialized 'Evil' generator.
Generalized ScrambleState generator: bugfixes
New, generalized ScrambleState generator that should work for any bandaged 3x3.
Improve Ivy mesh.
Minor.
Void Cube: switch it off.
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