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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyJing extends ShapeTetrahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3, SQ6/3),
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new Static3D( SQ6/3, SQ3/3, 0),
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new Static3D(-SQ6/3, SQ3/3, 0),
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};
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// Length of the edge of the corner cubit -
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// assuming the length of the edge of the whole tetrahedron is numLayers[0]
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public static final float[] JING_F = { 0.00f, 0.00f, 0.48f, 0.66f, 0.57f, 0.66f };
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private int[] mQuatIndex;
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private float[][] mCuts;
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private float[][] mCenters;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyJing(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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{
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// make the 'center' sticker artificially smaller, so that we paint over the area in the center of the face.
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@Override
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public void adjustStickerCoords()
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{
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int[] numLayers = getNumLayers();
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int numL = numLayers[0];
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if( numL==3 || numL==5 )
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{
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float CENTER_CORR = 0.85f;
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int index = numL==3 ? 3 : 4;
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if( numL==3 )
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{
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mStickerCoords[index][0][2][0] *= CENTER_CORR;
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mStickerCoords[index][0][2][1] *= CENTER_CORR;
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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int numL = getNumLayers()[0];
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float[] f = new float[numL];
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for(int i=0; i<numL; i++) f[i] = 1.3f;
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return new float[][] { f,f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float getPillowCoeff()
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{
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return 1.25f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] cut=null;
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int numL = numLayers[0];
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final float F = JING_F[numL];
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switch( numL )
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{
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case 2: cut = new float[] { (F-numL*0.25f-0.01f)*(SQ6/3) };
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break;
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case 3: cut = new float[] { (F-numL*0.25f-0.01f)*(SQ6/3), numL*SQ6/18 };
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break;
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case 4: cut = new float[] { (F-numL*0.25f-0.01f)*(SQ6/3), (2*F-numL*0.25f-0.01f)*(SQ6/3) };
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break;
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case 5: cut = new float[] { (F-numL*0.25f-0.01f)*(SQ6/3), (2*F-numL*0.25f-0.01f)*(SQ6/3), numL*SQ6/18 };
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break;
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}
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numL = numLayers[0];
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boolean[] tmp = new boolean[numL];
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for(int i=0; i<numL; i++) tmp[i] = true;
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return new boolean[][] { tmp,tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_TETRAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlTetrahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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int numL = numLayers[0];
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if( numL==2 )
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{
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mCenters = new float[][]
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{
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{ 0.000f, -SQ2/2, 1.000f },
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{ 0.000f, -SQ2/2, -1.000f },
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{-1.000f, SQ2/2, 0.000f },
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{ 1.000f, SQ2/2, 0.000f },
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{ 0.000f, -SQ2/2, 0.000f },
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{-0.500f, 0.000f, 0.500f },
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{ 0.500f, 0.000f, 0.500f },
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{-0.500f, 0.000f, -0.500f },
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{ 0.500f, 0.000f, -0.500f },
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{ 0.000f, SQ2/2, 0.000f },
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{ 0.000f, SQ2/6, 1.0f/3 },
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{ 0.000f, SQ2/6, -1.0f/3 },
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{-1.0f/3, -SQ2/6, 0.000f },
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{ 1.0f/3, -SQ2/6, 0.000f },
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};
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}
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else if( numL==3 )
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{
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final float F = JING_F[numL];
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final float A = numL*0.25f;
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final float B = numL*0.50f;
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final float X = F/2;
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final float Y = F*SQ2/2;
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final float Z = -F/2;
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mCenters = new float[][]
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{
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{ 0, -SQ2*A, B },
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{ 0, -SQ2*A, -B },
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{ -B, SQ2*A, 0 },
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{ B, SQ2*A, 0 },
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{ X, -SQ2*A +Y, B+Z },
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{ -X, -SQ2*A +Y, B+Z },
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{ 0, -SQ2*A , B-F },
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{ X, -SQ2*A +Y,-B-Z },
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{ -X, -SQ2*A +Y,-B-Z },
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{ 0, -SQ2*A ,-B+F },
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{-B-Z, SQ2*A -Y, X },
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{-B-Z, SQ2*A -Y, -X },
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{-B+F, SQ2*A , 0 },
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{ B+Z, SQ2*A -Y, X },
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{ B+Z, SQ2*A -Y, -X },
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{ B-F, SQ2*A , 0 },
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{ 0, -SQ2*A +2*Y, B +2*Z },
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{ X, -SQ2*A + Y, B +Z-F },
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{ -X, -SQ2*A + Y, B +Z-F },
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{ 0, -SQ2*A +2*Y, -B -2*Z },
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{ X, -SQ2*A + Y, -B -Z+F },
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{ -X, -SQ2*A + Y, -B -Z+F },
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{-B -2*Z, SQ2*A -2*Y, 0 },
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{-B -Z+F, SQ2*A - Y, -X },
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{-B -Z+F, SQ2*A - Y, X },
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{ B +2*Z, SQ2*A -2*Y, 0 },
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{ B +Z-F, SQ2*A - Y, -X },
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{ B +Z-F, SQ2*A - Y, X },
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};
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}
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else if( numL==4 )
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{
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final float A = numL*0.25f;
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final float B = numL*0.50f;
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final float C = numL*(1.0f/6);
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final float D = numL*(SQ2/12);
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final float F = JING_F[numL];
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final float X = F/2;
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final float Y = F*SQ2/2;
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final float Z = -F/2;
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mCenters = new float[][]
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{
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{ 0, -SQ2*A , B },
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{ X, -SQ2*A + Y, B + Z },
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{ -X, -SQ2*A + Y, B + Z },
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{ 0, -SQ2*A , B - F },
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{ 0, -SQ2*A +2*Y, B +2*Z },
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{ X, -SQ2*A + Y, B +Z-F },
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{ -X, -SQ2*A + Y, B +Z-F },
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{ 0, -SQ2*A , -B },
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{ X, -SQ2*A + Y, -B - Z },
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{ -X, -SQ2*A + Y, -B - Z },
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{ 0, -SQ2*A , -B + F },
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{ 0, -SQ2*A +2*Y, -B -2*Z },
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{ X, -SQ2*A + Y, -B -Z+F },
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{ -X, -SQ2*A + Y, -B -Z+F },
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{-B , SQ2*A , 0 },
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{-B - Z, SQ2*A - Y, X },
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{-B - Z, SQ2*A - Y, -X },
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{-B + F, SQ2*A , 0 },
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{-B -2*Z, SQ2*A -2*Y, 0 },
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{-B -Z+F, SQ2*A - Y, -X },
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{-B -Z+F, SQ2*A - Y, X },
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{ B , SQ2*A , 0 },
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{ B + Z, SQ2*A - Y, X },
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{ B + Z, SQ2*A - Y, -X },
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{ B - F, SQ2*A , 0 },
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{ B +2*Z, SQ2*A -2*Y, 0 },
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{ B +Z-F, SQ2*A - Y, -X },
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{ B +Z-F, SQ2*A - Y, X },
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{ 0,-SQ2*A, 0 },
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{-A, 0, A },
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{ A, 0, A },
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{-A, 0, -A },
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{ A, 0, -A },
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{ 0, SQ2*A, 0 },
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{ 0.50f*F, -SQ2*A +F*SQ2/2, 0 },
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{ -0.50f*F, -SQ2*A +F*SQ2/2, 0 },
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{-A +0.75f*F, F*SQ2/4, A -0.25f*F },
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{-A +0.25f*F, -F*SQ2/4, A -0.75f*F },
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{ A -0.75f*F, F*SQ2/4, A -0.25f*F },
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{ A -0.25f*F, -F*SQ2/4, A -0.75f*F },
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{-A +0.75f*F, F*SQ2/4,-A +0.25f*F },
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{-A +0.25f*F, -F*SQ2/4,-A +0.75f*F },
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{ A -0.75f*F, F*SQ2/4,-A +0.25f*F },
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{ A -0.25f*F, -F*SQ2/4,-A +0.75f*F },
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{ 0 , SQ2*A -F*SQ2/2, 0.50f*F },
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{ 0 , SQ2*A -F*SQ2/2, -0.50f*F },
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{ 0, D, C},
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{ 0, D, -C},
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{-C, -D, 0},
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{ C, -D, 0},
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};
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}
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else if( numL==5 )
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{
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final float A = numL*0.25f;
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final float B = numL*0.50f;
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final float C = numL*(1.0f/6);
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final float D = numL*(SQ2/12);
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final float F = JING_F[numL];
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final float X = F/2;
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final float Y = F*SQ2/2;
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final float Z = -F/2;
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mCenters = new float[][]
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{
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{ 0, -SQ2*A , B },
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{ X, -SQ2*A + Y, B + Z },
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{ -X, -SQ2*A + Y, B + Z },
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{ 0, -SQ2*A , B - F },
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{ 0, -SQ2*A +2*Y, B +2*Z },
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{ X, -SQ2*A + Y, B +Z-F },
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{ -X, -SQ2*A + Y, B +Z-F },
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{ 0, -SQ2*A , -B },
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{ X, -SQ2*A + Y, -B - Z },
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{ -X, -SQ2*A + Y, -B - Z },
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{ 0, -SQ2*A , -B + F },
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{ 0, -SQ2*A +2*Y, -B -2*Z },
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{ X, -SQ2*A + Y, -B -Z+F },
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{ -X, -SQ2*A + Y, -B -Z+F },
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{-B , SQ2*A , 0 },
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{-B - Z, SQ2*A - Y, X },
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{-B - Z, SQ2*A - Y, -X },
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{-B + F, SQ2*A , 0 },
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{-B -2*Z, SQ2*A -2*Y, 0 },
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{-B -Z+F, SQ2*A - Y, -X },
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{-B -Z+F, SQ2*A - Y, X },
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{ B , SQ2*A , 0 },
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{ B + Z, SQ2*A - Y, X },
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{ B + Z, SQ2*A - Y, -X },
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{ B - F, SQ2*A , 0 },
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{ B +2*Z, SQ2*A -2*Y, 0 },
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{ B +Z-F, SQ2*A - Y, -X },
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{ B +Z-F, SQ2*A - Y, X },
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{ 2*X, -SQ2*A +2*Y, B+2*Z },
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{-2*X, -SQ2*A +2*Y, B+2*Z },
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{ 0, -SQ2*A , B-2*F },
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{ 2*X, -SQ2*A +2*Y,-B-2*Z },
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{-2*X, -SQ2*A +2*Y,-B-2*Z },
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{ 0, -SQ2*A ,-B+2*F },
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{-B-2*Z, SQ2*A -2*Y, 2*X },
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{-B-2*Z, SQ2*A -2*Y, -2*X },
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{-B+2*F, SQ2*A , 0 },
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{ B+2*Z, SQ2*A -2*Y, 2*X },
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{ B+2*Z, SQ2*A -2*Y, -2*X },
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{ B-2*F, SQ2*A , 0 },
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385
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{ X, -SQ2*A+3*Y , B+3*Z },
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{-2*X, -SQ2*A+2*Y , B-2*F },
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388
|
{ X, -SQ2*A+Y , B-2.5f*F },
|
389
|
{ 2*X, -SQ2*A+2*Y , -B+2*F },
|
390
|
{ -X, -SQ2*A+3*Y , -B-3*Z },
|
391
|
{ -X, -SQ2*A+Y , -B+2.5f*F },
|
392
|
{ -B+ 2*F, SQ2*A-2*Y ,-2*Z },
|
393
|
{ -B+2.5f*F, SQ2*A- Y , Z },
|
394
|
{ -B+1.5f*F, SQ2*A-3*Y , Z },
|
395
|
{ B-1.5f*F, SQ2*A-3*Y , -Z },
|
396
|
{ B- 2*F, SQ2*A-2*Y , 2*Z },
|
397
|
{ B-2.5f*F, SQ2*A- Y , -Z },
|
398
|
|
399
|
{ -X, -SQ2*A+3*Y , B+3*Z },
|
400
|
{ 2*X, -SQ2*A+2*Y , B-2*F },
|
401
|
{ -X, -SQ2*A+Y , B-2.5f*F },
|
402
|
{-2*X, -SQ2*A+2*Y , -B+2*F },
|
403
|
{ X, -SQ2*A+3*Y , -B-3*Z },
|
404
|
{ X, -SQ2*A+Y , -B+2.5f*F },
|
405
|
{ -B+ 2*F, SQ2*A-2*Y , 2*Z },
|
406
|
{ -B+2.5f*F, SQ2*A- Y , -Z },
|
407
|
{ -B+1.5f*F, SQ2*A-3*Y , -Z },
|
408
|
{ B-1.5f*F, SQ2*A-3*Y , Z },
|
409
|
{ B- 2*F, SQ2*A-2*Y ,-2*Z },
|
410
|
{ B-2.5f*F, SQ2*A- Y , Z },
|
411
|
|
412
|
{ 0, -SQ2*A+4*Y, B+4*Z }
|
413
|
};
|
414
|
}
|
415
|
}
|
416
|
|
417
|
return mCenters;
|
418
|
}
|
419
|
|
420
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
421
|
|
422
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
423
|
{
|
424
|
if( mQuatIndex==null )
|
425
|
{
|
426
|
int numL = numLayers[0];
|
427
|
|
428
|
if( numL==2 )
|
429
|
mQuatIndex = new int[] { 0,10,5,8,
|
430
|
0,5,8,6,7,9,
|
431
|
0,10,7,3 };
|
432
|
else if( numL==3 )
|
433
|
mQuatIndex = new int[] { 0,10,5,8,
|
434
|
4,3,0, 7,6,10, 5,2,11, 8,1,9,
|
435
|
0,3,4, 10,6,7, 11,5,2, 9,8,1
|
436
|
};
|
437
|
else if( numL==4 )
|
438
|
mQuatIndex = new int[] { 0,0,0,0,0,0,0,10,10,10,10,10,10,10,5,5,5,5,5,5,5,8,8,8,8,8,8,8,
|
439
|
0,5,8,6,7,9,
|
440
|
0,0,5,5,8,8,6,6,7,7,9,9,
|
441
|
0,10,7,3 };
|
442
|
else
|
443
|
mQuatIndex = new int[] { 0,0,0,0,0,0,0,10,10,10,10,10,10,10,5,5,5,5,5,5,5,8,8,8,8,8,8,8,
|
444
|
4,3,0, 7,6,10, 5,2,11, 8,1,9,
|
445
|
4,3,0, 7,6,10, 5,11,2, 8,1,9,
|
446
|
5,8,10,2,1, 0, 6, 9,3, 7,4,11,
|
447
|
0, }; // TODO
|
448
|
}
|
449
|
|
450
|
return mObjectQuats[mQuatIndex[cubit]];
|
451
|
}
|
452
|
|
453
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
454
|
|
455
|
private float[][] getVertices(int variant)
|
456
|
{
|
457
|
int[] numLayers = getNumLayers();
|
458
|
int numL = numLayers[0];
|
459
|
|
460
|
final float F = JING_F[numL];
|
461
|
final float X = F/2;
|
462
|
final float Y = F*SQ2/2;
|
463
|
final float Z =-F/2;
|
464
|
|
465
|
final float L = (numL-1.5f*numL*F);
|
466
|
final float X2 = L/2;
|
467
|
final float Y2 = L*SQ2/2;
|
468
|
final float Z2 =-L/2;
|
469
|
final float D = F/L;
|
470
|
final float G1 = 0.5f*numL -(numL/2)*F;
|
471
|
final float G2 = G1 - F/2;
|
472
|
final float X3 = G2/2;
|
473
|
final float Y3 = G2*SQ2/2;
|
474
|
final float Z3 =-G2/2;
|
475
|
final float G3 = G1 - F;
|
476
|
final float X4 = G3/2;
|
477
|
final float Y4 = G3*SQ2/2;
|
478
|
final float Z4 =-G3/2;
|
479
|
final float K = 0.2f*(1 - F/(2*G2));
|
480
|
|
481
|
if( variant==0 )
|
482
|
{
|
483
|
return new float[][]
|
484
|
{
|
485
|
{ 0, 0, 0},
|
486
|
{ X, Y, Z },
|
487
|
{ 0, 2*Y, 2*Z },
|
488
|
{-X, Y, Z },
|
489
|
{ 0, 0, -F},
|
490
|
{ X, Y, Z-F},
|
491
|
{ 0, 2*Y, 2*Z-F},
|
492
|
{-X, Y, Z-F},
|
493
|
};
|
494
|
}
|
495
|
else if( variant==1 && (numL==2 || numL==4) )
|
496
|
{
|
497
|
return new float[][]
|
498
|
{
|
499
|
{ 0, 0, G1 },
|
500
|
{ X, Y, Z+G1 },
|
501
|
{ 0, 2*Y, 2*Z+G1 },
|
502
|
{-X, Y, Z+G1 },
|
503
|
{ 0, 0, -G1 },
|
504
|
{ X, Y, -Z-G1 },
|
505
|
{ 0, 2*Y,-2*Z-G1 },
|
506
|
{-X, Y, -Z-G1 },
|
507
|
};
|
508
|
}
|
509
|
else if( variant==1 && (numL==3 || numL==5) )
|
510
|
{
|
511
|
return new float[][]
|
512
|
{
|
513
|
{ 0, 0, 0 },
|
514
|
{ X, Y, Z },
|
515
|
{ 0, 2*Y, 2*Z },
|
516
|
{-X, Y, Z },
|
517
|
{ 0, 0, -G1 },
|
518
|
{ X, Y, -G1 },
|
519
|
{-X, Y, -G1 },
|
520
|
};
|
521
|
}
|
522
|
else if( variant==2 && numL==4 )
|
523
|
{
|
524
|
return new float[][]
|
525
|
{
|
526
|
{ 0, 0, G2},
|
527
|
{ X, Y, Z+G2},
|
528
|
{ 0, 2*Y, 2*Z+G2},
|
529
|
{-X, Y, Z+G2},
|
530
|
{ 0, 0, -G2},
|
531
|
{ X, Y, -Z-G2},
|
532
|
{ 0, 2*Y,-2*Z-G2},
|
533
|
{-X, Y, -Z-G2},
|
534
|
};
|
535
|
}
|
536
|
else if( variant==2 && numL==5 )
|
537
|
{
|
538
|
return new float[][]
|
539
|
{
|
540
|
{ 0, 0, 0 },
|
541
|
{ X, Y, Z },
|
542
|
{ 0, 2*Y, 2*Z },
|
543
|
{-X, Y, Z },
|
544
|
{ 0, 0, -G2 },
|
545
|
{ X, Y, -G2 },
|
546
|
{-X, Y, -G2 },
|
547
|
};
|
548
|
}
|
549
|
else if( variant==3 && numL==5 )
|
550
|
{
|
551
|
return new float[][]
|
552
|
{
|
553
|
{ 0, 0, 0 },
|
554
|
{-X, Y, -Z },
|
555
|
{ 0, 2*Y,-2*Z },
|
556
|
{ X, Y, -Z },
|
557
|
{ 0, 0, G2 },
|
558
|
{-X, Y, G2 },
|
559
|
{ X, Y, G2 },
|
560
|
};
|
561
|
}
|
562
|
else if( variant==2 && numL==3 )
|
563
|
{
|
564
|
return new float[][]
|
565
|
{
|
566
|
{ 0, 0, 0 },
|
567
|
{ X3, Y3, Z3 },
|
568
|
{ 0, (2*SQ2/3)*G2, (-2.0f/3)*G2 },
|
569
|
{-X3, Y3, Z3 },
|
570
|
{ 0, 0, -G2 },
|
571
|
{ K*X3, K*Y3, K*Z3-G2 },
|
572
|
{ 0, K*(2*SQ2/3)*G2, K*(-2.0f/3)*G2 - G2 },
|
573
|
{-K*X3, K*Y3, K*Z3-G2 },
|
574
|
};
|
575
|
}
|
576
|
else if( variant==4 && numL==5 )
|
577
|
{
|
578
|
return new float[][]
|
579
|
{
|
580
|
{ 0, 0, 0 },
|
581
|
{ X4, Y4, Z4 },
|
582
|
{ 0, (2*SQ2/3)*G3, (-2.0f/3)*G3 },
|
583
|
{-X4, Y4, Z4 },
|
584
|
{ 0, 0, -G3 },
|
585
|
{ K*X4, K*Y4, K*Z4-G3 },
|
586
|
{ 0, K*(2*SQ2/3)*G3, K*(-2.0f/3)*G3 - G3 },
|
587
|
{-K*X4, K*Y4, K*Z4-G3 },
|
588
|
};
|
589
|
}
|
590
|
else
|
591
|
{
|
592
|
return new float[][]
|
593
|
{
|
594
|
{ 0 , -2*Y2/3 , -2*Z2/3 },
|
595
|
{ X2 , Y2/3 , Z2/3 },
|
596
|
{-X2 , Y2/3 , Z2/3 },
|
597
|
{ 0 , -2*Y2/3 , -2*Z2/3+2*D*Z2},
|
598
|
{ X2-D*X2, Y2/3-D*Y2, Z2/3+ D*Z2},
|
599
|
{-X2+D*X2, Y2/3-D*Y2, Z2/3+ D*Z2},
|
600
|
};
|
601
|
}
|
602
|
}
|
603
|
|
604
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
605
|
|
606
|
public ObjectShape getObjectShape(int variant)
|
607
|
{
|
608
|
int[] numLayers = getNumLayers();
|
609
|
int numL = numLayers[0];
|
610
|
|
611
|
if( variant==0 )
|
612
|
{
|
613
|
int[][] indices =
|
614
|
{
|
615
|
{0,1,2,3},
|
616
|
{1,0,4,5},
|
617
|
{7,4,0,3},
|
618
|
{1,5,6,2},
|
619
|
{7,3,2,6},
|
620
|
{4,7,6,5}
|
621
|
};
|
622
|
|
623
|
return new ObjectShape(getVertices(variant), indices);
|
624
|
}
|
625
|
else if( (variant==1 && (numL==2 || numL==4)) || (variant==2 && numL==4) )
|
626
|
{
|
627
|
int[][] indices =
|
628
|
{
|
629
|
{0,4,5,1},
|
630
|
{3,7,4,0},
|
631
|
{0,1,2,3},
|
632
|
{4,7,6,5},
|
633
|
{1,5,6,2},
|
634
|
{2,6,7,3}
|
635
|
};
|
636
|
|
637
|
return new ObjectShape(getVertices(variant), indices);
|
638
|
}
|
639
|
else if( (variant==2 && numL==3) || (variant==4 && numL==5) )
|
640
|
{
|
641
|
int[][] indices =
|
642
|
{
|
643
|
{0,1,2,3},
|
644
|
{0,4,5,1},
|
645
|
{3,7,4,0},
|
646
|
{4,7,6,5},
|
647
|
{1,5,6,2},
|
648
|
{2,6,7,3}
|
649
|
};
|
650
|
|
651
|
return new ObjectShape(getVertices(variant), indices);
|
652
|
}
|
653
|
else if( (variant==1 && (numL==3 || numL==5)) || ((variant==2 || variant==3) && numL==5) )
|
654
|
{
|
655
|
int[][] indices =
|
656
|
{
|
657
|
{0,4,5,1},
|
658
|
{3,6,4,0},
|
659
|
{0,1,2,3},
|
660
|
{1,5,2},
|
661
|
{2,6,3},
|
662
|
{4,2,5},
|
663
|
{4,6,2}
|
664
|
};
|
665
|
|
666
|
return new ObjectShape(getVertices(variant), indices);
|
667
|
}
|
668
|
else
|
669
|
{
|
670
|
int[][] indices =
|
671
|
{
|
672
|
{0,1,2},
|
673
|
{3,5,4},
|
674
|
{0,3,4,1},
|
675
|
{5,3,0,2},
|
676
|
{4,5,2,1}
|
677
|
};
|
678
|
|
679
|
return new ObjectShape(getVertices(variant), indices);
|
680
|
}
|
681
|
}
|
682
|
|
683
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
684
|
|
685
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
686
|
{
|
687
|
int[] numLayers = getNumLayers();
|
688
|
int numL = numLayers[0];
|
689
|
float R = 0.3f;
|
690
|
float S = 0.5f;
|
691
|
float H = 0.015f;
|
692
|
|
693
|
if( variant==0 )
|
694
|
{
|
695
|
int I = numL<5 ? 1:0;
|
696
|
int V = numL<5 ? 1:0;
|
697
|
float height = isInIconMode() ? 0.001f : H;
|
698
|
float[][] bands = { {height,35,R,S,5,I,V},{0.001f,1,R,S,5,I,V} };
|
699
|
int[] indices = { 0,0,0,1,1,1 };
|
700
|
return new ObjectFaceShape(bands,indices,null);
|
701
|
}
|
702
|
else if( variant==1 && (numL==2 || numL==4) )
|
703
|
{
|
704
|
int N1 = numL==2 ? 9:7;
|
705
|
int N2 = numL==2 ? 9:4;
|
706
|
float height = isInIconMode() ? 0.001f : H;
|
707
|
float[][] bands = { {height,35,R,S,N1,0,0},{0.001f,1,R,S,N2,0,0} };
|
708
|
int[] indices = { 0,0,1,1,1,1 };
|
709
|
return new ObjectFaceShape(bands,indices,null);
|
710
|
}
|
711
|
else if( variant==1 && (numL==3 || numL==5) )
|
712
|
{
|
713
|
int N = numL==3 ? 7:6;
|
714
|
float height = isInIconMode() ? 0.001f : H;
|
715
|
float[][] bands = { {height,35,R,S,N,0,0},{0.001f,1,R,S,4,0,0} };
|
716
|
int[] indices = { 0,0,1,1,1,1,1 };
|
717
|
return new ObjectFaceShape(bands,indices,null);
|
718
|
}
|
719
|
else if( (variant==2 || variant==3) && numL==5 )
|
720
|
{
|
721
|
int N = 5;
|
722
|
float height = isInIconMode() ? 0.001f : H;
|
723
|
float[][] bands = { {height,35,R,S,N,0,0},{0.001f,1,R,S,4,0,0} };
|
724
|
int[] indices = { 0,1,1,1,1,1,1 };
|
725
|
return new ObjectFaceShape(bands,indices,null);
|
726
|
}
|
727
|
else if( variant==2 && numL==4 )
|
728
|
{
|
729
|
float height = isInIconMode() ? 0.001f : H;
|
730
|
float[][] bands = { {height,35,R,S,6,0,0},{0.001f,1,R,S,4,0,0} };
|
731
|
int[] indices = { 0,1,1,1,1,1 };
|
732
|
return new ObjectFaceShape(bands,indices,null);
|
733
|
}
|
734
|
else
|
735
|
{
|
736
|
int N = numL==2 ? 5:4;
|
737
|
float height = isInIconMode() ? 0.001f : H;
|
738
|
float[][] bands = { {height,35,R,S,N,0,0}, {0.001f,1,R,S,N,0,0} };
|
739
|
int[] indices = { 0,1,1,1,1,1 };
|
740
|
return new ObjectFaceShape(bands,indices,null);
|
741
|
}
|
742
|
}
|
743
|
|
744
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
745
|
|
746
|
public ObjectVertexEffects getVertexEffects(int variant)
|
747
|
{
|
748
|
int[] numLayers = getNumLayers();
|
749
|
int numL = numLayers[0];
|
750
|
final float F = JING_F[numL];
|
751
|
final float Y = F*SQ2/2;
|
752
|
final float Z =-F/2;
|
753
|
|
754
|
if( variant==0 )
|
755
|
{
|
756
|
float[][] corners = { {0.08f,0.10f},{0.04f,0.10f} };
|
757
|
int[] cornerIndices = { 0,1,1,1,1,-1,-1,-1 };
|
758
|
float[][] centers = { { 0.0f, Y, Z-F/2} };
|
759
|
int[] centerIndices = { 0,0,0,0,0,-1,-1,-1 };
|
760
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
761
|
}
|
762
|
else if( variant==1 )
|
763
|
{
|
764
|
float[][] corners = { { 0.05f,0.10f} };
|
765
|
int[] cornerIndices = { 0,-1,-1,-1,0,-1,-1,-1 };
|
766
|
float[][] centers = { { 0, F*SQ2/2, 0 } };
|
767
|
int[] centerIndices = { 0,-1,-1,-1,0,-1,-1,-1 };
|
768
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
769
|
}
|
770
|
else return null;
|
771
|
}
|
772
|
|
773
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
774
|
|
775
|
public int getNumCubitVariants(int[] numLayers)
|
776
|
{
|
777
|
return numLayers[0] < 4 ? 3: (numLayers[0] < 5 ? 4 : 5);
|
778
|
}
|
779
|
|
780
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
781
|
|
782
|
public int getCubitVariant(int cubit, int[] numLayers)
|
783
|
{
|
784
|
switch( numLayers[0] )
|
785
|
{
|
786
|
case 2: return cubit< 4 ? 0 : (cubit<10 ? 1:2);
|
787
|
case 3: return cubit< 4 ? 0 : (cubit<16 ? 1:2);
|
788
|
case 4: return cubit<28 ? 0 : (cubit<34 ? 1 : (cubit<46 ? 2:3) );
|
789
|
default: return cubit<28 ? 0 : (cubit<40 ? 1 : (cubit<52 ? 2: (cubit<64 ? 3:4)) );
|
790
|
}
|
791
|
}
|
792
|
|
793
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
794
|
|
795
|
public float getStickerRadius()
|
796
|
{
|
797
|
int[] numLayers = getNumLayers();
|
798
|
|
799
|
switch( numLayers[0] )
|
800
|
{
|
801
|
case 2: return 0.05f;
|
802
|
case 3: return 0.06f;
|
803
|
case 4: return 0.08f;
|
804
|
default: return 0.10f;
|
805
|
}
|
806
|
}
|
807
|
|
808
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
809
|
|
810
|
public float getStickerStroke()
|
811
|
{
|
812
|
boolean icon = isInIconMode();
|
813
|
int[] numLayers = getNumLayers();
|
814
|
|
815
|
switch( numLayers[0] )
|
816
|
{
|
817
|
case 2: return icon ? 0.10f : 0.05f;
|
818
|
case 3: return icon ? 0.14f : 0.07f;
|
819
|
case 4: return icon ? 0.16f : 0.08f;
|
820
|
default: return icon ? 0.20f : 0.10f;
|
821
|
}
|
822
|
}
|
823
|
|
824
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
825
|
|
826
|
public float[][][] getStickerAngles()
|
827
|
{
|
828
|
return null;
|
829
|
}
|
830
|
|
831
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
832
|
// PUBLIC API
|
833
|
|
834
|
public Static3D[] getRotationAxis()
|
835
|
{
|
836
|
return ROT_AXIS;
|
837
|
}
|
838
|
|
839
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
840
|
|
841
|
public int[][] getBasicAngles()
|
842
|
{
|
843
|
if( mBasicAngle ==null )
|
844
|
{
|
845
|
int num = getNumLayers()[0];
|
846
|
int[] tmp = new int[num];
|
847
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
848
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
849
|
}
|
850
|
|
851
|
return mBasicAngle;
|
852
|
}
|
853
|
|
854
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
855
|
|
856
|
public String getShortName()
|
857
|
{
|
858
|
int[] numLayers = getNumLayers();
|
859
|
|
860
|
switch( numLayers[0] )
|
861
|
{
|
862
|
case 2: return ObjectType.JING_2.name();
|
863
|
case 3: return ObjectType.JING_3.name();
|
864
|
case 4: return ObjectType.JING_4.name();
|
865
|
default: return ObjectType.JING_5.name();
|
866
|
}
|
867
|
}
|
868
|
|
869
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
870
|
|
871
|
public ObjectSignature getSignature()
|
872
|
{
|
873
|
int[] numLayers = getNumLayers();
|
874
|
int sig;
|
875
|
|
876
|
switch( numLayers[0] )
|
877
|
{
|
878
|
case 2: sig = ObjectSignatures.JING_2; break;
|
879
|
case 3: sig = ObjectSignatures.JING_3; break;
|
880
|
case 4: sig = ObjectSignatures.JING_4; break;
|
881
|
default: sig = ObjectSignatures.JING_5; break;
|
882
|
}
|
883
|
|
884
|
return new ObjectSignature(sig);
|
885
|
}
|
886
|
|
887
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
888
|
|
889
|
public String getObjectName()
|
890
|
{
|
891
|
int[] numLayers = getNumLayers();
|
892
|
|
893
|
switch( numLayers[0] )
|
894
|
{
|
895
|
case 2: return "Jing Pyraminx";
|
896
|
case 3: return "4x4 Pyramid";
|
897
|
case 4: return "5x5 Pyramid";
|
898
|
default: return "6x6 Pyramid";
|
899
|
}
|
900
|
}
|
901
|
|
902
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
903
|
|
904
|
public String getInventor()
|
905
|
{
|
906
|
int[] numLayers = getNumLayers();
|
907
|
return numLayers[0]==2 ? "Tony Fisher" : "Unknown";
|
908
|
}
|
909
|
|
910
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
911
|
|
912
|
public int getYearOfInvention()
|
913
|
{
|
914
|
int[] numLayers = getNumLayers();
|
915
|
return numLayers[0]==2 ? 1991 : 0;
|
916
|
}
|
917
|
|
918
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
919
|
|
920
|
public int getComplexity()
|
921
|
{
|
922
|
int[] numLayers = getNumLayers();
|
923
|
|
924
|
switch( numLayers[0] )
|
925
|
{
|
926
|
case 2: return 1;
|
927
|
case 3: return 2;
|
928
|
case 4: return 3;
|
929
|
default: return 4;
|
930
|
}
|
931
|
}
|
932
|
|
933
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
934
|
|
935
|
public String[][] getTutorials()
|
936
|
{
|
937
|
int[] numLayers = getNumLayers();
|
938
|
|
939
|
if( numLayers[0]==2 )
|
940
|
return new String[][]{
|
941
|
{"gb","0T8Iw6aI2gA","Jing's Pyraminx Tutorial","SuperAntoniovivaldi"},
|
942
|
{"es","Na27_GUIzqY","Resolver Jing Pyraminx","Cuby"},
|
943
|
{"ru","rlQXFzjsyAo","Как собрать Jing's pyraminx","Илья Топор-Гилка"},
|
944
|
{"fr","zC9dGqZRSic","Résolution du Jing's Pyraminx","Asthalis"},
|
945
|
{"de","6ihN4fdHH6o","Jings Pyraminx - Tutorial","GerCubing"},
|
946
|
{"pl","nRYoJAy1c_8","Jing's Pyraminx TUTORIAL PL","MrUK"},
|
947
|
{"vn","yX9KjDpHjws","Tutorial N.50 - Jing's Pyraminx","Duy Thích Rubik"},
|
948
|
};
|
949
|
else
|
950
|
return null;
|
951
|
}
|
952
|
}
|