1 |
23127082
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2022 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
6133be67
|
Leszek Koltunski
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
7 |
|
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
8 |
23127082
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
9 |
|
|
|
10 |
|
|
package org.distorted.objectlib.objects;
|
11 |
|
|
|
12 |
|
|
import org.distorted.library.type.Static3D;
|
13 |
|
|
import org.distorted.library.type.Static4D;
|
14 |
84a17011
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.FactoryCubit;
|
15 |
23127082
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
16 |
|
|
import org.distorted.objectlib.helpers.ObjectShape;
|
17 |
ae9d9227
|
leszek
|
import org.distorted.objectlib.metadata.Metadata;
|
18 |
84a17011
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectVertexEffects;
|
19 |
cf93ea4e
|
Leszek Koltunski
|
import org.distorted.objectlib.main.InitAssets;
|
20 |
9ba7f3f6
|
Leszek Koltunski
|
import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
|
21 |
361fd0de
|
leszek
|
import org.distorted.objectlib.metadata.ListObjects;
|
22 |
b31249d6
|
Leszek Koltunski
|
import org.distorted.objectlib.shape.ShapeHexahedron;
|
23 |
23127082
|
Leszek Koltunski
|
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
|
24 |
|
|
|
25 |
|
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
|
26 |
|
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
|
27 |
|
|
|
28 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
29 |
|
|
|
30 |
|
|
public class TwistyFisher extends ShapeHexahedron
|
31 |
|
|
{
|
32 |
|
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
33 |
|
|
{
|
34 |
|
|
new Static3D( SQ2/2, 0.0f, SQ2/2),
|
35 |
|
|
new Static3D( 0.0f, 1.0f, 0.0f),
|
36 |
|
|
new Static3D( SQ2/2, 0.0f,-SQ2/2),
|
37 |
|
|
};
|
38 |
|
|
|
39 |
9ba7f3f6
|
Leszek Koltunski
|
private int[][] mEdges;
|
40 |
beee90ab
|
Leszek Koltunski
|
private int[][] mBasicAngle;
|
41 |
23127082
|
Leszek Koltunski
|
private float[][] mCuts;
|
42 |
|
|
private float[][] mCenters;
|
43 |
|
|
private int[] mQuatIndex;
|
44 |
|
|
|
45 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
46 |
|
|
|
47 |
ae9d9227
|
leszek
|
public TwistyFisher(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
|
48 |
23127082
|
Leszek Koltunski
|
{
|
49 |
ae9d9227
|
leszek
|
super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
|
50 |
23127082
|
Leszek Koltunski
|
}
|
51 |
|
|
|
52 |
7ec32155
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
53 |
|
|
|
54 |
|
|
@Override
|
55 |
|
|
public int getInternalColor()
|
56 |
|
|
{
|
57 |
|
|
return 0xff333333;
|
58 |
|
|
}
|
59 |
|
|
|
60 |
23127082
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
61 |
|
|
|
62 |
9ba7f3f6
|
Leszek Koltunski
|
public int[][] getScrambleEdges()
|
63 |
23127082
|
Leszek Koltunski
|
{
|
64 |
27249eea
|
Leszek Koltunski
|
if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(3,3,3);
|
65 |
9ba7f3f6
|
Leszek Koltunski
|
return mEdges;
|
66 |
23127082
|
Leszek Koltunski
|
}
|
67 |
|
|
|
68 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
69 |
|
|
|
70 |
|
|
public float[][] getCuts(int[] numLayers)
|
71 |
|
|
{
|
72 |
|
|
if( mCuts==null )
|
73 |
|
|
{
|
74 |
|
|
float C = 0.5f;
|
75 |
|
|
float[] cut = new float[] {-C,+C};
|
76 |
|
|
mCuts = new float[][] { cut,cut,cut };
|
77 |
|
|
}
|
78 |
|
|
|
79 |
|
|
return mCuts;
|
80 |
|
|
}
|
81 |
|
|
|
82 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
83 |
|
|
|
84 |
|
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
85 |
|
|
{
|
86 |
|
|
boolean[] tmp = new boolean[] {true,true,true};
|
87 |
|
|
return new boolean[][] { tmp,tmp,tmp };
|
88 |
|
|
}
|
89 |
|
|
|
90 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
91 |
|
|
|
92 |
|
|
public int getTouchControlType()
|
93 |
|
|
{
|
94 |
|
|
return TC_CHANGING_SHAPEMOD;
|
95 |
|
|
}
|
96 |
|
|
|
97 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
98 |
|
|
|
99 |
|
|
public int getTouchControlSplit()
|
100 |
|
|
{
|
101 |
|
|
return TYPE_NOT_SPLIT;
|
102 |
|
|
}
|
103 |
|
|
|
104 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
105 |
|
|
|
106 |
|
|
public int[][][] getEnabled()
|
107 |
|
|
{
|
108 |
|
|
return null;
|
109 |
|
|
}
|
110 |
|
|
|
111 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
112 |
|
|
|
113 |
|
|
public float[] getDist3D(int[] numLayers)
|
114 |
|
|
{
|
115 |
|
|
return TouchControlHexahedron.D3D;
|
116 |
|
|
}
|
117 |
|
|
|
118 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
119 |
|
|
|
120 |
|
|
public Static3D[] getFaceAxis()
|
121 |
|
|
{
|
122 |
|
|
return TouchControlHexahedron.FACE_AXIS;
|
123 |
|
|
}
|
124 |
|
|
|
125 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
126 |
|
|
|
127 |
|
|
public float[][] getCubitPositions(int[] numLayers)
|
128 |
|
|
{
|
129 |
|
|
if( mCenters==null )
|
130 |
|
|
{
|
131 |
|
|
mCenters = new float[][]
|
132 |
|
|
{
|
133 |
|
|
{ 0.0f, 1.0f, 1.5f },
|
134 |
|
|
{ 1.5f, 1.0f, 0.0f },
|
135 |
|
|
{ 0.0f, 1.0f,-1.5f },
|
136 |
|
|
{-1.5f, 1.0f, 0.0f },
|
137 |
|
|
{ 0.0f, 0.0f, 1.5f },
|
138 |
|
|
{ 1.5f, 0.0f, 0.0f },
|
139 |
|
|
{ 0.0f, 0.0f,-1.5f },
|
140 |
|
|
{-1.5f, 0.0f, 0.0f },
|
141 |
|
|
{ 0.0f,-1.0f, 1.5f },
|
142 |
|
|
{ 1.5f,-1.0f, 0.0f },
|
143 |
|
|
{ 0.0f,-1.0f,-1.5f },
|
144 |
|
|
{-1.5f,-1.0f, 0.0f },
|
145 |
|
|
|
146 |
|
|
{-1.5f, 1.0f, 1.5f },
|
147 |
|
|
{ 1.5f, 1.0f, 1.5f },
|
148 |
|
|
{ 1.5f, 1.0f,-1.5f },
|
149 |
|
|
{-1.5f, 1.0f,-1.5f },
|
150 |
|
|
{-1.5f, 0.0f, 1.5f },
|
151 |
|
|
{ 1.5f, 0.0f, 1.5f },
|
152 |
|
|
{ 1.5f, 0.0f,-1.5f },
|
153 |
|
|
{-1.5f, 0.0f,-1.5f },
|
154 |
|
|
{-1.5f,-1.0f, 1.5f },
|
155 |
|
|
{ 1.5f,-1.0f, 1.5f },
|
156 |
|
|
{ 1.5f,-1.0f,-1.5f },
|
157 |
|
|
{-1.5f,-1.0f,-1.5f },
|
158 |
|
|
|
159 |
|
|
{ 0.0f, 1.0f, 0.0f },
|
160 |
|
|
{ 0.0f,-1.0f, 0.0f },
|
161 |
|
|
};
|
162 |
|
|
}
|
163 |
|
|
|
164 |
|
|
return mCenters;
|
165 |
|
|
}
|
166 |
|
|
|
167 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
168 |
|
|
|
169 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
170 |
|
|
{
|
171 |
e7587264
|
Leszek Koltunski
|
if( mQuatIndex==null )
|
172 |
|
|
{
|
173 |
|
|
mQuatIndex = new int[] {0,6,5,4,0,6,5,4,0,6,5,4,
|
174 |
|
|
0,6,5,4,0,6,5,4,0,6,5,4,
|
175 |
|
|
0,0 };
|
176 |
|
|
}
|
177 |
|
|
|
178 |
23127082
|
Leszek Koltunski
|
return mObjectQuats[mQuatIndex[cubit]];
|
179 |
|
|
}
|
180 |
|
|
|
181 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
182 |
|
|
|
183 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
|
184 |
23127082
|
Leszek Koltunski
|
{
|
185 |
|
|
if( variant==0 )
|
186 |
|
|
{
|
187 |
|
|
final float A = (3-SQ2)/2;
|
188 |
|
|
|
189 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
190 |
23127082
|
Leszek Koltunski
|
{
|
191 |
|
|
{ -A, 0.5f, 0.0f },
|
192 |
|
|
{ A, 0.5f, 0.0f },
|
193 |
|
|
{ A,-0.5f, 0.0f },
|
194 |
|
|
{ -A,-0.5f, 0.0f },
|
195 |
|
|
{0.0f, 0.5f, -A },
|
196 |
|
|
{0.0f,-0.5f, -A },
|
197 |
|
|
};
|
198 |
|
|
}
|
199 |
|
|
else if( variant==1 )
|
200 |
|
|
{
|
201 |
|
|
final float A = SQ2/2;
|
202 |
|
|
final float B = (3-SQ2)/2;
|
203 |
|
|
|
204 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
205 |
23127082
|
Leszek Koltunski
|
{
|
206 |
|
|
{0.0f, 0.5f, 0.0f},
|
207 |
|
|
{ A, 0.5f, 0.0f},
|
208 |
|
|
{1.5f, 0.5f, -B},
|
209 |
|
|
{ B, 0.5f,-1.5f},
|
210 |
|
|
{0.0f, 0.5f, -A},
|
211 |
|
|
{0.0f,-0.5f, 0.0f},
|
212 |
|
|
{ A,-0.5f, 0.0f},
|
213 |
|
|
{1.5f,-0.5f, -B},
|
214 |
|
|
{ B,-0.5f,-1.5f},
|
215 |
|
|
{0.0f,-0.5f, -A},
|
216 |
|
|
};
|
217 |
|
|
}
|
218 |
|
|
else
|
219 |
|
|
{
|
220 |
|
|
final float A = SQ2/2;
|
221 |
|
|
|
222 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
223 |
23127082
|
Leszek Koltunski
|
{
|
224 |
|
|
{ -A, 0.5f, 0.0f },
|
225 |
|
|
{ 0.0f, 0.5f, A },
|
226 |
|
|
{ 0.0f,-0.5f, A },
|
227 |
|
|
{ -A,-0.5f, 0.0f },
|
228 |
|
|
{ 0.0f, 0.5f, -A },
|
229 |
|
|
{ A, 0.5f, 0.0f },
|
230 |
|
|
{ A,-0.5f, 0.0f },
|
231 |
|
|
{ 0.0f,-0.5f, -A },
|
232 |
|
|
};
|
233 |
84a17011
|
Leszek Koltunski
|
}
|
234 |
|
|
}
|
235 |
|
|
|
236 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
237 |
|
|
|
238 |
|
|
public ObjectShape getObjectShape(int variant)
|
239 |
|
|
{
|
240 |
|
|
if( variant==0 )
|
241 |
|
|
{
|
242 |
|
|
int[][] indices =
|
243 |
|
|
{
|
244 |
|
|
{ 3,2,1,0 },
|
245 |
|
|
{ 0,1,4 },
|
246 |
|
|
{ 5,2,3 },
|
247 |
|
|
{ 5,3,0,4 },
|
248 |
|
|
{ 2,5,4,1 },
|
249 |
|
|
};
|
250 |
|
|
|
251 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
252 |
|
|
}
|
253 |
|
|
else if( variant==1 )
|
254 |
|
|
{
|
255 |
|
|
int[][] indices =
|
256 |
|
|
{
|
257 |
|
|
{0,1,2,3,4},
|
258 |
|
|
{9,8,7,6,5},
|
259 |
|
|
{5,6,1,0},
|
260 |
|
|
{6,7,2,1},
|
261 |
|
|
{7,8,3,2},
|
262 |
|
|
{8,9,4,3},
|
263 |
|
|
{9,5,0,4}
|
264 |
|
|
};
|
265 |
23127082
|
Leszek Koltunski
|
|
266 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
267 |
|
|
}
|
268 |
|
|
else
|
269 |
|
|
{
|
270 |
23127082
|
Leszek Koltunski
|
int[][] indices =
|
271 |
|
|
{
|
272 |
|
|
{ 3,2,1,0 },
|
273 |
|
|
{ 0,1,5,4 },
|
274 |
|
|
{ 7,6,2,3 },
|
275 |
|
|
{ 2,6,5,1 },
|
276 |
|
|
{ 6,7,4,5 },
|
277 |
|
|
{ 7,3,0,4 }
|
278 |
|
|
};
|
279 |
|
|
|
280 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
281 |
23127082
|
Leszek Koltunski
|
}
|
282 |
|
|
}
|
283 |
|
|
|
284 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
285 |
|
|
|
286 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
287 |
|
|
{
|
288 |
347f6cc1
|
Leszek Koltunski
|
int angle = 25;
|
289 |
|
|
float R = 0.7f;
|
290 |
|
|
float S = 0.5f;
|
291 |
|
|
|
292 |
23127082
|
Leszek Koltunski
|
if( variant==0 )
|
293 |
|
|
{
|
294 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.025f;
|
295 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.020f;
|
296 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,5,1,0}, {h2,angle,R,S,5,1,0} };
|
297 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,1,1 };
|
298 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
299 |
|
|
}
|
300 |
|
|
else if( variant==1 )
|
301 |
|
|
{
|
302 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.025f;
|
303 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.020f;
|
304 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,5,1,0}, {h2,angle,R,S,5,1,0} };
|
305 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,1,1,1,0 };
|
306 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
307 |
|
|
}
|
308 |
|
|
else
|
309 |
|
|
{
|
310 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.05f;
|
311 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.04f;
|
312 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,5,1,0}, {h2,angle,R,S,5,1,0} };
|
313 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 1,0,0,1,1,1 };
|
314 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
315 |
|
|
}
|
316 |
|
|
}
|
317 |
|
|
|
318 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
319 |
|
|
|
320 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
321 |
|
|
{
|
322 |
|
|
if( variant==0 )
|
323 |
|
|
{
|
324 |
|
|
final float A = (3-SQ2)/2;
|
325 |
23127082
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.09f} };
|
326 |
|
|
int[] indices = { 0,0,0,0,-1,-1 };
|
327 |
|
|
float[][] centers = { { 0.0f, 0.0f,-A/2 } };
|
328 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
329 |
23127082
|
Leszek Koltunski
|
}
|
330 |
|
|
else if( variant==1 )
|
331 |
|
|
{
|
332 |
84a17011
|
Leszek Koltunski
|
final float A = SQ2/2;
|
333 |
23127082
|
Leszek Koltunski
|
float[][] corners = { {0.03f,0.09f} };
|
334 |
|
|
int[] indices = { 0,0,-1,-1,0,0,0,-1,-1,0 };
|
335 |
84a17011
|
Leszek Koltunski
|
float[][] centers = { { A, 0.0f, -A } };
|
336 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
337 |
23127082
|
Leszek Koltunski
|
}
|
338 |
|
|
else
|
339 |
|
|
{
|
340 |
|
|
float[][] corners = { {0.04f,0.12f} };
|
341 |
|
|
int[] indices = { 0,0,0,0,0,0,0,0 };
|
342 |
|
|
float[][] centers = { {0.0f, 0.0f, 0.0f } };
|
343 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
344 |
23127082
|
Leszek Koltunski
|
}
|
345 |
|
|
}
|
346 |
|
|
|
347 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
348 |
|
|
|
349 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
350 |
|
|
{
|
351 |
|
|
return 3;
|
352 |
|
|
}
|
353 |
|
|
|
354 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
355 |
|
|
|
356 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
357 |
|
|
{
|
358 |
|
|
return cubit<12 ? 0 : (cubit<24 ? 1:2);
|
359 |
|
|
}
|
360 |
|
|
|
361 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
362 |
|
|
|
363 |
|
|
public float getStickerRadius()
|
364 |
|
|
{
|
365 |
|
|
return 0.13f;
|
366 |
|
|
}
|
367 |
|
|
|
368 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
369 |
|
|
|
370 |
|
|
public float getStickerStroke()
|
371 |
|
|
{
|
372 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.22f : 0.10f;
|
373 |
23127082
|
Leszek Koltunski
|
}
|
374 |
|
|
|
375 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
376 |
|
|
|
377 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
378 |
23127082
|
Leszek Koltunski
|
{
|
379 |
|
|
return null;
|
380 |
|
|
}
|
381 |
|
|
|
382 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
383 |
|
|
// PUBLIC API
|
384 |
|
|
|
385 |
|
|
public Static3D[] getRotationAxis()
|
386 |
|
|
{
|
387 |
|
|
return ROT_AXIS;
|
388 |
|
|
}
|
389 |
|
|
|
390 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
391 |
|
|
|
392 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
393 |
23127082
|
Leszek Koltunski
|
{
|
394 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle==null )
|
395 |
|
|
{
|
396 |
|
|
int num = getNumLayers()[0];
|
397 |
|
|
int[] tmp = new int[num];
|
398 |
|
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
399 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
400 |
|
|
}
|
401 |
|
|
|
402 |
23127082
|
Leszek Koltunski
|
return mBasicAngle;
|
403 |
|
|
}
|
404 |
|
|
|
405 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
406 |
|
|
|
407 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
408 |
23127082
|
Leszek Koltunski
|
{
|
409 |
361fd0de
|
leszek
|
return ListObjects.FISH_3.name();
|
410 |
5f54927b
|
Leszek Koltunski
|
}
|
411 |
|
|
|
412 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413 |
|
|
|
414 |
|
|
public String[][] getTutorials()
|
415 |
|
|
{
|
416 |
|
|
return new String[][]{
|
417 |
|
|
{"gb","HhQLhGGcKK0","Solving the Fisher Cube","Junk Cuber"},
|
418 |
|
|
{"es","Ndd0V1gWju0","Como resolver 3x3x3 Fisher Cube","Tutoriales Rubik"},
|
419 |
|
|
{"ru","KfeDuy4n72Q","Как собрать Фишер Куб","Алексей Ярыгин"},
|
420 |
|
|
{"fr","qnnvpFzcZO4","Résolution du Fisher's Cube","asthalis"},
|
421 |
|
|
{"de","aSrF0VxVqck","Fisher Cube Tutorial","Pezcraft"},
|
422 |
|
|
{"pl","vFKujycV3cs","Fisher Cube TUTORIAL PL","MrUk"},
|
423 |
|
|
{"br","S4En0RXDIbs","Como resolver o Fisher Cube","Pedro Filho"},
|
424 |
|
|
{"kr","x9SySGU_iqE","피셔 큐브 맞추는 방법","iamzoone"},
|
425 |
a399e91b
|
Leszek Koltunski
|
{"vn","pW3nmZtkfwk","Hướng Dẫn Giải Rubik Fisher","Rubik Cube"},
|
426 |
2318a72a
|
leszek
|
{"tw","pAgUEf3ut88","異形魔術方塊復原教學","1hrBLD"},
|
427 |
052e0362
|
Leszek Koltunski
|
};
|
428 |
|
|
}
|
429 |
23127082
|
Leszek Koltunski
|
}
|