1 |
ed6b7481
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2023 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
|
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
7 |
|
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
8 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
9 |
|
|
|
10 |
|
|
package org.distorted.objectlib.objects;
|
11 |
|
|
|
12 |
f18abf2a
|
leszek
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
|
13 |
ed6b7481
|
leszek
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
|
14 |
|
|
|
15 |
|
|
import org.distorted.library.type.Static3D;
|
16 |
|
|
import org.distorted.library.type.Static4D;
|
17 |
|
|
import org.distorted.objectlib.helpers.FactoryCubit;
|
18 |
|
|
import org.distorted.objectlib.helpers.FactoryShape;
|
19 |
|
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
20 |
|
|
import org.distorted.objectlib.helpers.ObjectShape;
|
21 |
|
|
import org.distorted.objectlib.helpers.ObjectVertexEffects;
|
22 |
|
|
import org.distorted.objectlib.main.InitAssets;
|
23 |
361fd0de
|
leszek
|
import org.distorted.objectlib.metadata.ListObjects;
|
24 |
ae9d9227
|
leszek
|
import org.distorted.objectlib.metadata.Metadata;
|
25 |
ed6b7481
|
leszek
|
import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
|
26 |
b7ae2292
|
leszek
|
import org.distorted.objectlib.shape.ShapeColors;
|
27 |
ed6b7481
|
leszek
|
import org.distorted.objectlib.shape.ShapeTetrahedron;
|
28 |
|
|
import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
|
29 |
|
|
|
30 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
31 |
|
|
|
32 |
|
|
public class TwistyMirrorJing extends ShapeTetrahedron
|
33 |
|
|
{
|
34 |
|
|
public static final Static3D[] ROT_AXIS = new Static3D[]
|
35 |
|
|
{
|
36 |
|
|
new Static3D( 0,-SQ3/3,-SQ6/3),
|
37 |
|
|
new Static3D( 0,-SQ3/3, SQ6/3),
|
38 |
|
|
new Static3D( SQ6/3, SQ3/3, 0),
|
39 |
|
|
new Static3D(-SQ6/3, SQ3/3, 0),
|
40 |
|
|
};
|
41 |
|
|
|
42 |
|
|
private static final float JING_F = 0.48f;
|
43 |
|
|
|
44 |
33ba467a
|
leszek
|
private static final int[] FACE_COLORS = new int[] { ShapeColors.COLOR_WHITE};
|
45 |
f7f5771f
|
leszek
|
private static final float[] MIRROR_VEC = { 0.06f, 0.07f, 0.08f };
|
46 |
ed6b7481
|
leszek
|
|
47 |
|
|
private int[][] mEdges;
|
48 |
|
|
private int[][] mBasicAngle;
|
49 |
|
|
private float[][] mCuts;
|
50 |
|
|
private float[][] mPositions;
|
51 |
|
|
private ObjectShape[] mShapes;
|
52 |
|
|
private float[][] mCutPlanes;
|
53 |
|
|
private float[] mDist3D, mDist;
|
54 |
|
|
private float[][] mPotentialVertices;
|
55 |
|
|
|
56 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
57 |
|
|
|
58 |
ae9d9227
|
leszek
|
public TwistyMirrorJing(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
|
59 |
ed6b7481
|
leszek
|
{
|
60 |
ae9d9227
|
leszek
|
super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
|
61 |
ed6b7481
|
leszek
|
}
|
62 |
|
|
|
63 |
074a0284
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
64 |
|
|
// here we cannot automatically detect the outer monochromatic walls -> use the old way.
|
65 |
|
|
|
66 |
|
|
@Override
|
67 |
|
|
public int getSolvedFunctionIndex()
|
68 |
|
|
{
|
69 |
|
|
return 0;
|
70 |
|
|
}
|
71 |
|
|
|
72 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
73 |
|
|
|
74 |
|
|
@Override
|
75 |
|
|
public int[][] getSolvedQuats()
|
76 |
|
|
{
|
77 |
|
|
return getOldSolvedQuats();
|
78 |
|
|
}
|
79 |
|
|
|
80 |
ed6b7481
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
81 |
|
|
|
82 |
|
|
@Override
|
83 |
|
|
public int getInternalColor()
|
84 |
|
|
{
|
85 |
|
|
return 0xff333333;
|
86 |
|
|
}
|
87 |
|
|
|
88 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
89 |
|
|
|
90 |
|
|
@Override
|
91 |
962b8ff6
|
leszek
|
public int[] getColorTable()
|
92 |
ed6b7481
|
leszek
|
{
|
93 |
962b8ff6
|
leszek
|
return FACE_COLORS;
|
94 |
ed6b7481
|
leszek
|
}
|
95 |
|
|
|
96 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
97 |
|
|
|
98 |
|
|
@Override
|
99 |
|
|
public float[][] returnRotationFactor()
|
100 |
|
|
{
|
101 |
f18abf2a
|
leszek
|
float[] f = { 1.4f, 2.0f };
|
102 |
ed6b7481
|
leszek
|
return new float[][] { f,f,f,f };
|
103 |
|
|
}
|
104 |
|
|
|
105 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
106 |
|
|
|
107 |
|
|
public int[][] getScrambleEdges()
|
108 |
|
|
{
|
109 |
|
|
if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
|
110 |
|
|
return mEdges;
|
111 |
|
|
}
|
112 |
|
|
|
113 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
114 |
|
|
|
115 |
|
|
public float[][] getCuts(int[] numLayers)
|
116 |
|
|
{
|
117 |
|
|
if( mCuts==null )
|
118 |
|
|
{
|
119 |
|
|
float[] c = new float[] { (JING_F-0.51f)*(SQ6/3) };
|
120 |
|
|
mCuts = new float[][] {c,c,c,c};
|
121 |
|
|
}
|
122 |
|
|
|
123 |
|
|
return mCuts;
|
124 |
|
|
}
|
125 |
|
|
|
126 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
127 |
|
|
|
128 |
|
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
129 |
|
|
{
|
130 |
|
|
boolean[] tmp = {true,true};
|
131 |
|
|
return new boolean[][] { tmp,tmp,tmp,tmp };
|
132 |
|
|
}
|
133 |
|
|
|
134 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
135 |
|
|
|
136 |
|
|
public int getTouchControlType()
|
137 |
|
|
{
|
138 |
f18abf2a
|
leszek
|
return TC_CHANGING_MIRROR;
|
139 |
ed6b7481
|
leszek
|
}
|
140 |
|
|
|
141 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
142 |
|
|
|
143 |
|
|
public int getTouchControlSplit()
|
144 |
|
|
{
|
145 |
|
|
return TYPE_NOT_SPLIT;
|
146 |
|
|
}
|
147 |
|
|
|
148 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
149 |
|
|
|
150 |
|
|
public int[][][] getEnabled()
|
151 |
|
|
{
|
152 |
|
|
return null;
|
153 |
|
|
}
|
154 |
|
|
|
155 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
156 |
|
|
// 'full' dists (not divided by numLayers)
|
157 |
|
|
|
158 |
|
|
private float[] getDist()
|
159 |
|
|
{
|
160 |
|
|
if( mDist==null )
|
161 |
|
|
{
|
162 |
|
|
float DX = MIRROR_VEC[0];
|
163 |
|
|
float DY = MIRROR_VEC[1];
|
164 |
|
|
float DZ = MIRROR_VEC[2];
|
165 |
|
|
Static3D[] axis = getFaceAxis();
|
166 |
|
|
mDist = new float[4];
|
167 |
|
|
|
168 |
|
|
for( int a=0; a<4; a++ )
|
169 |
|
|
{
|
170 |
|
|
Static3D ax = axis[a];
|
171 |
|
|
float d = ax.get0()*DX + ax.get1()*DY + ax.get2()*DZ;
|
172 |
|
|
mDist[a] = SQ6/6 + d;
|
173 |
|
|
}
|
174 |
|
|
}
|
175 |
|
|
|
176 |
|
|
return mDist;
|
177 |
|
|
}
|
178 |
|
|
|
179 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
180 |
|
|
// 'regular' dists for the touchControl (have to be divided by numLayers)
|
181 |
|
|
|
182 |
|
|
public float[] getDist3D(int[] numLayers)
|
183 |
|
|
{
|
184 |
|
|
if( mDist3D==null )
|
185 |
|
|
{
|
186 |
|
|
float[] d = getDist();
|
187 |
|
|
mDist3D = new float[] { d[0]/2, d[1]/2, d[2]/2, d[3]/2 };
|
188 |
|
|
}
|
189 |
|
|
|
190 |
|
|
return mDist3D;
|
191 |
|
|
}
|
192 |
|
|
|
193 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
194 |
|
|
|
195 |
|
|
public Static3D[] getFaceAxis()
|
196 |
|
|
{
|
197 |
|
|
return TouchControlTetrahedron.FACE_AXIS;
|
198 |
|
|
}
|
199 |
|
|
|
200 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
201 |
|
|
|
202 |
|
|
private float[][] getPositions()
|
203 |
|
|
{
|
204 |
|
|
if( mPositions==null )
|
205 |
|
|
{
|
206 |
|
|
final float X = MIRROR_VEC[0];
|
207 |
|
|
final float Y = MIRROR_VEC[1];
|
208 |
|
|
final float Z = MIRROR_VEC[2];
|
209 |
|
|
|
210 |
|
|
mPositions = new float[][]
|
211 |
|
|
{
|
212 |
|
|
{ 0.000f +X, -SQ2/2 +Y, 1.000f +Z },
|
213 |
|
|
{ 0.000f +X, -SQ2/2 +Y, -1.000f +Z },
|
214 |
|
|
{-1.000f +X, SQ2/2 +Y, 0.000f +Z },
|
215 |
|
|
{ 1.000f +X, SQ2/2 +Y, 0.000f +Z },
|
216 |
|
|
|
217 |
|
|
{ 0.000f +X, -SQ2/2 +Y, 0.000f +Z },
|
218 |
|
|
{-0.500f +X, 0.000f +Y, 0.500f +Z },
|
219 |
|
|
{ 0.500f +X, 0.000f +Y, 0.500f +Z },
|
220 |
|
|
{-0.500f +X, 0.000f +Y, -0.500f +Z },
|
221 |
|
|
{ 0.500f +X, 0.000f +Y, -0.500f +Z },
|
222 |
|
|
{ 0.000f +X, SQ2/2 +Y, 0.000f +Z },
|
223 |
|
|
|
224 |
|
|
{ 0.000f +X, SQ2/6 +Y, 1.0f/3 +Z },
|
225 |
|
|
{ 0.000f +X, SQ2/6 +Y, -1.0f/3 +Z },
|
226 |
|
|
{-1.0f/3 +X, -SQ2/6 +Y, 0.000f +Z },
|
227 |
|
|
{ 1.0f/3 +X, -SQ2/6 +Y, 0.000f +Z },
|
228 |
|
|
};
|
229 |
|
|
}
|
230 |
|
|
|
231 |
|
|
return mPositions;
|
232 |
|
|
}
|
233 |
|
|
|
234 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
235 |
|
|
|
236 |
|
|
public float[][] getCubitPositions(int[] numLayers)
|
237 |
|
|
{
|
238 |
|
|
return getPositions();
|
239 |
|
|
}
|
240 |
|
|
|
241 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
242 |
|
|
|
243 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
244 |
|
|
{
|
245 |
|
|
return mObjectQuats[0];
|
246 |
|
|
}
|
247 |
|
|
|
248 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
249 |
|
|
|
250 |
|
|
private void createCutPlanes()
|
251 |
|
|
{
|
252 |
|
|
int numPlanes = 2*4;
|
253 |
|
|
mCutPlanes = new float[numPlanes][];
|
254 |
|
|
Static3D[] faceAxis = getFaceAxis();
|
255 |
|
|
float[] dist = getDist();
|
256 |
|
|
int[] numLayers = getNumLayers();
|
257 |
|
|
float[][] cuts = getCuts(numLayers);
|
258 |
|
|
float cut = cuts[0][0];
|
259 |
|
|
|
260 |
|
|
for(int p=0; p<4; p++)
|
261 |
|
|
{
|
262 |
|
|
Static3D ax = faceAxis[p];
|
263 |
|
|
mCutPlanes[p] = new float[] { ax.get0(), ax.get1(), ax.get2(), dist[p] };
|
264 |
|
|
}
|
265 |
|
|
|
266 |
|
|
for(int p=4; p<8; p++)
|
267 |
|
|
{
|
268 |
|
|
Static3D ax = ROT_AXIS[p-4];
|
269 |
|
|
mCutPlanes[p] = new float[] { ax.get0(), ax.get1(), ax.get2(), cut };
|
270 |
|
|
}
|
271 |
|
|
}
|
272 |
|
|
|
273 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
274 |
|
|
|
275 |
|
|
private float[] internalPoint(int variant)
|
276 |
|
|
{
|
277 |
|
|
float[][] pos = getPositions();
|
278 |
|
|
float[] position = pos[variant];
|
279 |
|
|
|
280 |
|
|
float[] ret = new float[3];
|
281 |
|
|
|
282 |
f7f5771f
|
leszek
|
float A = 0.9f;
|
283 |
ed6b7481
|
leszek
|
|
284 |
f7f5771f
|
leszek
|
ret[0] = A*position[0];
|
285 |
|
|
ret[1] = A*position[1];
|
286 |
|
|
ret[2] = A*position[2];
|
287 |
ed6b7481
|
leszek
|
|
288 |
|
|
return ret;
|
289 |
|
|
}
|
290 |
|
|
|
291 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
292 |
|
|
|
293 |
|
|
public ObjectShape getObjectShape(int variant)
|
294 |
|
|
{
|
295 |
|
|
if( mShapes==null )
|
296 |
|
|
{
|
297 |
|
|
int[] numLayers = getNumLayers();
|
298 |
|
|
int numV = getNumCubitVariants(numLayers);
|
299 |
|
|
mShapes = new ObjectShape[numV];
|
300 |
|
|
createCutPlanes();
|
301 |
|
|
mPotentialVertices = FactoryShape.computePotentialVertices(mCutPlanes);
|
302 |
|
|
}
|
303 |
|
|
|
304 |
|
|
if( mShapes[variant]==null )
|
305 |
|
|
{
|
306 |
|
|
float[][] pos = getPositions();
|
307 |
|
|
float[] point = internalPoint(variant);
|
308 |
|
|
mShapes[variant] = FactoryShape.createShape(mCutPlanes,mPotentialVertices,pos[variant],point);
|
309 |
|
|
}
|
310 |
|
|
|
311 |
|
|
return mShapes[variant];
|
312 |
|
|
}
|
313 |
|
|
|
314 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
315 |
|
|
|
316 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
317 |
|
|
{
|
318 |
|
|
ObjectShape shape = getObjectShape(variant);
|
319 |
|
|
int[][] ind = shape.getVertIndices();
|
320 |
|
|
float[][] vert = shape.getVertices();
|
321 |
|
|
float[][] pos = getPositions();
|
322 |
|
|
int[] indices = FactoryShape.produceBandIndices(vert, pos[variant], ind, getFaceAxis(), getDist() );
|
323 |
|
|
|
324 |
|
|
if( variant<4 )
|
325 |
|
|
{
|
326 |
|
|
int N = 5;
|
327 |
f7f5771f
|
leszek
|
int E = 1;
|
328 |
ed6b7481
|
leszek
|
float height = isInIconMode() ? 0.001f : 0.02f;
|
329 |
|
|
float[][] bands = { {height,35,0.3f,0.5f,N,E,E}, {0.001f,35,0.3f,0.5f,N,E,E} };
|
330 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
331 |
|
|
}
|
332 |
|
|
else if( variant<10 )
|
333 |
|
|
{
|
334 |
|
|
int N = 5;
|
335 |
f7f5771f
|
leszek
|
int E = 0;
|
336 |
ed6b7481
|
leszek
|
float height = isInIconMode() ? 0.001f : 0.02f;
|
337 |
f7f5771f
|
leszek
|
float[][] bands = { {height,35,0.3f,0.5f,N,E,E}, {0.001f,35,0.3f,0.5f,N,E,E} };
|
338 |
ed6b7481
|
leszek
|
return new ObjectFaceShape(bands,indices,null);
|
339 |
|
|
}
|
340 |
|
|
else
|
341 |
|
|
{
|
342 |
|
|
int N = 5;
|
343 |
|
|
int E = 0;
|
344 |
|
|
float height = isInIconMode() ? 0.001f : 0.02f;
|
345 |
|
|
float[][] bands = { {height,35,0.3f,0.5f,N,E,E}, {0.001f,35,0.3f,0.5f,3,0,0} };
|
346 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
347 |
|
|
}
|
348 |
|
|
}
|
349 |
|
|
|
350 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
351 |
|
|
|
352 |
|
|
private float[][] computeVertexEffectCenter(int variant)
|
353 |
|
|
{
|
354 |
|
|
float A;
|
355 |
|
|
|
356 |
f7f5771f
|
leszek
|
if( variant< 4 ) A = -0.4f;
|
357 |
|
|
else if( variant<10 ) A = -1.0f;
|
358 |
|
|
else A = -0.9f;
|
359 |
ed6b7481
|
leszek
|
|
360 |
|
|
float[][] positions = getPositions();
|
361 |
|
|
float[] p = positions[variant];
|
362 |
|
|
|
363 |
|
|
return new float[][] {{ A*p[0], A*p[1], A*p[2] }};
|
364 |
|
|
}
|
365 |
|
|
|
366 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
367 |
|
|
|
368 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
369 |
|
|
{
|
370 |
|
|
ObjectShape shape = getObjectShape(variant);
|
371 |
|
|
float[][] vertices = shape.getVertices();
|
372 |
|
|
float[][] centers = computeVertexEffectCenter(variant);
|
373 |
|
|
float[][] pos = getPositions();
|
374 |
|
|
int[] indices = FactoryShape.computeVertexEffectsIndices(vertices, pos[variant], getFaceAxis(), getDist() );
|
375 |
|
|
|
376 |
|
|
float S,R;
|
377 |
f7f5771f
|
leszek
|
if( variant< 4 ) { S = 0.05f; R=0.15f; }
|
378 |
176ae5bb
|
leszek
|
else if( variant<10 ) { S = 0.05f; R=0.10f; }
|
379 |
f7f5771f
|
leszek
|
else { S = 0.05f; R=0.15f; }
|
380 |
ed6b7481
|
leszek
|
|
381 |
f7f5771f
|
leszek
|
float[][] corners = {{S,R}};
|
382 |
ed6b7481
|
leszek
|
|
383 |
|
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
384 |
|
|
}
|
385 |
|
|
|
386 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
387 |
|
|
|
388 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
389 |
|
|
{
|
390 |
|
|
return 14;
|
391 |
|
|
}
|
392 |
|
|
|
393 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
394 |
|
|
|
395 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
396 |
|
|
{
|
397 |
|
|
return cubit;
|
398 |
|
|
}
|
399 |
|
|
|
400 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
401 |
|
|
|
402 |
|
|
public float getStickerRadius()
|
403 |
|
|
{
|
404 |
|
|
return 0.06f;
|
405 |
|
|
}
|
406 |
|
|
|
407 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
408 |
|
|
|
409 |
|
|
public float getStickerStroke()
|
410 |
|
|
{
|
411 |
|
|
return isInIconMode() ? 0.10f : 0.05f;
|
412 |
|
|
}
|
413 |
|
|
|
414 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
415 |
|
|
|
416 |
|
|
public float[][][] getStickerAngles()
|
417 |
|
|
{
|
418 |
|
|
return null;
|
419 |
|
|
}
|
420 |
|
|
|
421 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
422 |
|
|
// PUBLIC API
|
423 |
|
|
|
424 |
|
|
public Static3D[] getRotationAxis()
|
425 |
|
|
{
|
426 |
|
|
return ROT_AXIS;
|
427 |
|
|
}
|
428 |
|
|
|
429 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430 |
|
|
|
431 |
|
|
public int[][] getBasicAngles()
|
432 |
|
|
{
|
433 |
|
|
if( mBasicAngle ==null )
|
434 |
|
|
{
|
435 |
|
|
int num = getNumLayers()[0];
|
436 |
|
|
int[] tmp = new int[num];
|
437 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
438 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
439 |
|
|
}
|
440 |
|
|
|
441 |
|
|
return mBasicAngle;
|
442 |
|
|
}
|
443 |
|
|
|
444 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
445 |
|
|
|
446 |
|
|
public String getShortName()
|
447 |
|
|
{
|
448 |
361fd0de
|
leszek
|
return ListObjects.MJIN_2.name();
|
449 |
ed6b7481
|
leszek
|
}
|
450 |
|
|
|
451 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
452 |
|
|
|
453 |
|
|
public String[][] getTutorials()
|
454 |
|
|
{
|
455 |
|
|
return null;
|
456 |
|
|
}
|
457 |
|
|
}
|