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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactoryShape;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.metadata.ListObjects;
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.shape.ShapeColors;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMirrorSkewb extends ShapeHexahedron
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{
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public static final Static3D[] ROT_AXIS =
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{
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new Static3D( SQ3/3, SQ3/3, SQ3/3),
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new Static3D( SQ3/3, SQ3/3,-SQ3/3),
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new Static3D( SQ3/3,-SQ3/3, SQ3/3),
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new Static3D( SQ3/3,-SQ3/3,-SQ3/3)
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};
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private static final int[] FACE_COLORS = new int[] { ShapeColors.COLOR_WHITE};
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private static final float[] MIRROR_VEC = { 0.10f, 0.15f, 0.20f };
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private ObjectShape[] mShapes;
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private float[][] mCutPlanes;
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private float[] mDist3D, mDist;
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private float[][] mPotentialVertices;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyMirrorSkewb(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, 2*meta.getNumLayers()[0]-2, quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// here we cannot automatically detect the outer monochromatic walls -> use the old way.
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@Override
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public int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][] getSolvedQuats()
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{
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return getOldSolvedQuats();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return 0xff333333;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[] getColorTable()
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{
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return FACE_COLORS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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int numL = getNumLayers()[0];
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float[] f = new float[numL];
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for(int i=0; i<numL; i++) f[i] = 1.7f;
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return new float[][] { f,f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] c = {0};
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mCuts = new float[][] {c,c,c,c};
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = {true,true};
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return new boolean[][] { tmp,tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_SHAPEMOD;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// 'full' dists (not divided by numLayers)
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private float[] getDist()
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{
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if( mDist==null )
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{
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float DX = MIRROR_VEC[0];
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float DY = MIRROR_VEC[1];
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float DZ = MIRROR_VEC[2];
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mDist = new float[] { 1+DX, 1-DX, 1+DY, 1-DY, 1+DZ, 1-DZ };
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}
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return mDist;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// 'regular' dists for the touchControl (have to be divided by numLayers)
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public float[] getDist3D(int[] numLayers)
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{
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if( mDist3D==null )
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{
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float[] d = getDist();
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mDist3D = new float[] { d[0]/2, d[1]/2, d[2]/2, d[3]/2, d[4]/2, d[5]/2 };
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}
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return mDist3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getPositions()
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{
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if( mPositions==null )
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{
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final float COR = 1.0f;
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final float CEN = 1.0f;
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final float X = MIRROR_VEC[0];
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final float Y = MIRROR_VEC[1];
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final float Z = MIRROR_VEC[2];
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mPositions = new float[8+6][];
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mPositions[0] = new float[]{ COR+X, COR+Y, COR+Z };
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mPositions[1] = new float[]{ COR+X, COR+Y, -COR+Z };
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mPositions[2] = new float[]{ COR+X, -COR+Y, COR+Z };
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mPositions[3] = new float[]{ COR+X, -COR+Y, -COR+Z };
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mPositions[4] = new float[]{-COR+X, COR+Y, COR+Z };
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mPositions[5] = new float[]{-COR+X, COR+Y, -COR+Z };
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mPositions[6] = new float[]{-COR+X, -COR+Y, COR+Z };
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mPositions[7] = new float[]{-COR+X, -COR+Y, -COR+Z };
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mPositions[ 8] = new float[]{ X, Y, CEN+Z };
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mPositions[ 9] = new float[]{ X, Y,-CEN+Z };
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mPositions[10] = new float[]{ X, CEN+Y, Z };
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mPositions[11] = new float[]{ X,-CEN+Y, Z };
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mPositions[12] = new float[]{ CEN+X, Y, Z };
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mPositions[13] = new float[]{-CEN+X, Y, Z };
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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return getPositions();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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return mObjectQuats[0];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void createCutPlanes()
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{
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int numPlanes = 6+4;
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mCutPlanes = new float[numPlanes][];
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Static3D[] faceAxis = getFaceAxis();
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float[] dist = getDist();
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for(int p=0; p<6; p++)
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{
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Static3D ax = faceAxis[p];
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mCutPlanes[p] = new float[] { ax.get0(), ax.get1(), ax.get2(), dist[p] };
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}
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for(int p=6; p<10; p++)
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{
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Static3D ax = ROT_AXIS[p-6];
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mCutPlanes[p] = new float[] { ax.get0(), ax.get1(), ax.get2(), 0 };
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] internalPoint(int variant)
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{
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float[][] pos = getPositions();
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float[] position = pos[variant];
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float[][] center = computeVertexEffectCenter(variant);
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float[] cent = center[0];
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float[] ret = new float[3];
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float A = 0.1f;
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ret[0] = position[0] + A*cent[0];
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ret[1] = position[1] + A*cent[1];
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ret[2] = position[2] + A*cent[2];
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( mShapes==null )
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{
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int[] numLayers = getNumLayers();
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int numV = getNumCubitVariants(numLayers);
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mShapes = new ObjectShape[numV];
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createCutPlanes();
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mPotentialVertices = FactoryShape.computePotentialVertices(mCutPlanes);
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}
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if( mShapes[variant]==null )
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{
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float[][] pos = getPositions();
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float[] point = internalPoint(variant);
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mShapes[variant] = FactoryShape.createShape(mCutPlanes,mPotentialVertices,pos[variant],point);
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}
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return mShapes[variant];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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ObjectShape shape = getObjectShape(variant);
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int[][] ind = shape.getVertIndices();
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float[][] vert = shape.getVertices();
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float[][] pos = getPositions();
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int[] indices = FactoryShape.produceBandIndices(vert, pos[variant], ind, getFaceAxis(), getDist() );
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if( variant<8 )
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{
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int N = 5;
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int E = 2;
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float height = isInIconMode() ? 0.001f : 0.04f;
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float[][] bands = { {height,35,0.16f,0.7f,N,E,E}, {0.001f, 35,1.00f,0.0f,N,E,E} };
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return new ObjectFaceShape(bands,indices,null);
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}
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else
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{
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int N = 5;
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int E = 1;
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float height = isInIconMode() ? 0.001f : 0.05f;
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float[][] bands = { {height,35,SQ2/8,0.9f,N,E,E}, {0.001f,35,1,0.0f,3,0,0} };
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return new ObjectFaceShape(bands,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] computeVertexEffectCenter(int variant)
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{
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final float A = 1.0f;
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switch(variant)
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{
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case 0: return new float[][] { {-A,-A,-A} };
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case 1: return new float[][] { {-A,-A, A} };
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case 2: return new float[][] { {-A, A,-A} };
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case 3: return new float[][] { {-A, A, A} };
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case 4: return new float[][] { { A,-A,-A} };
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case 5: return new float[][] { { A,-A, A} };
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case 6: return new float[][] { { A, A,-A} };
|
349 |
|
|
case 7: return new float[][] { { A, A, A} };
|
350 |
|
|
case 8: return new float[][] { { 0, 0,-A} };
|
351 |
|
|
case 9: return new float[][] { { 0, 0, A} };
|
352 |
|
|
case 10: return new float[][] { { 0,-A, 0} };
|
353 |
|
|
case 11: return new float[][] { { 0, A, 0} };
|
354 |
|
|
case 12: return new float[][] { {-A, 0, 0} };
|
355 |
|
|
case 13: return new float[][] { { A, 0, 0} };
|
356 |
|
|
}
|
357 |
|
|
|
358 |
|
|
return null;
|
359 |
|
|
}
|
360 |
|
|
|
361 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
362 |
|
|
|
363 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
364 |
|
|
{
|
365 |
|
|
ObjectShape shape = getObjectShape(variant);
|
366 |
|
|
float[][] vertices = shape.getVertices();
|
367 |
|
|
float[][] centers = computeVertexEffectCenter(variant);
|
368 |
69061d6e
|
leszek
|
float[][] pos = getPositions();
|
369 |
|
|
int[] indices = FactoryShape.computeVertexEffectsIndices(vertices, pos[variant], getFaceAxis(), getDist() );
|
370 |
e5fc803d
|
leszek
|
float[][] corners = variant<8 ? new float[][]{{0.03f, 0.20f}} : new float[][]{{0.03f, 0.15f}};
|
371 |
b897d111
|
leszek
|
|
372 |
|
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
373 |
|
|
}
|
374 |
|
|
|
375 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
376 |
|
|
|
377 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
378 |
|
|
{
|
379 |
|
|
return 14;
|
380 |
|
|
}
|
381 |
|
|
|
382 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
383 |
|
|
|
384 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
385 |
|
|
{
|
386 |
|
|
return cubit;
|
387 |
|
|
}
|
388 |
|
|
|
389 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
390 |
|
|
|
391 |
|
|
public float getStickerRadius()
|
392 |
|
|
{
|
393 |
|
|
return 0.08f;
|
394 |
|
|
}
|
395 |
|
|
|
396 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
397 |
|
|
|
398 |
|
|
public float getStickerStroke()
|
399 |
|
|
{
|
400 |
|
|
return isInIconMode() ? 0.16f : 0.08f;
|
401 |
|
|
}
|
402 |
|
|
|
403 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
404 |
|
|
|
405 |
|
|
public float[][][] getStickerAngles()
|
406 |
|
|
{
|
407 |
|
|
return null;
|
408 |
|
|
}
|
409 |
|
|
|
410 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
411 |
|
|
// PUBLIC API
|
412 |
|
|
|
413 |
|
|
public Static3D[] getRotationAxis()
|
414 |
|
|
{
|
415 |
|
|
return ROT_AXIS;
|
416 |
|
|
}
|
417 |
|
|
|
418 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
419 |
|
|
|
420 |
|
|
public int[][] getBasicAngles()
|
421 |
|
|
{
|
422 |
|
|
if( mBasicAngle ==null )
|
423 |
|
|
{
|
424 |
|
|
int num = getNumLayers()[0];
|
425 |
|
|
int[] tmp = new int[num];
|
426 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
427 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
428 |
|
|
}
|
429 |
|
|
|
430 |
|
|
return mBasicAngle;
|
431 |
|
|
}
|
432 |
|
|
|
433 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
434 |
|
|
|
435 |
|
|
public String getShortName()
|
436 |
|
|
{
|
437 |
361fd0de
|
leszek
|
return ListObjects.MSKE_2.name();
|
438 |
b897d111
|
leszek
|
}
|
439 |
|
|
|
440 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
441 |
|
|
|
442 |
|
|
public String[][] getTutorials()
|
443 |
|
|
{
|
444 |
|
|
return null;
|
445 |
|
|
}
|
446 |
|
|
}
|