1 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2 |
|
|
// Copyright 2021 Leszek Koltunski //
|
3 |
|
|
// //
|
4 |
|
|
// This file is part of Magic Cube. //
|
5 |
|
|
// //
|
6 |
6133be67
|
Leszek Koltunski
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
7 |
|
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
8 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
9 |
|
|
|
10 |
|
|
package org.distorted.objectlib.objects;
|
11 |
|
|
|
12 |
ecf3d6e3
|
Leszek Koltunski
|
import org.distorted.library.type.Static3D;
|
13 |
29b82486
|
Leszek Koltunski
|
import org.distorted.library.type.Static4D;
|
14 |
|
|
|
15 |
84a17011
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.FactoryCubit;
|
16 |
3ee1d662
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
17 |
ae9d9227
|
leszek
|
import org.distorted.objectlib.metadata.Metadata;
|
18 |
84a17011
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectVertexEffects;
|
19 |
cf93ea4e
|
Leszek Koltunski
|
import org.distorted.objectlib.main.InitAssets;
|
20 |
361fd0de
|
leszek
|
import org.distorted.objectlib.metadata.ListObjects;
|
21 |
198c5bf0
|
Leszek Koltunski
|
import org.distorted.objectlib.helpers.ObjectShape;
|
22 |
9283a268
|
Leszek Koltunski
|
import org.distorted.objectlib.scrambling.ObjectScrambler;
|
23 |
29b82486
|
Leszek Koltunski
|
|
24 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
25 |
|
|
|
26 |
|
|
public class TwistySquare1 extends TwistySquare
|
27 |
|
|
{
|
28 |
82e62580
|
Leszek Koltunski
|
private int[] mQuatIndex;
|
29 |
29b82486
|
Leszek Koltunski
|
private float[][] mCenters;
|
30 |
|
|
|
31 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
32 |
|
|
|
33 |
ae9d9227
|
leszek
|
public TwistySquare1(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
|
34 |
29b82486
|
Leszek Koltunski
|
{
|
35 |
ae9d9227
|
leszek
|
super(iconMode, quat, move, scale, meta, asset);
|
36 |
29b82486
|
Leszek Koltunski
|
}
|
37 |
|
|
|
38 |
a70b1e96
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
39 |
|
|
|
40 |
|
|
float getFactor()
|
41 |
|
|
{
|
42 |
|
|
return 1.0f;
|
43 |
|
|
}
|
44 |
|
|
|
45 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
46 |
|
|
|
47 |
ed0988c0
|
Leszek Koltunski
|
@Override
|
48 |
|
|
public int getScrambleType()
|
49 |
29b82486
|
Leszek Koltunski
|
{
|
50 |
9283a268
|
Leszek Koltunski
|
return ObjectScrambler.SCRAMBLING_SQUARE1;
|
51 |
29b82486
|
Leszek Koltunski
|
}
|
52 |
|
|
|
53 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
54 |
|
|
|
55 |
9ba7f3f6
|
Leszek Koltunski
|
public int[][] getScrambleEdges()
|
56 |
29b82486
|
Leszek Koltunski
|
{
|
57 |
ed0988c0
|
Leszek Koltunski
|
return null;
|
58 |
29b82486
|
Leszek Koltunski
|
}
|
59 |
|
|
|
60 |
d0e6cf7f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
61 |
|
|
|
62 |
|
|
public float[][] getCubitPositions(int[] numLayers)
|
63 |
|
|
{
|
64 |
|
|
if( mCenters==null )
|
65 |
|
|
{
|
66 |
|
|
mCenters = new float[][]
|
67 |
|
|
{
|
68 |
|
|
{ 1.5f, 0.0f, 0.0f },
|
69 |
|
|
{-1.5f, 0.0f, 0.0f },
|
70 |
|
|
|
71 |
|
|
{ 0.0f, 1.0f, 1.5f },
|
72 |
|
|
{ 1.5f, 1.0f, 0.0f },
|
73 |
|
|
{ 0.0f, 1.0f,-1.5f },
|
74 |
|
|
{-1.5f, 1.0f, 0.0f },
|
75 |
|
|
{ 0.0f,-1.0f, 1.5f },
|
76 |
|
|
{ 1.5f,-1.0f, 0.0f },
|
77 |
|
|
{ 0.0f,-1.0f,-1.5f },
|
78 |
|
|
{-1.5f,-1.0f, 0.0f },
|
79 |
|
|
|
80 |
|
|
{ 1.0f, 1.0f, 2.0f, 2.0f, 1.0f, 1.0f },
|
81 |
|
|
{ 1.0f, 1.0f,-2.0f, 2.0f, 1.0f,-1.0f },
|
82 |
|
|
{-1.0f, 1.0f,-2.0f,-2.0f, 1.0f,-1.0f },
|
83 |
|
|
{-1.0f, 1.0f, 2.0f,-2.0f, 1.0f, 1.0f },
|
84 |
|
|
{ 1.0f,-1.0f, 2.0f, 2.0f,-1.0f, 1.0f },
|
85 |
|
|
{ 1.0f,-1.0f,-2.0f, 2.0f,-1.0f,-1.0f },
|
86 |
|
|
{-1.0f,-1.0f,-2.0f,-2.0f,-1.0f,-1.0f },
|
87 |
|
|
{-1.0f,-1.0f, 2.0f,-2.0f,-1.0f, 1.0f }
|
88 |
|
|
};
|
89 |
|
|
}
|
90 |
|
|
return mCenters;
|
91 |
|
|
}
|
92 |
|
|
|
93 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
94 |
|
|
|
95 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
96 |
|
|
{
|
97 |
82e62580
|
Leszek Koltunski
|
if( mQuatIndex ==null )
|
98 |
d0e6cf7f
|
Leszek Koltunski
|
{
|
99 |
82e62580
|
Leszek Koltunski
|
mQuatIndex = new int[]
|
100 |
d0e6cf7f
|
Leszek Koltunski
|
{
|
101 |
|
|
0, 6,
|
102 |
db6d9617
|
Leszek Koltunski
|
0, 9, 6, 3, 17, 14, 23, 20,
|
103 |
|
|
0, 9, 6, 3, 14, 23, 20, 17
|
104 |
d0e6cf7f
|
Leszek Koltunski
|
};
|
105 |
|
|
}
|
106 |
|
|
|
107 |
82e62580
|
Leszek Koltunski
|
return mObjectQuats[mQuatIndex[cubit]];
|
108 |
d0e6cf7f
|
Leszek Koltunski
|
}
|
109 |
|
|
|
110 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
111 |
|
|
|
112 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
|
113 |
29b82486
|
Leszek Koltunski
|
{
|
114 |
|
|
if( variant==0 )
|
115 |
|
|
{
|
116 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
117 |
29b82486
|
Leszek Koltunski
|
{
|
118 |
57ef6378
|
Leszek Koltunski
|
{ -1.5f-X, 0.5f, 1.5f },
|
119 |
|
|
{ 0.0f, 0.5f, 1.5f },
|
120 |
|
|
{ 0.0f, 0.5f,-1.5f },
|
121 |
|
|
{ -1.5f+X, 0.5f,-1.5f },
|
122 |
|
|
{ -1.5f-X,-0.5f, 1.5f },
|
123 |
|
|
{ 0.0f,-0.5f, 1.5f },
|
124 |
|
|
{ 0.0f,-0.5f,-1.5f },
|
125 |
|
|
{ -1.5f+X,-0.5f,-1.5f }
|
126 |
29b82486
|
Leszek Koltunski
|
};
|
127 |
84a17011
|
Leszek Koltunski
|
}
|
128 |
|
|
else if( variant==1 )
|
129 |
|
|
{
|
130 |
|
|
return new float[][]
|
131 |
|
|
{
|
132 |
|
|
{ -X, 0.5f, 0.0f },
|
133 |
|
|
{ +X, 0.5f, 0.0f },
|
134 |
|
|
{0.0f, 0.5f,-1.5f },
|
135 |
|
|
{ -X,-0.5f, 0.0f },
|
136 |
|
|
{ +X,-0.5f, 0.0f },
|
137 |
|
|
{0.0f,-0.5f,-1.5f },
|
138 |
|
|
};
|
139 |
|
|
}
|
140 |
|
|
else
|
141 |
|
|
{
|
142 |
|
|
return new float[][]
|
143 |
|
|
{
|
144 |
|
|
{ X-1.5f, 0.5f, 0.0f },
|
145 |
|
|
{ 0.0f, 0.5f, 0.0f },
|
146 |
|
|
{ 0.0f, 0.5f,X-1.5f },
|
147 |
|
|
{ -1.5f, 0.5f, -1.5f },
|
148 |
|
|
{ X-1.5f,-0.5f, 0.0f },
|
149 |
|
|
{ 0.0f,-0.5f, 0.0f },
|
150 |
|
|
{ 0.0f,-0.5f,X-1.5f },
|
151 |
|
|
{ -1.5f,-0.5f, -1.5f }
|
152 |
|
|
};
|
153 |
|
|
}
|
154 |
|
|
}
|
155 |
|
|
|
156 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
157 |
29b82486
|
Leszek Koltunski
|
|
158 |
84a17011
|
Leszek Koltunski
|
public ObjectShape getObjectShape(int variant)
|
159 |
|
|
{
|
160 |
|
|
if( variant==0 )
|
161 |
|
|
{
|
162 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
163 |
29b82486
|
Leszek Koltunski
|
{
|
164 |
|
|
{4,5,1,0},
|
165 |
|
|
{5,6,2,1},
|
166 |
|
|
{6,7,3,2},
|
167 |
33c707e8
|
Leszek Koltunski
|
{7,4,0,3},
|
168 |
|
|
{0,1,2,3},
|
169 |
846b69f3
|
Leszek Koltunski
|
{7,6,5,4}
|
170 |
29b82486
|
Leszek Koltunski
|
};
|
171 |
|
|
|
172 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
173 |
29b82486
|
Leszek Koltunski
|
}
|
174 |
|
|
else if( variant==1 )
|
175 |
|
|
{
|
176 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
177 |
29b82486
|
Leszek Koltunski
|
{
|
178 |
|
|
{0,1,2},
|
179 |
|
|
{3,4,1,0},
|
180 |
846b69f3
|
Leszek Koltunski
|
{5,4,3},
|
181 |
29b82486
|
Leszek Koltunski
|
{4,5,2,1},
|
182 |
|
|
{5,3,0,2}
|
183 |
|
|
};
|
184 |
|
|
|
185 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
186 |
29b82486
|
Leszek Koltunski
|
}
|
187 |
|
|
else
|
188 |
|
|
{
|
189 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
190 |
29b82486
|
Leszek Koltunski
|
{
|
191 |
|
|
{0,1,2,3},
|
192 |
|
|
{4,5,1,0},
|
193 |
|
|
{5,6,2,1},
|
194 |
|
|
{7,4,0,3},
|
195 |
33c707e8
|
Leszek Koltunski
|
{6,7,3,2},
|
196 |
846b69f3
|
Leszek Koltunski
|
{7,6,5,4}
|
197 |
29b82486
|
Leszek Koltunski
|
};
|
198 |
|
|
|
199 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
200 |
3ee1d662
|
Leszek Koltunski
|
}
|
201 |
|
|
}
|
202 |
|
|
|
203 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
204 |
29b82486
|
Leszek Koltunski
|
|
205 |
3ee1d662
|
Leszek Koltunski
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
206 |
|
|
{
|
207 |
347f6cc1
|
Leszek Koltunski
|
int angle1 = 25;
|
208 |
|
|
int angle2 = 35;
|
209 |
|
|
float R = 0.2f;
|
210 |
|
|
float S = 0.8f;
|
211 |
|
|
|
212 |
3ee1d662
|
Leszek Koltunski
|
if( variant==0 )
|
213 |
|
|
{
|
214 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
215 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.02f;
|
216 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle1,R,S,5,2,1}, {h2,angle1,R,S,5,2,1}, {0.001f,angle1,R,S,5,2,1} };
|
217 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,1,2,2,2 };
|
218 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
219 |
3ee1d662
|
Leszek Koltunski
|
}
|
220 |
|
|
else if( variant==1 )
|
221 |
|
|
{
|
222 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.038f;
|
223 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle2,R,S, 5,2,1}, {0.001f,angle2,R,S, 5,2,1} };
|
224 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,1,1 };
|
225 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
226 |
3ee1d662
|
Leszek Koltunski
|
}
|
227 |
|
|
else
|
228 |
|
|
{
|
229 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.038f;
|
230 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle2,R,S, 5,2,1}, {0.001f,angle2,R,S, 5,2,1} };
|
231 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,1,1,1 };
|
232 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
233 |
|
|
}
|
234 |
|
|
}
|
235 |
|
|
|
236 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
237 |
|
|
|
238 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
239 |
|
|
{
|
240 |
|
|
if( variant==0 )
|
241 |
|
|
{
|
242 |
|
|
float[][] corners = { {0.03f,0.05f} };
|
243 |
|
|
int[] indices = { 0,0,0,0,0,0,0,0 };
|
244 |
|
|
float[][] centers = { { -0.75f, 0.0f, 0.0f} };
|
245 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
246 |
|
|
}
|
247 |
|
|
else if( variant==1 )
|
248 |
|
|
{
|
249 |
|
|
float[][] corners = { {0.04f,0.15f} };
|
250 |
|
|
int[] indices = { 0,0,-1,0,0,-1 };
|
251 |
|
|
float[][] centers = { { 0.0f, 0.0f,-0.5f} };
|
252 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
253 |
|
|
}
|
254 |
|
|
else
|
255 |
|
|
{
|
256 |
3ee1d662
|
Leszek Koltunski
|
float[][] corners = { {0.05f,0.13f} };
|
257 |
|
|
int[] cornerIndices = { 0,0,0,-1,0,0,0,-1 };
|
258 |
|
|
float[][] centers = { { -0.5f, 0.0f,-0.5f} };
|
259 |
|
|
int[] centerIndices = { -1,0,-1,-1,-1,0,-1,-1 };
|
260 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
261 |
29b82486
|
Leszek Koltunski
|
}
|
262 |
|
|
}
|
263 |
|
|
|
264 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
265 |
|
|
|
266 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
267 |
29b82486
|
Leszek Koltunski
|
{
|
268 |
|
|
return 3;
|
269 |
|
|
}
|
270 |
|
|
|
271 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
272 |
|
|
|
273 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
274 |
29b82486
|
Leszek Koltunski
|
{
|
275 |
|
|
return cubit<2 ? 0 : (cubit<10 ? 1:2);
|
276 |
|
|
}
|
277 |
|
|
|
278 |
89704841
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
279 |
|
|
|
280 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
281 |
89704841
|
Leszek Koltunski
|
{
|
282 |
|
|
return 0.12f;
|
283 |
|
|
}
|
284 |
|
|
|
285 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
286 |
|
|
|
287 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
288 |
89704841
|
Leszek Koltunski
|
{
|
289 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.20f : 0.10f;
|
290 |
89704841
|
Leszek Koltunski
|
}
|
291 |
|
|
|
292 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
293 |
|
|
// PUBLIC API
|
294 |
|
|
|
295 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
296 |
61aa85e4
|
Leszek Koltunski
|
{
|
297 |
361fd0de
|
leszek
|
return ListObjects.SQU1_3.name();
|
298 |
5f54927b
|
Leszek Koltunski
|
}
|
299 |
|
|
|
300 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
301 |
|
|
|
302 |
|
|
public String[][] getTutorials()
|
303 |
|
|
{
|
304 |
|
|
return new String[][]{
|
305 |
|
|
{"gb","0tX-f6RLgac","How to Solve the Square-1","Z3"},
|
306 |
|
|
{"es","mGtHDWj_i1o","Resolver SQUARE-1","Cuby"},
|
307 |
|
|
{"ru","XguuJTUwJoE","Как собрать Скваер-1","Алексей Ярыгин"},
|
308 |
|
|
{"fr","knRmTSa6aHQ","Comment résoudre le Square-1 (1/3)","Valentino Cube"},
|
309 |
|
|
{"fr","y-0ZrAgzETI","Comment résoudre le Square-1 (2/3)","Valentino Cube"},
|
310 |
|
|
{"fr","tYbE9GfEokw","Comment résoudre le Square-1 (3/3)","Valentino Cube"},
|
311 |
|
|
{"de","p9DMIzNQ3b8","Square-1 Tutorial (1/2)","Pezcraft"},
|
312 |
|
|
{"de","gM6E28JGmoo","Square-1 Tutorial (2/2)","Pezcraft"},
|
313 |
|
|
{"pl","_0rsImrp9jc","Jak ułożyć: Square-1","DżoDżo"},
|
314 |
|
|
{"br","geT7SvX0DEw","Tutorial do Square-1","Pedro Filho"},
|
315 |
|
|
{"kr","NcB50lWdQzE","스퀘어1 맞추는 방법","iamzoone"},
|
316 |
a399e91b
|
Leszek Koltunski
|
{"vn","YvCZXkbZnNs","Tutorial N.120 - Square 1","Duy Thích Rubik"},
|
317 |
2318a72a
|
leszek
|
{"tw","5XsmL2ex5G8","SQ1\"單一公式法\"教學","不正常魔術方塊研究中心"},
|
318 |
052e0362
|
Leszek Koltunski
|
};
|
319 |
|
|
}
|
320 |
29b82486
|
Leszek Koltunski
|
}
|