1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2021 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
7
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
8
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
9
|
|
10
|
package org.distorted.objectlib.objects;
|
11
|
|
12
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
|
13
|
|
14
|
import org.distorted.library.effect.EffectName;
|
15
|
import org.distorted.library.main.DistortedLibrary;
|
16
|
import org.distorted.library.type.Static3D;
|
17
|
import org.distorted.library.type.Static4D;
|
18
|
|
19
|
import org.distorted.objectlib.bandaged.FactoryBandagedCuboid;
|
20
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
21
|
import org.distorted.objectlib.metadata.Metadata;
|
22
|
import org.distorted.objectlib.signature.ObjectSignature;
|
23
|
import org.distorted.objectlib.helpers.ObjectVertexEffects;
|
24
|
import org.distorted.objectlib.main.InitAssets;
|
25
|
import org.distorted.objectlib.helpers.ObjectShape;
|
26
|
import org.distorted.objectlib.metadata.ListObjects;
|
27
|
import org.distorted.objectlib.scrambling.ObjectScrambler;
|
28
|
import org.distorted.objectlib.signature.ObjectSignatureCuboid;
|
29
|
|
30
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
31
|
|
32
|
public class TwistyBandagedCuboid extends TwistyBandagedAbstract
|
33
|
{
|
34
|
public static final String OBJECT_NAME_CUBOID = "LOCAL_BANDAGED";
|
35
|
|
36
|
public static final float STRENGTH = 0.04f;
|
37
|
public static final float REGION_SIZE = 0.15f;
|
38
|
|
39
|
private static final int CUBIT_111 = 0;
|
40
|
private static final int CUBIT_211 = 1;
|
41
|
private static final int CUBIT_311 = 2;
|
42
|
private static final int CUBIT_221 = 3;
|
43
|
private static final int CUBIT_222 = 4;
|
44
|
private static final int CUBIT_OTH = 5;
|
45
|
|
46
|
private static final int[][] mDims = new int[][]
|
47
|
{
|
48
|
{1,1,1}, // has to be X>=Z>=Y so that all
|
49
|
{2,1,1}, // the faces are horizontal
|
50
|
{3,1,1},
|
51
|
{2,1,2},
|
52
|
{2,2,2},
|
53
|
};
|
54
|
|
55
|
// Fused Cube
|
56
|
public static final float[][] POS_1 = new float[][]
|
57
|
{
|
58
|
{-1.0f, -1.0f, +0.0f, -1.0f, -1.0f, +1.0f, -1.0f, 0.0f, +0.0f, -1.0f, 0.0f, +1.0f,
|
59
|
0.0f, -1.0f, +0.0f, 0.0f, -1.0f, +1.0f, 0.0f, 0.0f, +0.0f, 0.0f, 0.0f, +1.0f },
|
60
|
{-1.0f, +1.0f, +1.0f},
|
61
|
{-1.0f, +1.0f, +0.0f},
|
62
|
{-1.0f, +1.0f, -1.0f},
|
63
|
{ 0.0f, +1.0f, +1.0f},
|
64
|
{ 0.0f, +1.0f, +0.0f},
|
65
|
{ 0.0f, +1.0f, -1.0f},
|
66
|
{ 1.0f, +1.0f, +1.0f},
|
67
|
{ 1.0f, +1.0f, +0.0f},
|
68
|
{ 1.0f, +1.0f, -1.0f},
|
69
|
{ 1.0f, 0.0f, +1.0f},
|
70
|
{ 1.0f, 0.0f, +0.0f},
|
71
|
{ 1.0f, 0.0f, -1.0f},
|
72
|
{ 1.0f, -1.0f, +1.0f},
|
73
|
{ 1.0f, -1.0f, +0.0f},
|
74
|
{ 1.0f, -1.0f, -1.0f},
|
75
|
{-1.0f, -1.0f, -1.0f},
|
76
|
{-1.0f, 0.0f, -1.0f},
|
77
|
{ 0.0f, -1.0f, -1.0f},
|
78
|
{ 0.0f, 0.0f, -1.0f}
|
79
|
};
|
80
|
|
81
|
// 2-bar cube
|
82
|
public static final float[][] POS_2 = new float[][]
|
83
|
{
|
84
|
{ 0.0f, +1.0f, 1.0f, 0.0f, +1.0f, 0.0f, 0.0f, +1.0f, -1.0f},
|
85
|
{-1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f},
|
86
|
{-1.0f, +1.0f, +1.0f},
|
87
|
{-1.0f, +1.0f, 0.0f},
|
88
|
{-1.0f, +1.0f, -1.0f},
|
89
|
{-1.0f, 0.0f, +1.0f},
|
90
|
{-1.0f, 0.0f, 0.0f},
|
91
|
{-1.0f, 0.0f, -1.0f},
|
92
|
{-1.0f, -1.0f, +1.0f},
|
93
|
{-1.0f, -1.0f, -1.0f},
|
94
|
{+1.0f, +1.0f, +1.0f},
|
95
|
{+1.0f, +1.0f, 0.0f},
|
96
|
{+1.0f, +1.0f, -1.0f},
|
97
|
{+1.0f, 0.0f, +1.0f},
|
98
|
{+1.0f, 0.0f, 0.0f},
|
99
|
{+1.0f, 0.0f, -1.0f},
|
100
|
{+1.0f, -1.0f, +1.0f},
|
101
|
{+1.0f, -1.0f, -1.0f},
|
102
|
{ 0.0f, 0.0f, +1.0f},
|
103
|
{ 0.0f, -1.0f, +1.0f},
|
104
|
{ 0.0f, 0.0f, -1.0f},
|
105
|
{ 0.0f, -1.0f, -1.0f}
|
106
|
};
|
107
|
|
108
|
// 3-plate cube
|
109
|
public static final float[][] POS_3 = new float[][]
|
110
|
{
|
111
|
{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
|
112
|
{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f},
|
113
|
{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f},
|
114
|
{ 1.0f, 1.0f, 1.0f},
|
115
|
{ 1.0f, 0.0f, 1.0f},
|
116
|
{ 1.0f, -1.0f, 1.0f},
|
117
|
{-1.0f, -1.0f, 1.0f},
|
118
|
{ 0.0f, -1.0f, 1.0f},
|
119
|
{ 1.0f, -1.0f, 0.0f},
|
120
|
{ 1.0f, -1.0f, -1.0f},
|
121
|
{-1.0f, 1.0f, -1.0f},
|
122
|
{-1.0f, 1.0f, 0.0f},
|
123
|
{ 0.0f, 1.0f, -1.0f},
|
124
|
{ 0.0f, 1.0f, 0.0f},
|
125
|
{-1.0f, 0.0f, -1.0f},
|
126
|
{-1.0f, 0.0f, 0.0f},
|
127
|
{ 0.0f, 0.0f, -1.0f}
|
128
|
};
|
129
|
|
130
|
// BiCube
|
131
|
public static final float[][] POS_4 = new float[][]
|
132
|
{
|
133
|
{ 1.0f, 1.0f, -1.0f},
|
134
|
{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
|
135
|
{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f},
|
136
|
{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f},
|
137
|
{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f},
|
138
|
{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f},
|
139
|
{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f},
|
140
|
{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
|
141
|
{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f},
|
142
|
{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
|
143
|
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
|
144
|
{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f},
|
145
|
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f}
|
146
|
};
|
147
|
|
148
|
// AI Cube
|
149
|
public static final float[][] POS_5 = new float[][]
|
150
|
{
|
151
|
{-1.5f,-1.5f, 1.5f, -0.5f,-1.5f, 1.5f, -1.5f,-0.5f, 1.5f, -0.5f,-0.5f, 1.5f,
|
152
|
-1.5f,-1.5f, 0.5f, -0.5f,-1.5f, 0.5f, -1.5f,-0.5f, 0.5f, -0.5f,-0.5f, 0.5f, },
|
153
|
{ 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f,
|
154
|
1.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f, 1.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, },
|
155
|
{-1.5f, 1.5f,-1.5f, -0.5f, 1.5f,-1.5f, -1.5f, 0.5f,-1.5f, -0.5f, 0.5f,-1.5f,
|
156
|
-1.5f, 1.5f,-0.5f, -0.5f, 1.5f,-0.5f, -1.5f, 0.5f,-0.5f, -0.5f, 0.5f,-0.5f, },
|
157
|
{ 1.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f, 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,
|
158
|
1.5f,-1.5f,-0.5f, 0.5f,-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 0.5f,-0.5f,-0.5f, },
|
159
|
|
160
|
{-1.5f, 1.5f, 1.5f },
|
161
|
{-1.5f, 1.5f, 0.5f },
|
162
|
{-1.5f, 0.5f, 1.5f },
|
163
|
{-1.5f, 0.5f, 0.5f },
|
164
|
{-0.5f, 1.5f, 1.5f },
|
165
|
{-0.5f, 1.5f, 0.5f },
|
166
|
{-0.5f, 0.5f, 1.5f },
|
167
|
|
168
|
{ 1.5f,-1.5f, 1.5f },
|
169
|
{ 1.5f,-1.5f, 0.5f },
|
170
|
{ 1.5f,-0.5f, 1.5f },
|
171
|
{ 1.5f,-0.5f, 0.5f },
|
172
|
{ 0.5f,-1.5f, 1.5f },
|
173
|
{ 0.5f,-1.5f, 0.5f },
|
174
|
{ 0.5f,-0.5f, 1.5f },
|
175
|
|
176
|
{ 1.5f, 1.5f,-1.5f },
|
177
|
{ 1.5f, 1.5f,-0.5f },
|
178
|
{ 1.5f, 0.5f,-1.5f },
|
179
|
{ 1.5f, 0.5f,-0.5f },
|
180
|
{ 0.5f, 1.5f,-1.5f },
|
181
|
{ 0.5f, 1.5f,-0.5f },
|
182
|
{ 0.5f, 0.5f,-1.5f },
|
183
|
|
184
|
{-1.5f,-1.5f,-1.5f },
|
185
|
{-1.5f,-1.5f,-0.5f },
|
186
|
{-1.5f,-0.5f,-1.5f },
|
187
|
{-1.5f,-0.5f,-0.5f },
|
188
|
{-0.5f,-1.5f,-1.5f },
|
189
|
{-0.5f,-1.5f,-0.5f },
|
190
|
{-0.5f,-0.5f,-1.5f },
|
191
|
};
|
192
|
|
193
|
// Burr Cube
|
194
|
public static final float[][] POS_6 = new float[][]
|
195
|
{
|
196
|
{-1.5f, 1.5f, 1.5f,-0.5f, 1.5f, 1.5f},
|
197
|
{ 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f},
|
198
|
{-0.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f},
|
199
|
{-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 1.5f},
|
200
|
{ 1.5f,-0.5f, 1.5f, 0.5f,-0.5f, 1.5f},
|
201
|
{-0.5f,-1.5f, 1.5f, 0.5f,-1.5f, 1.5f},
|
202
|
|
203
|
{-1.5f, 1.5f,-1.5f,-0.5f, 1.5f,-1.5f},
|
204
|
{ 1.5f, 1.5f,-1.5f, 0.5f, 1.5f,-1.5f},
|
205
|
{-0.5f, 0.5f,-1.5f, 0.5f, 0.5f,-1.5f},
|
206
|
{-1.5f,-0.5f,-1.5f,-0.5f,-0.5f,-1.5f},
|
207
|
{ 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f},
|
208
|
{-0.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f},
|
209
|
|
210
|
{ 1.5f, 1.5f, 0.5f, 1.5f, 1.5f,-0.5f},
|
211
|
{ 1.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f},
|
212
|
{ 1.5f, 0.5f,-1.5f, 1.5f, 0.5f,-0.5f},
|
213
|
{ 1.5f,-0.5f, 0.5f, 1.5f,-0.5f,-0.5f},
|
214
|
{ 1.5f,-1.5f, 1.5f, 1.5f,-1.5f, 0.5f},
|
215
|
{ 1.5f,-1.5f,-1.5f, 1.5f,-1.5f,-0.5f},
|
216
|
|
217
|
{-1.5f, 1.5f, 0.5f,-1.5f, 1.5f,-0.5f},
|
218
|
{-1.5f, 0.5f, 1.5f,-1.5f, 0.5f, 0.5f},
|
219
|
{-1.5f, 0.5f,-1.5f,-1.5f, 0.5f,-0.5f},
|
220
|
{-1.5f,-0.5f, 0.5f,-1.5f,-0.5f,-0.5f},
|
221
|
{-1.5f,-1.5f, 1.5f,-1.5f,-1.5f, 0.5f},
|
222
|
{-1.5f,-1.5f,-1.5f,-1.5f,-1.5f,-0.5f},
|
223
|
|
224
|
{-0.5f, 1.5f,-0.5f, 0.5f, 1.5f,-0.5f},
|
225
|
{-0.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f},
|
226
|
|
227
|
{ 0.5f,-1.5f, 0.5f, 0.5f,-1.5f,-0.5f},
|
228
|
{-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,-0.5f},
|
229
|
};
|
230
|
|
231
|
private int[][] mEdges;
|
232
|
private int[] mCubitVariantMap;
|
233
|
private int[] mTypeVariantMap;
|
234
|
private Static4D[] mInitQuats;
|
235
|
|
236
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
237
|
|
238
|
public TwistyBandagedCuboid(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
|
239
|
{
|
240
|
super(iconMode, (meta.getNumLayers()[0]+meta.getNumLayers()[1]+meta.getNumLayers()[2])/3.0f, quat, move, scale, meta, asset);
|
241
|
}
|
242
|
|
243
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
244
|
|
245
|
@Override
|
246
|
public int[][] getMinimalCubiesInRow()
|
247
|
{
|
248
|
int[] numL = getNumLayers();
|
249
|
int x = numL[0];
|
250
|
int y = numL[1];
|
251
|
int z = numL[2];
|
252
|
int num = 0;
|
253
|
|
254
|
if( ((x-y)%2)==0 && x!=y )
|
255
|
{
|
256
|
int m = Math.min(x,y);
|
257
|
num = m*z;
|
258
|
}
|
259
|
if( ((x-z)%2)==0 && x!=z )
|
260
|
{
|
261
|
int m = Math.min(x,z);
|
262
|
int n = m*y;
|
263
|
if( num==0 || num>n ) num=n;
|
264
|
}
|
265
|
if( ((y-z)%2)==0 && y!=z )
|
266
|
{
|
267
|
int m = Math.min(y,z);
|
268
|
int n = m*x;
|
269
|
if( num==0 || num>n ) num=n;
|
270
|
}
|
271
|
|
272
|
if( num>0 )
|
273
|
{
|
274
|
int max = x>y ? Math.max(x,z) : Math.max(y,z);
|
275
|
int min = x<y ? Math.min(x,z) : Math.min(y,z);
|
276
|
int val = min==1 ? 1 : num;
|
277
|
|
278
|
int[] m = new int[max];
|
279
|
for(int i=0; i<max; i++) m[i] = val;
|
280
|
return new int[][]{m, m, m};
|
281
|
}
|
282
|
|
283
|
return null;
|
284
|
}
|
285
|
|
286
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
287
|
// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
|
288
|
// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
|
289
|
// Unless this is AI Cube :)
|
290
|
|
291
|
public int[][] getScrambleEdges()
|
292
|
{
|
293
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
294
|
|
295
|
if( mPosition==POS_5 )
|
296
|
{
|
297
|
if( mEdges==null )
|
298
|
{
|
299
|
mEdges = new int[][]
|
300
|
{
|
301
|
{ 36, 1,37, 2,38, 3,39, 4,40, 5,41, 6 }, // 0: beg
|
302
|
{ 6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7 }, // 1: R before
|
303
|
{ 0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8 }, // 2: L before
|
304
|
{ 12, 9,13, 9,14, 9,15, 9,16, 9,17, 9 }, // 3: D before
|
305
|
{ 18,10,19,10,20,10,21,10,22,10,23,10 }, // 4: U before
|
306
|
{ 24,11,25,11,26,11,27,11,28,11,29,11 }, // 5: B before
|
307
|
{ 30,12,31,12,32,12,33,12,34,12,35,12 }, // 6: F before
|
308
|
{ 42, 3,43, 4,44, 5,45, 6 }, // 7: R after
|
309
|
{ 46, 3,47, 4,48, 5,49, 6 }, // 8: L after
|
310
|
{ 50, 1,51, 2,52, 5,53, 6 }, // 9: D after
|
311
|
{ 54, 1,55, 2,56, 5,57, 6 }, //10: U after
|
312
|
{ 58, 1,59, 2,60, 3,61, 4 }, //11: B after
|
313
|
{ 62, 1,63, 2,64, 3,65, 4 }, //12: F after
|
314
|
};
|
315
|
}
|
316
|
|
317
|
return mEdges;
|
318
|
}
|
319
|
|
320
|
return null;
|
321
|
}
|
322
|
|
323
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
324
|
// AI Cube is scrambled using algorithms
|
325
|
|
326
|
@Override
|
327
|
public int[][] getScrambleAlgorithms()
|
328
|
{
|
329
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
330
|
|
331
|
if( mPosition==POS_5 )
|
332
|
{
|
333
|
return new int[][]
|
334
|
{
|
335
|
{ 0,1,-1 }, { 0,1, 1 }, { 0,1, 2 }, { 0,2,-1 }, { 0,2, 1 }, { 0,2, 2 }, // 0-5 : L
|
336
|
{ 0,4,-1 }, { 0,4, 1 }, { 0,4, 2 }, { 0,8,-1 }, { 0,8, 1 }, { 0,8, 2 }, // 6-11: R
|
337
|
{ 1,1,-1 }, { 1,1, 1 }, { 1,1, 2 }, { 1,2,-1 }, { 1,2, 1 }, { 1,2, 2 }, // 12-17: D
|
338
|
{ 1,4,-1 }, { 1,4, 1 }, { 1,4, 2 }, { 1,8,-1 }, { 1,8, 1 }, { 1,8, 2 }, // 18-23: U
|
339
|
{ 2,1,-1 }, { 2,1, 1 }, { 2,1, 2 }, { 2,2,-1 }, { 2,2, 1 }, { 2,2, 2 }, // 24-29: B
|
340
|
{ 2,4,-1 }, { 2,4, 1 }, { 2,4, 2 }, { 2,8,-1 }, { 2,8, 1 }, { 2,8, 2 }, // 30-35: F
|
341
|
|
342
|
{ 1,8,1, 2,1,2 }, // 36: BEG->R
|
343
|
{ 1,1,1, 2,1,2 }, // 37: BEG->L
|
344
|
{ 2,8,1, 0,8,2 }, // 38: BEG->D
|
345
|
{ 2,1,1, 0,8,2 }, // 39: BEG->U
|
346
|
{ 0,8,1, 1,8,2 }, // 40: BEG->B
|
347
|
{ 0,1,1, 1,8,2 }, // 41: BEG->F
|
348
|
|
349
|
{ 1,1,-1, 0,8,2, 2,1,-1 }, // 42: R->D
|
350
|
{ 1,8, 1, 0,8,2, 2,8, 1 }, // 43: R->U
|
351
|
{ 2,1, 1, 0,8,2, 1,1, 1 }, // 44: R->B
|
352
|
{ 2,8,-1, 0,8,2, 1,8,-1 }, // 45: R->F
|
353
|
|
354
|
{ 1,1,-1, 0,1,2, 2,8, 1 }, // 46: L->D
|
355
|
{ 1,8, 1, 0,1,2, 2,1,-1 }, // 47: L->U
|
356
|
{ 2,1, 1, 0,1,2, 1,8,-1 }, // 48: L->B
|
357
|
{ 2,8,-1, 0,1,2, 1,1, 1 }, // 49: L->F
|
358
|
|
359
|
{ 0,8,-1, 1,1,2, 2,1, 1 }, // 50: D->R
|
360
|
{ 0,1, 1, 1,1,2, 2,8,-1 }, // 51: D->L
|
361
|
{ 2,1,-1, 1,1,2, 0,8, 1 }, // 52: D->B
|
362
|
{ 2,8, 1, 1,1,2, 0,1,-1 }, // 53: D->F
|
363
|
|
364
|
{ 0,8,-1, 1,8,2, 2,8,-1 }, // 54: U->R
|
365
|
{ 0,1, 1, 1,8,2, 2,1, 1 }, // 55: U->L
|
366
|
{ 2,1,-1, 1,8,2, 0,1,-1 }, // 56: U->B
|
367
|
{ 2,8, 1, 1,8,2, 0,8, 1 }, // 57: U->F
|
368
|
|
369
|
{ 0,8, 1, 2,1,2, 1,1,-1 }, // 58: B->R
|
370
|
{ 0,1,-1, 2,1,2, 1,8, 1 }, // 59: B->L
|
371
|
{ 1,1, 1, 2,1,2, 0,8,-1 }, // 60: B->D
|
372
|
{ 1,8,-1, 2,1,2, 0,1, 1 }, // 61: B->U
|
373
|
|
374
|
{ 0,8, 1, 2,8,2, 1,8, 1 }, // 62: F->R
|
375
|
{ 0,1,-1, 2,8,2, 1,1,-1 }, // 63: F->L
|
376
|
{ 1,1, 1, 2,8,2, 0,1, 1 }, // 64: F->D
|
377
|
{ 1,8,-1, 2,8,2, 0,8,-1 }, // 65: F->U
|
378
|
};
|
379
|
}
|
380
|
else
|
381
|
{
|
382
|
return null;
|
383
|
}
|
384
|
}
|
385
|
|
386
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
387
|
// AI Cube is scrambled using algorithms
|
388
|
|
389
|
@Override
|
390
|
public int getScrambleType()
|
391
|
{
|
392
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
393
|
|
394
|
return mPosition==POS_5 ? ObjectScrambler.SCRAMBLING_ALGORITHMS : ObjectScrambler.SCRAMBLING_BANDAGED;
|
395
|
}
|
396
|
|
397
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
398
|
|
399
|
private int getType(float[] pos)
|
400
|
{
|
401
|
switch(pos.length)
|
402
|
{
|
403
|
case 3: return CUBIT_111;
|
404
|
case 6: return CUBIT_211;
|
405
|
case 9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
|
406
|
boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
|
407
|
boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
|
408
|
return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
|
409
|
case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
|
410
|
float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
|
411
|
float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
|
412
|
float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
|
413
|
float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
|
414
|
float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
|
415
|
float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
|
416
|
return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
|
417
|
case 24: float x3 = pos[0];
|
418
|
float y3 = pos[1];
|
419
|
float z3 = pos[2];
|
420
|
float x4=-10,y4=-10,z4=-10;
|
421
|
int i;
|
422
|
|
423
|
for(i=0; i<8; i++)
|
424
|
{
|
425
|
if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
|
426
|
{
|
427
|
x4 = pos[3*i ];
|
428
|
y4 = pos[3*i+1];
|
429
|
z4 = pos[3*i+2];
|
430
|
break;
|
431
|
}
|
432
|
}
|
433
|
if( i==9 ) return CUBIT_OTH;
|
434
|
|
435
|
float dX = x4-x3;
|
436
|
float dY = y4-y3;
|
437
|
float dZ = z4-z3;
|
438
|
|
439
|
if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
|
440
|
{
|
441
|
for(i=0; i<8; i++)
|
442
|
{
|
443
|
if( (pos[3*i ]!=x3 && pos[3*i ]!=x4) ||
|
444
|
(pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
|
445
|
(pos[3*i+2]!=z3 && pos[3*i+2]!=z4) ) return CUBIT_OTH;
|
446
|
}
|
447
|
|
448
|
return CUBIT_222;
|
449
|
}
|
450
|
|
451
|
default: return CUBIT_OTH;
|
452
|
}
|
453
|
}
|
454
|
|
455
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
456
|
|
457
|
private int getQuatIndex(int cubit)
|
458
|
{
|
459
|
float[][] positions = getPositions();
|
460
|
int len = positions.length;
|
461
|
|
462
|
if( cubit>=0 && cubit<len )
|
463
|
{
|
464
|
float[] pos = positions[cubit];
|
465
|
int type = getType(pos);
|
466
|
|
467
|
switch(type)
|
468
|
{
|
469
|
case CUBIT_222:
|
470
|
case CUBIT_111: return 0;
|
471
|
case CUBIT_211:
|
472
|
case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
|
473
|
case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
|
474
|
if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
|
475
|
if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
|
476
|
}
|
477
|
}
|
478
|
|
479
|
return 0;
|
480
|
}
|
481
|
|
482
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
483
|
|
484
|
private int[] getDim(int variant)
|
485
|
{
|
486
|
int type,numTypes = mDims.length;
|
487
|
for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
|
488
|
return type<numTypes ? mDims[type] : null;
|
489
|
}
|
490
|
|
491
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
492
|
|
493
|
private void produceTmpShape(int variant)
|
494
|
{
|
495
|
float[][] positions = getPositions();
|
496
|
int cubit,numCubits = positions.length;
|
497
|
|
498
|
for(cubit=0; cubit<numCubits; cubit++)
|
499
|
{
|
500
|
if( mCubitVariantMap[cubit]==variant ) break;
|
501
|
}
|
502
|
|
503
|
if( cubit>=numCubits )
|
504
|
{
|
505
|
android.util.Log.e("D", "unknown variant: "+variant);
|
506
|
}
|
507
|
else
|
508
|
{
|
509
|
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
|
510
|
mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
|
511
|
}
|
512
|
}
|
513
|
|
514
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
515
|
// PUBLIC API
|
516
|
|
517
|
public int getTouchControlType()
|
518
|
{
|
519
|
return TC_CHANGING_MIRROR;
|
520
|
}
|
521
|
|
522
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
523
|
|
524
|
public ObjectShape getObjectShape(int variant)
|
525
|
{
|
526
|
if( getDim(variant)!=null )
|
527
|
{
|
528
|
int[][] indices =
|
529
|
{
|
530
|
{2,3,1,0},
|
531
|
{7,6,4,5},
|
532
|
{4,0,1,5},
|
533
|
{7,3,2,6},
|
534
|
{6,2,0,4},
|
535
|
{3,7,5,1},
|
536
|
};
|
537
|
|
538
|
return new ObjectShape( getVertices(variant), indices);
|
539
|
}
|
540
|
|
541
|
if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
|
542
|
if( mTmpShapes[variant]==null ) produceTmpShape(variant);
|
543
|
return mTmpShapes[variant];
|
544
|
}
|
545
|
|
546
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
547
|
|
548
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
549
|
{
|
550
|
int[] dim = getDim(variant);
|
551
|
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
|
552
|
|
553
|
if( dim!=null )
|
554
|
{
|
555
|
int[] numLayers = getNumLayers();
|
556
|
boolean iconMode = isInIconMode();
|
557
|
float[][] bands = factory.getBands(iconMode,numLayers);
|
558
|
|
559
|
int X = dim[0];
|
560
|
int Y = dim[1];
|
561
|
int Z = dim[2];
|
562
|
int DX = Math.max(Y,Z);
|
563
|
int DY = Math.max(X,Z);
|
564
|
int DZ = Math.max(X,Y);
|
565
|
|
566
|
int[] bandIndices= { DX,DX,DY,DY,DZ,DZ };
|
567
|
|
568
|
return new ObjectFaceShape(bands,bandIndices,null);
|
569
|
}
|
570
|
|
571
|
|
572
|
return factory.createIrregularFaceShape(variant, isInIconMode() );
|
573
|
}
|
574
|
|
575
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
576
|
|
577
|
public ObjectVertexEffects getVertexEffects(int variant)
|
578
|
{
|
579
|
int[] numLayers = getNumLayers();
|
580
|
int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
|
581
|
boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
|
582
|
|
583
|
if( getDim(variant)!=null )
|
584
|
{
|
585
|
float[][] vertices = getVertices(variant);
|
586
|
float strength = -STRENGTH;
|
587
|
|
588
|
float[][] variables =
|
589
|
{
|
590
|
{ 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1 },
|
591
|
{ 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1 },
|
592
|
{ 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1 },
|
593
|
{ 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1 },
|
594
|
{ 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1 },
|
595
|
{ 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1 },
|
596
|
{ 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1 },
|
597
|
{ 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1 },
|
598
|
};
|
599
|
|
600
|
String name = EffectName.DEFORM.name();
|
601
|
float[] reg = {0,0,0,REGION_SIZE};
|
602
|
|
603
|
String[] names = {name,name,name,name,name,name,name,name};
|
604
|
float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
|
605
|
boolean[] uses = {round,round,round,round,round,round,round,round};
|
606
|
|
607
|
return new ObjectVertexEffects(names,variables,vertices,regions,uses);
|
608
|
}
|
609
|
|
610
|
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
|
611
|
return factory.createVertexEffects(variant,round);
|
612
|
}
|
613
|
|
614
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
615
|
|
616
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
617
|
{
|
618
|
if( mInitQuats ==null )
|
619
|
{
|
620
|
mInitQuats = new Static4D[]
|
621
|
{
|
622
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL
|
623
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X
|
624
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y
|
625
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z
|
626
|
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX
|
627
|
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX
|
628
|
};
|
629
|
}
|
630
|
|
631
|
return mInitQuats[getQuatIndex(cubit)];
|
632
|
}
|
633
|
|
634
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
635
|
|
636
|
public int getNumCubitVariants(int[] numLayers)
|
637
|
{
|
638
|
if( mNumVariants==0 )
|
639
|
{
|
640
|
float[][] positions = getPositions();
|
641
|
boolean C111=false;
|
642
|
boolean C211=false;
|
643
|
boolean C311=false;
|
644
|
boolean C221=false;
|
645
|
boolean C222=false;
|
646
|
|
647
|
int numCubits = positions.length;
|
648
|
mCubitVariantMap = new int[numCubits];
|
649
|
|
650
|
int numTypes = mDims.length;
|
651
|
mTypeVariantMap = new int[numTypes];
|
652
|
for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
|
653
|
|
654
|
for (int cubit=0; cubit<numCubits; cubit++)
|
655
|
{
|
656
|
int type = getType(positions[cubit]);
|
657
|
|
658
|
switch (type)
|
659
|
{
|
660
|
case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; }
|
661
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
|
662
|
break;
|
663
|
case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; }
|
664
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
|
665
|
break;
|
666
|
case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; }
|
667
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
|
668
|
break;
|
669
|
case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; }
|
670
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
|
671
|
break;
|
672
|
case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; }
|
673
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
|
674
|
break;
|
675
|
default : mCubitVariantMap[cubit] = mNumVariants++;
|
676
|
}
|
677
|
}
|
678
|
|
679
|
FactoryBandagedCuboid factory = FactoryBandagedCuboid.getInstance();
|
680
|
factory.prepare(mNumVariants,numLayers);
|
681
|
}
|
682
|
|
683
|
return mNumVariants;
|
684
|
}
|
685
|
|
686
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
687
|
|
688
|
public int getCubitVariant(int cubit, int[] numLayers)
|
689
|
{
|
690
|
return mCubitVariantMap[cubit];
|
691
|
}
|
692
|
|
693
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
694
|
|
695
|
private float[][] getVertices(int variant)
|
696
|
{
|
697
|
int[] dim = getDim(variant);
|
698
|
|
699
|
if( dim!=null )
|
700
|
{
|
701
|
int X = dim[0];
|
702
|
int Y = dim[1];
|
703
|
int Z = dim[2];
|
704
|
|
705
|
return new float[][]
|
706
|
{
|
707
|
{ 0.5f*X, 0.5f*Y, 0.5f*Z},
|
708
|
{ 0.5f*X, 0.5f*Y,-0.5f*Z},
|
709
|
{ 0.5f*X,-0.5f*Y, 0.5f*Z},
|
710
|
{ 0.5f*X,-0.5f*Y,-0.5f*Z},
|
711
|
{-0.5f*X, 0.5f*Y, 0.5f*Z},
|
712
|
{-0.5f*X, 0.5f*Y,-0.5f*Z},
|
713
|
{-0.5f*X,-0.5f*Y, 0.5f*Z},
|
714
|
{-0.5f*X,-0.5f*Y,-0.5f*Z}
|
715
|
};
|
716
|
}
|
717
|
|
718
|
if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
|
719
|
if( mTmpShapes[variant]==null ) produceTmpShape(variant);
|
720
|
return mTmpShapes[variant].getVertices();
|
721
|
}
|
722
|
|
723
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
724
|
// PUBLIC API
|
725
|
|
726
|
public float[] getDist3D(int[] numLayers)
|
727
|
{
|
728
|
float x = numLayers[0];
|
729
|
float y = numLayers[1];
|
730
|
float z = numLayers[2];
|
731
|
float a = (x+y+z)/1.5f;
|
732
|
|
733
|
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
|
734
|
}
|
735
|
|
736
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
737
|
|
738
|
public float getStickerRadius()
|
739
|
{
|
740
|
return 0.10f;
|
741
|
}
|
742
|
|
743
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
744
|
|
745
|
public float getStickerStroke()
|
746
|
{
|
747
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
748
|
boolean icon = isInIconMode();
|
749
|
|
750
|
if( mPosition==POS_5 ) return icon ? 0.30f : 0.11f;
|
751
|
if( mPosition==POS_6 ) return icon ? 0.30f : 0.10f;
|
752
|
|
753
|
return icon ? 0.16f : 0.08f;
|
754
|
}
|
755
|
|
756
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
757
|
|
758
|
public String getShortName()
|
759
|
{
|
760
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
761
|
|
762
|
if( mPosition==POS_1 ) return ListObjects.BAN1_3.name();
|
763
|
if( mPosition==POS_2 ) return ListObjects.BAN2_3.name();
|
764
|
if( mPosition==POS_3 ) return ListObjects.BAN3_3.name();
|
765
|
if( mPosition==POS_4 ) return ListObjects.BAN4_3.name();
|
766
|
if( mPosition==POS_5 ) return ListObjects.BAN5_4.name();
|
767
|
if( mPosition==POS_6 ) return ListObjects.BAN6_4.name();
|
768
|
|
769
|
if( mSignature==null ) mSignature = getSignature();
|
770
|
int[] numLayers = getNumLayers();
|
771
|
int number = 100*numLayers[0]+10*numLayers[1]+numLayers[2];
|
772
|
|
773
|
return number+"_"+mSignature.getString();
|
774
|
}
|
775
|
|
776
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
777
|
|
778
|
public ObjectSignature getSignature()
|
779
|
{
|
780
|
if( mSignature==null )
|
781
|
{
|
782
|
int[] numLayers = getNumLayers();
|
783
|
mSignature = new ObjectSignatureCuboid(numLayers[0],numLayers[1],numLayers[2],mPosition);
|
784
|
}
|
785
|
return mSignature;
|
786
|
}
|
787
|
|
788
|
|
789
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
790
|
|
791
|
public String getObjectName()
|
792
|
{
|
793
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
794
|
|
795
|
if( mPosition==POS_1 ||
|
796
|
mPosition==POS_2 ||
|
797
|
mPosition==POS_3 ||
|
798
|
mPosition==POS_4 ||
|
799
|
mPosition==POS_5 ||
|
800
|
mPosition==POS_6 ) return getMetadata().getObjectName();
|
801
|
|
802
|
return OBJECT_NAME_CUBOID;
|
803
|
}
|
804
|
|
805
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
806
|
|
807
|
public String getInventor()
|
808
|
{
|
809
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
810
|
|
811
|
if( mPosition==POS_1 ||
|
812
|
mPosition==POS_2 ||
|
813
|
mPosition==POS_3 ||
|
814
|
mPosition==POS_4 ||
|
815
|
mPosition==POS_5 ||
|
816
|
mPosition==POS_6 ) return getMetadata().getAuthor();
|
817
|
|
818
|
return "??";
|
819
|
}
|
820
|
|
821
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
822
|
|
823
|
public int getYearOfInvention()
|
824
|
{
|
825
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
826
|
|
827
|
if( mPosition==POS_1 ||
|
828
|
mPosition==POS_2 ||
|
829
|
mPosition==POS_3 ||
|
830
|
mPosition==POS_4 ||
|
831
|
mPosition==POS_5 ||
|
832
|
mPosition==POS_6 ) return getMetadata().getYearOfInvention();
|
833
|
|
834
|
return 0;
|
835
|
}
|
836
|
|
837
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
838
|
|
839
|
public float getComplexity()
|
840
|
{
|
841
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
842
|
|
843
|
if( mPosition==POS_1 ||
|
844
|
mPosition==POS_2 ||
|
845
|
mPosition==POS_3 ||
|
846
|
mPosition==POS_4 ||
|
847
|
mPosition==POS_5 ||
|
848
|
mPosition==POS_6 ) return getMetadata().getDifficulty();
|
849
|
|
850
|
return 4;
|
851
|
}
|
852
|
|
853
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
854
|
|
855
|
public String[][] getTutorials()
|
856
|
{
|
857
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
858
|
|
859
|
if( mPosition==POS_1 )
|
860
|
{
|
861
|
return new String[][]{
|
862
|
{"gb","F_iJk_IvpVo","Bandaged Cube","CanChrisSolve"},
|
863
|
{"es","_lTgw5aEFOg","Tutorial 3x3 Fuse Cube","QBAndo"},
|
864
|
{"ru","raYDwFEXIq4","Как собрать Fused Cube","Алексей Ярыгин"},
|
865
|
{"fr","9Cfi4rhKzIw","Tutoriel: résolution du Fused Cube","Skieur Cubb"},
|
866
|
{"pl","0PcUoGxQa6s","Bandaged 3x3 v.A cube","MrUK"},
|
867
|
{"kr","1RePOLrzJNE","밴디지 타입 A 해법","듀나메스 큐브 해법연구소"},
|
868
|
{"vn","vg4J0U0n1oA","Tutorial N.1 - Bandaged VA","Duy Thích Rubik"},
|
869
|
{"tw","N2LuxPS4EhU","三階綑綁方塊(A款) 教學","不正常魔術方塊研究中心"},
|
870
|
};
|
871
|
}
|
872
|
if( mPosition==POS_2 )
|
873
|
{
|
874
|
return new String[][]{
|
875
|
{"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"},
|
876
|
{"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"},
|
877
|
{"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"},
|
878
|
};
|
879
|
}
|
880
|
if( mPosition==POS_3 )
|
881
|
{
|
882
|
return new String[][]{
|
883
|
{"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
|
884
|
{"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
|
885
|
{"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
|
886
|
{"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
|
887
|
{"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"},
|
888
|
{"tw","o1DqhDRaZt4","三階綑綁方塊-三方 教學","不正常魔術方塊研究中心"},
|
889
|
};
|
890
|
}
|
891
|
if( mPosition==POS_4 )
|
892
|
{
|
893
|
return new String[][]{
|
894
|
{"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
|
895
|
{"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
|
896
|
{"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
|
897
|
{"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
|
898
|
{"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
|
899
|
{"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
|
900
|
{"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
|
901
|
{"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
|
902
|
{"tw","J8XnfMHkFC8","三階綑綁 Bicube 教學","不正常魔術方塊研究中心"},
|
903
|
};
|
904
|
}
|
905
|
if( mPosition==POS_5 )
|
906
|
{
|
907
|
return new String[][]{
|
908
|
{"gb","b62HPjlUmYQ","4x4x4 AI Bandaged Cube 1/2","Superantoniovivaldi"},
|
909
|
{"gb","DQeZ0iDqt4s","4x4x4 AI Bandaged Cube 2/2","Superantoniovivaldi"},
|
910
|
{"es","bZRV8aXyIY4","Tutorial AI Cube 4x4","QBAndo"},
|
911
|
{"ru","2NIEHu6jE9o","Как собрать AI Cube","Rodion Strizhakov"},
|
912
|
{"fr","iP9sSg1q0K0","Résolution de l'AI Cube","asthalis"},
|
913
|
{"pl","y6MNyoHgY8A","All Bandage 4x4 cube TUTORIAL","MrUK"},
|
914
|
{"br","yGnQ4ObiPRY","Como Resolver o 4x4 Bandaged 1/4","Rafael Cinoto"},
|
915
|
{"br","XJUtQrwrCmA","Como Resolver o 4x4 Bandaged 2/4","Rafael Cinoto"},
|
916
|
{"br","Wrdec2WNBSY","Como Resolver o 4x4 Bandaged 3/4","Rafael Cinoto"},
|
917
|
{"br","mWvYD53fqHI","Como Resolver o 4x4 Bandaged 4/4","Rafael Cinoto"},
|
918
|
{"kr","MvaFtrU4O_k","AI 밴디지 큐브 해법","듀나메스 큐브 해법연구소"},
|
919
|
{"vn","aAP1E567ADc","Tutorial N.78 - AI Cube","Duy Thích Rubik"},
|
920
|
};
|
921
|
}
|
922
|
if( mPosition==POS_6 )
|
923
|
{
|
924
|
return new String[][]{
|
925
|
{"gb","_FnNzFo0ITM","Burr Cube Tutorial 1/2","Superantoniovivaldi"},
|
926
|
{"gb","NOf-UcNh4sI","Burr Cube Tutorial 2/2","Superantoniovivaldi"},
|
927
|
{"es","xR2TLKQmym8","Cómo Resuelvo Wall Cube","Robert Cubes"},
|
928
|
{"vn","cbDUtkIJjfk","Tutorial N.96 - Burr Cube","Duy Thích Rubik"},
|
929
|
};
|
930
|
}
|
931
|
return null;
|
932
|
}
|
933
|
}
|