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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyCamouflage.java @ 33ba467a

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.metadata.ListObjects;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCamouflage extends TwistyBandagedAbstract
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{
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  private static final float SIZE_CORRECTION = 1.18f;
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  public static final float[][] CAM_333 = new float[][]
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    {
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      getCenters( -1.0f, 1.0f, 1.0f, 2, 2, 2),
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      getCenters(  0.5f, 1.0f, 1.0f, 1, 2, 2),
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      getCenters(  1.5f, 1.0f, 1.0f, 1, 2, 2),
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      getCenters( -1.0f,-0.5f, 1.0f, 2, 1, 2),
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      getCenters( -1.0f,-1.5f, 1.0f, 2, 1, 2),
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      getCenters( -1.0f, 1.0f,-0.5f, 2, 2, 1),
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      getCenters( -1.0f, 1.0f,-1.5f, 2, 2, 1),
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      getCenters( -1.0f,-1.5f,-0.5f, 2, 1, 1),
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      getCenters( -1.0f,-1.5f,-1.5f, 2, 1, 1),
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      getCenters( -1.5f,-0.5f,-0.5f, 1, 1, 1), // center
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      getCenters( -1.0f,-0.5f,-1.5f, 2, 1, 1),
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      getCenters(  0.5f, 1.0f,-1.5f, 1, 2, 1),
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      getCenters(  1.5f, 1.0f,-1.5f, 1, 2, 1),
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      getCenters(  0.5f, 1.5f,-0.5f, 1, 1, 1), // center
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      getCenters(  1.5f, 1.0f,-0.5f, 1, 2, 1),
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      getCenters(  0.5f,-0.5f, 1.5f, 1, 1, 1), // center
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      getCenters(  1.5f,-0.5f, 1.0f, 1, 1, 2),
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      getCenters(  0.5f,-1.5f, 1.0f, 1, 1, 2),
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      getCenters(  1.5f,-1.5f, 1.0f, 1, 1, 2),
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      getCenters(  0.5f,-0.5f,-1.5f, 1, 1, 1),
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      getCenters(  1.5f,-0.5f,-1.5f, 1, 1, 1),
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      getCenters(  0.5f,-1.5f,-1.5f, 1, 1, 1),
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      getCenters(  1.5f,-1.5f,-1.5f, 1, 1, 1),
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      getCenters(  0.5f,-1.5f,-0.5f, 1, 1, 1),
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      getCenters(  1.5f,-0.5f,-0.5f, 1, 1, 1),
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      getCenters(  1.5f,-1.5f,-0.5f, 1, 1, 1),
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    };
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  private static final int[][] DIMS = new int[][]
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    {
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      {2,2,2},
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      {1,2,2},
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      {2,1,2},
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      {2,2,1},
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      {2,1,1},
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      {1,2,1},
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      {1,1,2},
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      {1,1,1},
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    };
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  private static final float[][] OFFSETS = new float[][]
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    {
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      { 0.0f, 0.0f, 0.0f},
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      { 0.5f, 0.0f, 0.0f},
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      {-0.5f, 0.0f, 0.0f},
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      { 0.0f, 0.5f, 0.0f},
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      { 0.0f,-0.5f, 0.0f},
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      { 0.0f, 0.0f, 0.5f},
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      { 0.0f, 0.0f,-0.5f},
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      { 0.0f,-0.5f,-0.5f},
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      { 0.5f, 0.0f,-0.5f},
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      { 0.5f,-0.5f, 0.0f},
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      { 0.5f,-0.5f,-0.5f},
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    };
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  private int[] mDimsIndices, mOffsIndices;
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  private int[][] mEdges;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static float[] getCenters( float x, float y, float z, int xd, int yd, int zd )
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    {
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    float XS = 0.5f*(1-xd) + x;
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    float YS = 0.5f*(1-yd) + y;
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    float ZS = 0.5f*(1-zd) + z;
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    int index=0;
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    float[] result = new float[3*xd*yd*zd];
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    for(int i=0; i<xd; i++)
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      for(int j=0; j<yd; j++)
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        for(int k=0; k<zd; k++)
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          {
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          result[3*index  ] = XS+i;
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          result[3*index+1] = YS+j;
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          result[3*index+2] = ZS+k;
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          index++;
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          }
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    return result;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyCamouflage(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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    {
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    super(iconMode, SIZE_CORRECTION*(meta.getNumLayers()[0]+meta.getNumLayers()[1]+meta.getNumLayers()[2])/3.0f,
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          quat, move, scale, meta, asset);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @Override
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  public int getInternalColor()
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    {
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    return 0xff333333;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][] getScrambleEdges()
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    {
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    if( mEdges==null )
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      {
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      mEdges = new int[][]
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        {
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          {0,0,1,0,2,0,3,0,4,0,5,0,6,0,7,0,8,0}
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        };
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      }
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    return mEdges;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @Override
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  public int[][] getScrambleAlgorithms()
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    {
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    return new int[][]
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      {
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        // VTS' algorithm1: ('swap 2 edges and 2 pairs of centers')
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        {2, 2, 1,  1, 1, 1,  0, 4, 1,  1, 1,-1,  0, 4,-1,
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         1, 1, 1,  0, 4, 1,  1, 1,-1,  0, 4,-1,  2, 2,-1,
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         0, 4, 1,  1, 1, 1,  0, 4,-1,  1, 1,-1,  0, 4, 1,
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         1, 1, 1,  0, 4,-1,  1, 1,-1,  0, 4, 1,  0, 8, 1,
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         1, 1, 2,  2, 1, 1,  1, 1,-2,  2, 1,-1,  1, 1, 2,
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         0, 4,-1,  2, 2, 1,  0, 4, 1,  1, 1, 2,  2, 1, 1,
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         1, 1,-2,  2, 1,-1,  1, 1, 2,  0, 4,-1,  2, 2,-2},
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        // algorithm1 rotated around the corner
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        {1, 2, 1,  0, 4,-1,  2, 1,-1,  0, 4, 1,  2, 1, 1,
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         0, 4,-1,  2, 1,-1,  0, 4, 1,  2, 1, 1,  1, 2,-1,
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         2, 1,-1,  0, 4,-1,  2, 1, 1,  0, 4, 1,  2, 1,-1,
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         0, 4,-1,  2, 1, 1,  0, 4, 1,  2, 2,-1,  2, 1,-1,
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         0, 4,-2,  1, 1, 1,  0, 4, 2,  1, 1,-1,  0, 4,-2,
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         2, 1, 1,  1, 2, 1,  2, 1,-1,  0, 4,-2,  1, 1, 1,
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         0, 4, 2,  1, 1,-1,  0, 4,-2,  2, 1, 1,  1, 2,-2},
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        // algorithm1 rotated again around the corner
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        {0, 4,-1,  2, 1, 1,  1, 1,-1,  2, 1,-1,  1, 1, 1,
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         2, 1, 1,  1, 1,-1,  2, 1,-1,  1, 1, 1,  0, 4, 1,
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         1, 1,-1,  2, 1, 1,  1, 1, 1,  2, 1,-1,  1, 1,-1,
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         2, 1, 1,  1, 1, 1,  2, 1,-1,  1, 2,-1,  1, 1,-1,
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         2, 1, 2,  0, 4,-1,  2, 1,-2,  0, 4, 1,  2, 1, 2,
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         1, 1, 1,  0, 4,-1,  1, 1,-1,  2, 1, 2,  0, 4,-1,
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         2, 1,-2,  0, 4, 1,  2, 1, 2,  1, 1, 1,  0, 4, 2},
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       // VTS' algorithm2: swap two 221 edges
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        {2, 4, 1,  1, 1, 1,  2, 4,-1,  1, 1,-1,  1, 4, 1,
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         2, 4,-2,  0, 4,-1,  2, 4, 2,  0, 4, 1,  2, 4,-2,
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         1, 4,-1,  0, 4,-1,  1, 4, 1,  2, 4,-2,  0, 4,-1,
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         2, 4, 2,  0, 4, 1,  2, 4,-2,  1, 4,-1,  0, 4,-2,
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         1, 1, 1,  2, 4, 1,  1, 1,-1,  2, 4,-1},
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       // algorithm2 rotated around the corner
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        {0, 1,-1,  2, 1, 1,  0, 1, 1,  2, 1,-1,  2, 4, 1,
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         0, 1, 2,  1, 1, 1,  0, 1,-2,  1, 1,-1,  0, 1, 2,
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         2, 4,-1,  1, 2, 1,  2, 4, 1,  0, 1, 2,  1, 1, 1,
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         0, 1,-2,  1, 1,-1,  0, 1, 2,  2, 4,-1,  1, 2, 2,
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         2, 1, 1,  0, 1,-1,  2, 1,-1,  0, 1, 1},
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       // algorithm2 rotated again around the corner
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        {1, 4, 1,  0, 4,-1,  1, 4,-1,  0, 4, 1,  0, 1,-1,
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         1, 4,-2,  2, 1, 1,  1, 4, 2,  2, 1,-1,  1, 4,-2,
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         0, 1, 1,  2, 2, 1,  0, 1,-1,  1, 4,-2,  2, 1, 1,
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         1, 4, 2,  2, 1,-1,  1, 4,-2,  0, 1, 1,  2, 2, 2,
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         0, 4,-1,  1, 4, 1,  0, 4, 1,  1, 4,-1},
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       // VTS' algorithm3: swap two 221 blocks
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        {2, 4,-2,  0, 4,-1,  2, 4, 2,  0, 4, 1,  2, 4,-2,
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         1, 4,-1,  0, 4,-1,  1, 4, 1,  2, 4,-2,  0, 4,-1,
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         2, 4, 2,  0, 4, 1,  2, 4,-2,  1, 4,-1,  0, 4, 2,
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         1, 4, 1 },
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       // algorithm3 rotated around the corner
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        {0, 1,-2,  1, 1, 1,  0, 1,-2,  1, 1,-1,  0, 1, 2,
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         2, 4,-1,  1, 2, 1,  2, 4, 1,  0, 1, 2,  1, 1, 1,
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         0, 1,-2,  1, 1,-1,  0, 1, 2,  2, 4,-1,  1, 4,-2,
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         2, 4, 1 },
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       // algorithm3 rotated again around the corner
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        {1, 4, 2,  2, 1, 1,  1, 4, 2,  2, 1,-1,  1, 4,-2,
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         0, 1, 1,  2, 2, 1,  0, 1,-1,  1, 4,-2,  2, 1, 1,
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         1, 4, 2,  2, 1,-1,  1, 4,-2,  0, 1, 1,  2, 2,-2,
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         0, 1,-1 }
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getDimsIndex(int variant)
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    {
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    if( mPosition==null ) mPosition = getMetadata().getPos();
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    if( mPosition==CAM_333 )
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      {
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      if( mDimsIndices==null ) mDimsIndices = new int[]
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                                   { 0,
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                                     1,0,2,0,3,0,
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                                     3,0,7,2,1,0,7,3,7,2,1,0,
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                                     6,2,1,0,5,4,3 };
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      }
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    return mDimsIndices[variant];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getOffsetsIndex(int variant)
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    {
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    if( mPosition==null ) mPosition = getMetadata().getPos();
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    if( mPosition==CAM_333 )
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      {
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      if( mOffsIndices==null ) mOffsIndices = new int[]
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                                   { 0,
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                                     0,1,0,4,0,6,
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                                     4,7,0,6,6,8,0,1,0,1,4,9,
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                                     6,8,7,10,4,1,9 };
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      }
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    return mOffsIndices[variant];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[][] getVertices(int variant)
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    {
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    int indexD = getDimsIndex(variant);
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    int X=DIMS[indexD][0];
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    int Y=DIMS[indexD][1];
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    int Z=DIMS[indexD][2];
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    int indexO = getOffsetsIndex(variant);
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    float XF = OFFSETS[indexO][0];
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    float YF = OFFSETS[indexO][1];
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    float ZF = OFFSETS[indexO][2];
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    return new float[][]
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      {
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        { 0.5f*X +XF, 0.5f*Y +YF, 0.5f*Z +ZF},
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        { 0.5f*X +XF, 0.5f*Y +YF,-0.5f*Z +ZF},
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        { 0.5f*X +XF,-0.5f*Y +YF, 0.5f*Z +ZF},
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        { 0.5f*X +XF,-0.5f*Y +YF,-0.5f*Z +ZF},
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        {-0.5f*X +XF, 0.5f*Y +YF, 0.5f*Z +ZF},
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        {-0.5f*X +XF, 0.5f*Y +YF,-0.5f*Z +ZF},
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        {-0.5f*X +XF,-0.5f*Y +YF, 0.5f*Z +ZF},
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        {-0.5f*X +XF,-0.5f*Y +YF,-0.5f*Z +ZF}
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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  public int getTouchControlType()
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    {
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    return TC_CHANGING_MIRROR;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[] getDist3D(int[] numLayers)
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    {
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    float x = numLayers[0];
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    float y = numLayers[1];
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    float z = numLayers[2];
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    float a = SIZE_CORRECTION*(x+y+z)/1.5f;
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    return new float[] {(x+2)/a,x/a,y/a,(y+2)/a,z/a,(z+2)/a};
306
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static4D getCubitQuats(int cubit, int[] numLayers)
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    {
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    return mObjectQuats[0];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectShape getObjectShape(int variant)
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    {
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    int[][] indices =
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        {
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          {2,3,1,0},
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          {7,6,4,5},
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          {4,0,1,5},
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          {7,3,2,6},
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          {6,2,0,4},
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          {3,7,5,1},
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        };
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    return new ObjectShape( getVertices(variant), indices);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectFaceShape getObjectFaceShape(int variant)
335
    {
336
    int index = getDimsIndex(variant);
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    int X = DIMS[index][0];
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    int Y = DIMS[index][1];
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    int Z = DIMS[index][2];
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    float height     = isInIconMode() ? 0.001f : 0.03f;
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    int[] bandIndices= { 0,0,1,1,2,2 };
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    int maxXY = Math.max(X,Y);
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    int maxXZ = Math.max(X,Z);
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    int maxYZ = Math.max(Y,Z);
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    int angle = 20;
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    float R = 0.80f;
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    float S = 0.30f;
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    float N = 4;
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    float[][] bands =
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        {
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          {height/maxYZ,angle,R,S,N,0,0},
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          {height/maxXZ,angle,R,S,N,0,0},
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          {height/maxXY,angle,R,S,N,0,0}
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        };
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    return new ObjectFaceShape(bands,bandIndices,null);
362
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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366
  public ObjectVertexEffects getVertexEffects(int variant)
367
    {
368
    boolean round = false;
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    float[][] vertices = getVertices(variant);
370
    float A = -0.03f;
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    float[][] variables =
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        {
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          { 0, A, A, A, 1  },
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          { 0, A, A,-A, 1  },
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          { 0, A,-A, A, 1  },
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          { 0, A,-A,-A, 1  },
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          { 0,-A, A, A, 1  },
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          { 0,-A, A,-A, 1  },
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          { 0,-A,-A, A, 1  },
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          { 0,-A,-A,-A, 1  },
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        };
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    String name = EffectName.DEFORM.name();
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    float[] reg = {0,0,0,0.10f};
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    String[] names = {name,name,name,name,name,name,name,name};
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    float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
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    boolean[] uses = {round,round,round,round,round,round,round,round};
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391
    return new ObjectVertexEffects(names,variables,vertices,regions,uses);
392
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
395

    
396
  public int getCubitVariant(int cubit, int[] numLayers)
397
    {
398
    if( mPosition==null ) mPosition = getMetadata().getPos();
399

    
400
    if( mPosition==CAM_333 )
401
      {
402
      return cubit;
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      }
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405
    return 0;
406
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
409

    
410
  public int getNumCubitVariants(int[] numLayers)
411
    {
412
    if( mPosition==null ) mPosition = getMetadata().getPos();
413

    
414
    if( mPosition==CAM_333 ) return 26;
415

    
416
    return 0;
417
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
420

    
421
  public float getStickerRadius()
422
    {
423
    return 0.18f;
424
    }
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426
///////////////////////////////////////////////////////////////////////////////////////////////////
427

    
428
  public float getStickerStroke()
429
    {
430
    return isInIconMode() ? 0.30f : 0.18f;
431
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
434

    
435
  public String getShortName()
436
    {
437
    if( mPosition==null ) mPosition = getMetadata().getPos();
438

    
439
    if( mPosition==CAM_333 ) return ListObjects.CA_333.name();
440

    
441
    return null;
442
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public String[][] getTutorials()
447
    {
448
    if( mPosition==null ) mPosition = getMetadata().getPos();
449

    
450
    if( mPosition==CAM_333 )
451
      {
452
      return new String[][]{
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                            {"gb","f9zmpCfg25k","3x3x3 Camouflage Part 1","Superantoniovivaldi"},
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                            {"gb","O8pGyi5Juxk","3x3x3 Camouflage Part 2","Superantoniovivaldi"},
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                            {"es","V1RPBIzEwp4","Tutorial 3x3 Camouflage","Manu rubiks"},
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                            {"ru","DRGNOSw5pPc","Как собрать 3х3х3 camouflage","Илья Топор-Гилка"},
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                            {"fr","9BfI1Fcbcl8","Résolution du Camouflage Cube","Skieur Cubb"},
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                            {"pl","uEVvR2jDdI0","Camouflage 3x3x3 Tutorial","MrUK"},
459
                           };
460
      }
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    return null;
463
    }
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}
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