Project

General

Profile

Download (9.88 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyCrystal.java @ 33ba467a

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2022 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is proprietary software licensed under an EULA which you should have received      //
7
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
8
///////////////////////////////////////////////////////////////////////////////////////////////////
9

    
10
package org.distorted.objectlib.objects;
11

    
12
import org.distorted.library.type.Static3D;
13
import org.distorted.library.type.Static4D;
14
import org.distorted.objectlib.helpers.FactoryCubit;
15
import org.distorted.objectlib.helpers.ObjectFaceShape;
16
import org.distorted.objectlib.helpers.ObjectShape;
17
import org.distorted.objectlib.metadata.Metadata;
18
import org.distorted.objectlib.helpers.ObjectVertexEffects;
19
import org.distorted.objectlib.main.InitAssets;
20
import org.distorted.objectlib.metadata.ListObjects;
21

    
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23

    
24
public class TwistyCrystal extends TwistyDodecahedron
25
{
26
  private static final float A = (SQ5+5)/10;
27

    
28
  private float[][] mCuts;
29
  private float[][] mPosition;
30
  private int[] mQuatIndex;
31

    
32
///////////////////////////////////////////////////////////////////////////////////////////////////
33

    
34
  public TwistyCrystal(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
35
    {
36
    super(iconMode, quat, move, scale, meta, asset);
37
    }
38

    
39
///////////////////////////////////////////////////////////////////////////////////////////////////
40

    
41
  public float[][] getCubitPositions(int[] numLayers)
42
    {
43
    if( mPosition==null )
44
      {
45
      if( mEdgeMap==null ) mEdgeMap = initializeEdgeMap();
46
      if( mCenterCoords==null ) initializeCenterCoords();
47

    
48
      mPosition = new float[NUM_EDGES+NUM_CORNERS][3];
49

    
50
      for(int edge=0; edge<NUM_EDGES; edge++)
51
        {
52
        float[] c1 = mCorners[ mEdgeMap[edge][0] ];
53
        float[] c2 = mCorners[ mEdgeMap[edge][1] ];
54

    
55
        mPosition[edge][0] = (c1[0]+c2[0])/2;
56
        mPosition[edge][1] = (c1[1]+c2[1])/2;
57
        mPosition[edge][2] = (c1[2]+c2[2])/2;
58
        }
59

    
60
      System.arraycopy(mCorners, 0, mPosition, NUM_EDGES, NUM_CORNERS);
61
      }
62

    
63
    return mPosition;
64
    }
65

    
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67

    
68
  public Static4D getCubitQuats(int cubit, int[] numLayers)
69
    {
70
    if( mQuatIndex==null ) mQuatIndex = new int[] {  0,17,12,13,20, 4,25, 5,24,16,
71
                                                     9,21, 1,34, 8,11,30,43,26,14,
72
                                                    15,45,33,28,10, 2,29, 6, 7, 3,
73

    
74
                                                     0, 2,20,42,13,41,16,33, 8,51,
75
                                                     1,25,12,27, 4, 3,21,28, 5, 6 };
76
    return mObjectQuats[mQuatIndex[cubit]];
77
    }
78

    
79
///////////////////////////////////////////////////////////////////////////////////////////////////
80

    
81
  private float[][] getVertices(int variant)
82
    {
83
    float[] blueCenter = mCenterCoords[0];
84
    float[] greeCenter = mCenterCoords[1];
85
    float[] pinkCenter = mCenterCoords[2];
86

    
87
    if( variant==0 )
88
      {
89
      float B = greeCenter[2]-mCorners[0][2];
90
      float C = A*mCorners[0][1]+(1.0f-A)*mCorners[2][1];
91
      float D = greeCenter[0];
92

    
93
      return new float[][]
94
         {
95
             { 0.0f, C, 0,0f },
96
             { 0.0f,-C, 0,0f },
97
             {   -D,0.0f,  B },
98
             {   +D,0.0f,  B },
99
         };
100
      }
101
    else
102
      {
103
      float X = mCorners[0][0];
104
      float Y = mCorners[0][1];
105
      float Z = mCorners[0][2];
106

    
107
      float X1 = A*mCorners[0][0]+(1.0f-A)*mCorners[16][0];
108
      float Y1 = A*mCorners[0][1]+(1.0f-A)*mCorners[16][1];
109
      float Z1 = A*mCorners[0][2]+(1.0f-A)*mCorners[16][2];
110
      float X2 = A*mCorners[0][0]+(1.0f-A)*mCorners[12][0];
111
      float Y2 = A*mCorners[0][1]+(1.0f-A)*mCorners[12][1];
112
      float Z2 = A*mCorners[0][2]+(1.0f-A)*mCorners[12][2];
113
      float X3 = A*mCorners[0][0]+(1.0f-A)*mCorners[ 2][0];
114
      float Y3 = A*mCorners[0][1]+(1.0f-A)*mCorners[ 2][1];
115
      float Z3 = A*mCorners[0][2]+(1.0f-A)*mCorners[ 2][2];
116

    
117
      return new float[][]
118
         {
119
             {0.0f, 0.0f, 0.0f},
120
             {X1-X, Y1-Y, Z1-Z},
121
             {X2-X, Y2-Y, Z2-Z},
122
             {X3-X, Y3-Y, Z3-Z},
123
             { greeCenter[0]-X, greeCenter[1]-Y, greeCenter[2]-Z },
124
             { pinkCenter[0]-X, pinkCenter[1]-Y, pinkCenter[2]-Z },
125
             { blueCenter[0]-X, blueCenter[1]-Y, blueCenter[2]-Z }
126
         };
127
      }
128
    }
129

    
130
///////////////////////////////////////////////////////////////////////////////////////////////////
131

    
132
  public ObjectShape getObjectShape(int variant)
133
    {
134
    if( variant==0 )
135
      {
136
      int[][] indices =
137
         {
138
             {1,0,2},
139
             {0,1,3},
140
             {2,3,1},
141
             {3,2,0}
142
         };
143

    
144
      return new ObjectShape(getVertices(variant), indices);
145
      }
146
    else
147
      {
148
      int[][] indices =
149
         {
150
             { 5,3,0,1 },
151
             { 4,2,0,3 },
152
             { 6,1,0,2 },
153
             { 5,4,3 },
154
             { 4,6,2 },
155
             { 6,5,1 },
156
             { 6,4,5 }
157
         };
158

    
159
      return new ObjectShape(getVertices(variant), indices);
160
      }
161
    }
162

    
163
///////////////////////////////////////////////////////////////////////////////////////////////////
164

    
165
  public ObjectFaceShape getObjectFaceShape(int variant)
166
    {
167
    int angle = 15;
168
    float R = 0.7f;
169
    float S = 0.5f;
170

    
171
    if( variant==0 )
172
      {
173
      float h1 = isInIconMode() ? 0.001f : 0.03f;
174
      float h2 = isInIconMode() ? 0.001f : 0.01f;
175
      float[][] bands = { {h1,angle,R,S,5,1,0}, {h2,angle,R,S,5,1,0} };
176
      int[] indices   = { 0,0,1,1 };
177
      return new ObjectFaceShape(bands,indices,null);
178
      }
179
    else
180
      {
181
      float h1 = isInIconMode() ? 0.001f : 0.03f;
182
      float h2 = isInIconMode() ? 0.001f : 0.01f;
183
      float[][] bands = { {h1,angle,R,S,5,1,0}, {h2,angle,R,S,5,1,0}, {h2,angle,R,S,3,0,0} };
184
      int[] indices   = { 0,0,0,1,1,1,2 };
185
      return new ObjectFaceShape(bands,indices,null);
186
      }
187
    }
188

    
189
///////////////////////////////////////////////////////////////////////////////////////////////////
190

    
191
  public ObjectVertexEffects getVertexEffects(int variant)
192
    {
193
    if( variant==0 )
194
      {
195
      float[][] corners= { { 0.015f, 0.20f } };
196
      int[] indices    = { 0,0,0,0 };
197
      float[][] centers= { { 0.0f,0.0f,-mCorners[0][2] } };
198
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
199
      }
200
    else
201
      {
202
      float[][] corners= { { 0.01f, 0.20f } };
203
      int[] indices    = { 0,0,0,0,0,0,0 };
204
      float[][] centers= { { 0.0f,-1.5f,-mCorners[0][2] } };
205
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
206
      }
207
    }
208

    
209
///////////////////////////////////////////////////////////////////////////////////////////////////
210

    
211
  public int getNumCubitVariants(int[] numLayers)
212
    {
213
    return 2;
214
    }
215

    
216
///////////////////////////////////////////////////////////////////////////////////////////////////
217

    
218
  public int getCubitVariant(int cubit, int[] numLayers)
219
    {
220
    return cubit<NUM_EDGES ? 0:1;
221
    }
222

    
223
///////////////////////////////////////////////////////////////////////////////////////////////////
224

    
225
  public float[][] getCuts(int[] numLayers)
226
    {
227
    if( mCuts==null )
228
      {
229
      float CUT = 1.5f; // TODO
230
      float[] cut = new float[] { -CUT,+CUT };
231
      mCuts = new float[][] { cut,cut,cut,cut,cut,cut };
232
      }
233

    
234
    return mCuts;
235
    }
236

    
237
///////////////////////////////////////////////////////////////////////////////////////////////////
238

    
239
  public float getStickerRadius()
240
    {
241
    return 0.18f;
242
    }
243

    
244
///////////////////////////////////////////////////////////////////////////////////////////////////
245

    
246
  public float getStickerStroke()
247
    {
248
    return isInIconMode() ? 0.22f : 0.15f;
249
    }
250

    
251
///////////////////////////////////////////////////////////////////////////////////////////////////
252

    
253
  public float[][][] getStickerAngles()
254
    {
255
    return null;
256
    }
257

    
258
///////////////////////////////////////////////////////////////////////////////////////////////////
259
// PUBLIC API
260

    
261
  public String getShortName()
262
    {
263
    return ListObjects.CRYS_3.name();
264
    }
265

    
266
///////////////////////////////////////////////////////////////////////////////////////////////////
267

    
268
  public String[][] getTutorials()
269
    {
270
    return new String[][]{
271
                          {"gb","tFSGC9esay0","Pyraminx Crystal Tutorial","twistypuzzling"},
272
                          {"es","AmrIwSICFB8","Como resolver Pyraminx Crystal","Tutoriales Rubik"},
273
                          {"ru","3AKeT8JIU0E","Как собрать Crystal Pyraminx","RBcuber"},
274
                          {"fr","SPsrHhQzmVg","Résolution du Pyraminx Crystal","asthalis"},
275
                          {"de","EH4sw7_21eA","Crystal Pyraminx Tutorial","GerCubing"},
276
                          {"pl","AmrIwSICFB8","Crystal Pyraminx TUTORIAL PL","MrUK"},
277
                          {"br","13pz0cNBVow","Como resolver o Pyraminx Crystal 1/3","RafaelCinoto"},
278
                          {"br","eT654oZsBg0","Como resolver o Pyraminx Crystal 2/3","RafaelCinoto"},
279
                          {"br","MnooQbVFbfU","Como resolver o Pyraminx Crystal 3/3","RafaelCinoto"},
280
                          {"kr","o-w_ZzDrfFU","피라밍크스 크리스탈 해법 1/2","SlowCuberToumai"},
281
                          {"kr","ExMg8SAge4Q","피라밍크스 크리스탈 해법 2/2","SlowCuberToumai"},
282
                          {"vn","MxF4bKlnIMU","Tutorial N.28 - Pyraminx Crystal","Duy Thích Rubik"},
283
                         };
284
    }
285
}
(14-14/59)