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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlCuboids;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyTestGhost extends ShapeHexahedron
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{
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private static final int GHOST_ANGLE = 30;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private int[][] mEdges;
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private float[][] mCuts;
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private int[][] mBasicAngle;
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private int[] mQuatIndex;
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private float[][] mPosition;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyTestGhost(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, (meta.getNumLayers()[0]+meta.getNumLayers()[1]+meta.getNumLayers()[2])/3.0f, quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getGhostAngle()
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{
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return GHOST_ANGLE;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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float D = variant==0 ? 0.0f : (float)Math.tan( (Math.PI*GHOST_ANGLE)/180 );
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return new float[][]
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{
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{ 0.5f, 0.5f-D, 0.5f },
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{ 0.5f, 0.5f ,-0.5f },
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{ 0.5f,-0.5f , 0.5f },
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{ 0.5f,-0.5f ,-0.5f-D },
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{-0.5f, 0.5f-D, 0.5f },
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{-0.5f, 0.5f ,-0.5f },
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{-0.5f,-0.5f , 0.5f },
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{-0.5f,-0.5f ,-0.5f-D },
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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int[][] indices =
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{
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{2,3,1,0},
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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float height = isInIconMode() ? 0.001f : 0.045f;
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int angle = 35;
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float R = 0.5f;
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float S = 0.7f;
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float[][] bands =
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{
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{height,angle,R,S,6,2,2},
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{0.001f,angle,R,S,6,2,2},
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};
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int[] indices = new int[] {1,0,1,0,1,0};
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return new ObjectFaceShape(bands,indices, null);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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if( variant==0 )
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{
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float[][] corners = {{0.036f, 0.12f}};
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float[][] centers = {{0.0f, 0.0f, 0.0f}};
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int[] indices = {0, 0, 0, 0, 0, 0, 0, 0};
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return FactoryCubit.generateVertexEffect(getVertices(variant), corners, indices, centers, indices);
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}
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else
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{
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float[][] corners = {{0.036f, 0.12f}};
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float[][] centers = {{0,0,0}};
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int[] indices = {0,0,0,0,0,0,0,0};
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float[][] vertices = getVertices(variant);
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int numEff = vertices.length+1;
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String[] names = new String[numEff];
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float[][] vars = new float[numEff][];
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float[][] cents= new float[numEff][];
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float[][] regs = new float[numEff][];
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boolean[] uses = new boolean[numEff];
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String NAME = EffectName.DEFORM.name();
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for(int i=0; i<numEff-1; i++)
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{
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int index = indices[i];
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float[] ce = centers[index];
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float[] ve = vertices[i];
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float S = corners[index][0];
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float R = corners[index][1];
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float CX = ve[0];
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float CY = ve[1];
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float CZ = ve[2];
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float X = S*(ce[0]-CX);
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float Y = S*(ce[1]-CY);
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float Z = S*(ce[2]-CZ);
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names[i]= NAME;
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vars[i] = new float[] { 0, X,Y,Z, 1 };
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cents[i]= new float[] { CX, CY, CZ };
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regs[i] = new float[] { 0,0,0, R };
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uses[i] = false;
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}
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names[numEff-1] = EffectName.VERTEX_ROTATE.name();
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vars[numEff-1] = new float[] { 0,-GHOST_ANGLE,1,0,0 }; // see VertexEffect.constructEffect
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cents[numEff-1] = new float[] { 0.0f,0.5f,-0.5f };
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regs[numEff-1] = new float[] { 0,0,0,0 };
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uses[numEff-1] = true;
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return new ObjectVertexEffects(names,vars,cents,regs,uses);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPosition==null )
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{
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final float D = 0.5f;
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mPosition = new float[][]
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{
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{-3*D,-D,-D },
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{-3*D,-D, D },
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{-3*D, D,-D },
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{-3*D, D, D },
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{ -D,-D,-D },
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{ -D,-D, D },
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{ -D, D,-D },
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{ -D, D, D },
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{ D,-D,-D },
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{ D,-D, D },
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{ D, D,-D },
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{ D, D, D },
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{ 3*D,-D,-D },
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{ 3*D,-D, D },
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{ 3*D, D,-D },
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{ 3*D, D, D },
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};
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}
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,1,3,2,0,1,3,2, 3,0,2,1,3,0,2,1 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<8 ? 0:1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] c1 = {-1,0,1};
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float[] c2 = {0};
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mCuts = new float[][] { c1,c2,c2 };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] r1 = new boolean[] {true,true,true,true};
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boolean[] r2 = new boolean[] {true,true};
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return new boolean[][] { r1,r2,r2 };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_SHAPEMOD;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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float x = numLayers[0];
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float y = numLayers[1];
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float z = numLayers[2];
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float a = (x+y+z)/1.5f;
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return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlCuboids.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerRadius()
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{
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return 0.10f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerStroke()
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{
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return isInIconMode() ? 0.16f : 0.08f ;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][][] getStickerAngles()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public Static3D[] getRotationAxis()
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{
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return ROT_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getShortName()
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{
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return "TEST_GHO";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getBasicAngles()
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{
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if( mBasicAngle==null )
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{
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int[] a1 = {4,4,4,4};
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int[] a2 = {2,2};
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mBasicAngle = new int[][] { a1,a2,a2 };
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}
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return mBasicAngle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String[][] getTutorials()
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{
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return null;
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}
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}
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