Project

General

Profile

Download (15.2 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyMirror.java @ 361fd0de

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2019 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is proprietary software licensed under an EULA which you should have received      //
7
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
8
///////////////////////////////////////////////////////////////////////////////////////////////////
9

    
10
package org.distorted.objectlib.objects;
11

    
12
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
13
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
14

    
15
import org.distorted.library.type.Static3D;
16
import org.distorted.library.type.Static4D;
17

    
18
import org.distorted.objectlib.helpers.FactoryCubit;
19
import org.distorted.objectlib.helpers.ObjectFaceShape;
20
import org.distorted.objectlib.metadata.Metadata;
21
import org.distorted.objectlib.signature.ObjectSignature;
22
import org.distorted.objectlib.helpers.ObjectVertexEffects;
23
import org.distorted.objectlib.main.InitAssets;
24
import org.distorted.objectlib.signature.ObjectConstants;
25
import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
26
import org.distorted.objectlib.metadata.ListObjects;
27
import org.distorted.objectlib.helpers.ObjectShape;
28
import org.distorted.objectlib.shape.ShapeHexahedron;
29
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
30

    
31
///////////////////////////////////////////////////////////////////////////////////////////////////
32

    
33
public class TwistyMirror extends ShapeHexahedron
34
{
35
  static final Static3D[] ROT_AXIS = new Static3D[]
36
         {
37
           new Static3D(1,0,0),
38
           new Static3D(0,1,0),
39
           new Static3D(0,0,1)
40
         };
41

    
42
  private static final int[] FACE_COLORS = new int[] { COLOR_WHITE };
43
  private static final float[] MIRROR_VEC = { 0.10f, 0.25f, 0.40f };
44

    
45
  private int[][] mEdges;
46
  private float[][] mCuts;
47
  private int[][] mBasicAngle;
48
  private float[][] mPositions;
49

    
50
///////////////////////////////////////////////////////////////////////////////////////////////////
51

    
52
  public TwistyMirror(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
53
    {
54
    super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
55
    }
56

    
57
///////////////////////////////////////////////////////////////////////////////////////////////////
58

    
59
  @Override
60
  public int getInternalColor()
61
    {
62
    return 0xff333333;
63
    }
64

    
65
///////////////////////////////////////////////////////////////////////////////////////////////////
66

    
67
  @Override
68
  public int getColor(int face)
69
    {
70
    return FACE_COLORS[face];
71
    }
72

    
73
///////////////////////////////////////////////////////////////////////////////////////////////////
74

    
75
  @Override
76
  public int getNumFaceColors()
77
    {
78
    return 1;
79
    }
80

    
81
///////////////////////////////////////////////////////////////////////////////////////////////////
82

    
83
  public int[][] getScrambleEdges()
84
    {
85
    if( mEdges==null )
86
      {
87
      int nL = getNumLayers()[0];
88
      mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(nL,nL,nL);
89
      }
90
    return mEdges;
91
    }
92

    
93
///////////////////////////////////////////////////////////////////////////////////////////////////
94

    
95
  private int getRow(int cubit, int numLayers, int dim)
96
    {
97
    return (int)(mPositions[cubit][dim] + 0.5f*(numLayers-1));
98
    }
99

    
100
///////////////////////////////////////////////////////////////////////////////////////////////////
101

    
102
  public float[][] getCubitPositions(int[] numLayers)
103
    {
104
    if( mPositions==null )
105
      {
106
      int numL = numLayers[0];
107
      int numCubits = getNumCubitVariants(numLayers);
108
      mPositions = new float[numCubits][];
109

    
110
      float diff = 0.5f*(numL-1);
111
      int currentPosition = 0;
112

    
113
      for(int x = 0; x<numL; x++)
114
        for(int y = 0; y<numL; y++)
115
          for(int z = 0; z<numL; z++)
116
            if( x==0 || x==numL-1 || y==0 || y==numL-1 || z==0 || z==numL-1 )
117
              {
118
              mPositions[currentPosition++] = new float[] {x-diff,y-diff,z-diff};
119
              }
120
      }
121

    
122
    return mPositions;
123
    }
124

    
125
///////////////////////////////////////////////////////////////////////////////////////////////////
126

    
127
  public Static4D getCubitQuats(int cubit, int[] numLayers)
128
    {
129
    return mObjectQuats[0];
130
    }
131

    
132
///////////////////////////////////////////////////////////////////////////////////////////////////
133

    
134
  private float[][] getVertices(int variant)
135
    {
136
    int numL = getNumLayers()[0];
137
    int xrow = getRow(variant,numL,0);  // cubit == variant
138
    int yrow = getRow(variant,numL,1);
139
    int zrow = getRow(variant,numL,2);
140

    
141
    float XL = -0.5f + (xrow==     0 ? MIRROR_VEC[0] : 0);
142
    float XR =  0.5f + (xrow==numL-1 ? MIRROR_VEC[0] : 0);
143
    float YL = -0.5f - (yrow==     0 ? MIRROR_VEC[1] : 0);
144
    float YR =  0.5f - (yrow==numL-1 ? MIRROR_VEC[1] : 0);
145
    float ZL = -0.5f - (zrow==     0 ? MIRROR_VEC[2] : 0);
146
    float ZR =  0.5f - (zrow==numL-1 ? MIRROR_VEC[2] : 0);
147

    
148
    return new float[][]
149
          {
150
              { XR, YR, ZR },
151
              { XR, YR, ZL },
152
              { XR, YL, ZR },
153
              { XR, YL, ZL },
154
              { XL, YR, ZR },
155
              { XL, YR, ZL },
156
              { XL, YL, ZR },
157
              { XL, YL, ZL },
158
          };
159
    }
160

    
161
///////////////////////////////////////////////////////////////////////////////////////////////////
162

    
163
  public ObjectShape getObjectShape(int variant)
164
    {
165
    int[][] indices =
166
          {
167
              {2,3,1,0},
168
              {7,6,4,5},
169
              {4,0,1,5},
170
              {7,3,2,6},
171
              {6,2,0,4},
172
              {3,7,5,1}
173
          };
174

    
175
    return new ObjectShape(getVertices(variant), indices);
176
    }
177

    
178
///////////////////////////////////////////////////////////////////////////////////////////////////
179

    
180
  public ObjectFaceShape getObjectFaceShape(int variant)
181
    {
182
    int extraI, extraV, num, numL = getNumLayers()[0];
183
    float height = isInIconMode() ? 0.001f : 0.045f;
184

    
185
    switch(numL)
186
      {
187
      case 2 : num = 6; extraI = 2; extraV = 2; break;
188
      case 3 : num = 5; extraI = 2; extraV = 2; break;
189
      case 4 : num = 5; extraI = 0; extraV = 0; break;
190
      default: num = 4; extraI = 0; extraV = 0; break;
191
      }
192

    
193
    float[][] bands = { {height,25,0.5f,0.7f,num,extraI,extraV} };
194
    int[] indices   = { 0,0,0,0,0,0 };
195

    
196
    return new ObjectFaceShape(bands,indices,null);
197
    }
198

    
199
///////////////////////////////////////////////////////////////////////////////////////////////////
200

    
201
  public ObjectVertexEffects getVertexEffects(int variant)
202
    {
203
    float[][] corners = { {0.036f,0.12f} };
204
    int[] indices     = { 0,0,0,0,0,0,0,0 };
205
    float[][] centers = { {0.0f, 0.0f, 0.0f} };
206
    return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
207
    }
208

    
209
///////////////////////////////////////////////////////////////////////////////////////////////////
210

    
211
  public int getNumCubitVariants(int[] numLayers)
212
    {
213
    int numL = numLayers[0];
214
    return numL>1 ? 6*numL*numL - 12*numL + 8 : 1;
215
    }
216

    
217
///////////////////////////////////////////////////////////////////////////////////////////////////
218

    
219
  public int getCubitVariant(int cubit, int[] numLayers)
220
    {
221
    return cubit;
222
    }
223

    
224
///////////////////////////////////////////////////////////////////////////////////////////////////
225

    
226
  public float[][] getCuts(int[] numLayers)
227
    {
228
    if( mCuts==null )
229
      {
230
      int numL = numLayers[0];
231
      mCuts = new float[3][numL-1];
232

    
233
      for(int i=0; i<numL-1; i++)
234
        {
235
        float cut = (2-numL)*0.5f + i;
236
        mCuts[0][i] = cut;
237
        mCuts[1][i] = cut;
238
        mCuts[2][i] = cut;
239
        }
240
      }
241

    
242
    return mCuts;
243
    }
244

    
245
///////////////////////////////////////////////////////////////////////////////////////////////////
246

    
247
  public boolean[][] getLayerRotatable(int[] numLayers)
248
    {
249
    int num = numLayers[0];
250
    boolean[] tmp = new boolean[num];
251
    for(int i=0; i<num; i++) tmp[i] = true;
252
    return new boolean[][] { tmp,tmp,tmp };
253
    }
254

    
255
///////////////////////////////////////////////////////////////////////////////////////////////////
256

    
257
  public int getTouchControlType()
258
    {
259
    return TC_CHANGING_MIRROR;
260
    }
261

    
262
///////////////////////////////////////////////////////////////////////////////////////////////////
263

    
264
  public int getTouchControlSplit()
265
    {
266
    return TYPE_NOT_SPLIT;
267
    }
268

    
269
///////////////////////////////////////////////////////////////////////////////////////////////////
270

    
271
  public int[][][] getEnabled()
272
    {
273
    return null;
274
    }
275

    
276
///////////////////////////////////////////////////////////////////////////////////////////////////
277

    
278
  public float[] getDist3D(int[] numLayers)
279
    {
280
    int N = numLayers[0];
281
    float DX = MIRROR_VEC[0]/N;
282
    float DY = MIRROR_VEC[1]/N;
283
    float DZ = MIRROR_VEC[2]/N;
284
    return new float[] { 0.5f+DX, 0.5f-DX, 0.5f-DY, 0.5f+DY, 0.5f-DZ, 0.5f+DZ };
285
    }
286

    
287
///////////////////////////////////////////////////////////////////////////////////////////////////
288

    
289
  public Static3D[] getFaceAxis()
290
    {
291
    return TouchControlHexahedron.FACE_AXIS;
292
    }
293

    
294
///////////////////////////////////////////////////////////////////////////////////////////////////
295

    
296
  public float getStickerRadius()
297
    {
298
    return 0.10f;
299
    }
300

    
301
///////////////////////////////////////////////////////////////////////////////////////////////////
302

    
303
  public float getStickerStroke()
304
    {
305
    float stroke = 0.08f;
306

    
307
    if( isInIconMode() )
308
      {
309
      int[] numLayers = getNumLayers();
310
      stroke*= ( numLayers[0]==2 ? 1.8f : 2.0f );
311
      }
312

    
313
    return stroke;
314
    }
315

    
316
///////////////////////////////////////////////////////////////////////////////////////////////////
317

    
318
  public float[][][] getStickerAngles()
319
    {
320
    return null;
321
    }
322

    
323
///////////////////////////////////////////////////////////////////////////////////////////////////
324
// PUBLIC API
325

    
326
  public Static3D[] getRotationAxis()
327
    {
328
    return ROT_AXIS;
329
    }
330

    
331
///////////////////////////////////////////////////////////////////////////////////////////////////
332

    
333
  public int[][] getBasicAngles()
334
    {
335
    if( mBasicAngle==null )
336
      {
337
      int num = getNumLayers()[0];
338
      int[] tmp = new int[num];
339
      for(int i=0; i<num; i++) tmp[i] = 4;
340
      mBasicAngle = new int[][] { tmp,tmp,tmp };
341
      }
342

    
343
    return mBasicAngle;
344
    }
345

    
346
///////////////////////////////////////////////////////////////////////////////////////////////////
347

    
348
  public String getShortName()
349
    {
350
    switch(getNumLayers()[0])
351
      {
352
      case 2: return ListObjects.MIRR_2.name();
353
      case 3: return ListObjects.MIRR_3.name();
354
      case 4: return ListObjects.MIRR_4.name();
355
      }
356

    
357
    return ListObjects.MIRR_2.name();
358
    }
359

    
360
///////////////////////////////////////////////////////////////////////////////////////////////////
361

    
362
  public ObjectSignature getSignature()
363
    {
364
    switch(getNumLayers()[0])
365
      {
366
      case 2: return new ObjectSignature(ObjectConstants.MIRR_2);
367
      case 3: return new ObjectSignature(ObjectConstants.MIRR_3);
368
      case 4: return new ObjectSignature(ObjectConstants.MIRR_4);
369
      }
370

    
371
    return null;
372
    }
373

    
374
///////////////////////////////////////////////////////////////////////////////////////////////////
375

    
376
  public String getObjectName()
377
    {
378
    switch(getNumLayers()[0])
379
      {
380
      case 2: return "Pocket Mirror";
381
      case 3: return "Mirror Cube";
382
      case 4: return "Master Mirror Blocks";
383
      }
384
    return null;
385
    }
386

    
387
///////////////////////////////////////////////////////////////////////////////////////////////////
388

    
389
  public String getInventor()
390
    {
391
    switch(getNumLayers()[0])
392
      {
393
      case 2: return "Thomas de Bruin";
394
      case 3: return "Hidetoshi Takeji";
395
      case 4: return "Traiphum Prungtaengkit";
396
      }
397
    return null;
398
    }
399

    
400
///////////////////////////////////////////////////////////////////////////////////////////////////
401

    
402
  public int getYearOfInvention()
403
    {
404
    switch(getNumLayers()[0])
405
      {
406
      case 2: return 2007;
407
      case 3: return 2006;
408
      case 4: return 2014;
409
      }
410
    return 2006;
411
    }
412

    
413
///////////////////////////////////////////////////////////////////////////////////////////////////
414

    
415
  public float getComplexity()
416
    {
417
    switch(getNumLayers()[0])
418
      {
419
      case 2: return 1.7f;
420
      case 3: return 2.85f;
421
      case 4: return 3.55f;
422
      }
423
    return 2;
424
    }
425

    
426
///////////////////////////////////////////////////////////////////////////////////////////////////
427

    
428
  public String[][] getTutorials()
429
    {
430
    int[] numLayers = getNumLayers();
431

    
432
    switch(numLayers[0])
433
      {
434
      case 2: return new String[][] {
435
                          {"gb","rSH-ZEqTmxs","Solve 2x2 Mirror Blocks","King of Cubing"},
436
                          {"es","Ipz-Ajpd4Fg","Como resolver el mirror 2x2","RUBI CUBI"},
437
                          {"ru","rGqZq0bjZlM","Как собрать Зеркальный кубик 2x2","maggam1000"},
438
                          {"de","fFMf1G7MYmA","2x2 Mirror Cube Anfängerlösung","rofrisch"},
439
                          {"pl","ERUtLe30vXA","Jak ułożyć kostkę mirror 2x2","Korzuu"},
440
                          {"kr","9S4QTkyNm4Y","2x2 Mirror Cube","큐브놀이터"},
441
                          {"vn","6zENEJlv5gA","Hướng Dẫn Giải Mirror 2x2","Rubik Cube"},
442
                          {"tw","DWCEO8OeSIA","奇藝二階鏡面方塊 教學","不正常魔術方塊研究中心"},
443
                         };
444
      case 3: return new String[][] {
445
                          {"gb","YkzXIWnqbSw","How to Solve the Mirror Cube","Z3"},
446
                          {"es","ZTkunMo51l0","Resolver cubo de Rubik MIRROR","Cuby"},
447
                          {"ru","1QPAD3Q4r78","Как собрать Зеркальный Куб","Алексей Ярыгин"},
448
                          {"fr","tlFLE2UvjFo","Tutoriel: le rubik's cube mirroir","Le Cubiste"},
449
                          {"de","Qf2EadLLiZo","Mirror Cube lösen","Pezcraft"},
450
                          {"pl","r1-MzAL3TxE","Jak ułożyć kostkę mirror","Cube Masters"},
451
                          {"br","HWGGpIKRT_I","Como resolver o Mirror Blocks","Pedro Filho"},
452
                          {"kr","p3OJSbWopqg","미러블럭 해법","듀나메스 큐브 해법연구소"},
453
                          {"vn","F3Gh6JxW1VI","Tutorial N.15 - Mirror Block","Duy Thích Rubik"},
454
                          {"tw","60r2DaRZO14","鏡面方塊教學","不正常魔術方塊研究中心"},
455
                         };
456
      case 4: return new String[][] {
457
                          {"gb","6gyQ5qBK8GU","4x4 Mirror: Introduction","SuperAntoniovivaldi"},
458
                          {"gb","jvKLW7vxKx4","4x4 Mirror: Layer by Layer","SuperAntoniovivaldi"},
459
                          {"gb","efHeHrXFNTQ","4x4 Mirror: Reduction","SuperAntoniovivaldi"},
460
                          {"gb","bKHQn_ARNZ8","4x4 Mirror: Parity Free Solve","SuperAntoniovivaldi"},
461
                          {"gb","Us1Dlr0PyEA","4x4 Mirror: Superparity","SuperAntoniovivaldi"},
462
                          {"es","tN2D3j0o-wk","Como hacer un mirror 4x4x4","JGOM Designer"},
463
                          {"vn","ZGkVOQ3FCOg","Tutorial N.137 - Mirror 4x4x4","Duy Thích Rubik"},
464
                         };
465
      }
466
    return null;
467
    }
468
}
(31-31/57)