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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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500896d3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyAxis extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(-2.0f/3, 1.0f/3, 2.0f/3),
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new Static3D( 1.0f/3,-2.0f/3, 2.0f/3),
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new Static3D( 2.0f/3, 2.0f/3, 1.0f/3),
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mCenters;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyAxis(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return 0xff222222;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(3,3,3);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = 0.5f;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_SHAPEMOD;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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mCenters = new float[][]
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{
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{ 1.50f, 1.50f, 0.75f},
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{-0.75f, 1.50f,-1.50f},
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{ 1.50f,-0.75f,-1.50f},
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{-1.50f, 0.75f, 1.50f},
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{ 0.75f,-1.50f, 1.50f},
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{-1.50f,-1.50f,-0.75f},
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{0.375f, 1.50f,-0.375f},
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{0.375f,0.375f,-1.50f },
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{ 1.50f,0.375f,-0.375f},
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{-0.375f,-0.375f,1.50f},
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{-0.375f,-1.50f,0.375f},
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{-1.50f,-0.375f,0.375f},
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{ 0.00f, 1.50f, 1.50f},
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{-1.50f, 0.00f,-1.50f},
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{ 1.50f,-1.50f, 0.00f},
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{-1.50f, 1.50f, 0.00f},
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{ 0.00f,-1.50f,-1.50f},
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{ 1.50f, 0.00f, 1.50f},
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{ 1.50f, 1.50f,-1.50f},
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{-1.50f,-1.50f, 1.50f},
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{-0.5f, 1.5f, 0.5f},
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{ 0.5f,-1.5f,-0.5f},
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{ 1.5f,-0.5f, 0.5f},
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{-1.5f, 0.5f,-0.5f},
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{ 0.5f, 0.5f, 1.5f},
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{-0.5f,-0.5f,-1.5f},
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null )
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{
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mQuatIndex = new int[] { 0,22,10,17,14,19,
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0,22,10,17,14,19,
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0,22,10,
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0,22,10,
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0,14,
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0,14,10,19,17,22
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};
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}
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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final float T = 1.0f/3;
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if( variant==0 )
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{
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return new float[][]
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{
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{ -1.0f, 0.0f, -0.25f },
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{ 0.0f, 0.0f, -0.75f },
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{ 0.0f, 0.0f, 0.75f },
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{ 0.0f,-1.0f, -0.25f },
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{ -5*T, -2*T, -1.75f*T},
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{ -1.0f,-1.0f, -1.25f },
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{ -4*T, -4*T, 0.25f*T},
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{ -2*T, -5*T, -1.75f*T}
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};
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}
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else if( variant==1 )
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{
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return new float[][]
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{
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{-0.375f , 0.0f, -1.125f },
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{ 1.125f , 0.0f, 0.375f },
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{-0.875f , 0.0f, -0.125f },
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{ 0.125f , 0.0f, 0.875f },
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{-1.625f*T, -2*T, 1.625f*T},
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{ 0.125f ,-1.0f, -0.125f }
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};
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}
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else if( variant==2 )
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{
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return new float[][]
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{
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{-1.5f , 0.0f, 0.0f},
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{ 0.5f , 0.0f,-1.0f},
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{ 1.5f , 0.0f, 0.0f},
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{-0.5f ,-1.0f, 0.0f},
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{-0.5f*T, -2*T, -4*T},
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{ 0.5f*T, -4*T, -2*T},
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};
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}
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else if( variant==3 )
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{
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return new float[][]
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{
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{0.0f, 0.0f, -1.5f },
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{1.0f, 0.0f, -0.5f },
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{0.0f, 0.0f, 1.5f },
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{0.0f,-1.0f, 0.5f },
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{ 4*T, -2*T, 0.5f*T},
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{ 2*T, -4*T, -0.5f*T}
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};
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}
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else if( variant==4 )
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{
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return new float[][]
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{
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{ 0.0f, 0.0f, 0.0f},
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{-1.5f, 0.0f, 0.0f},
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{ 0.0f,-1.5f, 0.0f},
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{ 0.0f, 0.0f, 1.5f},
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{-1.0f,-1.0f, 1.0f}
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};
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}
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else
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{
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return new float[][]
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{
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{-1.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f,-1.0f},
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{ 1.0f, 0.0f, 0.0f},
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{ T, -2*T, -T}
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};
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}
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}
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500896d3
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Leszek Koltunski
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 ) // center
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{
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int[][] indices =
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{
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{2,1,0},
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{2,3,1},
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{4,6,2,0},
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{6,7,3,2},
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{7,5,1,3},
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{5,4,0,1},
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{7,6,4,5}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==1 ) // edge type 1
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{
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int[][] indices =
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{
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{2,3,1,0},
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{2,4,3},
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{4,5,1,3},
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{5,0,1},
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{5,4,2,0}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==2 ) // edge type 2
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{
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int[][] indices =
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{
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{0,2,1},
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{0,3,2},
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{3,5,2},
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{1,4,0},
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{4,5,3,0},
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{5,4,1,2}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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312 |
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else if( variant==3 ) // edge type 3
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313 |
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{
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314 |
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int[][] indices =
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{
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{0,2,1},
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{0,3,2},
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{0,5,3},
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{5,4,2,3},
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{4,1,2},
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{4,5,0,1}
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};
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323 |
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return new ObjectShape(getVertices(variant), indices);
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325 |
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}
|
326 |
325a17e0
|
Leszek Koltunski
|
else if( variant==4 ) // corner type 1
|
327 |
500896d3
|
Leszek Koltunski
|
{
|
328 |
|
|
int[][] indices =
|
329 |
|
|
{
|
330 |
3543d0dc
|
Leszek Koltunski
|
{1,3,0},
|
331 |
|
|
{3,2,0},
|
332 |
|
|
{2,1,0},
|
333 |
|
|
{3,1,4},
|
334 |
|
|
{2,3,4},
|
335 |
|
|
{1,2,4}
|
336 |
500896d3
|
Leszek Koltunski
|
};
|
337 |
|
|
|
338 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
339 |
500896d3
|
Leszek Koltunski
|
}
|
340 |
325a17e0
|
Leszek Koltunski
|
else // corner type 2
|
341 |
500896d3
|
Leszek Koltunski
|
{
|
342 |
|
|
int[][] indices =
|
343 |
|
|
{
|
344 |
3543d0dc
|
Leszek Koltunski
|
{0,2,1},
|
345 |
|
|
{0,3,2},
|
346 |
|
|
{2,3,1},
|
347 |
|
|
{1,3,0}
|
348 |
500896d3
|
Leszek Koltunski
|
};
|
349 |
|
|
|
350 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
351 |
500896d3
|
Leszek Koltunski
|
}
|
352 |
|
|
}
|
353 |
|
|
|
354 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
355 |
|
|
|
356 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
357 |
|
|
{
|
358 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.025f;
|
359 |
347f6cc1
|
Leszek Koltunski
|
int angle = 15;
|
360 |
|
|
float R = 0.9f;
|
361 |
|
|
float S = 0.5f;
|
362 |
3bf19410
|
Leszek Koltunski
|
|
363 |
500896d3
|
Leszek Koltunski
|
if( variant==0 )
|
364 |
|
|
{
|
365 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle,R,S,5,1,0}, {0.001f,angle,R,S,5,1,0} };
|
366 |
325a17e0
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,1,1,1,1,1 };
|
367 |
84a17011
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,null);
|
368 |
|
|
}
|
369 |
|
|
else if( variant==1 )
|
370 |
|
|
{
|
371 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle,R,S,5,1,0}, {0.001f,angle,R,S,5,1,0} };
|
372 |
84a17011
|
Leszek Koltunski
|
int[] bandIndices = { 0,1,1,1,1 };
|
373 |
|
|
return new ObjectFaceShape(bands,bandIndices,null);
|
374 |
|
|
}
|
375 |
|
|
else if( variant==2 )
|
376 |
|
|
{
|
377 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle,R,S,5,1,0}, {0.001f,angle,R,S,5,1,0} };
|
378 |
84a17011
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,1,1,1,1 };
|
379 |
|
|
return new ObjectFaceShape(bands,bandIndices,null);
|
380 |
|
|
}
|
381 |
|
|
else if( variant==3 )
|
382 |
|
|
{
|
383 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle,R,S,5,1,0}, {0.001f,angle,R,S,5,1,0} };
|
384 |
84a17011
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,1,1,1,1 };
|
385 |
|
|
return new ObjectFaceShape(bands,bandIndices,null);
|
386 |
|
|
}
|
387 |
|
|
else if( variant==4 )
|
388 |
|
|
{
|
389 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle,R,S,5,1,0}, {0.001f,angle,R,S,5,1,0} };
|
390 |
84a17011
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,0,1,1,1 };
|
391 |
|
|
return new ObjectFaceShape(bands,bandIndices,null);
|
392 |
|
|
}
|
393 |
|
|
else
|
394 |
|
|
{
|
395 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.05f;
|
396 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
397 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,5,1,0}, {h2,angle,R,S,5,1,0} };
|
398 |
84a17011
|
Leszek Koltunski
|
int[] bandIndices = { 0,1,1,1 };
|
399 |
|
|
return new ObjectFaceShape(bands,bandIndices,null);
|
400 |
|
|
}
|
401 |
|
|
}
|
402 |
|
|
|
403 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
404 |
|
|
|
405 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
406 |
|
|
{
|
407 |
|
|
if( variant==0 )
|
408 |
|
|
{
|
409 |
|
|
float[][] vertices= getVertices(variant);
|
410 |
500896d3
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.09f} };
|
411 |
325a17e0
|
Leszek Koltunski
|
int[] indices = { 0,0,0,0,-1,-1,-1,-1 };
|
412 |
|
|
float[][] centers = { { -0.5f, -0.5f, 0.0f } };
|
413 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
414 |
500896d3
|
Leszek Koltunski
|
}
|
415 |
|
|
else if( variant==1 )
|
416 |
|
|
{
|
417 |
84a17011
|
Leszek Koltunski
|
float[][] vertices= getVertices(variant);
|
418 |
325a17e0
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.09f} };
|
419 |
|
|
int[] indices = { 0,0,0,0,-1,-1 };
|
420 |
e29d5c29
|
Leszek Koltunski
|
float[][] centers = { { -5.0f/24, -5.0f/6, 5.0f/24} };
|
421 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
422 |
500896d3
|
Leszek Koltunski
|
}
|
423 |
3543d0dc
|
Leszek Koltunski
|
else if( variant==2 )
|
424 |
|
|
{
|
425 |
84a17011
|
Leszek Koltunski
|
float[][] vertices= getVertices(variant);
|
426 |
3543d0dc
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.09f} };
|
427 |
|
|
int[] indices = { 0,0,0,0,-1,-1 };
|
428 |
|
|
float[][] centers = { { 0.0f, -1.0f, -1.0f } };
|
429 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
430 |
3543d0dc
|
Leszek Koltunski
|
}
|
431 |
|
|
else if( variant==3 )
|
432 |
|
|
{
|
433 |
84a17011
|
Leszek Koltunski
|
float[][] vertices= getVertices(variant);
|
434 |
3543d0dc
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.09f} };
|
435 |
|
|
int[] indices = { 0,0,0,0,-1,-1 };
|
436 |
|
|
float[][] centers = { { 1.0f, -1.0f, 0.0f } };
|
437 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
438 |
3543d0dc
|
Leszek Koltunski
|
}
|
439 |
|
|
else if( variant==4 )
|
440 |
|
|
{
|
441 |
84a17011
|
Leszek Koltunski
|
float[][] vertices= getVertices(variant);
|
442 |
3543d0dc
|
Leszek Koltunski
|
float[][] corners = { {0.03f,0.08f} };
|
443 |
|
|
int[] indices = { 0,0,0,0,-1 };
|
444 |
|
|
float[][] centers = { { -1.0f, -1.0f, 1.0f } };
|
445 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
446 |
3543d0dc
|
Leszek Koltunski
|
}
|
447 |
500896d3
|
Leszek Koltunski
|
else
|
448 |
|
|
{
|
449 |
84a17011
|
Leszek Koltunski
|
float[][] vertices= getVertices(variant);
|
450 |
500896d3
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.12f} };
|
451 |
3543d0dc
|
Leszek Koltunski
|
int[] indices = { 0,0,0,-1 };
|
452 |
|
|
float[][] centers = { { 1.0f/3, -2.0f/3,-1.0f/3 } };
|
453 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
454 |
500896d3
|
Leszek Koltunski
|
}
|
455 |
|
|
}
|
456 |
|
|
|
457 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
458 |
|
|
|
459 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
460 |
|
|
{
|
461 |
3543d0dc
|
Leszek Koltunski
|
return 6;
|
462 |
500896d3
|
Leszek Koltunski
|
}
|
463 |
|
|
|
464 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
465 |
|
|
|
466 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
467 |
|
|
{
|
468 |
e29d5c29
|
Leszek Koltunski
|
if( cubit<6 ) return 0;
|
469 |
|
|
if( cubit<12) return 1;
|
470 |
|
|
if( cubit<15) return 2;
|
471 |
|
|
if( cubit<18) return 3;
|
472 |
|
|
if( cubit<20) return 4;
|
473 |
|
|
|
474 |
|
|
return 5;
|
475 |
500896d3
|
Leszek Koltunski
|
}
|
476 |
|
|
|
477 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
478 |
|
|
|
479 |
|
|
public float getStickerRadius()
|
480 |
|
|
{
|
481 |
|
|
return 0.13f;
|
482 |
|
|
}
|
483 |
|
|
|
484 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
485 |
|
|
|
486 |
|
|
public float getStickerStroke()
|
487 |
|
|
{
|
488 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.22f : 0.10f;
|
489 |
500896d3
|
Leszek Koltunski
|
}
|
490 |
|
|
|
491 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
492 |
|
|
|
493 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
494 |
500896d3
|
Leszek Koltunski
|
{
|
495 |
|
|
return null;
|
496 |
|
|
}
|
497 |
|
|
|
498 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
499 |
|
|
// PUBLIC API
|
500 |
|
|
|
501 |
|
|
public Static3D[] getRotationAxis()
|
502 |
|
|
{
|
503 |
|
|
return ROT_AXIS;
|
504 |
|
|
}
|
505 |
|
|
|
506 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
507 |
|
|
|
508 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
509 |
500896d3
|
Leszek Koltunski
|
{
|
510 |
361fd0de
|
leszek
|
return ListObjects.AXIS_3.name();
|
511 |
500896d3
|
Leszek Koltunski
|
}
|
512 |
|
|
|
513 |
5f54927b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
514 |
|
|
|
515 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
516 |
5f54927b
|
Leszek Koltunski
|
{
|
517 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
518 |
|
|
{
|
519 |
|
|
int num = getNumLayers()[0];
|
520 |
|
|
int[] tmp = new int[num];
|
521 |
|
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
522 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
523 |
|
|
}
|
524 |
|
|
|
525 |
5f54927b
|
Leszek Koltunski
|
return mBasicAngle;
|
526 |
500896d3
|
Leszek Koltunski
|
}
|
527 |
|
|
|
528 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
529 |
|
|
|
530 |
|
|
public String[][] getTutorials()
|
531 |
|
|
{
|
532 |
|
|
return new String[][]{
|
533 |
|
|
{"gb","DdYBkV07WpM","How to Solve the Axis Cube","Z3"},
|
534 |
|
|
{"es","oLWCj8-6G4Q","Resolver Axis Cube","Cuby"},
|
535 |
|
|
{"ru","pgPtyD7DV7A","Как собрать Аксис Куб","Алексей Ярыгин"},
|
536 |
|
|
{"fr","4M7cOgjZHSY","Résolution de l'Axis Cube","asthalis"},
|
537 |
|
|
{"de","CVPII1-sEqw","Axis Cube Tutorial","Pezcraft"},
|
538 |
|
|
{"pl","Yrmq0m4vjfE","Axis Cube TUTORIAL PL","MrUk"},
|
539 |
|
|
{"br","5HoM4_fQOM8","Como resolver o axis cube ","Gabriel Sihnel"},
|
540 |
|
|
{"kr","8KjHoNOGWLE","엑시스 큐브 해법","듀나메스 큐브 해법연구소"},
|
541 |
a399e91b
|
Leszek Koltunski
|
{"vn","ESdOqn7Tikg","Tutorial N.17 - Axis Cube","Duy Thích Rubik"},
|
542 |
2318a72a
|
leszek
|
{"tw","2ANall515_E","變幻金剛 教學","不正常魔術方塊研究中心"},
|
543 |
500896d3
|
Leszek Koltunski
|
};
|
544 |
|
|
}
|
545 |
|
|
}
|