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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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ae9d9227
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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cf93ea4e
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Leszek Koltunski
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import org.distorted.objectlib.main.InitAssets;
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leszek
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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b31249d6
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import org.distorted.objectlib.shape.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyRedi extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ3/3, SQ3/3, SQ3/3),
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new Static3D( SQ3/3, SQ3/3,-SQ3/3),
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new Static3D( SQ3/3,-SQ3/3, SQ3/3),
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new Static3D( SQ3/3,-SQ3/3,-SQ3/3)
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29b82486
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};
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private int[][] mEdges;
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPosition;
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private int[] mQuatIndex;
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private boolean[][] mRotatable;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyRedi(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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float C = 2.0f;
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int numL = getNumLayers()[0];
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float[] f = new float[numL];
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for(int i=0; i<numL; i++) f[i] = C;
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return new float[][] { f,f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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int[] numLayers = getNumLayers();
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if( numLayers[0]==3 )
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29b82486
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{
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mEdges = new int[][]
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{
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{ 0,8,1,8, 4,1,5,1, 6,7,7,7, 10,2,11,2, 12,6,13,6, 16,3,17,3, 18,5,19,5, 22,4,23,4 }, // 0
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{ 10,2,11,2, 16,3,17,3, 18,5,19,5 }, // 1
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{ 4,1,5,1, 12,6,13,6, 22,4,23,4 }, // 2
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{ 4,1,5,1, 6,7,7,7, 22,4,23,4 }, // 3
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{ 0,8,1,8, 10,2,11,2, 16,3,17,3 }, // 4
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{ 4,1,5,1, 6,7,7,7, 12,6,13,6 }, // 5
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{ 0,8,1,8, 10,2,11,2, 18,5,19,5 }, // 6
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{ 0,8,1,8, 16,3,17,3, 18,5,19,5 }, // 7
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{ 6,7,7,7, 12,6,13,6, 22,4,23,4 }, // 8
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};
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}
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else
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{
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mEdges = new int[][]
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{
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{ 0,16,1,16,2,8,3,8, 4,1,5,1,6,9,7,9, 8,15,9,15,10,7,11,7, 12,2,13,2,14,10,15,10, 16,14,17,14,18,6,19,6, 20,3,21,3,22,11,23,11, 24,13,25,13,26,5,27,5, 28,4,29,4,30,12,31,12 }, // 0
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{ 12,2,13,2,14,10,15,10, 20,3,21,3,22,11,23,11, 24,13,25,13,26,5,27,5, }, // 1
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{ 4,1,5,1,6,9,7,9, 16,14,17,14,18,6,19,6, 28,4,29,4,30,12,31,12 }, // 2
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{ 4,1,5,1,6,9,7,9, 8,15,9,15,10,7,11,7, 28,4,29,4,30,12,31,12 }, // 3
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{ 0,16,1,16,2,8,3,8, 12,2,13,2,14,10,15,10, 20,3,21,3,22,11,23,11, }, // 4
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{ 4,1,5,1,6,9,7,9, 8,15,9,15,10,7,11,7, 16,14,17,14,18,6,19,6, }, // 5
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{ 0,16,1,16,2,8,3,8, 12,2,13,2,14,10,15,10, 24,13,25,13,26,5,27,5, }, // 6
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{ 0,16,1,16,2,8,3,8, 20,3,21,3,22,11,23,11, 24,13,25,13,26,5,27,5, }, // 7
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{ 8,15,9,15,10,7,11,7, 16,14,17,14,18,6,19,6, 28,4,29,4,30,12,31,12 }, // 8
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{ 12,2,13,2, 20,3,21,3, 26,5,27,5, }, // 9
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{ 4,1,5,1, 18,6,19,6, 28,4,29,4, }, // 10
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{ 4,1,5,1, 10,7,11,7, 28,4,29,4, }, // 11
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{ 2,8,3,8, 12,2,13,2, 20,3,21,3, }, // 12
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{ 4,1,5,1, 10,7,11,7, 18,6,19,6, }, // 13
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{ 2,8,3,8, 12,2,13,2, 26,5,27,5, }, // 14
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{ 2,8,3,8, 20,3,21,3, 26,5,27,5, }, // 15
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{ 10,7,11,7, 18,6,19,6, 28,4,29,4, }, // 16
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};
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b2496566
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}
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29b82486
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Leszek Koltunski
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}
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9ba7f3f6
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Leszek Koltunski
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return mEdges;
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29b82486
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Leszek Koltunski
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}
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b2496566
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leszek
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][] getScrambleAlgorithms()
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{
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6f9408f8
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leszek
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int[] numLayers = getNumLayers();
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if( numLayers[0]==3 )
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{
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return super.getScrambleAlgorithms();
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}
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else
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{
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if(mRotatable==null) mRotatable = createRotatable();
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return ScrambleEdgeGenerator.getScramblingAlgorithms(mBasicAngle, mRotatable);
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}
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7bbfc84f
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public float[][] getCuts(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mCuts==null )
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{
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e707966d
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leszek
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switch( numLayers[0] )
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{
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case 3: float C3 = SQ3/2 + 0.05f;
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float[] c3 = new float[] {-C3,C3};
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mCuts = new float[][] { c3,c3,c3,c3 };
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break;
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case 5: float A5 = 5*SQ3/3;
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float B5 = 3*SQ3/3;
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float[] c5 = new float[] {-A5,-B5, B5, A5};
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mCuts = new float[][] { c5,c5,c5,c5 };
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break;
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}
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29b82486
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Leszek Koltunski
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b2496566
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private boolean[][] createRotatable()
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59c20632
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Leszek Koltunski
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{
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int numL = getNumLayers()[0];
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switch( numL )
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e707966d
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{
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case 3: boolean[] t3 = new boolean[] {true,false,true};
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return new boolean[][] { t3,t3,t3,t3 };
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case 5: boolean[] t5 = new boolean[] {true,true,false,true,true};
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return new boolean[][] { t5,t5,t5,t5 };
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}
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return null;
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59c20632
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}
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b2496566
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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if( mRotatable==null ) mRotatable = createRotatable();
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return mRotatable;
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}
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59c20632
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlType()
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189 |
59c20632
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{
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c9c71c3f
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Leszek Koltunski
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return TC_HEXAHEDRON;
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlSplit()
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29b82486
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Leszek Koltunski
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{
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197 |
59c20632
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Leszek Koltunski
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return TYPE_SPLIT_CORNER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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29b82486
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Leszek Koltunski
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{
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59c20632
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Leszek Koltunski
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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219 |
4c9ca251
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Leszek Koltunski
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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227 |
29b82486
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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231 |
7b832206
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Leszek Koltunski
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public float[][] getCubitPositions(int[] numLayers)
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232 |
29b82486
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{
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233 |
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if( mPosition==null )
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234 |
29b82486
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Leszek Koltunski
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{
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235 |
e707966d
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leszek
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if( numLayers[0]==3 )
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{
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final float C = 1.0f;
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final float E = 1.5f;
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239 |
29b82486
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Leszek Koltunski
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240 |
e707966d
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leszek
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mPosition = new float[][]
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241 |
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{
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242 |
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{ C, C, C },
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243 |
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{ C, C,-C },
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{ C,-C, C },
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{ C,-C,-C },
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{-C, C, C },
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{-C, C,-C },
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{-C,-C, C },
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249 |
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{-C,-C,-C },
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{ 0, E, E },
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{ E, 0, E },
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{ 0,-E, E },
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254 |
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{-E, 0, E },
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255 |
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{ E, E, 0 },
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{ E,-E, 0 },
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{-E,-E, 0 },
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{-E, E, 0 },
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{ 0, E,-E },
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{ E, 0,-E },
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{ 0,-E,-E },
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{-E, 0,-E }
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};
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}
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265 |
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else if( numLayers[0]==5 )
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266 |
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{
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267 |
3c604ae5
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leszek
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final float C = 15.0f/8;
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268 |
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final float E = 2.5f;
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final float F = 5.0f/8;
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270 |
e707966d
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leszek
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mPosition = new float[][]
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272 |
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{
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{ C, C, C },
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{ C, C,-C },
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{ C,-C, C },
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{ C,-C,-C },
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{-C, C, C },
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{-C, C,-C },
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{-C,-C, C },
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280 |
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{-C,-C,-C },
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{-F, E, E },
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{ F, E, E },
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{ E,-F, E },
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{ E, F, E },
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{-F,-E, E },
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287 |
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{ F,-E, E },
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288 |
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{-E,-F, E },
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289 |
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{-E, F, E },
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290 |
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|
{ E, E,-F },
|
291 |
|
|
{ E, E, F },
|
292 |
|
|
{ E,-E,-F },
|
293 |
|
|
{ E,-E, F },
|
294 |
|
|
{-E,-E,-F },
|
295 |
|
|
{-E,-E, F },
|
296 |
|
|
{-E, E,-F },
|
297 |
|
|
{-E, E, F },
|
298 |
|
|
{-F, E,-E },
|
299 |
|
|
{ F, E,-E },
|
300 |
|
|
{ E,-F,-E },
|
301 |
|
|
{ E, F,-E },
|
302 |
|
|
{-F,-E,-E },
|
303 |
|
|
{ F,-E,-E },
|
304 |
|
|
{-E,-F,-E },
|
305 |
|
|
{-E, F,-E },
|
306 |
|
|
|
307 |
|
|
{ 0, F, E },
|
308 |
|
|
{ 0,-F, E },
|
309 |
|
|
{ F, 0, E },
|
310 |
|
|
{-F, 0, E },
|
311 |
|
|
{ 0, F,-E },
|
312 |
|
|
{ 0,-F,-E },
|
313 |
|
|
{ F, 0,-E },
|
314 |
|
|
{-F, 0,-E },
|
315 |
|
|
{ E, 0, F },
|
316 |
|
|
{ E, 0,-F },
|
317 |
|
|
{ E, F, 0 },
|
318 |
|
|
{ E,-F, 0 },
|
319 |
|
|
{-E, 0, F },
|
320 |
|
|
{-E, 0,-F },
|
321 |
|
|
{-E, F, 0 },
|
322 |
|
|
{-E,-F, 0 },
|
323 |
|
|
|
324 |
|
|
{ 0,-E, F },
|
325 |
|
|
{ 0,-E,-F },
|
326 |
|
|
{ F,-E, 0 },
|
327 |
|
|
{-F,-E, 0 },
|
328 |
|
|
{ 0, E, F },
|
329 |
|
|
{ 0, E,-F },
|
330 |
|
|
{ F, E, 0 },
|
331 |
|
|
{-F, E, 0 },
|
332 |
|
|
};
|
333 |
|
|
}
|
334 |
29b82486
|
Leszek Koltunski
|
}
|
335 |
|
|
|
336 |
52f4db8a
|
Leszek Koltunski
|
return mPosition;
|
337 |
29b82486
|
Leszek Koltunski
|
}
|
338 |
|
|
|
339 |
d0e6cf7f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
340 |
|
|
|
341 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
342 |
|
|
{
|
343 |
b2496566
|
leszek
|
if( mQuatIndex==null ) mQuatIndex = new int[] { 0,2,10,8,1,4,6,7,11,5,9,3, 0,11,2,3,4,1 };
|
344 |
e707966d
|
leszek
|
|
345 |
b2496566
|
leszek
|
switch(cubit)
|
346 |
d0e6cf7f
|
Leszek Koltunski
|
{
|
347 |
b2496566
|
leszek
|
case 0: return mObjectQuats[0]; // unit quat
|
348 |
|
|
case 1: return new Static4D( SQ2/2,0,0,SQ2/2); // 90 along X
|
349 |
|
|
case 2: return new Static4D(-SQ2/2,0,0,SQ2/2); // -90 along X
|
350 |
|
|
case 3: return mObjectQuats[9]; // 180 along X
|
351 |
|
|
case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y
|
352 |
|
|
case 5: return mObjectQuats[11]; // 180 along Y
|
353 |
|
|
case 6: return mObjectQuats[10]; // 180 along Z
|
354 |
|
|
case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2)
|
355 |
|
|
default: int index = numLayers[0]==3 ? (cubit-8) : (cubit<32 ? (cubit-8)/2 : (cubit-32)/4 + 12);
|
356 |
|
|
return mObjectQuats[mQuatIndex[index]];
|
357 |
d0e6cf7f
|
Leszek Koltunski
|
}
|
358 |
|
|
}
|
359 |
|
|
|
360 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
361 |
|
|
|
362 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
|
363 |
29b82486
|
Leszek Koltunski
|
{
|
364 |
3c604ae5
|
leszek
|
float A = getNumLayers()[0]==3 ? 0.5f : 5.0f/8;
|
365 |
|
|
float B = 2*A;
|
366 |
|
|
float C = 3*A;
|
367 |
|
|
|
368 |
29b82486
|
Leszek Koltunski
|
if( variant==0 )
|
369 |
|
|
{
|
370 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
371 |
29b82486
|
Leszek Koltunski
|
{
|
372 |
3c604ae5
|
leszek
|
{ 0, 0, 0 },
|
373 |
|
|
{-A, A, A },
|
374 |
|
|
{-A,-A, A },
|
375 |
|
|
{ A, A, A },
|
376 |
|
|
{ A,-A, A },
|
377 |
|
|
{ A, A,-A },
|
378 |
|
|
{ A,-A,-A },
|
379 |
|
|
{-A, A,-A },
|
380 |
29b82486
|
Leszek Koltunski
|
};
|
381 |
84a17011
|
Leszek Koltunski
|
}
|
382 |
e707966d
|
leszek
|
else if( variant==1 )
|
383 |
84a17011
|
Leszek Koltunski
|
{
|
384 |
|
|
return new float[][]
|
385 |
|
|
{
|
386 |
3c604ae5
|
leszek
|
{-A, 0, 0},
|
387 |
|
|
{ A, 0, 0},
|
388 |
|
|
{-A,-B, 0},
|
389 |
|
|
{ A,-B, 0},
|
390 |
|
|
{ 0,-C, 0},
|
391 |
|
|
{-A, 0,-B},
|
392 |
|
|
{ A, 0,-B},
|
393 |
|
|
{ 0, 0,-C},
|
394 |
84a17011
|
Leszek Koltunski
|
};
|
395 |
|
|
}
|
396 |
e707966d
|
leszek
|
else
|
397 |
|
|
{
|
398 |
|
|
return new float[][]
|
399 |
|
|
{
|
400 |
3c604ae5
|
leszek
|
{-A, 0, 0},
|
401 |
|
|
{ 0,-A, 0},
|
402 |
|
|
{ A, 0, 0},
|
403 |
|
|
{ 0, A, 0},
|
404 |
|
|
{ 0, 0,-A}
|
405 |
e707966d
|
leszek
|
};
|
406 |
|
|
}
|
407 |
84a17011
|
Leszek Koltunski
|
}
|
408 |
29b82486
|
Leszek Koltunski
|
|
409 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410 |
|
|
|
411 |
|
|
public ObjectShape getObjectShape(int variant)
|
412 |
|
|
{
|
413 |
|
|
if( variant==0 )
|
414 |
|
|
{
|
415 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
416 |
29b82486
|
Leszek Koltunski
|
{
|
417 |
|
|
{ 2,4,3,1 },
|
418 |
|
|
{ 1,3,5,7 },
|
419 |
|
|
{ 4,6,5,3 },
|
420 |
|
|
|
421 |
846b69f3
|
Leszek Koltunski
|
{ 0,4,2 },
|
422 |
|
|
{ 0,7,5 },
|
423 |
|
|
{ 0,6,4 },
|
424 |
|
|
{ 0,1,7 },
|
425 |
|
|
{ 0,2,1 },
|
426 |
|
|
{ 0,5,6 }
|
427 |
29b82486
|
Leszek Koltunski
|
};
|
428 |
|
|
|
429 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
430 |
29b82486
|
Leszek Koltunski
|
}
|
431 |
e707966d
|
leszek
|
else if( variant==1 )
|
432 |
29b82486
|
Leszek Koltunski
|
{
|
433 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
434 |
29b82486
|
Leszek Koltunski
|
{
|
435 |
|
|
{ 0,2,4,3,1 },
|
436 |
|
|
{ 0,1,6,7,5 },
|
437 |
|
|
{ 1,3,6 },
|
438 |
846b69f3
|
Leszek Koltunski
|
{ 5,2,0 },
|
439 |
29b82486
|
Leszek Koltunski
|
{ 4,7,6,3 },
|
440 |
846b69f3
|
Leszek Koltunski
|
{ 2,5,7,4 }
|
441 |
29b82486
|
Leszek Koltunski
|
};
|
442 |
|
|
|
443 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
444 |
3ee1d662
|
Leszek Koltunski
|
}
|
445 |
e707966d
|
leszek
|
else
|
446 |
|
|
{
|
447 |
|
|
int[][] indices = { {0,1,2,3},{4,1,0},{4,2,1},{4,3,2},{4,0,3} };
|
448 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
449 |
|
|
}
|
450 |
3ee1d662
|
Leszek Koltunski
|
}
|
451 |
|
|
|
452 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
453 |
|
|
|
454 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
455 |
|
|
{
|
456 |
6f9408f8
|
leszek
|
int numL = getNumLayers()[0];
|
457 |
|
|
|
458 |
3ee1d662
|
Leszek Koltunski
|
if( variant==0 )
|
459 |
|
|
{
|
460 |
6f9408f8
|
leszek
|
int N = numL==3 ? 5:4;
|
461 |
|
|
int E = numL==3 ? 1:0;
|
462 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.06f;
|
463 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
464 |
6f9408f8
|
leszek
|
float[][] bands = { {h1,35,0.5f,0.7f,N,E,E}, {h2,35,0.2f,0.4f,N,E,E} };
|
465 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,1,1,1,1,1,1 };
|
466 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
467 |
3ee1d662
|
Leszek Koltunski
|
}
|
468 |
e707966d
|
leszek
|
else if( variant==1 )
|
469 |
3ee1d662
|
Leszek Koltunski
|
{
|
470 |
6f9408f8
|
leszek
|
int N = numL==3 ? 6:5;
|
471 |
|
|
int E = numL==3 ? 1:0;
|
472 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.038f;
|
473 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.020f;
|
474 |
6f9408f8
|
leszek
|
float[][] bands = { {h1,35,0.250f,0.7f,N,E,E}, {h2,35,0.125f,0.2f,3,E,E}, {h2,35,0.125f,0.2f,3,E,E} };
|
475 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,1,1,2,2 };
|
476 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
477 |
|
|
}
|
478 |
e707966d
|
leszek
|
else
|
479 |
|
|
{
|
480 |
6f9408f8
|
leszek
|
int N1 = numL==3 ? 6:2;
|
481 |
|
|
int N2 = numL==3 ? 3:2;
|
482 |
|
|
int E = numL==3 ? 1:0;
|
483 |
e707966d
|
leszek
|
float height = isInIconMode() ? 0.001f : 0.04f;
|
484 |
6f9408f8
|
leszek
|
float[][] bands = { {height,35,SQ2/8,0.9f,N1,E,E}, {0.001f,35,1,0.0f,N2,0,0} };
|
485 |
e707966d
|
leszek
|
int[] indices = { 0,1,1,1,1 };
|
486 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
487 |
|
|
}
|
488 |
84a17011
|
Leszek Koltunski
|
}
|
489 |
3bf19410
|
Leszek Koltunski
|
|
490 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
491 |
|
|
|
492 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
493 |
|
|
{
|
494 |
|
|
if( variant==0 )
|
495 |
|
|
{
|
496 |
|
|
float[][] corners = { {0.06f,0.12f} };
|
497 |
|
|
int[] indices = { -1,0,-1,0,0,0,-1,-1 };
|
498 |
|
|
float[][] centers = { { 0.0f, 0.0f, 0.0f} };
|
499 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
500 |
|
|
}
|
501 |
e707966d
|
leszek
|
else if( variant==1 )
|
502 |
84a17011
|
Leszek Koltunski
|
{
|
503 |
|
|
float[][] corners = { {0.06f,0.20f} };
|
504 |
|
|
int[] indices = { 0,0,-1,-1,-1,-1,-1,-1 };
|
505 |
|
|
float[][] centers = { { 0.0f,-0.75f,-0.75f} };
|
506 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
507 |
29b82486
|
Leszek Koltunski
|
}
|
508 |
e707966d
|
leszek
|
else
|
509 |
|
|
{
|
510 |
|
|
return null;
|
511 |
|
|
}
|
512 |
29b82486
|
Leszek Koltunski
|
}
|
513 |
|
|
|
514 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
515 |
|
|
|
516 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
517 |
29b82486
|
Leszek Koltunski
|
{
|
518 |
e707966d
|
leszek
|
return numLayers[0]==3 ? 2 : 3;
|
519 |
29b82486
|
Leszek Koltunski
|
}
|
520 |
|
|
|
521 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
522 |
|
|
|
523 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
524 |
29b82486
|
Leszek Koltunski
|
{
|
525 |
e707966d
|
leszek
|
switch( numLayers[0] )
|
526 |
|
|
{
|
527 |
|
|
case 3: return cubit<8 ? 0:1;
|
528 |
|
|
case 5: return cubit<8 ? 0 : cubit<32 ? 1:2;
|
529 |
|
|
}
|
530 |
|
|
return 0;
|
531 |
29b82486
|
Leszek Koltunski
|
}
|
532 |
|
|
|
533 |
053ffa02
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
534 |
8592461c
|
Leszek Koltunski
|
|
535 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
536 |
053ffa02
|
Leszek Koltunski
|
{
|
537 |
|
|
return 0.09f;
|
538 |
|
|
}
|
539 |
|
|
|
540 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
541 |
|
|
|
542 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
543 |
053ffa02
|
Leszek Koltunski
|
{
|
544 |
3c604ae5
|
leszek
|
switch(getNumLayers()[0])
|
545 |
|
|
{
|
546 |
|
|
case 3: return isInIconMode() ? 0.20f : 0.09f;
|
547 |
ad311d8c
|
leszek
|
case 5: return isInIconMode() ? 0.30f : 0.12f;
|
548 |
3c604ae5
|
leszek
|
}
|
549 |
|
|
|
550 |
|
|
return 0;
|
551 |
053ffa02
|
Leszek Koltunski
|
}
|
552 |
|
|
|
553 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
554 |
|
|
|
555 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
556 |
00f4980d
|
Leszek Koltunski
|
{
|
557 |
|
|
return null;
|
558 |
|
|
}
|
559 |
|
|
|
560 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
561 |
|
|
// PUBLIC API
|
562 |
|
|
|
563 |
|
|
public Static3D[] getRotationAxis()
|
564 |
|
|
{
|
565 |
|
|
return ROT_AXIS;
|
566 |
|
|
}
|
567 |
|
|
|
568 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
569 |
|
|
|
570 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
571 |
29b82486
|
Leszek Koltunski
|
{
|
572 |
b2496566
|
leszek
|
if( mBasicAngle==null )
|
573 |
beee90ab
|
Leszek Koltunski
|
{
|
574 |
|
|
int num = getNumLayers()[0];
|
575 |
|
|
int[] tmp = new int[num];
|
576 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
577 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
578 |
|
|
}
|
579 |
|
|
|
580 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
581 |
|
|
}
|
582 |
|
|
|
583 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
584 |
|
|
|
585 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
586 |
61aa85e4
|
Leszek Koltunski
|
{
|
587 |
e707966d
|
leszek
|
switch(getNumLayers()[0])
|
588 |
|
|
{
|
589 |
361fd0de
|
leszek
|
case 3: return ListObjects.REDI_3.name();
|
590 |
|
|
case 5: return ListObjects.FADI_5.name();
|
591 |
e707966d
|
leszek
|
}
|
592 |
|
|
|
593 |
|
|
return null;
|
594 |
5f54927b
|
Leszek Koltunski
|
}
|
595 |
|
|
|
596 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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597 |
|
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|
598 |
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public String[][] getTutorials()
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599 |
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{
|
600 |
e707966d
|
leszek
|
switch(getNumLayers()[0])
|
601 |
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{
|
602 |
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case 3: return new String[][] {
|
603 |
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{"gb", "Qn7TJED6O-4", "How to Solve the MoYu Redi Cube", "Z3"},
|
604 |
|
|
{"es", "g0M38Aotgac", "Resolver Redi Cube", "Cuby"},
|
605 |
|
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{"ru", "dlNRbE-hyzU", "Как собрать Реди Куб", "Алексей Ярыгин"},
|
606 |
|
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{"fr", "zw7UZcqqsgA", "Comment résoudre le Redi Cube", "ValentinoCube"},
|
607 |
|
|
{"de", "YU8riouyC2w", "Redi Cube Solve", "CubaroCubing"},
|
608 |
|
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{"pl", "vxo3lXMsWQI", "Jak ułożyć Redi Cube?", "DJ rubiks"},
|
609 |
|
|
{"br", "muQ8U_G4LmM", "Como resolver o Redi Cube", "Rafael Cinoto"},
|
610 |
|
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{"kr", "a5CzDMbRzbY", "레디큐브를 배우기", "vincentcube"},
|
611 |
|
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{"vn", "2JZxtmrKUn4", "Tutorial N.6 - Redi", "Duy Thích Rubik"},
|
612 |
|
|
{"tw", "LBKPL01IHD8", "Redi Cube盲解教學", "1hrBLD"},
|
613 |
|
|
};
|
614 |
|
|
case 5: return new String[][]{
|
615 |
|
|
{"gb", "Lp63Pn6q4vM", "Mosaic Cube", "Cubes made Easy"},
|
616 |
|
|
{"gb", "LGrxmaTiCZM", "How to solve the Mosaic Cube", "Cuber Stu"},
|
617 |
|
|
{"es", "o5_7dezogqM", "Resolver Mosaic Cube 1/4", "TheMaoiSha"},
|
618 |
|
|
{"es", "wT4wwCOfvQc", "Resolver Mosaic Cube 2/4", "TheMaoiSha"},
|
619 |
|
|
{"es", "yLdSbIK0ULU", "Resolver Mosaic Cube 3/4", "TheMaoiSha"},
|
620 |
|
|
{"es", "l_wl0AgP48k", "Resolver Mosaic Cube 4/4", "TheMaoiSha"},
|
621 |
|
|
{"ru", "wbbP45jHsU4", "Как собрать Мозаичный Куб", "SOLPUZ-Димон"},
|
622 |
|
|
{"pl", "Iu5vd_4h3Uc", "Mosaic cube Tutorial PL", "MrUK"},
|
623 |
|
|
{"br", "a-WiaZdlfjQ", "Mosaic Cube Walkthrough Solve", "Cubo vício"},
|
624 |
|
|
{"tw", "m0vG-cRB8fo", "Mosaic Cube Solution 1/2", "Arwin Hsu"},
|
625 |
|
|
{"tw", "qUDC4TF_1cw", "Mosaic Cube Solution 2/2", "Arwin Hsu"},
|
626 |
|
|
};
|
627 |
|
|
}
|
628 |
|
|
return null;
|
629 |
052e0362
|
Leszek Koltunski
|
}
|
630 |
29b82486
|
Leszek Koltunski
|
}
|