1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2019 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
7
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
8
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
9
|
|
10
|
package org.distorted.objectlib.objects;
|
11
|
|
12
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
|
13
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
|
14
|
|
15
|
import org.distorted.library.type.Static3D;
|
16
|
import org.distorted.library.type.Static4D;
|
17
|
|
18
|
import org.distorted.objectlib.helpers.FactoryCubit;
|
19
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
20
|
import org.distorted.objectlib.metadata.Metadata;
|
21
|
import org.distorted.objectlib.helpers.ObjectVertexEffects;
|
22
|
import org.distorted.objectlib.main.InitAssets;
|
23
|
import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
|
24
|
import org.distorted.objectlib.metadata.ListObjects;
|
25
|
import org.distorted.objectlib.helpers.ObjectShape;
|
26
|
import org.distorted.objectlib.shape.ShapeTetrahedron;
|
27
|
|
28
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
29
|
|
30
|
public class TwistyPyraminx extends ShapeTetrahedron
|
31
|
{
|
32
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
33
|
{
|
34
|
new Static3D( 0,-SQ3/3,-SQ6/3),
|
35
|
new Static3D( 0,-SQ3/3, SQ6/3),
|
36
|
new Static3D( SQ6/3, SQ3/3, 0),
|
37
|
new Static3D(-SQ6/3, SQ3/3, 0),
|
38
|
};
|
39
|
|
40
|
private int[][] mEdges;
|
41
|
private int[][] mBasicAngle;
|
42
|
private float[][] mCuts;
|
43
|
|
44
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
45
|
|
46
|
public TwistyPyraminx(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
|
47
|
{
|
48
|
super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
|
49
|
}
|
50
|
|
51
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
52
|
|
53
|
@Override
|
54
|
public float[][] returnRotationFactor()
|
55
|
{
|
56
|
int numL= getNumLayers()[0];
|
57
|
float[][] factor = new float[4][numL];
|
58
|
|
59
|
for(int ax=0; ax<4; ax++)
|
60
|
for(int la=0; la<numL; la++) factor[ax][la] = ((float)numL)/(numL-la);
|
61
|
|
62
|
return factor;
|
63
|
}
|
64
|
|
65
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
66
|
// edge[i] is the state after moving layer i (0 is the largest)
|
67
|
|
68
|
public int[][] getScrambleEdges()
|
69
|
{
|
70
|
if( mEdges==null )
|
71
|
{
|
72
|
int nL = getNumLayers()[0];
|
73
|
mEdges = new int[nL][];
|
74
|
|
75
|
for(int i=0; i<nL; i++)
|
76
|
{
|
77
|
int numEnabledMoves = 2*(nL-i);
|
78
|
mEdges[i] = new int[4*2*numEnabledMoves];
|
79
|
|
80
|
int index = 0;
|
81
|
int startMove= 0;
|
82
|
int offset = (i==nL-1 ? 2:0); // if the last move was a tip, the only possible
|
83
|
// next move is the second-to-largest layer.
|
84
|
fillEdge(mEdges[i],index,startMove,offset,numEnabledMoves);
|
85
|
index += (2*numEnabledMoves);
|
86
|
startMove += (2*nL);
|
87
|
fillEdge(mEdges[i],index,startMove,offset,numEnabledMoves);
|
88
|
index += (2*numEnabledMoves);
|
89
|
startMove += (2*nL);
|
90
|
fillEdge(mEdges[i],index,startMove,offset,numEnabledMoves);
|
91
|
index += (2*numEnabledMoves);
|
92
|
startMove += (2*nL);
|
93
|
fillEdge(mEdges[i],index,startMove,offset,numEnabledMoves);
|
94
|
}
|
95
|
}
|
96
|
|
97
|
return mEdges;
|
98
|
}
|
99
|
|
100
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
101
|
|
102
|
private void fillEdge(int[] edge, int index, int move, int offset, int num)
|
103
|
{
|
104
|
for(int i=0; i<num; i++)
|
105
|
{
|
106
|
edge[index+2*i ] = (move+offset);
|
107
|
edge[index+2*i+1] = (i+offset)/2;
|
108
|
move++;
|
109
|
}
|
110
|
}
|
111
|
|
112
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
113
|
|
114
|
private void addTetrahedralLattice(int size, int index, float[][] pos)
|
115
|
{
|
116
|
final float DX = 1.0f;
|
117
|
final float DY = SQ2/2;
|
118
|
final float DZ = 1.0f;
|
119
|
|
120
|
float startX = 0.0f;
|
121
|
float startY =-DY*(size-1)/2;
|
122
|
float startZ = DZ*(size-1)/2;
|
123
|
|
124
|
for(int layer=0; layer<size; layer++)
|
125
|
{
|
126
|
float currX = startX;
|
127
|
float currY = startY;
|
128
|
|
129
|
for(int x=0; x<layer+1; x++)
|
130
|
{
|
131
|
float currZ = startZ;
|
132
|
|
133
|
for(int z=0; z<size-layer; z++)
|
134
|
{
|
135
|
pos[index] = new float[] {currX,currY,currZ};
|
136
|
index++;
|
137
|
currZ -= DZ;
|
138
|
}
|
139
|
|
140
|
currX += DX;
|
141
|
}
|
142
|
|
143
|
startX-=DX/2;
|
144
|
startY+=DY;
|
145
|
startZ-=DZ/2;
|
146
|
}
|
147
|
}
|
148
|
|
149
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
150
|
|
151
|
private int getNumOctahedrons(int numLayers)
|
152
|
{
|
153
|
return (numLayers-1)*numLayers*(numLayers+1)/6;
|
154
|
}
|
155
|
|
156
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
157
|
|
158
|
public float[][] getCuts(int[] numLayers)
|
159
|
{
|
160
|
if( mCuts==null )
|
161
|
{
|
162
|
int numL = numLayers[0];
|
163
|
mCuts = new float[4][numL-1];
|
164
|
float cut = (SQ6/6)*(2-numL*0.5f);
|
165
|
|
166
|
for(int i=0; i<numL-1; i++)
|
167
|
{
|
168
|
mCuts[0][i] = cut;
|
169
|
mCuts[1][i] = cut;
|
170
|
mCuts[2][i] = cut;
|
171
|
mCuts[3][i] = cut;
|
172
|
cut += SQ6/3;
|
173
|
}
|
174
|
}
|
175
|
|
176
|
return mCuts;
|
177
|
}
|
178
|
|
179
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
180
|
|
181
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
182
|
{
|
183
|
int numAxis = ROT_AXIS.length;
|
184
|
boolean[][] layerRotatable = new boolean[numAxis][];
|
185
|
|
186
|
for(int i=0; i<numAxis; i++)
|
187
|
{
|
188
|
layerRotatable[i] = new boolean[numLayers[i]];
|
189
|
for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
|
190
|
}
|
191
|
|
192
|
return layerRotatable;
|
193
|
}
|
194
|
|
195
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
196
|
|
197
|
public int getTouchControlType()
|
198
|
{
|
199
|
return TC_TETRAHEDRON;
|
200
|
}
|
201
|
|
202
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
203
|
|
204
|
public int getTouchControlSplit()
|
205
|
{
|
206
|
return TYPE_NOT_SPLIT;
|
207
|
}
|
208
|
|
209
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
210
|
|
211
|
public int[][][] getEnabled()
|
212
|
{
|
213
|
return new int[][][] { {{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}} };
|
214
|
}
|
215
|
|
216
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
217
|
|
218
|
public float[] getDist3D(int[] numLayers)
|
219
|
{
|
220
|
return TouchControlTetrahedron.D3D;
|
221
|
}
|
222
|
|
223
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
224
|
|
225
|
public Static3D[] getFaceAxis()
|
226
|
{
|
227
|
return TouchControlTetrahedron.FACE_AXIS;
|
228
|
}
|
229
|
|
230
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
231
|
// there are (n^3-n)/6 octahedrons and ((n+1)^3 - (n+1))/6 tetrahedrons
|
232
|
|
233
|
public float[][] getCubitPositions(int[] numLayers)
|
234
|
{
|
235
|
int numL = numLayers[0];
|
236
|
int numOcta = (numL-1)*numL*(numL+1)/6;
|
237
|
int numTetra= numL*(numL+1)*(numL+2)/6;
|
238
|
float[][] ret = new float[numOcta+numTetra][];
|
239
|
|
240
|
addTetrahedralLattice(numL-1, 0,ret);
|
241
|
addTetrahedralLattice(numL ,numOcta,ret);
|
242
|
|
243
|
return ret;
|
244
|
}
|
245
|
|
246
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
247
|
|
248
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
249
|
{
|
250
|
return mObjectQuats[0];
|
251
|
}
|
252
|
|
253
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
254
|
|
255
|
private float[][] getVertices(int variant)
|
256
|
{
|
257
|
if( variant==0 )
|
258
|
{
|
259
|
return new float[][] { { 0.5f,0.0f,0.5f},{ 0.5f,0.0f,-0.5f},{-0.5f,0.0f,-0.5f},{-0.5f,0.0f,0.5f},{ 0.0f,SQ2/2,0.0f},{ 0.0f,-SQ2/2,0.0f} };
|
260
|
}
|
261
|
else
|
262
|
{
|
263
|
return new float[][] { {-0.5f, SQ2/4, 0.0f},{ 0.5f, SQ2/4, 0.0f},{ 0.0f,-SQ2/4, 0.5f},{ 0.0f,-SQ2/4,-0.5f} };
|
264
|
}
|
265
|
}
|
266
|
|
267
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
268
|
|
269
|
public ObjectShape getObjectShape(int variant)
|
270
|
{
|
271
|
if( variant==0 )
|
272
|
{
|
273
|
int[][] indices = { {3,0,4},{0,1,4},{1,2,4},{2,3,4},{5,0,3},{5,1,0},{5,2,1},{5,3,2} };
|
274
|
return new ObjectShape(getVertices(variant), indices);
|
275
|
}
|
276
|
else
|
277
|
{
|
278
|
int[][] indices = { {2,1,0},{3,0,1},{3,2,0},{2,3,1} };
|
279
|
return new ObjectShape(getVertices(variant), indices);
|
280
|
}
|
281
|
}
|
282
|
|
283
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
284
|
|
285
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
286
|
{
|
287
|
int numL = getNumLayers()[0];
|
288
|
float height = isInIconMode() ? 0.001f : 0.05f;
|
289
|
int angle = 25;
|
290
|
float R = 0.7f;
|
291
|
float S = 0.5f;
|
292
|
|
293
|
if( variant==0 )
|
294
|
{
|
295
|
int N = numL==3? 6 : 5;
|
296
|
int E = numL==3? 2 : 1;
|
297
|
float[][] bands = { {height,angle,R,S,N,E,E} };
|
298
|
int[] indices = { 0,0,0,0,0,0,0,0 };
|
299
|
return new ObjectFaceShape(bands,indices,null);
|
300
|
}
|
301
|
else
|
302
|
{
|
303
|
int N = numL==3? 6 : 5;
|
304
|
int E = numL==3? 2 : 1;
|
305
|
float[][] bands = { {height,angle,R,S,N,E,E} };
|
306
|
int[] indices = { 0,0,0,0 };
|
307
|
return new ObjectFaceShape(bands,indices,null);
|
308
|
}
|
309
|
}
|
310
|
|
311
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
312
|
|
313
|
public ObjectVertexEffects getVertexEffects(int variant)
|
314
|
{
|
315
|
if( variant==0 )
|
316
|
{
|
317
|
float[][] corners = { {0.04f,0.20f} };
|
318
|
int[] indices = { 0,0,0,0,0,0 };
|
319
|
float[][] centers = { {0.0f, 0.0f, 0.0f} };
|
320
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
321
|
}
|
322
|
else
|
323
|
{
|
324
|
float[][] corners = { {0.06f,0.15f} };
|
325
|
int[] indices = { 0,0,0,0 };
|
326
|
float[][] centers = { {0.0f, 0.0f, 0.0f} };
|
327
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
328
|
}
|
329
|
}
|
330
|
|
331
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
332
|
|
333
|
public int getNumCubitVariants(int[] numLayers)
|
334
|
{
|
335
|
return 2;
|
336
|
}
|
337
|
|
338
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
339
|
|
340
|
public int getCubitVariant(int cubit, int[] numLayers)
|
341
|
{
|
342
|
return cubit<getNumOctahedrons(numLayers[0]) ? 0:1;
|
343
|
}
|
344
|
|
345
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
346
|
|
347
|
public float getStickerRadius()
|
348
|
{
|
349
|
return 0.08f;
|
350
|
}
|
351
|
|
352
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
353
|
|
354
|
public float getStickerStroke()
|
355
|
{
|
356
|
float stroke = 0.08f;
|
357
|
|
358
|
if( isInIconMode() )
|
359
|
{
|
360
|
int[] numLayers = getNumLayers();
|
361
|
|
362
|
switch(numLayers[0])
|
363
|
{
|
364
|
case 2: stroke*=1.0f; break;
|
365
|
case 3: stroke*=1.4f; break;
|
366
|
case 4: stroke*=1.7f; break;
|
367
|
default:stroke*=1.9f; break;
|
368
|
}
|
369
|
}
|
370
|
|
371
|
return stroke;
|
372
|
}
|
373
|
|
374
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
375
|
|
376
|
public float[][][] getStickerAngles()
|
377
|
{
|
378
|
return null;
|
379
|
}
|
380
|
|
381
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
382
|
// public API
|
383
|
|
384
|
public Static3D[] getRotationAxis()
|
385
|
{
|
386
|
return ROT_AXIS;
|
387
|
}
|
388
|
|
389
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
390
|
|
391
|
public int[][] getBasicAngles()
|
392
|
{
|
393
|
if( mBasicAngle ==null )
|
394
|
{
|
395
|
int num = getNumLayers()[0];
|
396
|
int[] tmp = new int[num];
|
397
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
398
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
399
|
}
|
400
|
|
401
|
return mBasicAngle;
|
402
|
}
|
403
|
|
404
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
405
|
|
406
|
public String getShortName()
|
407
|
{
|
408
|
switch(getNumLayers()[0])
|
409
|
{
|
410
|
case 3: return ListObjects.PYRA_3.name();
|
411
|
case 4: return ListObjects.PYRA_4.name();
|
412
|
case 5: return ListObjects.PYRA_5.name();
|
413
|
case 6: return ListObjects.PYRA_6.name();
|
414
|
}
|
415
|
|
416
|
return ListObjects.PYRA_3.name();
|
417
|
}
|
418
|
|
419
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
420
|
|
421
|
public String[][] getTutorials()
|
422
|
{
|
423
|
int[] numLayers = getNumLayers();
|
424
|
|
425
|
switch(numLayers[0])
|
426
|
{
|
427
|
case 3: return new String[][] {
|
428
|
{"gb","xIQtn2qazvg","Pyraminx Layer By Layer","Z3"},
|
429
|
{"es","4cJJe9RAzAU","Resolver Pyraminx","Cuby"},
|
430
|
{"ru","F4_bhfWyVRQ","Как собрать ПИРАМИДКУ","Е Бондаренко"},
|
431
|
{"fr","Z2h1YI6jPes","Comment résoudre le Pyraminx","ValentinoCube"},
|
432
|
{"de","x_DMA8htJpY","Pyraminx lösen","Pezcraft"},
|
433
|
{"pl","uNpKpJfAa5I","Jak ułożyć: Pyraminx","DżoDżo"},
|
434
|
{"br","dtC0GNGyXqw","Como resolver o Pyraminx","Pedro Filho"},
|
435
|
{"kr","mO3excjvvoA","피라밍크스 맞추는 방법","iamzoone"},
|
436
|
{"vn","p9LUWUW5iYg","Tutorial N.4 - Pyraminx","Duy Thích Rubik"},
|
437
|
{"tw","wZu3OAuNY5Q","金字塔方塊 教學","不正常魔術方塊研究中心"},
|
438
|
};
|
439
|
case 4: return new String[][] {
|
440
|
{"gb","tGQDqDcSa6U","How to Solve the Master Pyraminx","Z3"},
|
441
|
{"es","74PIPm9-uPg","Resolver Master Pyraminx 4x4","Cuby"},
|
442
|
{"ru","-F_xJAwkobU","Как собрать Мастер Пираминкс"," Алексей Ярыгин"},
|
443
|
{"fr","F3gzBs7uvmw","Tuto: résoudre le Master Pyraminx","Spaghetti Cubing"},
|
444
|
{"de","3Q_bO7_FfAI","Master Pyraminx lösen","CubaroCubing"},
|
445
|
{"pl","EamwvhmHC7Q","4x4 (Master) Pyraminx PL","MrUk"},
|
446
|
{"br","cKql6YZ7yAg","Como resolver o Pyraminx 4x4 1/3","Rafael Cinoto"},
|
447
|
{"br","gtNQDPsN2Dg","Como resolver o Pyraminx 4x4 2/3","Rafael Cinoto"},
|
448
|
{"br","j8_-s4rd8mw","Como resolver o Pyraminx 4x4 3/3","Rafael Cinoto"},
|
449
|
{"kr","JlmBKaHESyY","마스터 피라밍크스 해법","주누후누"},
|
450
|
{"vn","AMCll82WcJY","Tutorial N.13 - Master Pyraminx","Duy Thích Rubik"},
|
451
|
{"tw","Tghr4ow9Ckk","四階金字塔 教學","不正常魔術方塊研究中心"},
|
452
|
};
|
453
|
case 5: return new String[][] {
|
454
|
{"gb","2nsPEECDdN0","Professor Pyraminx Solve","RedKB"},
|
455
|
{"es","cSDj8OQK3TU","Tutorial del Professor Pyraminx","QBAndo"},
|
456
|
{"ru","gMp1tbDyDWg","Как собрать Professor Pyraminx","RBcuber"},
|
457
|
{"de","pCHx9bVMSgI","Professor Pyraminx Teil 1","Arvid Bollmann"},
|
458
|
{"de","iiNXJMVNmCM","Professor Pyraminx Teil 2","Arvid Bollmann"},
|
459
|
{"br","t2QJSSjNxPw","Resolver o Professor Pyraminx 1/4","Rafael Cinoto"},
|
460
|
{"br","mI6W6IFyVv0","Resolver o Professor Pyraminx 2/4","Rafael Cinoto"},
|
461
|
{"br","0HoOp6JlLSs","Resolver o Professor Pyraminx 3/4","Rafael Cinoto"},
|
462
|
{"br","Xg1jnCRsw_I","Resolver o Professor Pyraminx 4/4","Rafael Cinoto"},
|
463
|
{"vn","OHwPqp3kQdE","Professor Pyraminx làm chậm","TRẦN QUANG HÙNG"},
|
464
|
{"tw","X3NxqT8bt8s","五階金字塔 教學","不正常魔術方塊研究中心"},
|
465
|
};
|
466
|
case 6: return new String[][] {
|
467
|
{"gb","1u6FPbkp0-c","Royal Pyraminx: a Tutorial","Superantoniovivaldi"},
|
468
|
{"es","7px2uG7zhVk","Royal Pyraminx Tutorial","Gadi Rubik"},
|
469
|
{"tw","hbK2L28hEvM","六階金字塔 教學","不正常魔術方塊研究中心"},
|
470
|
};
|
471
|
}
|
472
|
return null;
|
473
|
}
|
474
|
}
|