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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.main.ObjectType;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedBiCube extends TwistyBandagedAbstract
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{
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public TwistyBandagedBiCube(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, iconMode, quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getPositions()
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{
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if( POSITIONS==null )
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{
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POSITIONS = new float[][]
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{
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{ 1.0f, 1.0f, -1.0f},
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{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
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{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f},
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{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f},
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{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f},
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{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
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{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f},
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{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f},
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{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f}
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};
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}
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return POSITIONS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public String getShortName()
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{
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return ObjectType.BAN4_3.name();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getObjectName()
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{
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return "BiCube";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getInventor()
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{
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return "Uwe Meffert";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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return 1999;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String[][] getTutorials()
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{
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return new String[][]{
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{"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
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{"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
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{"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
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{"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
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{"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
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{"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
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{"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
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{"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
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};
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}
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}
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