Initial support for scrambling a bandaged pyraminx.
Implement TwistyBandagedPyraminx
move the non-UI bandaged stuff to its own package in the object library.
make creation of vertex effects in the FactoryBandagedCuboid shape-independent.
Optionally split the outer faces of the Dino cubit into two components [test of the MeshMultigon, now switched off]
correct scrambling of the Coin Tetrahedron
correct the Coin Hexahedron (2).
correct the Coin Hexahedron.
correct face shapes (post-new MeshPolygon normal computation)
Actually use the 'overridable rotation factors' feature and tweat the factors of many objects.
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