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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 3d766df3

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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  private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyKilominx(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(numL, meshState, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void initializeCenterFaceMap()
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    {
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    mCenterFaceMap = new int[]
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      {
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        0,0,0,0,1,
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        1,0,1,1,0,
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        2,0,1,1,0,
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        2,2,1,0,2,
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        2,1,0,0,1,
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        1,2,0,1,0,
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        0,1,0,1,1,
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        0,1,0,2,0,
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        2,1,2,2,2,
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        1,0,2,1,2,
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        2,1,0,1,2,
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        2,2,2,2,2
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    if( mCorners==null ) initializeCorners();
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    int numL = numLayers[0];
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    if( numL<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numL, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++)
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      {
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      for(int part=0; part<numCubitsPerCenter; part++, index++)
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        {
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        CENTERS[index] = computeCenter(numL,center, part);
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        }
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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    if( mCenterMap==null ) initializeCenterMap();
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    if( cubit < NUM_CORNERS*numCubitsPerCorner )
277
      {
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      int corner = cubit/numCubitsPerCorner;
279
      return mQuatCornerIndices[corner];
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      }
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    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
283
      {
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      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
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      }
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288
    if( numCubitsPerCorner==0 )
289
      {
290
      return mQuatCornerIndices[cubit];
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      }
292
    else
293
      {
294
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
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      int numCubitsPerCenter = 5;
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      int face = cubit/numCubitsPerCenter;
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      int index= cubit%numCubitsPerCenter;
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      int center=mCenterMap[face][index];
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      return mQuatCornerIndices[center];
300
      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectShape getObjectShape(int variant)
306
    {
307
    int[] numLayers = getNumLayers();
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    int numVariants = getNumCubitVariants(numLayers);
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    int numL        = numLayers[0];
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    boolean small   = numL<=3;
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312
    if( variant==0 && !small )
313
      {
314
      float width = numL/(numL-1.0f);
315
      float A = (2*SQ3/3)*SIN54;
316
      float B = 0.4f;
317
      float X = width*COS18*SIN_HALFD;
318
      float Y = width*SIN18;
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      float Z = width*COS18*COS_HALFD;
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321
      float[][] vertices = new float[][]
322
        {
323
            {   0,   0      ,   0 },
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            {   X,   Y      ,  -Z },
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            {   0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            {   0,   0-width,   0 },
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            {   X,   Y-width,  -Z },
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            {   0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
331
        };
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333
      int[][] vertIndexes = new int[][]
334
        {
335
            {4,5,1,0},
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            {7,4,0,3},
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            {0,1,2,3},
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            {4,5,6,7},
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            {6,5,1,2},
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            {7,6,2,3}
341
        };
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343
      float[][] bands     = new float[][]
344
        {
345
         {0.04f,34,0.3f,0.2f, 3, 0, 0},
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         {0.00f,34,0.0f,0.0f, 2, 0, 0}
347
        };
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349
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
350
      float[][] corners   = new float[][] { {0.04f,0.10f} };
351
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
352
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
353
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
354

    
355
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null, 3);
356
      }
357
    if( variant<numVariants-1 )
358
      {
359
      int type = variant-1;
360
      float tmpVal= numL/(numL-1.0f);
361
      float height= tmpVal*COS18;
362
      float width = tmpVal + (type/2)*tmpVal*SIN18;
363
      boolean left = (type%2)==0;
364

    
365
      float X = height*SIN_HALFD;
366
      float Y = height*SIN18/COS18;
367
      float Z = height*COS_HALFD;
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369
      float[][] vertices = new float[][]
370
        {
371
            {   0,   0   ,   0 },
372
            {   X,   Y   ,  -Z },
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            {   0, 2*Y   ,-2*Z },
374
            {  -X,   Y   ,  -Z },
375
            {   0, -width,   0 },
376
            {   X, -width,  -Z },
377
            {   0, -width,-2*Z },
378
            {  -X, -width,  -Z },
379
        };
380

    
381
      int[][] vertIndexes = new int[][]
382
        {
383
            {4,5,1,0},
384
            {7,4,0,3},
385
            {7,6,2,3},
386
            {6,5,1,2},
387
            {0,1,2,3},
388
            {4,5,6,7}
389
        };
390

    
391
      if( !left )
392
        {
393
        int tmp, len = vertices.length;
394
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
395

    
396
        len = vertIndexes.length;
397
        for(int i=0; i<len; i++)
398
          {
399
          tmp = vertIndexes[i][0];
400
          vertIndexes[i][0] = vertIndexes[i][3];
401
          vertIndexes[i][3] = tmp;
402
          tmp = vertIndexes[i][1];
403
          vertIndexes[i][1] = vertIndexes[i][2];
404
          vertIndexes[i][2] = tmp;
405
          }
406
        }
407

    
408
      int E  = small ? 1 : 0;
409
      int N0 = small ? 4 : 3;
410
      int N1 = small ? 3 : 2;
411

    
412
      float[][] bands = new float[][]
413
        {
414
         {0.04f,34,0.2f,0.2f,N0,E,E},
415
         {0.00f,34,0.0f,0.0f,N1,0,0}
416
        };
417

    
418
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
419
      float[][] corners   = new float[][] { {0.04f,0.10f} };
420
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
421
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
422
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
423

    
424
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null, 2);
425
      }
426
    else
427
      {
428
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
429
      float X = width*COS18*SIN_HALFD;
430
      float Y = width*SIN18;
431
      float Z = width*COS18*COS_HALFD;
432
      float H = width*(SIN54/COS54);
433
      float H3= H/COS_HALFD;
434
      float X3= H*SIN_HALFD;
435
      float Z3= H*COS_HALFD;
436
      float C = 1/(COS54*(float)Math.sqrt(2-2*SIN18));
437
      int N = small ? 4 : 3;
438
      int E = small ? 1 : 0;
439

    
440
      float[][] vertices = new float[][]
441
        {
442
            {   0,   0  ,     0 },
443
            {   X,   Y  ,    -Z },
444
            {   0,C*2*Y ,-2*C*Z },
445
            {  -X,   Y  ,    -Z },
446
            {   0,-width,     0 },
447
            {  X3,-width,   -Z3 },
448
            {   0,-width,   -H3 },
449
            { -X3,-width,   -Z3 }
450
        };
451

    
452
      int[][] vertIndexes = new int[][]
453
        {
454
            {4,5,1,0},
455
            {7,4,0,3},
456
            {0,1,2,3},
457
            {7,6,2,3},
458
            {6,5,1,2},
459
            {4,5,6,7}
460
        };
461

    
462
      float[][] bands = new float[][]
463
        {
464
         {0.04f,17,0.3f,0.2f,N,E,E},
465
         {0.00f,17,0.3f,0.2f,N,E,E}
466
        };
467

    
468
      float A = (2*SQ3/3)*SIN54;
469
      float B = 0.4f;
470

    
471
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
472
      float[][] corners   = new float[][] { {0.03f,0.10f} };
473
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
474
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
475
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
476

    
477
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null, 1);
478
      }
479
    }
480

    
481
///////////////////////////////////////////////////////////////////////////////////////////////////
482

    
483
  public Static4D getQuat(int cubit, int[] numLayers)
484
    {
485
    if( mQuats==null ) initializeQuats();
486

    
487
    int numL = numLayers[0];
488
    int numCubitsPerCorner = numCubitsPerCorner(numL);
489
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
490

    
491
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
492
    }
493

    
494
///////////////////////////////////////////////////////////////////////////////////////////////////
495

    
496
  public int getNumCubitVariants(int[] numLayers)
497
    {
498
    switch(numLayers[0])
499
      {
500
      case 3: return 1;
501
      case 5: return 4;
502
      }
503

    
504
    return 1;
505
    }
506

    
507
///////////////////////////////////////////////////////////////////////////////////////////////////
508

    
509
  public int getCubitVariant(int cubit, int[] numLayers)
510
    {
511
    int numL = numLayers[0];
512
    int numCubitsPerCorner = numCubitsPerCorner(numL);
513

    
514
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
515

    
516
    int numCubitsPerEdge = numCubitsPerEdge(numL);
517

    
518
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
519
      {
520
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
521
      return type+1;
522
      }
523

    
524
    return getNumCubitVariants(numLayers)-1;
525
    }
526

    
527
///////////////////////////////////////////////////////////////////////////////////////////////////
528

    
529
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
530
    {
531
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
532
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
533

    
534
    int part  = cubit % numCubitsPerCorner;
535
    int corner= cubit / numCubitsPerCorner;
536
    int color = mCornerFaceMap[corner][cubitface];
537

    
538
    if( part==0 )
539
      {
540
      return color;
541
      }
542
    else
543
      {
544
      int N = (numCubitsPerCorner-1)/3;
545
      int block = (part-1) % N;
546
      int index = (part-1) / N;
547

    
548
      if( block< (numLayers-3)/2 )
549
        {
550
        switch(index)
551
          {
552
          case 0: return cubitface==1 ? NUM_TEXTURES : color;
553
          case 1: return cubitface==0 ? NUM_TEXTURES : color;
554
          case 2: return cubitface==2 ? NUM_TEXTURES : color;
555
          }
556
        }
557
      else
558
        {
559
        switch(index)
560
          {
561
          case 0: return cubitface==0 ? color : NUM_TEXTURES;
562
          case 1: return cubitface==2 ? color : NUM_TEXTURES;
563
          case 2: return cubitface==1 ? color : NUM_TEXTURES;
564
          }
565
        }
566
      }
567

    
568
    return NUM_TEXTURES;
569
    }
570

    
571
///////////////////////////////////////////////////////////////////////////////////////////////////
572

    
573
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
574
    {
575
    if( cubitface<0 || cubitface>1 ) return -1;
576

    
577
    int part    = edge % numCubitsPerEdge;
578
    int variant = edge / numCubitsPerEdge;
579
    if( mEdgeMap==null ) initializeEdgeMap();
580

    
581
    part /= 2;
582

    
583
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] : -1;
584
    }
585

    
586
///////////////////////////////////////////////////////////////////////////////////////////////////
587

    
588
  int getCenterColor(int center, int cubitface, int numLayers)
589
    {
590
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
591
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
592

    
593
    if( numLayers==3 )
594
      {
595
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : -1;
596
      }
597

    
598
    return cubitface==mCenterFaceMap[center] ? center/5 : -1;
599
    }
600

    
601
///////////////////////////////////////////////////////////////////////////////////////////////////
602

    
603
  public int getCubitFaceColor(int cubit, int face, int[] numLayers)
604
    {
605
    int numL = numLayers[0];
606
    int numCubitsPerCorner = numCubitsPerCorner(numL);
607
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
608

    
609
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
610
      {
611
      return getCornerColor(cubit,face,numL,numCubitsPerCorner);
612
      }
613
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
614
      {
615
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
616
      return getEdgeColor(edge,face,numCubitsPerEdge);
617
      }
618
    else
619
      {
620
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
621
      return getCenterColor( center, face, numL);
622
      }
623
    }
624

    
625
///////////////////////////////////////////////////////////////////////////////////////////////////
626

    
627
  public int getVariantFaceColor(int variant, int face, int[] numLayers)
628
    {
629
    return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
630
    }
631

    
632
///////////////////////////////////////////////////////////////////////////////////////////////////
633
// make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
634

    
635
  public void adjustStickerCoords()
636
    {
637
    int[] numLayers = getNumLayers();
638
    int index = numLayers[0]==3 ? 0:2;
639
    float CENTER_CORR = 0.87f;
640
/*
641
    float C = 1.14f;
642

    
643
    mStickerCoords[index][0] *= C;
644
    mStickerCoords[index][1] *= C;
645
    mStickerCoords[index][2] *= C;
646
    mStickerCoords[index][3] *= C;
647
    mStickerCoords[index][4] *= C;
648
    mStickerCoords[index][5] *= C;
649
    mStickerCoords[index][6] *= C;
650
    mStickerCoords[index][7] *= C;
651
*/
652
    mStickerCoords[index][2] *= CENTER_CORR;
653
    mStickerCoords[index][3] *= CENTER_CORR;
654
    }
655

    
656
///////////////////////////////////////////////////////////////////////////////////////////////////
657

    
658
  private float getRadius()
659
    {
660
    return 0.15f;
661
    }
662

    
663
///////////////////////////////////////////////////////////////////////////////////////////////////
664

    
665
  private float getStroke()
666
    {
667
    float stroke = 0.25f;
668

    
669
    if( ObjectControl.isInIconMode() )
670
      {
671
      int[] numLayers = getNumLayers();
672
      if( numLayers[0]>3 ) stroke*=1.5f;
673
      }
674

    
675
    return stroke;
676
    }
677

    
678
///////////////////////////////////////////////////////////////////////////////////////////////////
679

    
680
  public ObjectSticker retSticker(int sticker)
681
    {
682
    if( mStickers==null )
683
      {
684
      float rad = getRadius();
685
      float str = getStroke();
686
      int numStickers = mStickerCoords.length;
687
      mStickers = new ObjectSticker[numStickers];
688

    
689
      for(int s=0; s<numStickers; s++)
690
        {
691
        float scale = mStickerScales[s];
692
        float radius = rad / scale;
693
        float stroke = str / scale;
694
        int len = mStickerCoords[s].length;
695
        float[] radii = new float[len];
696
        for(int r=0; r<len; r++) radii[r] = radius;
697
        mStickers[s] = new ObjectSticker(mStickerCoords[s],null,radii,stroke);
698
        }
699
      }
700

    
701
    return mStickers[sticker];
702
    }
703

    
704
///////////////////////////////////////////////////////////////////////////////////////////////////
705

    
706
  public ObjectType intGetObjectType(int[] numLayers)
707
    {
708
    switch(numLayers[0])
709
      {
710
      case 3: return ObjectType.KILO_3;
711
      case 5: return ObjectType.KILO_5;
712
      }
713

    
714
    return ObjectType.KILO_3;
715
    }
716

    
717
///////////////////////////////////////////////////////////////////////////////////////////////////
718

    
719
  public String getObjectName()
720
    {
721
    switch(getNumLayers()[0])
722
      {
723
      case 3: return "Kilominx";
724
      case 5: return "Master Kilominx";
725
      }
726
    return "Kilominx";
727
    }
728

    
729
///////////////////////////////////////////////////////////////////////////////////////////////////
730

    
731
  public String getInventor()
732
    {
733
    switch(getNumLayers()[0])
734
      {
735
      case 3: return "Thomas de Bruin";
736
      case 5: return "David Gugl";
737
      }
738
    return "Thomas de Bruin";
739
    }
740

    
741
///////////////////////////////////////////////////////////////////////////////////////////////////
742

    
743
  public int getYearOfInvention()
744
    {
745
    switch(getNumLayers()[0])
746
      {
747
      case 3: return 2008;
748
      case 5: return 2010;
749
      }
750
    return 2008;
751
    }
752

    
753
///////////////////////////////////////////////////////////////////////////////////////////////////
754

    
755
  public int getComplexity()
756
    {
757
    switch(getNumLayers()[0])
758
      {
759
      case 3: return 2;
760
      case 5: return 3;
761
      }
762
    return 8;
763
    }
764
}
(14-14/26)