1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2021 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.objectlib.objects;
|
21
|
|
22
|
import java.io.InputStream;
|
23
|
|
24
|
import org.distorted.library.type.Static3D;
|
25
|
import org.distorted.library.type.Static4D;
|
26
|
|
27
|
import org.distorted.objectlib.main.ObjectType;
|
28
|
import org.distorted.objectlib.helpers.ScrambleState;
|
29
|
|
30
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
31
|
|
32
|
public class TwistyBandagedEvil extends TwistyBandagedAbstract
|
33
|
{
|
34
|
public TwistyBandagedEvil(int[] numL, Static4D quat, Static3D move, InputStream stream)
|
35
|
{
|
36
|
super(numL, quat, move, stream);
|
37
|
}
|
38
|
|
39
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
40
|
|
41
|
public ScrambleState[] getScrambleStates()
|
42
|
{
|
43
|
if( mStates==null )
|
44
|
{
|
45
|
mStates = new ScrambleState[]
|
46
|
{
|
47
|
new ScrambleState( new int[][] {{2, 1, 1,2,-1, 2} , {2, 2,142,2,-1, 28} , {0, 1,114} }), //0
|
48
|
new ScrambleState( new int[][] {{2, 2, 2} , {2,-1,143} , {} }),
|
49
|
new ScrambleState( new int[][] {{2, 2, 1} , {} , {0, 1, 3,0, 2, 47} }),
|
50
|
new ScrambleState( new int[][] {{2, 1, 4} , {2, 1,132,2,-1,131} , {0, 1, 47,0,-1, 2} }),
|
51
|
new ScrambleState( new int[][] {{2,-1, 3} , {2, 1, 5,2,-1, 6} , {} }),
|
52
|
new ScrambleState( new int[][] {{} , {2, 2, 6,2,-1, 4} , {0, 1, 51} }),
|
53
|
new ScrambleState( new int[][] {{} , {2, 1, 4,2, 2, 5} , {2, 2, 7,2,-1, 80} }),
|
54
|
new ScrambleState( new int[][] {{2, 2, 8} , {} , {2, 1, 80,2, 2, 6} }),
|
55
|
new ScrambleState( new int[][] {{2, 2, 7} , {} , {0,-1, 9} }),
|
56
|
new ScrambleState( new int[][] {{2, 1, 10,2, 2, 11,2,-1, 12}, {} , {0, 1, 8} }),
|
57
|
new ScrambleState( new int[][] {{2, 1, 11,2, 2, 12,2,-1, 9}, {} , {0,-1,118} }), //10
|
58
|
new ScrambleState( new int[][] {{2, 1, 12,2, 2, 9,2,-1, 10}, {} , {2, 1, 77} }),
|
59
|
new ScrambleState( new int[][] {{2, 1, 9,2, 2, 10,2,-1, 11}, {} , {2, 1, 13,2, 2,143} }),
|
60
|
new ScrambleState( new int[][] {{2, 1, 14,2, 2, 15,2,-1, 16}, {2, 1, 57,2,-1, 58} , {2, 1,143,2,-1, 12} }),
|
61
|
new ScrambleState( new int[][] {{2, 1, 15,2, 2, 16,2,-1, 13}, {} , {2, 1, 41} }),
|
62
|
new ScrambleState( new int[][] {{2, 1, 16,2, 2, 13,2,-1, 14}, {} , {0, 1, 82} }),
|
63
|
new ScrambleState( new int[][] {{2, 1, 13,2, 2, 14,2,-1, 15}, {2, 1, 17,2,-1, 18} , {0, 1,111,0,-1,115} }),
|
64
|
new ScrambleState( new int[][] {{} , {2, 2, 18,2,-1, 16} , {0,-1,139} }),
|
65
|
new ScrambleState( new int[][] {{2, 1, 19,2,-1, 20} , {2, 1, 16,2, 2, 17} , {2, 1,142} }),
|
66
|
new ScrambleState( new int[][] {{2, 2, 20,2,-1, 18} , {} , {2, 1, 39,2, 2,140} }),
|
67
|
new ScrambleState( new int[][] {{2, 1, 18,2, 2, 19} , {2, 1, 21} , {} }), //20
|
68
|
new ScrambleState( new int[][] {{} , {2,-1, 20} , {0,-1, 22} }),
|
69
|
new ScrambleState( new int[][] {{2, 2, 23,2,-1, 24} , {} , {0, 1, 21} }),
|
70
|
new ScrambleState( new int[][] {{2, 1, 24,2, 2, 22} , {} , {2, 1, 92} }),
|
71
|
new ScrambleState( new int[][] {{2, 1, 22,2,-1, 23} , {} , {0, 1, 25} }),
|
72
|
new ScrambleState( new int[][] {{2, 1, 26,2, 2, 27} , {} , {0,-1, 24} }),
|
73
|
new ScrambleState( new int[][] {{2, 1, 27,2,-1, 25} , {2, 1, 74} , {} }),
|
74
|
new ScrambleState( new int[][] {{2, 2, 25,2,-1, 26} , {} , {2, 1, 28,2, 2,124} }),
|
75
|
new ScrambleState( new int[][] {{2, 1, 29,2, 2, 30,2,-1, 31}, {2,-1,142} , {2, 1,124,2,-1, 27} }),
|
76
|
new ScrambleState( new int[][] {{2, 1, 30,2, 2, 31,2,-1, 28}, {} , {2, 1,141} }),
|
77
|
new ScrambleState( new int[][] {{2, 1, 31,2, 2, 28,2,-1, 29}, {} , {0, 1,130} }), //30
|
78
|
new ScrambleState( new int[][] {{2, 1, 28,2, 2, 29,2,-1, 30}, {2, 1, 32,2,-1, 33} , {0, 1, 89,0,-1, 90} }),
|
79
|
new ScrambleState( new int[][] {{} , {2, 2, 33,2,-1, 31} , {0,-1,137} }),
|
80
|
new ScrambleState( new int[][] {{2, 1, 34} , {2, 1, 31,2, 2, 32} , {} }),
|
81
|
new ScrambleState( new int[][] {{2,-1, 33} , {} , {2, 1, 35} }),
|
82
|
new ScrambleState( new int[][] {{} , {2,-1, 36} , {2,-1, 34} }),
|
83
|
new ScrambleState( new int[][] {{} , {2, 1, 35} , {2,-1, 37} }),
|
84
|
new ScrambleState( new int[][] {{} , {2, 1, 38,2, 2, 93} , {2, 1, 36} }),
|
85
|
new ScrambleState( new int[][] {{2, 1, 39} , {2, 1, 93,2,-1, 37} , {} }),
|
86
|
new ScrambleState( new int[][] {{2,-1, 38} , {2, 1, 40,2,-1, 64} , {2, 1,140,2,-1, 19} }),
|
87
|
new ScrambleState( new int[][] {{2, 1, 41,2,-1, 42} , {2, 2, 64,2,-1, 39} , {} }), //40
|
88
|
new ScrambleState( new int[][] {{2, 2, 42,2,-1, 40} , {} , {2,-1, 14} }),
|
89
|
new ScrambleState( new int[][] {{2, 1, 40,2, 2, 41} , {} , {0, 1, 43,0, 2,128} }),
|
90
|
new ScrambleState( new int[][] {{2, 1, 44,2,-1, 45} , {2, 1,114,2, 2,113,2,-1, 86}, {0, 1,128,0,-1, 42} }),
|
91
|
new ScrambleState( new int[][] {{2, 2, 45,2,-1, 43} , {2, 1, 48,2,-1,108} , {2,-1, 81} }),
|
92
|
new ScrambleState( new int[][] {{2, 1, 43,2, 2, 44} , {} , {0, 1, 46} }),
|
93
|
new ScrambleState( new int[][] {{} , {2, 1, 47} , {0,-1, 45} }),
|
94
|
new ScrambleState( new int[][] {{} , {2,-1, 46} , {0, 2, 2,0,-1, 3} }),
|
95
|
new ScrambleState( new int[][] {{2,-1, 49} , {2, 2,108,2,-1, 44} , {} }),
|
96
|
new ScrambleState( new int[][] {{2, 1, 48} , {} , {0, 1, 50} }),
|
97
|
new ScrambleState( new int[][] {{} , {2, 1, 51,2, 2, 52} , {0,-1, 49} }), //50
|
98
|
new ScrambleState( new int[][] {{} , {2, 1, 52,2,-1, 50} , {0,-1, 5} }),
|
99
|
new ScrambleState( new int[][] {{} , {2, 2, 50,2,-1, 51} , {2,-1, 53} }),
|
100
|
new ScrambleState( new int[][] {{} , {2, 1, 54,2, 2, 55} , {2, 1, 52} }),
|
101
|
new ScrambleState( new int[][] {{} , {2, 1, 55,2,-1, 53} , {0,-1,104} }),
|
102
|
new ScrambleState( new int[][] {{} , {2, 2, 53,2,-1, 54} , {0, 2, 56,0,-1, 65} }),
|
103
|
new ScrambleState( new int[][] {{2, 1, 57} , {} , {0, 1, 65,0, 2, 55} }),
|
104
|
new ScrambleState( new int[][] {{2,-1, 56} , {2, 2, 58,2,-1, 13} , {} }),
|
105
|
new ScrambleState( new int[][] {{} , {2, 1, 13,2, 2, 57} , {2,-1, 59} }),
|
106
|
new ScrambleState( new int[][] {{2, 1, 60} , {} , {2, 1, 58} }),
|
107
|
new ScrambleState( new int[][] {{2,-1, 59} , {} , {2, 1, 61} }), //60
|
108
|
new ScrambleState( new int[][] {{2,-1, 62} , {} , {2,-1, 60} }),
|
109
|
new ScrambleState( new int[][] {{2, 1, 61} , {2,-1, 63} , {} }),
|
110
|
new ScrambleState( new int[][] {{} , {2, 1, 62} , {2, 1, 64} }),
|
111
|
new ScrambleState( new int[][] {{} , {2, 1, 39,2, 2, 40} , {2,-1, 63} }),
|
112
|
new ScrambleState( new int[][] {{2, 1, 66,2,-1, 67} , {2, 1, 78,2, 2, 79,2,-1, 80}, {0, 1, 55,0,-1, 56} }),
|
113
|
new ScrambleState( new int[][] {{2, 2, 67,2,-1, 65} , {2,-1,107} , {} }),
|
114
|
new ScrambleState( new int[][] {{2, 1, 65,2, 2, 66} , {} , {0, 1, 68} }),
|
115
|
new ScrambleState( new int[][] {{} , {2, 1, 69} , {0,-1, 67} }),
|
116
|
new ScrambleState( new int[][] {{} , {2,-1, 68} , {0,-1, 70} }),
|
117
|
new ScrambleState( new int[][] {{} , {2,-1, 71} , {0, 1, 69} }), //70
|
118
|
new ScrambleState( new int[][] {{2,-1, 72} , {2, 1, 70} , {} }),
|
119
|
new ScrambleState( new int[][] {{2, 1, 71} , {} , {0,-1, 73} }),
|
120
|
new ScrambleState( new int[][] {{2, 1, 74,2, 2, 75} , {} , {0, 1, 72} }),
|
121
|
new ScrambleState( new int[][] {{2, 1, 75,2,-1, 73} , {2,-1, 26} , {0, 1, 83,0,-1,138} }),
|
122
|
new ScrambleState( new int[][] {{2, 2, 73,2,-1, 74} , {2, 1, 76,2,-1, 77} , {} }),
|
123
|
new ScrambleState( new int[][] {{} , {2, 2, 77,2,-1, 75} , {0, 1, 78} }),
|
124
|
new ScrambleState( new int[][] {{} , {2, 1, 75,2, 2, 76} , {2,-1, 11} }),
|
125
|
new ScrambleState( new int[][] {{} , {2, 1, 79,2, 2, 80,2,-1, 65}, {0,-1, 76} }),
|
126
|
new ScrambleState( new int[][] {{} , {2, 1, 80,2, 2, 65,2,-1, 78}, {2,-1,110} }),
|
127
|
new ScrambleState( new int[][] {{2, 1, 81,2,-1, 82} , {2, 1, 65,2, 2, 78,2,-1, 79}, {2, 1, 6,2,-1, 7} }), //80
|
128
|
new ScrambleState( new int[][] {{2, 2, 82,2,-1, 80} , {} , {2, 1, 44} }),
|
129
|
new ScrambleState( new int[][] {{2, 1, 80,2, 2, 81} , {2, 1, 83,2,-1, 84} , {0,-1, 15} }),
|
130
|
new ScrambleState( new int[][] {{} , {2, 2, 84,2,-1, 82} , {0, 2,138,0,-1, 74} }),
|
131
|
new ScrambleState( new int[][] {{2, 1, 85} , {2, 1, 82,2, 2, 83} , {} }),
|
132
|
new ScrambleState( new int[][] {{2,-1, 84} , {} , {2, 1, 86,2, 2,119} }),
|
133
|
new ScrambleState( new int[][] {{2, 1, 87,2,-1, 88} , {2, 1, 43,2, 2,114,2,-1,113}, {2, 1,119,2,-1, 85} }),
|
134
|
new ScrambleState( new int[][] {{2, 2, 88,2,-1, 86} , {} , {2, 1, 94} }),
|
135
|
new ScrambleState( new int[][] {{2, 1, 86,2, 2, 87} , {2, 1, 89} , {} }),
|
136
|
new ScrambleState( new int[][] {{} , {2,-1, 88} , {0, 2, 90,0,-1, 31} }),
|
137
|
new ScrambleState( new int[][] {{2, 1, 91,2, 2, 92} , {} , {0, 1, 31,0, 2, 89} }), //90
|
138
|
new ScrambleState( new int[][] {{2, 1, 92,2,-1, 90} , {} , {0, 1, 93} }),
|
139
|
new ScrambleState( new int[][] {{2, 2, 90,2,-1, 91} , {} , {2,-1, 23} }),
|
140
|
new ScrambleState( new int[][] {{} , {2, 2, 37,2,-1, 38} , {0,-1, 91} }),
|
141
|
new ScrambleState( new int[][] {{} , {2,-1, 95} , {2,-1, 87} }),
|
142
|
new ScrambleState( new int[][] {{} , {2, 1, 94} , {2,-1, 96} }),
|
143
|
new ScrambleState( new int[][] {{} , {2, 1, 97} , {2, 1, 95} }),
|
144
|
new ScrambleState( new int[][] {{2, 1, 98} , {2,-1, 96} , {} }),
|
145
|
new ScrambleState( new int[][] {{2,-1, 97} , {} , {2,-1, 99} }),
|
146
|
new ScrambleState( new int[][] {{2, 2,100,2,-1,101} , {} , {2, 1, 98} }),
|
147
|
new ScrambleState( new int[][] {{2, 1,101,2, 2, 99} , {2, 1,111,2,-1,112} , {} }), //100
|
148
|
new ScrambleState( new int[][] {{2, 1, 99,2,-1,100} , {2, 1,102} , {2, 1,108,2,-1,109} }),
|
149
|
new ScrambleState( new int[][] {{2, 1,103,2,-1,104} , {2,-1,101} , {} }),
|
150
|
new ScrambleState( new int[][] {{2, 2,104,2,-1,102} , {} , {2,-1,105} }),
|
151
|
new ScrambleState( new int[][] {{2, 1,102,2, 2,103} , {} , {0, 1, 54} }),
|
152
|
new ScrambleState( new int[][] {{2,-1,106} , {} , {2, 1,103} }),
|
153
|
new ScrambleState( new int[][] {{2, 1,105} , {} , {2, 1,107} }),
|
154
|
new ScrambleState( new int[][] {{} , {2, 1, 66} , {2,-1,106} }),
|
155
|
new ScrambleState( new int[][] {{} , {2, 1, 44,2, 2, 48} , {2, 2,109,2,-1,101} }),
|
156
|
new ScrambleState( new int[][] {{2,-1,110} , {} , {2, 1,101,2, 2,108} }),
|
157
|
new ScrambleState( new int[][] {{2, 1,109} , {} , {2, 1, 79} }), //110
|
158
|
new ScrambleState( new int[][] {{} , {2, 2,112,2,-1,100} , {0, 2,115,0,-1, 16} }),
|
159
|
new ScrambleState( new int[][] {{} , {2, 1,100,2, 2,111} , {2, 1,113} }),
|
160
|
new ScrambleState( new int[][] {{} , {2, 1, 86,2, 2, 43,2,-1,114}, {2,-1,112} }),
|
161
|
new ScrambleState( new int[][] {{} , {2, 1,113,2, 2, 86,2,-1, 43}, {0,-1, 0} }),
|
162
|
new ScrambleState( new int[][] {{2, 2,116} , {} , {0, 1, 16,0, 2,111} }),
|
163
|
new ScrambleState( new int[][] {{2, 2,115} , {} , {2,-1,117} }),
|
164
|
new ScrambleState( new int[][] {{2, 1,118} , {} , {2, 1,116} }),
|
165
|
new ScrambleState( new int[][] {{2,-1,117} , {} , {0, 1, 10} }),
|
166
|
new ScrambleState( new int[][] {{} , {2, 1,120,2, 2,121,2,-1,122}, {2, 2, 85,2,-1, 86} }),
|
167
|
new ScrambleState( new int[][] {{} , {2, 1,121,2, 2,122,2,-1,119}, {2,-1,129} }), //120
|
168
|
new ScrambleState( new int[][] {{} , {2, 1,122,2, 2,119,2,-1,120}, {0, 1,125} }),
|
169
|
new ScrambleState( new int[][] {{} , {2, 1,119,2, 2,120,2,-1,121}, {0,-1,123} }),
|
170
|
new ScrambleState( new int[][] {{} , {2, 2,124} , {0, 1,122} }),
|
171
|
new ScrambleState( new int[][] {{} , {2, 2,123} , {2, 2, 27,2,-1, 28} }),
|
172
|
new ScrambleState( new int[][] {{} , {2, 1,126} , {0,-1,121} }),
|
173
|
new ScrambleState( new int[][] {{} , {2,-1,125} , {2,-1,127} }),
|
174
|
new ScrambleState( new int[][] {{} , {2, 2,128} , {2, 1,126} }),
|
175
|
new ScrambleState( new int[][] {{} , {2, 2,127} , {0, 2, 42,0,-1, 43} }),
|
176
|
new ScrambleState( new int[][] {{2, 2,130,2,-1,131} , {} , {2, 1,120} }),
|
177
|
new ScrambleState( new int[][] {{2, 1,131,2, 2,129} , {} , {0,-1, 30} }), //130
|
178
|
new ScrambleState( new int[][] {{2, 1,129,2,-1,130} , {2, 1, 3,2, 2,132} , {} }),
|
179
|
new ScrambleState( new int[][] {{} , {2, 2,131,2,-1, 3} , {0,-1,133} }),
|
180
|
new ScrambleState( new int[][] {{} , {2,-1,134} , {0, 1,132} }),
|
181
|
new ScrambleState( new int[][] {{2,-1,135} , {2, 1,133} , {} }),
|
182
|
new ScrambleState( new int[][] {{2, 1,134} , {} , {0,-1,136} }),
|
183
|
new ScrambleState( new int[][] {{2, 1,137} , {} , {0, 1,135} }),
|
184
|
new ScrambleState( new int[][] {{2,-1,136} , {} , {0, 1, 32} }),
|
185
|
new ScrambleState( new int[][] {{2, 1,139} , {} , {0, 1, 74,0, 2, 83} }),
|
186
|
new ScrambleState( new int[][] {{2,-1,138} , {} , {0, 1, 17} }),
|
187
|
new ScrambleState( new int[][] {{} , {2, 1,141} , {2, 2, 19,2,-1, 39} }), //140
|
188
|
new ScrambleState( new int[][] {{} , {2,-1,140} , {2,-1, 29} }),
|
189
|
new ScrambleState( new int[][] {{} , {2, 1, 28} , {2,-1, 18} }),
|
190
|
new ScrambleState( new int[][] {{} , {2, 1, 1} , {2, 2, 12,2,-1, 13} })
|
191
|
};
|
192
|
}
|
193
|
|
194
|
return mStates;
|
195
|
}
|
196
|
|
197
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
198
|
|
199
|
float[][] getPositions()
|
200
|
{
|
201
|
if( POSITIONS==null )
|
202
|
{
|
203
|
POSITIONS = new float[][]
|
204
|
{
|
205
|
{ 1.0f, 1.0f, -1.0f},
|
206
|
{-1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
|
207
|
{-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f},
|
208
|
{-1.0f, 0.0f, -1.0f, 0.0f, 0.0f, -1.0f},
|
209
|
{-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, -1.0f},
|
210
|
{-1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 1.0f},
|
211
|
{ 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f},
|
212
|
{ 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f},
|
213
|
{-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 1.0f},
|
214
|
{ 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
|
215
|
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
|
216
|
{ 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f},
|
217
|
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f}
|
218
|
};
|
219
|
}
|
220
|
return POSITIONS;
|
221
|
}
|
222
|
|
223
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
224
|
|
225
|
int[] getQuatIndices()
|
226
|
{
|
227
|
if( QUAT_INDICES==null )
|
228
|
{
|
229
|
QUAT_INDICES = new int[] { 0, 1, 0, 0, 0, 2, 2, 2, 3, 3, 3, 3, 3 };
|
230
|
}
|
231
|
|
232
|
return QUAT_INDICES;
|
233
|
}
|
234
|
|
235
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
236
|
// PUBLIC API
|
237
|
|
238
|
public ObjectType intGetObjectType(int[] numLayers)
|
239
|
{
|
240
|
return ObjectType.BAN4_3;
|
241
|
}
|
242
|
|
243
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
244
|
|
245
|
public String getObjectName()
|
246
|
{
|
247
|
return "Bandaged Cube B";
|
248
|
}
|
249
|
|
250
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
251
|
|
252
|
public String getInventor()
|
253
|
{
|
254
|
return "unknown";
|
255
|
}
|
256
|
|
257
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
258
|
|
259
|
public int getYearOfInvention()
|
260
|
{
|
261
|
return 2000;
|
262
|
}
|
263
|
|
264
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
265
|
|
266
|
public int getComplexity()
|
267
|
{
|
268
|
return 8;
|
269
|
}
|
270
|
}
|