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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.main.Cubit;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ShapeHexahedron;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCrazy2x2 extends ShapeHexahedron
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{
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private static final float DIAMETER_RATIO = 0.60f;
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private static final float DIFF = 1.0f;
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private static final int NUMBER_CORNER_SEGMENTS = 4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private ScrambleState[] mStates;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private int[] mQuatIndex;
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private float[][] mOffsets;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyCrazy2x2(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.50000f;
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final float B = 0.45424f;
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final float C = 0.11830f;
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mStickerCoords = new float[][]
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{
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{ B, A,-A, A,-A,-B,-C,-B, B, C },
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{ -A, A,-A,-A, A,-A }
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getCubitRotationType(int cubit)
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{
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return cubit<8 ? Cubit.TYPE_NORMAL : ( cubit<11 ? Cubit.TYPE_DECIDER : Cubit.TYPE_FOLLOWER);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[] getCubitRowOffset(int cubitIndex)
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{
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if( mOffsets==null )
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{
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float[] tmp = new float[] {0,0,0};
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int numCubits = mPositions.length;
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mOffsets = new float[numCubits][];
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for(int i=0; i<numCubits; i++)
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{
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switch(i)
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{
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case 8: mOffsets[i] = new float[] { 1,0,0}; break;
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case 9: mOffsets[i] = new float[] {0, 1,0}; break;
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case 10: mOffsets[i] = new float[] {0,0,-1}; break;
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default: mOffsets[i] = tmp;
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}
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}
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}
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return mOffsets[cubitIndex];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Normal 2x2
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] m = new int[] { 0,-1,0,0,1,0,0,2,0, 1,-1,0,1,1,0,1,2,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { m,m,m } )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] cut = new float[] {0};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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final float E = -DIFF+0.5f;
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mPositions = new float[][]
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{
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{ 0.5f, 0.5f, 0.5f},
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{ 0.5f, 0.5f,-0.5f},
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{ 0.5f,-0.5f, 0.5f},
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{ 0.5f,-0.5f,-0.5f},
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{-0.5f, 0.5f, 0.5f},
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{-0.5f, 0.5f,-0.5f},
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{-0.5f,-0.5f, 0.5f},
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{-0.5f,-0.5f,-0.5f},
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{ E, 0.5f,-0.5f}, //
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{ 0.5f, E,-0.5f}, // Deciders first
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{ 0.5f, 0.5f,-E}, //
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{ 0.5f, 0.5f, E},
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{ 0.5f,-0.5f, E},
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{ 0.5f,-0.5f,-E},
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{-0.5f, 0.5f, E},
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{-0.5f, 0.5f,-E},
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{-0.5f,-0.5f, E},
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{-0.5f,-0.5f,-E},
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{ 0.5f, E, 0.5f},
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{ 0.5f,-E, 0.5f},
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{ 0.5f,-E,-0.5f},
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{-0.5f, E, 0.5f},
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{-0.5f,-E, 0.5f},
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{-0.5f, E,-0.5f},
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{-0.5f,-E,-0.5f},
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{ E, 0.5f, 0.5f},
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{-E, 0.5f, 0.5f},
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{-E, 0.5f,-0.5f},
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{ E,-0.5f, 0.5f},
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{-E,-0.5f, 0.5f},
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{ E,-0.5f,-0.5f},
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{-E,-0.5f,-0.5f},
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};
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,1,17,22,4,5,8,19,
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6,1,18,
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0,7,2, 9,5,8,19, 13,3,22, 14,23,15,11, 21,4,10, 17,20,12,16 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private ObjectShape getCornerShape()
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{
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final float INIT_ALPHA = 0.0f;
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final float STEP_CORNER= (float)((Math.PI/2)/NUMBER_CORNER_SEGMENTS);
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final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
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final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
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final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
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float[][] tmp = new float[SINGLE_ARC][2];
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for(int i=0; i<SINGLE_ARC; i++)
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{
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float alpha = INIT_ALPHA + i*STEP_CORNER;
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tmp[i][0] = (float)(DIAMETER_RATIO*Math.sin(alpha) - 0.5f);
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tmp[i][1] = (float)(DIAMETER_RATIO*Math.cos(alpha) - 0.5f);
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}
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float[][] vertices = new float[NUM_VERTICES][];
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vertices[0] = new float[] { +0.5f, +0.5f, +0.5f };
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vertices[1] = new float[] { -0.5f, +0.5f, +0.5f };
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vertices[2] = new float[] { +0.5f, -0.5f, +0.5f };
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vertices[3] = new float[] { +0.5f, +0.5f, -0.5f };
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for(int i=0; i<SINGLE_ARC; i++)
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{
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float s = tmp[i][0];
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float c = tmp[i][1];
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vertices[4 +i] = new float[] {0.5f,+s,+c};
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vertices[4+ SINGLE_ARC+i] = new float[] {+c,0.5f,+s};
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vertices[4+2*SINGLE_ARC+i] = new float[] {+s,+c,0.5f};
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}
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final float EXTRA = (NUMBER_CORNER_SEGMENTS%2)==0 ? 1.0f : (float)Math.cos((Math.PI/2)/(2*NUMBER_CORNER_SEGMENTS));
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final float LEN = DIAMETER_RATIO*EXTRA;
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final float M = (float)(LEN*Math.sin(Math.PI/4) - 0.5f);
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vertices[4+3*SINGLE_ARC] = new float[] {M,M,M};
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for(int i=0; i<SINGLE_INNER_ARC; i++)
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{
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float s = tmp[i][0];
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float c = tmp[i][1];
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vertices[4+3*SINGLE_ARC+1 +i] = new float[] {s,c,c};
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vertices[4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC+i] = new float[] {c,s,c};
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vertices[4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+i] = new float[] {c,c,s};
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}
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final int NUM_FACES = 6 + 3*NUMBER_CORNER_SEGMENTS;
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final int NUM_VERTS = 4 + NUMBER_CORNER_SEGMENTS;
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int[][] indices = new int[NUM_FACES][];
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indices[0] = new int[NUM_VERTS];
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indices[1] = new int[NUM_VERTS];
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indices[2] = new int[NUM_VERTS];
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indices[0][0] = 3;
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indices[0][1] = 0;
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indices[0][2] = 2;
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indices[1][0] = 1;
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indices[1][1] = 0;
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indices[1][2] = 3;
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indices[2][0] = 2;
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indices[2][1] = 0;
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indices[2][2] = 1;
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for(int i=0; i<SINGLE_ARC; i++)
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{
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indices[0][3+i] = 4+i;
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indices[1][3+i] = 4+i+ SINGLE_ARC;
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indices[2][3+i] = 4+i+2*SINGLE_ARC;
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}
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indices[3] = new int[] { 1, 4+2*SINGLE_ARC-1, 4+3*SINGLE_ARC+1 , 4+2*SINGLE_ARC};
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indices[4] = new int[] { 2, 4+3*SINGLE_ARC-1, 4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC, 4 };
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indices[5] = new int[] { 3, 4+ SINGLE_ARC-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC, 4+ SINGLE_ARC};
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int start,i0,i1,i2,i3;
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int MID = (NUMBER_CORNER_SEGMENTS)/2;
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int MID2= (NUMBER_CORNER_SEGMENTS+1)/2;
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if( (NUMBER_CORNER_SEGMENTS%2) == 0 )
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{
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start = 12;
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indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+SINGLE_ARC+MID, 4+SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1};
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indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID-1, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID};
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indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1, 4+MID+1, 4+MID };
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indices[ 9] = new int[] { 4+3*SINGLE_ARC, 4+MID, 4+MID-1, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1 };
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indices[10] = new int[] { 4+3*SINGLE_ARC, 4+2*SINGLE_ARC+MID, 4+2*SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+MID-1 };
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indices[11] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID };
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}
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else
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{
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start = 9;
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indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID};
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indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID, 4+MID+1, 4+MID, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID};
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indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+MID};
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}
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for(int j=0; j<MID2-1; j++)
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{
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i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
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i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
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i2 = 4+SINGLE_ARC+j+1;
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i3 = 4+SINGLE_ARC+j;
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indices[start+j] = new int[] {i0,i1,i2,i3};
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i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
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i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
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i2 = 4+(SINGLE_ARC-1)-j;
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i3 = 4+(SINGLE_ARC-1)-(j+1);
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indices[start+j+(MID2-1)] = new int[] {i0,i1,i2,i3};
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i0 = 4+3*SINGLE_ARC+1+j;
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i1 = 4+3*SINGLE_ARC+1+j+1;
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i2 = 4+2*SINGLE_ARC+j+1;
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i3 = 4+2*SINGLE_ARC+j;
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indices[start+j+2*(MID2-1)] = new int[] {i0,i1,i2,i3};
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i0 = 4+3*SINGLE_ARC+1+j+1;
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i1 = 4+3*SINGLE_ARC+1+j;
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i2 = 4+(2*SINGLE_ARC-1)-j;
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383
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i3 = 4+(2*SINGLE_ARC-1)-(j+1);
|
384
|
|
385
|
indices[start+j+3*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
386
|
|
387
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
388
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
389
|
i2 = 4+j+1;
|
390
|
i3 = 4+j;
|
391
|
|
392
|
indices[start+j+4*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
393
|
|
394
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
395
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
396
|
i2 = 4+(3*SINGLE_ARC-1)-j;
|
397
|
i3 = 4+(3*SINGLE_ARC-1)-(j+1);
|
398
|
|
399
|
indices[start+j+5*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
400
|
}
|
401
|
|
402
|
return new ObjectShape(vertices,indices);
|
403
|
}
|
404
|
|
405
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
406
|
|
407
|
private ObjectShape getSmallCircleShape()
|
408
|
{
|
409
|
final float D = DIFF+0.02f;
|
410
|
final float H = DIAMETER_RATIO-0.5f;
|
411
|
final float INIT_ALPHA = 0;
|
412
|
final float STEP_CORNER= (float)((Math.PI/2)/NUMBER_CORNER_SEGMENTS);
|
413
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
414
|
float[][] vertices = new float[NUM_VERTICES][];
|
415
|
|
416
|
vertices[0] = new float[] {-0.5f, H, 0.5f+D};
|
417
|
vertices[1] = new float[] { H,-0.5f, 0.5f+D};
|
418
|
vertices[2] = new float[] {-0.5f,-0.5f, 0.5f+D};
|
419
|
vertices[3] = new float[] {-0.5f, H,-0.5f+D};
|
420
|
vertices[4] = new float[] { H,-0.5f,-0.5f+D};
|
421
|
vertices[5] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
422
|
|
423
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-1; i++)
|
424
|
{
|
425
|
float alpha = INIT_ALPHA + (i+1)*STEP_CORNER;
|
426
|
float A = (float)(DIAMETER_RATIO*Math.sin(alpha) - 0.5f);
|
427
|
float B = (float)(DIAMETER_RATIO*Math.cos(alpha) - 0.5f);
|
428
|
|
429
|
vertices[6 +i] = new float[] {A,B, 0.5f+D};
|
430
|
vertices[5+NUMBER_CORNER_SEGMENTS+i] = new float[] {A,B,-0.5f+D};
|
431
|
}
|
432
|
|
433
|
final int NUM_FACES = 4 + NUMBER_CORNER_SEGMENTS;
|
434
|
int[][] indices = new int[NUM_FACES][];
|
435
|
|
436
|
int NUMV = 2+NUMBER_CORNER_SEGMENTS;
|
437
|
indices[0] = new int[NUMV];
|
438
|
indices[0][0] = 0;
|
439
|
indices[0][1] = 2;
|
440
|
indices[0][2] = 1;
|
441
|
for(int i=3; i<NUMV; i++) indices[0][i] = 5+(NUMBER_CORNER_SEGMENTS-1)-(i-3);
|
442
|
|
443
|
indices[1] = new int[NUMV];
|
444
|
indices[1][0] = 4;
|
445
|
indices[1][1] = 5;
|
446
|
indices[1][2] = 3;
|
447
|
for(int i=3; i<NUMV; i++) indices[1][i] = 5+NUMBER_CORNER_SEGMENTS+(i-3);
|
448
|
|
449
|
indices[2] = new int[] {0,3,5,2};
|
450
|
indices[3] = new int[] {1,2,5,4};
|
451
|
|
452
|
indices[4] = new int[] {5+NUMBER_CORNER_SEGMENTS,3,0,6};
|
453
|
indices[5] = new int[] {1,4,5+2*(NUMBER_CORNER_SEGMENTS-1),5+(NUMBER_CORNER_SEGMENTS-1)};
|
454
|
|
455
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-2; i++)
|
456
|
{
|
457
|
int i0 = 6+i;
|
458
|
int i1 = 7+i;
|
459
|
int i2 = 6+NUMBER_CORNER_SEGMENTS+i;
|
460
|
int i3 = 5+NUMBER_CORNER_SEGMENTS+i;
|
461
|
|
462
|
indices[6+i] = new int[] {i0,i1,i2,i3};
|
463
|
}
|
464
|
|
465
|
return new ObjectShape(vertices,indices);
|
466
|
}
|
467
|
|
468
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469
|
|
470
|
public ObjectShape getObjectShape(int variant)
|
471
|
{
|
472
|
switch(variant)
|
473
|
{
|
474
|
case 0: return getCornerShape();
|
475
|
case 1: return getSmallCircleShape();
|
476
|
}
|
477
|
|
478
|
return null;
|
479
|
}
|
480
|
|
481
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
482
|
|
483
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
484
|
{
|
485
|
if( variant==0 )
|
486
|
{
|
487
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
488
|
float h2 = 0.001f;
|
489
|
float[][] bands = { {h1,45,0.3f,0.7f,5,0,0}, {h2,5,0.3f,0.2f,5,0,0}, {h2,5,0.3f,0.2f,2,0,0} };
|
490
|
final int NUM_BANDS = 6+3*NUMBER_CORNER_SEGMENTS;
|
491
|
int[] bandIndices = new int[NUM_BANDS];
|
492
|
bandIndices[0] = bandIndices[1] = bandIndices[2] = 0;
|
493
|
bandIndices[3] = bandIndices[4] = bandIndices[5] = 0;
|
494
|
for(int i=6; i<NUM_BANDS; i++) bandIndices[i] = 2;
|
495
|
float[][] corners = { {0.02f,0.09f} };
|
496
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
497
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
498
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
499
|
final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
|
500
|
int[] indices = new int[NUM_VERTICES];
|
501
|
indices[0] = indices[1] = indices[2] = indices[3] = 0;
|
502
|
for(int i=4; i<NUM_VERTICES; i++) indices[i] = -1;
|
503
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
504
|
}
|
505
|
else
|
506
|
{
|
507
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
508
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
509
|
final int NUM_BANDS = 4 + NUMBER_CORNER_SEGMENTS;
|
510
|
int[] bandIndices = new int[NUM_BANDS];
|
511
|
bandIndices[0] = 0;
|
512
|
bandIndices[1] = 2;
|
513
|
bandIndices[2] = bandIndices[3] = 1;
|
514
|
for(int i=4; i<NUM_BANDS; i++) bandIndices[i] = 2;
|
515
|
float[][] corners = { {0.02f,0.09f} };
|
516
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
517
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
518
|
int[] indices = new int[NUM_VERTICES];
|
519
|
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
520
|
indices[0] = indices[1] = indices[2] = 0;
|
521
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
522
|
}
|
523
|
}
|
524
|
|
525
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
526
|
|
527
|
public int getNumCubitVariants(int[] numLayers)
|
528
|
{
|
529
|
return 2;
|
530
|
}
|
531
|
|
532
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
533
|
|
534
|
public int getCubitVariant(int cubit, int[] numLayers)
|
535
|
{
|
536
|
return cubit<8?0:1;
|
537
|
}
|
538
|
|
539
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
540
|
|
541
|
public float getStickerRadius()
|
542
|
{
|
543
|
return 0.07f;
|
544
|
}
|
545
|
|
546
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
547
|
|
548
|
public float getStickerStroke()
|
549
|
{
|
550
|
return isInIconMode() ? 0.22f : 0.12f;
|
551
|
}
|
552
|
|
553
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
554
|
|
555
|
public float[][] getStickerAngles()
|
556
|
{
|
557
|
float D = (float)(Math.PI/4);
|
558
|
return new float[][] { { 0,0,0,-D,0 },{ 0,0,D } };
|
559
|
}
|
560
|
|
561
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
562
|
// PUBLIC API
|
563
|
|
564
|
public Static3D[] getRotationAxis()
|
565
|
{
|
566
|
return ROT_AXIS;
|
567
|
}
|
568
|
|
569
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
570
|
|
571
|
public int[][] getBasicAngles()
|
572
|
{
|
573
|
if( mBasicAngle==null )
|
574
|
{
|
575
|
int[] tmp = new int[] {4,4,4};
|
576
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
577
|
}
|
578
|
|
579
|
return mBasicAngle;
|
580
|
}
|
581
|
|
582
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
583
|
|
584
|
public String getShortName()
|
585
|
{
|
586
|
return ObjectType.CRA1_2.name();
|
587
|
}
|
588
|
|
589
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
590
|
|
591
|
public ObjectSignature getSignature()
|
592
|
{
|
593
|
return new ObjectSignature(ObjectType.CRA1_2);
|
594
|
}
|
595
|
|
596
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
597
|
|
598
|
public String getObjectName()
|
599
|
{
|
600
|
return "Circle 2x2";
|
601
|
}
|
602
|
|
603
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
604
|
|
605
|
public String getInventor()
|
606
|
{
|
607
|
return "Aleh Hladzilin";
|
608
|
}
|
609
|
|
610
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
611
|
|
612
|
public int getYearOfInvention()
|
613
|
{
|
614
|
return 2007;
|
615
|
}
|
616
|
|
617
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
618
|
|
619
|
public int getComplexity()
|
620
|
{
|
621
|
return 2;
|
622
|
}
|
623
|
|
624
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
625
|
|
626
|
public String[][] getTutorials()
|
627
|
{
|
628
|
return new String[][] {
|
629
|
{"gb","DKLIQghl66c","Circle 2x2 Demonstration","SuperAntoniovivaldi"},
|
630
|
{"es","Wq9lwfDfg4E","Resolucion Del 2X2 Crazy","RUBIKworld"},
|
631
|
{"br","K4bFs4BFdXc","Tutorial Crazy 2x2 de Sengso","Manzacuber"},
|
632
|
};
|
633
|
}
|
634
|
}
|