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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import java.io.InputStream;
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import java.util.ArrayList;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectStickerOverride;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.TwistyObjectCubit;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCrazy3x3 extends ShapeHexahedron
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{
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public static final int CRAZY = 0x3f;
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public static final int MERCURY = 0x2f;
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public static final int VENUS = 0x0f;
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public static final int EARTH = 0x2b;
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public static final int MARS = 0x0b;
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public static final int JUPITER = 0x10;
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public static final int SATURN = 0x30;
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public static final int URANUS = 0x14;
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public static final int NEPTUNE = 0x16;
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private static final float DIAMETER_RATIO = 0.75f;
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private static final float DIFF = 0.6f;
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private static final int NUMBER_CORNER_SEGMENTS = 4;
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private static final int NUMBER_EDGE_SEGMENTS = 4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private int[] mQuatIndex;
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private float[][] mOffsets;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyCrazy3x3(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.3645522f;
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final float B = 0.0744520f;
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final float C = 0.1823852f;
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final float D = 0.3098326f;
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final float E = 0.1033291f;
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final float F = 0.4044531f;
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final float G = 0.4103489f;
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mStickerCoords = new float[][]
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{
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{ A, 0.5f, -0.5f, 0.5f, -0.5f, -A, -B, -A, A, B },
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{ 0.5f, -C, 0.5f, D, -0.5f, D, -0.5f, -C },
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{ -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f },
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{ -0.5f, E, -0.5f, -F, 0.5f, -F, 0.5f, E },
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{ -G, 0.5f, -G, -G, 0.5f, -G }
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean cubitIsOverriden(int cubit)
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{
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float[] offset = getCubitRowOffset(cubit);
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return offset[0]*offset[0]+offset[1]*offset[1]+offset[2]*offset[2] == 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public ObjectStickerOverride[] getStickerOverrides()
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{
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ArrayList<Integer> cubits = new ArrayList<>();
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for(int i=0; i<6; i++)
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if( cubitIsOverriden(20+i) ) cubits.add(20+i);
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int numOverrides = cubits.size();
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if( numOverrides>0 )
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{
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ObjectStickerOverride[] overrides = new ObjectStickerOverride[1];
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int[] cubfac = new int[2*numOverrides];
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for(int i=0; i<numOverrides; i++)
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{
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cubfac[2*i ] = cubits.get(i);
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cubfac[2*i+1] = 6;
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}
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overrides[0] = new ObjectStickerOverride(cubfac,0x00ffffff);
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return overrides;
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getCubitRotationType(int cubit)
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{
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int[] numLayers = getNumLayers();
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int variant = getCubitVariant(cubit,numLayers);
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switch(variant)
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{
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case 2: return TwistyObjectCubit.TYPE_DECIDER;
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case 3:
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case 4: return TwistyObjectCubit.TYPE_FOLLOWER;
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default: return TwistyObjectCubit.TYPE_NORMAL;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[] getCubitRowOffset(int cubitIndex)
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{
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if( mOffsets==null )
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{
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float[] tmp = new float[] {0,0,0};
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int numCubits = mPositions.length;
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mOffsets = new float[numCubits][];
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int param = getInitData().getParam();
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int R = (param>>5)&0x1;
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int L = (param>>4)&0x1;
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int U = (param>>3)&0x1;
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int D = (param>>2)&0x1;
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int F = (param>>1)&0x1;
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int B = (param )&0x1;
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for(int i=0; i<numCubits; i++)
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{
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switch(i)
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{
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case 20: mOffsets[i] = new float[] {0,0,-DIFF*F}; break;
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case 21: mOffsets[i] = new float[] {0,0, DIFF*B}; break;
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case 22: mOffsets[i] = new float[] {0,-DIFF*U,0}; break;
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case 23: mOffsets[i] = new float[] {0, DIFF*D,0}; break;
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case 24: mOffsets[i] = new float[] {-DIFF*R,0,0}; break;
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case 25: mOffsets[i] = new float[] { DIFF*L,0,0}; break;
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default: mOffsets[i] = tmp;
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}
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}
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}
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return mOffsets[cubitIndex];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(3,3,3);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = 0.5f;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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mPositions = new float[][]
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{
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f,-1.0f},
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{ 1.0f,-1.0f, 1.0f},
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{ 1.0f,-1.0f,-1.0f},
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{-1.0f, 1.0f, 1.0f},
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{-1.0f, 1.0f,-1.0f},
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{-1.0f,-1.0f, 1.0f},
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{-1.0f,-1.0f,-1.0f},
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{ 1.0f, 1.0f, 0.0f},
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{ 1.0f,-1.0f, 0.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f,-1.0f},
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{-1.0f, 1.0f, 0.0f},
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{-1.0f,-1.0f, 0.0f},
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{-1.0f, 0.0f, 1.0f},
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{-1.0f, 0.0f,-1.0f},
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{ 0.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f,-1.0f},
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{ 0.0f,-1.0f, 1.0f},
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{ 0.0f,-1.0f,-1.0f},
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{ 0.0f, 0.0f, DIFF},
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{ 0.0f, 0.0f,-DIFF},
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{ 0.0f, DIFF, 0.0f},
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{ 0.0f,-DIFF, 0.0f},
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{ DIFF, 0.0f, 0.0f},
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{-DIFF, 0.0f, 0.0f},
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{ 0.0f, 1.0f, DIFF},
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{-DIFF, 1.0f, 0.0f},
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{ 0.0f, 1.0f,-DIFF},
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{ DIFF, 1.0f, 0.0f},
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{ 0.0f,-1.0f, DIFF},
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{-DIFF,-1.0f, 0.0f},
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{ 0.0f,-1.0f,-DIFF},
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{ DIFF,-1.0f, 0.0f},
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{ DIFF, 0.0f, 1.0f},
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{ 0.0f,-DIFF, 1.0f},
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{-DIFF, 0.0f, 1.0f},
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{ 0.0f, DIFF, 1.0f},
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{ DIFF, 0.0f,-1.0f},
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{ 0.0f,-DIFF,-1.0f},
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{-DIFF, 0.0f,-1.0f},
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{ 0.0f, DIFF,-1.0f},
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{ 1.0f, DIFF, 0.0f},
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{ 1.0f, 0.0f,-DIFF},
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{ 1.0f,-DIFF, 0.0f},
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{ 1.0f, 0.0f, DIFF},
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{-1.0f, DIFF, 0.0f},
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{-1.0f, 0.0f,-DIFF},
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{-1.0f,-DIFF, 0.0f},
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{-1.0f, 0.0f, DIFF},
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{ 1.0f, 1.0f, DIFF},
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{ 1.0f, 1.0f,-DIFF},
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{ 1.0f,-1.0f, DIFF},
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{ 1.0f,-1.0f,-DIFF},
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{-1.0f, 1.0f, DIFF},
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{-1.0f, 1.0f,-DIFF},
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{-1.0f,-1.0f, DIFF},
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{-1.0f,-1.0f,-DIFF},
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{ 1.0f, DIFF, 1.0f},
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{ 1.0f,-DIFF, 1.0f},
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{ 1.0f, DIFF,-1.0f},
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{ 1.0f,-DIFF,-1.0f},
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{-1.0f, DIFF, 1.0f},
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{-1.0f,-DIFF, 1.0f},
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{-1.0f, DIFF,-1.0f},
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{-1.0f,-DIFF,-1.0f},
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{ DIFF, 1.0f, 1.0f},
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{-DIFF, 1.0f, 1.0f},
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{ DIFF, 1.0f,-1.0f},
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{-DIFF, 1.0f,-1.0f},
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{ DIFF,-1.0f, 1.0f},
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{-DIFF,-1.0f, 1.0f},
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{ DIFF,-1.0f,-1.0f},
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{-DIFF,-1.0f,-1.0f},
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};
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,1,17,22,4,5,8,19,
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6,17,7,12,4,16,9,10,0,5,3,2,
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0,2,1,3,6,4,
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0,4,5,6, 8,16,2,17, 21,3,20,14, 12,11,10,1, 13,18,22,7, 15,19,23,9,
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0,18,7,2, 9,5,8,19, 13,3,1,22, 14,23,15,11, 21,4,6,10, 17,20,12,16 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
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final float STEP_CORNER= (float)((Math.PI/2-2*INIT_ALPHA)/NUMBER_CORNER_SEGMENTS);
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final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
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final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
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final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
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float[][] vertices = new float[NUM_VERTICES][];
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vertices[0] = new float[] { +0.5f, +0.5f, +0.5f };
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vertices[1] = new float[] { -0.5f, +0.5f, +0.5f };
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vertices[2] = new float[] { +0.5f, -0.5f, +0.5f };
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vertices[3] = new float[] { +0.5f, +0.5f, -0.5f };
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float[][] tmp = new float[SINGLE_ARC][2];
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for(int i=0; i<SINGLE_ARC; i++)
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{
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float alpha = INIT_ALPHA + i*STEP_CORNER;
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tmp[i][0] = (float)(1.5f*DIAMETER_RATIO*Math.sin(alpha) - 1.0f);
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tmp[i][1] = (float)(1.5f*DIAMETER_RATIO*Math.cos(alpha) - 1.0f);
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}
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for(int i=0; i<SINGLE_ARC; i++)
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{
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float s = tmp[i][0];
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float c = tmp[i][1];
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vertices[4 +i] = new float[] {0.5f,+s,+c};
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vertices[4+ SINGLE_ARC+i] = new float[] {+c,0.5f,+s};
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vertices[4+2*SINGLE_ARC+i] = new float[] {+s,+c,0.5f};
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}
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final float EXTRA = (NUMBER_CORNER_SEGMENTS%2)==0 ? 1.0f : (float)Math.cos((Math.PI/2-2*INIT_ALPHA)/(2*NUMBER_CORNER_SEGMENTS));
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395
|
final float LEN = 1.5f*DIAMETER_RATIO*EXTRA;
|
396
|
final float M = (float)(LEN*Math.sin(Math.PI/4) - 1.0f);
|
397
|
vertices[4+3*SINGLE_ARC] = new float[] {M,M,M};
|
398
|
|
399
|
for(int i=0; i<SINGLE_INNER_ARC; i++)
|
400
|
{
|
401
|
float s = tmp[i][0];
|
402
|
float c = tmp[i][1];
|
403
|
|
404
|
vertices[4+3*SINGLE_ARC+1 +i] = new float[] {s,c,c};
|
405
|
vertices[4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC+i] = new float[] {c,s,c};
|
406
|
vertices[4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+i] = new float[] {c,c,s};
|
407
|
}
|
408
|
return vertices;
|
409
|
}
|
410
|
else if( variant==1 )
|
411
|
{
|
412
|
final int NUM_VERTICES = 8 + 3*(NUMBER_EDGE_SEGMENTS-1);
|
413
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
414
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
415
|
|
416
|
float[][] vertices = new float[NUM_VERTICES][];
|
417
|
|
418
|
vertices[0] = new float[] {-0.5f,+0.5f,+0.5f};
|
419
|
vertices[1] = new float[] {+0.5f,+0.5f,+0.5f};
|
420
|
vertices[2] = new float[] {-0.5f, H,+0.5f};
|
421
|
vertices[3] = new float[] {+0.5f, H,+0.5f};
|
422
|
vertices[4] = new float[] {-0.5f,+0.5f, H};
|
423
|
vertices[5] = new float[] {+0.5f,+0.5f, H};
|
424
|
vertices[6] = new float[] {-0.5f, H, H};
|
425
|
vertices[7] = new float[] {+0.5f, H, H};
|
426
|
|
427
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
428
|
for(int i=0; i<NUM_VERTS; i++)
|
429
|
{
|
430
|
float beta = INIT_ALPHA*((2.0f*(i+1))/NUMBER_EDGE_SEGMENTS -1 );
|
431
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(beta));
|
432
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(beta)-1.0f);
|
433
|
vertices[8 +i] = new float[] {A,B,0.5f};
|
434
|
vertices[8+ NUM_VERTS+i] = new float[] {A,0.5f,B};
|
435
|
vertices[8+2*NUM_VERTS+i] = new float[] {A,B,B};
|
436
|
}
|
437
|
return vertices;
|
438
|
}
|
439
|
else if( variant==2 )
|
440
|
{
|
441
|
final float D = 1.0f-DIFF;
|
442
|
final float A = 0.1f;
|
443
|
final float B = 0.2f;
|
444
|
final float C = 0.55f+D;
|
445
|
|
446
|
return new float[][]
|
447
|
{
|
448
|
{-0.5f,-0.5f,-0.5f+D},
|
449
|
{-0.5f,-0.5f, 0.5f+D},
|
450
|
{-0.5f,+0.5f,-0.5f+D},
|
451
|
{-0.5f,+0.5f, 0.5f+D},
|
452
|
{+0.5f,-0.5f,-0.5f+D},
|
453
|
{+0.5f,-0.5f, 0.5f+D},
|
454
|
{+0.5f,+0.5f,-0.5f+D},
|
455
|
{+0.5f,+0.5f, 0.5f+D},
|
456
|
|
457
|
{ 0,-A , C},
|
458
|
{ B,-A-B, C},
|
459
|
{ A+B, -B, C},
|
460
|
{ A , 0, C},
|
461
|
{ A+B, B, C},
|
462
|
{ B, A+B, C},
|
463
|
{ 0, A , C},
|
464
|
{ -B, A+B, C},
|
465
|
{-A-B, B, C},
|
466
|
{-A , 0, C},
|
467
|
{-A-B, -B, C},
|
468
|
{ -B,-A-B, C},
|
469
|
};
|
470
|
}
|
471
|
else if( variant==3 )
|
472
|
{
|
473
|
final float D = 1.0f-DIFF;
|
474
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
475
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
476
|
final int NUM_VERTICES = 8 + 2*(NUMBER_EDGE_SEGMENTS-1);
|
477
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
478
|
float[][] vertices = new float[NUM_VERTICES][];
|
479
|
|
480
|
vertices[0] = new float[] {-0.5f,-0.5f, 0.5f+D};
|
481
|
vertices[1] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
482
|
vertices[2] = new float[] {+0.5f,-0.5f, 0.5f+D};
|
483
|
vertices[3] = new float[] {+0.5f,-0.5f,-0.5f+D};
|
484
|
vertices[4] = new float[] {-0.5f, H, 0.5f+D};
|
485
|
vertices[5] = new float[] {-0.5f, H,-0.5f+D};
|
486
|
vertices[6] = new float[] {+0.5f, H, 0.5f+D};
|
487
|
vertices[7] = new float[] {+0.5f, H,-0.5f+D};
|
488
|
|
489
|
for(int i=0; i<NUM_VERTS; i++)
|
490
|
{
|
491
|
float beta = INIT_ALPHA*((2.0f*(i+1))/NUMBER_EDGE_SEGMENTS -1 );
|
492
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(beta));
|
493
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(beta)-1.0f);
|
494
|
vertices[8 +i] = new float[] {A,B, 0.5f+D};
|
495
|
vertices[8+NUM_VERTS+i] = new float[] {A,B,-0.5f+D};
|
496
|
}
|
497
|
return vertices;
|
498
|
}
|
499
|
else
|
500
|
{
|
501
|
final float D = 1.02f-DIFF;
|
502
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
503
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
504
|
final float STEP_CORNER= (float)((Math.PI/2-2*INIT_ALPHA)/NUMBER_CORNER_SEGMENTS);
|
505
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
506
|
|
507
|
float[][] vertices = new float[NUM_VERTICES][];
|
508
|
|
509
|
vertices[0] = new float[] {-0.5f, H, 0.5f+D};
|
510
|
vertices[1] = new float[] { H,-0.5f, 0.5f+D};
|
511
|
vertices[2] = new float[] {-0.5f,-0.5f, 0.5f+D};
|
512
|
vertices[3] = new float[] {-0.5f, H,-0.5f+D};
|
513
|
vertices[4] = new float[] { H,-0.5f,-0.5f+D};
|
514
|
vertices[5] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
515
|
|
516
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-1; i++)
|
517
|
{
|
518
|
float alpha = INIT_ALPHA + (i+1)*STEP_CORNER;
|
519
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(alpha) - 1.0f);
|
520
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(alpha) - 1.0f);
|
521
|
|
522
|
vertices[6 +i] = new float[] {A,B, 0.5f+D};
|
523
|
vertices[5+NUMBER_CORNER_SEGMENTS+i] = new float[] {A,B,-0.5f+D};
|
524
|
}
|
525
|
|
526
|
return vertices;
|
527
|
}
|
528
|
}
|
529
|
|
530
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
531
|
|
532
|
private ObjectShape getCornerShape()
|
533
|
{
|
534
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
535
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
536
|
final int NUM_FACES = 6 + 3*NUMBER_CORNER_SEGMENTS;
|
537
|
final int NUM_VERTS = 4 + NUMBER_CORNER_SEGMENTS;
|
538
|
|
539
|
int[][] indices = new int[NUM_FACES][];
|
540
|
|
541
|
indices[0] = new int[NUM_VERTS];
|
542
|
indices[1] = new int[NUM_VERTS];
|
543
|
indices[2] = new int[NUM_VERTS];
|
544
|
|
545
|
indices[0][0] = 3;
|
546
|
indices[0][1] = 0;
|
547
|
indices[0][2] = 2;
|
548
|
indices[1][0] = 1;
|
549
|
indices[1][1] = 0;
|
550
|
indices[1][2] = 3;
|
551
|
indices[2][0] = 2;
|
552
|
indices[2][1] = 0;
|
553
|
indices[2][2] = 1;
|
554
|
|
555
|
for(int i=0; i<SINGLE_ARC; i++)
|
556
|
{
|
557
|
indices[0][3+i] = 4+i;
|
558
|
indices[1][3+i] = 4+i+ SINGLE_ARC;
|
559
|
indices[2][3+i] = 4+i+2*SINGLE_ARC;
|
560
|
}
|
561
|
|
562
|
indices[3] = new int[] { 1, 4+2*SINGLE_ARC-1, 4+3*SINGLE_ARC+1 , 4+2*SINGLE_ARC};
|
563
|
indices[4] = new int[] { 2, 4+3*SINGLE_ARC-1, 4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC, 4 };
|
564
|
indices[5] = new int[] { 3, 4+ SINGLE_ARC-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC, 4+ SINGLE_ARC};
|
565
|
|
566
|
int start,i0,i1,i2,i3;
|
567
|
int MID = (NUMBER_CORNER_SEGMENTS)/2;
|
568
|
int MID2= (NUMBER_CORNER_SEGMENTS+1)/2;
|
569
|
|
570
|
if( (NUMBER_CORNER_SEGMENTS%2) == 0 )
|
571
|
{
|
572
|
start = 12;
|
573
|
indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+SINGLE_ARC+MID, 4+SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1};
|
574
|
indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID-1, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID};
|
575
|
indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1, 4+MID+1, 4+MID };
|
576
|
indices[ 9] = new int[] { 4+3*SINGLE_ARC, 4+MID, 4+MID-1, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1 };
|
577
|
indices[10] = new int[] { 4+3*SINGLE_ARC, 4+2*SINGLE_ARC+MID, 4+2*SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+MID-1 };
|
578
|
indices[11] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID };
|
579
|
}
|
580
|
else
|
581
|
{
|
582
|
start = 9;
|
583
|
indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID};
|
584
|
indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID, 4+MID+1, 4+MID, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID};
|
585
|
indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+MID};
|
586
|
}
|
587
|
|
588
|
for(int j=0; j<MID2-1; j++)
|
589
|
{
|
590
|
i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
|
591
|
i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
|
592
|
i2 = 4+SINGLE_ARC+j+1;
|
593
|
i3 = 4+SINGLE_ARC+j;
|
594
|
|
595
|
indices[start+j] = new int[] {i0,i1,i2,i3};
|
596
|
|
597
|
i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
|
598
|
i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
|
599
|
i2 = 4+(SINGLE_ARC-1)-j;
|
600
|
i3 = 4+(SINGLE_ARC-1)-(j+1);
|
601
|
|
602
|
indices[start+j+(MID2-1)] = new int[] {i0,i1,i2,i3};
|
603
|
|
604
|
i0 = 4+3*SINGLE_ARC+1+j;
|
605
|
i1 = 4+3*SINGLE_ARC+1+j+1;
|
606
|
i2 = 4+2*SINGLE_ARC+j+1;
|
607
|
i3 = 4+2*SINGLE_ARC+j;
|
608
|
|
609
|
indices[start+j+2*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
610
|
|
611
|
i0 = 4+3*SINGLE_ARC+1+j+1;
|
612
|
i1 = 4+3*SINGLE_ARC+1+j;
|
613
|
i2 = 4+(2*SINGLE_ARC-1)-j;
|
614
|
i3 = 4+(2*SINGLE_ARC-1)-(j+1);
|
615
|
|
616
|
indices[start+j+3*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
617
|
|
618
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
619
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
620
|
i2 = 4+j+1;
|
621
|
i3 = 4+j;
|
622
|
|
623
|
indices[start+j+4*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
624
|
|
625
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
626
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
627
|
i2 = 4+(3*SINGLE_ARC-1)-j;
|
628
|
i3 = 4+(3*SINGLE_ARC-1)-(j+1);
|
629
|
|
630
|
indices[start+j+5*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
631
|
}
|
632
|
|
633
|
float[][] vertices = getVertices(0);
|
634
|
return new ObjectShape(vertices,indices);
|
635
|
}
|
636
|
|
637
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
638
|
|
639
|
private ObjectShape getEdgeShape()
|
640
|
{
|
641
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
642
|
final int NUM_FACES = 4 + 2*NUMBER_EDGE_SEGMENTS;
|
643
|
int[][] indices = new int[NUM_FACES][];
|
644
|
|
645
|
int NUMV = 3+NUMBER_EDGE_SEGMENTS;
|
646
|
|
647
|
indices[0] = new int[NUMV];
|
648
|
indices[0][0] = 3;
|
649
|
indices[0][1] = 1;
|
650
|
indices[0][2] = 0;
|
651
|
indices[0][3] = 2;
|
652
|
for(int i=0; i<NUM_VERTS; i++) indices[0][4+i] = 8+i;
|
653
|
|
654
|
indices[1] = new int[NUMV];
|
655
|
indices[1][0] = 4;
|
656
|
indices[1][1] = 0;
|
657
|
indices[1][2] = 1;
|
658
|
indices[1][3] = 5;
|
659
|
for(int i=0; i<NUM_VERTS; i++) indices[1][4+i] = 7+2*NUM_VERTS-i;
|
660
|
|
661
|
indices[2] = new int[] {5,1,3,7};
|
662
|
indices[3] = new int[] {0,4,6,2};
|
663
|
indices[4] = new int[] {8,2,6,8+2*NUM_VERTS};
|
664
|
indices[5] = new int[] {3,7+NUM_VERTS,7+3*NUM_VERTS,7};
|
665
|
indices[6] = new int[] {6,4,8+NUM_VERTS,8+2*NUM_VERTS};
|
666
|
indices[7] = new int[] {5,7,7+3*NUM_VERTS,7+2*NUM_VERTS};
|
667
|
|
668
|
int i0,i1,i2,i3;
|
669
|
|
670
|
for(int i=0; i<NUMBER_EDGE_SEGMENTS-2; i++)
|
671
|
{
|
672
|
i0 = 9+i;
|
673
|
i1 = 8+i;
|
674
|
i2 = 8+2*NUM_VERTS+i;
|
675
|
i3 = 9+2*NUM_VERTS+i;
|
676
|
|
677
|
indices[8+i] = new int[] {i0,i1,i2,i3};
|
678
|
|
679
|
i0 = 9+2*NUM_VERTS+i;
|
680
|
i1 = 8+2*NUM_VERTS+i;
|
681
|
i2 = 8+NUM_VERTS+i;
|
682
|
i3 = 9+NUM_VERTS+i;
|
683
|
|
684
|
indices[8+NUMBER_EDGE_SEGMENTS-2+i] = new int[] {i0,i1,i2,i3};
|
685
|
}
|
686
|
|
687
|
float[][] vertices = getVertices(1);
|
688
|
return new ObjectShape(vertices,indices);
|
689
|
}
|
690
|
|
691
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
692
|
|
693
|
private ObjectShape getCenterShape()
|
694
|
{
|
695
|
int[][] indices = new int[][]
|
696
|
{
|
697
|
{1,5,7,3},
|
698
|
{5,4,6,7},
|
699
|
{0,1,3,2},
|
700
|
{3,7,6,2},
|
701
|
{0,4,5,1},
|
702
|
{4,0,2,6},
|
703
|
|
704
|
{8,9,10,11,12,13,14,15,16,17,18,19}
|
705
|
};
|
706
|
|
707
|
float[][] vertices = getVertices(2);
|
708
|
return new ObjectShape(vertices,indices);
|
709
|
}
|
710
|
|
711
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
712
|
|
713
|
private ObjectShape getBigCircleShape()
|
714
|
{
|
715
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
716
|
final int NUM_FACES = NUMBER_EDGE_SEGMENTS+5;
|
717
|
int[][] indices = new int[NUM_FACES][];
|
718
|
|
719
|
int NUMV = 4+NUM_VERTS;
|
720
|
indices[0] = new int[NUMV];
|
721
|
indices[0][0] = 4;
|
722
|
indices[0][1] = 0;
|
723
|
indices[0][2] = 2;
|
724
|
indices[0][3] = 6;
|
725
|
for(int i=0; i<NUM_VERTS; i++) indices[0][4+i] = 7+NUM_VERTS-i;
|
726
|
|
727
|
indices[1] = new int[NUMV];
|
728
|
indices[1][0] = 7;
|
729
|
indices[1][1] = 3;
|
730
|
indices[1][2] = 1;
|
731
|
indices[1][3] = 5;
|
732
|
for(int i=0; i<NUM_VERTS; i++) indices[1][4+i] = 8+NUM_VERTS+i;
|
733
|
|
734
|
indices[2] = new int[] {7,3,2,6};
|
735
|
indices[3] = new int[] {4,0,1,5};
|
736
|
indices[4] = new int[] {1,3,2,0};
|
737
|
|
738
|
indices[5] = new int[] {5,4,8,8+NUM_VERTS};
|
739
|
indices[6] = new int[] {7+NUM_VERTS,6,7,7+2*NUM_VERTS};
|
740
|
|
741
|
for(int i=0; i<NUMBER_EDGE_SEGMENTS-2; i++)
|
742
|
{
|
743
|
int i0 = 8+i;
|
744
|
int i1 = 9+i;
|
745
|
int i2 = 9+NUM_VERTS+i;
|
746
|
int i3 = 8+NUM_VERTS+i;
|
747
|
|
748
|
indices[7+i] = new int[] {i0,i1,i2,i3};
|
749
|
}
|
750
|
|
751
|
float[][] vertices = getVertices(3);
|
752
|
return new ObjectShape(vertices,indices);
|
753
|
}
|
754
|
|
755
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
756
|
|
757
|
private ObjectShape getSmallCircleShape()
|
758
|
{
|
759
|
final int NUM_FACES = 4 + NUMBER_CORNER_SEGMENTS;
|
760
|
int[][] indices = new int[NUM_FACES][];
|
761
|
|
762
|
int NUMV = 2+NUMBER_CORNER_SEGMENTS;
|
763
|
indices[0] = new int[NUMV];
|
764
|
indices[0][0] = 0;
|
765
|
indices[0][1] = 2;
|
766
|
indices[0][2] = 1;
|
767
|
for(int i=3; i<NUMV; i++) indices[0][i] = 5+(NUMBER_CORNER_SEGMENTS-1)-(i-3);
|
768
|
|
769
|
indices[1] = new int[NUMV];
|
770
|
indices[1][0] = 4;
|
771
|
indices[1][1] = 5;
|
772
|
indices[1][2] = 3;
|
773
|
for(int i=3; i<NUMV; i++) indices[1][i] = 5+NUMBER_CORNER_SEGMENTS+(i-3);
|
774
|
|
775
|
indices[2] = new int[] {0,3,5,2};
|
776
|
indices[3] = new int[] {1,2,5,4};
|
777
|
|
778
|
indices[4] = new int[] {5+NUMBER_CORNER_SEGMENTS,3,0,6};
|
779
|
indices[5] = new int[] {1,4,5+2*(NUMBER_CORNER_SEGMENTS-1),5+(NUMBER_CORNER_SEGMENTS-1)};
|
780
|
|
781
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-2; i++)
|
782
|
{
|
783
|
int i0 = 6+i;
|
784
|
int i1 = 7+i;
|
785
|
int i2 = 6+NUMBER_CORNER_SEGMENTS+i;
|
786
|
int i3 = 5+NUMBER_CORNER_SEGMENTS+i;
|
787
|
|
788
|
indices[6+i] = new int[] {i0,i1,i2,i3};
|
789
|
}
|
790
|
|
791
|
float[][] vertices = getVertices(4);
|
792
|
return new ObjectShape(vertices,indices);
|
793
|
}
|
794
|
|
795
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
796
|
|
797
|
public ObjectShape getObjectShape(int variant)
|
798
|
{
|
799
|
switch(variant)
|
800
|
{
|
801
|
case 0: return getCornerShape();
|
802
|
case 1: return getEdgeShape();
|
803
|
case 2: return getCenterShape();
|
804
|
case 3: return getBigCircleShape();
|
805
|
case 4: return getSmallCircleShape();
|
806
|
}
|
807
|
|
808
|
return null;
|
809
|
}
|
810
|
|
811
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
812
|
|
813
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
814
|
{
|
815
|
if( variant==0 )
|
816
|
{
|
817
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
818
|
float h2 = 0.001f;
|
819
|
float[][] bands = { {h1,45,0.3f,0.7f,5,0,0}, {h2,5,0.3f,0.2f,5,0,0}, {h2,5,0.3f,0.2f,2,0,0} };
|
820
|
final int NUM_BANDS = 6+3*NUMBER_CORNER_SEGMENTS;
|
821
|
int[] indices = new int[NUM_BANDS];
|
822
|
indices[0] = indices[1] = indices[2] = 0;
|
823
|
indices[3] = indices[4] = indices[5] = 1;
|
824
|
for(int i=6; i<NUM_BANDS; i++) indices[i] = 2;
|
825
|
return new ObjectFaceShape(bands,indices,null);
|
826
|
}
|
827
|
if( variant==1 )
|
828
|
{
|
829
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
830
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
831
|
final int NUM_BANDS = 4 + 2*NUMBER_EDGE_SEGMENTS;
|
832
|
int[] indices = new int[NUM_BANDS];
|
833
|
indices[0] = indices[1] = 0;
|
834
|
indices[2] = indices[3] = 1;
|
835
|
for(int i=4; i<NUM_BANDS; i++) indices[i] = 2;
|
836
|
return new ObjectFaceShape(bands,indices,null);
|
837
|
}
|
838
|
if( variant==2 )
|
839
|
{
|
840
|
float h1 = isInIconMode() ? 0.001f : 0.05f;
|
841
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
842
|
int[] indices = new int[] {0,1,1,1,1,1,1};
|
843
|
return new ObjectFaceShape(bands,indices,null);
|
844
|
}
|
845
|
if( variant==3 )
|
846
|
{
|
847
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
848
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
849
|
final int NUM_BANDS = 5 + NUMBER_EDGE_SEGMENTS;
|
850
|
int[] indices = new int[NUM_BANDS];
|
851
|
indices[0] = 0;
|
852
|
indices[1] = 2;
|
853
|
indices[2] = indices[3] = indices[4] = 1;
|
854
|
for(int i=5; i<NUM_BANDS; i++) indices[i] = 2;
|
855
|
return new ObjectFaceShape(bands,indices,null);
|
856
|
}
|
857
|
else
|
858
|
{
|
859
|
float h1 = isInIconMode() ? 0.001f : 0.02f;
|
860
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
861
|
final int NUM_BANDS = 4 + NUMBER_CORNER_SEGMENTS;
|
862
|
int[] indices = new int[NUM_BANDS];
|
863
|
indices[0] = 0;
|
864
|
indices[1] = 2;
|
865
|
indices[2] = indices[3] = 1;
|
866
|
for(int i=4; i<NUM_BANDS; i++) indices[i] = 2;
|
867
|
return new ObjectFaceShape(bands,indices,null);
|
868
|
}
|
869
|
}
|
870
|
|
871
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
872
|
|
873
|
public ObjectVertexEffects getVertexEffects(int variant)
|
874
|
{
|
875
|
if( variant==0 )
|
876
|
{
|
877
|
float[][] corners = { {0.02f,0.09f} };
|
878
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
879
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
880
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
881
|
final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
|
882
|
int[] indices = new int[NUM_VERTICES];
|
883
|
indices[0] = indices[1] = indices[2] = indices[3] = 0;
|
884
|
for(int i=4; i<NUM_VERTICES; i++) indices[i] = -1;
|
885
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
886
|
}
|
887
|
if( variant==1 )
|
888
|
{
|
889
|
float[][] corners = { {0.02f,0.09f} };
|
890
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
891
|
final int NUM_VERTICES = 8 + 3*(NUMBER_EDGE_SEGMENTS-1);
|
892
|
int[] indices = new int[NUM_VERTICES];
|
893
|
indices[0] = indices[1] = indices[2] = indices[3] = indices[4] = indices[5] = 0;
|
894
|
for(int i=6; i<NUM_VERTICES; i++) indices[i] = -1;
|
895
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
896
|
}
|
897
|
if( variant==2 )
|
898
|
{
|
899
|
float[][] corners = { {0.02f,0.09f} };
|
900
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
901
|
int[] indices = new int[] {0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1};
|
902
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
903
|
}
|
904
|
if( variant==3 )
|
905
|
{
|
906
|
float[][] corners = { {0.02f,0.09f} };
|
907
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
908
|
final int NUM_VERTICES = 8 + 2*(NUMBER_EDGE_SEGMENTS-1);
|
909
|
int[] indices = new int[NUM_VERTICES];
|
910
|
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
911
|
indices[0] = indices[2] = indices[4] = indices[6] = 0;
|
912
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
913
|
}
|
914
|
else
|
915
|
{
|
916
|
float[][] corners = { {0.02f,0.09f} };
|
917
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
918
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
919
|
int[] indices = new int[NUM_VERTICES];
|
920
|
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
921
|
indices[0] = indices[1] = indices[2] = 0;
|
922
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
923
|
}
|
924
|
}
|
925
|
|
926
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
927
|
|
928
|
public int getNumCubitVariants(int[] numLayers)
|
929
|
{
|
930
|
return 5;
|
931
|
}
|
932
|
|
933
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
934
|
|
935
|
public int getCubitVariant(int cubit, int[] numLayers)
|
936
|
{
|
937
|
if( cubit< 8 ) return 0;
|
938
|
if( cubit<20 ) return 1;
|
939
|
if( cubit<26 ) return 2;
|
940
|
if( cubit<50 ) return 3;
|
941
|
|
942
|
return 4;
|
943
|
}
|
944
|
|
945
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
946
|
|
947
|
public float getStickerRadius()
|
948
|
{
|
949
|
return 0.07f;
|
950
|
}
|
951
|
|
952
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
953
|
|
954
|
public float getStickerStroke()
|
955
|
{
|
956
|
return isInIconMode() ? 0.22f : 0.12f;
|
957
|
}
|
958
|
|
959
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
960
|
|
961
|
public float[][] getStickerAngles()
|
962
|
{
|
963
|
float D1 = (float)(Math.PI/8);
|
964
|
float D2 = (float)(Math.PI/6);
|
965
|
return new float[][] { { 0,0,0,-D1,0 },{ 0,0,0,-D2 },{0,0,0,0},{ 0,0,0,D2 },{ 0,0,D1 } };
|
966
|
}
|
967
|
|
968
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
969
|
// PUBLIC API
|
970
|
|
971
|
public Static3D[] getRotationAxis()
|
972
|
{
|
973
|
return ROT_AXIS;
|
974
|
}
|
975
|
|
976
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
977
|
|
978
|
public int[][] getBasicAngles()
|
979
|
{
|
980
|
if( mBasicAngle==null )
|
981
|
{
|
982
|
int[] tmp = new int[] {4,4,4};
|
983
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
984
|
}
|
985
|
|
986
|
return mBasicAngle;
|
987
|
}
|
988
|
|
989
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
990
|
|
991
|
public String getShortName()
|
992
|
{
|
993
|
int param = getInitData().getParam();
|
994
|
|
995
|
switch(param)
|
996
|
{
|
997
|
case CRAZY : return ObjectType.CRA1_3.name();
|
998
|
case MERCURY: return ObjectType.CRA2_3.name();
|
999
|
case VENUS : return ObjectType.CRA3_3.name();
|
1000
|
case EARTH : return ObjectType.CRA4_3.name();
|
1001
|
case MARS : return ObjectType.CRA5_3.name();
|
1002
|
case JUPITER: return ObjectType.CRA6_3.name();
|
1003
|
case SATURN : return ObjectType.CRA7_3.name();
|
1004
|
case URANUS : return ObjectType.CRA8_3.name();
|
1005
|
case NEPTUNE: return ObjectType.CRA9_3.name();
|
1006
|
}
|
1007
|
|
1008
|
return null;
|
1009
|
}
|
1010
|
|
1011
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1012
|
|
1013
|
public ObjectSignature getSignature()
|
1014
|
{
|
1015
|
int param = getInitData().getParam();
|
1016
|
|
1017
|
switch(param)
|
1018
|
{
|
1019
|
case CRAZY : return new ObjectSignature(ObjectSignatures.CRA1_3);
|
1020
|
case MERCURY: return new ObjectSignature(ObjectSignatures.CRA2_3);
|
1021
|
case VENUS : return new ObjectSignature(ObjectSignatures.CRA3_3);
|
1022
|
case EARTH : return new ObjectSignature(ObjectSignatures.CRA4_3);
|
1023
|
case MARS : return new ObjectSignature(ObjectSignatures.CRA5_3);
|
1024
|
case JUPITER: return new ObjectSignature(ObjectSignatures.CRA6_3);
|
1025
|
case SATURN : return new ObjectSignature(ObjectSignatures.CRA7_3);
|
1026
|
case URANUS : return new ObjectSignature(ObjectSignatures.CRA8_3);
|
1027
|
case NEPTUNE: return new ObjectSignature(ObjectSignatures.CRA9_3);
|
1028
|
}
|
1029
|
|
1030
|
return null;
|
1031
|
}
|
1032
|
|
1033
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1034
|
|
1035
|
public String getObjectName()
|
1036
|
{
|
1037
|
int param = getInitData().getParam();
|
1038
|
|
1039
|
switch(param)
|
1040
|
{
|
1041
|
case CRAZY : return "Circle 3x3";
|
1042
|
case MERCURY: return "Crazy Plus Mercury";
|
1043
|
case VENUS : return "Crazy Plus Venus";
|
1044
|
case EARTH : return "Crazy Plus Earth";
|
1045
|
case MARS : return "Crazy Plus Mars";
|
1046
|
case JUPITER: return "Crazy Plus Jupiter";
|
1047
|
case SATURN : return "Crazy Plus Saturn";
|
1048
|
case URANUS : return "Crazy Plus Uranus";
|
1049
|
case NEPTUNE: return "Crazy Plus Neptune";
|
1050
|
}
|
1051
|
|
1052
|
return null;
|
1053
|
}
|
1054
|
|
1055
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1056
|
|
1057
|
public String getInventor()
|
1058
|
{
|
1059
|
|
1060
|
return getInitData().getParam()==CRAZY ? "Aleh Hladzilin" : "Daqing Bao";
|
1061
|
}
|
1062
|
|
1063
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1064
|
|
1065
|
public int getYearOfInvention()
|
1066
|
{
|
1067
|
return getInitData().getParam()==CRAZY ? 2008 : 2010;
|
1068
|
}
|
1069
|
|
1070
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1071
|
|
1072
|
public int getComplexity()
|
1073
|
{
|
1074
|
int param = getInitData().getParam();
|
1075
|
|
1076
|
switch(param)
|
1077
|
{
|
1078
|
case CRAZY : return 2;
|
1079
|
case MERCURY: return 4;
|
1080
|
case VENUS : return 4;
|
1081
|
case EARTH : return 4;
|
1082
|
case MARS : return 4;
|
1083
|
case JUPITER: return 3;
|
1084
|
case SATURN : return 4;
|
1085
|
case URANUS : return 3;
|
1086
|
case NEPTUNE: return 4;
|
1087
|
}
|
1088
|
|
1089
|
return 2;
|
1090
|
}
|
1091
|
|
1092
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1093
|
|
1094
|
public String[][] getTutorials()
|
1095
|
{
|
1096
|
int param = getInitData().getParam();
|
1097
|
|
1098
|
switch(param)
|
1099
|
{
|
1100
|
case CRAZY : return new String[][]{
|
1101
|
{"gb","7xUE8ond_Mg","Crazy 3x3x3 Cube Tutorial","SuperAntoniovivaldi"},
|
1102
|
{"vn","N_AWJjHzqk0","Circle Crazy 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1103
|
};
|
1104
|
case MERCURY: return new String[][]{
|
1105
|
{"gb","SeLGhxZP0E8","Crazy 3x3 Plus Mercury 1/3","SuperAntoniovivaldi"},
|
1106
|
{"gb","nTBabfkdMe8","Crazy 3x3 Plus Mercury 2/3","SuperAntoniovivaldi"},
|
1107
|
{"gb","Hd87z-VpTgM","Crazy 3x3 Plus Mercury 3a/3","SuperAntoniovivaldi"},
|
1108
|
{"gb","MeMJ21vJLBc","Crazy 3x3 Plus Mercury 3b/3","SuperAntoniovivaldi"},
|
1109
|
{"gb","s-kUXY5o5AQ","Crazy Mercury Plus Tutorial","twistypuzzling"},
|
1110
|
{"es","LYMTrcGiAho","Crazy 3x3 Plus Mercurio","QBAndo"},
|
1111
|
{"ru","2jtTsBwu3WY","Как собрать Crazy Mercury","RBcuber"},
|
1112
|
{"fr","uxW652tv3_c","Solution crazy 3x3x3 Mercure 1/4","Laurent Boss"},
|
1113
|
{"fr","QKuesX-0DaU","Solution crazy 3x3x3 Mercure 2a/4","Laurent Boss"},
|
1114
|
{"fr","vDnAy1qYSCc","Solution crazy 3x3x3 Mercure 2b/4","Laurent Boss"},
|
1115
|
{"fr","_eEILlsLurc","Solution crazy 3x3x3 Mercure 3/4","Laurent Boss"},
|
1116
|
{"fr","4D3V9c3u7so","Solution crazy 3x3x3 Mercure 4/4","Laurent Boss"},
|
1117
|
{"br","bMuDIEemCkI","Resolver Crazy Mercurio 1/5","Rafael Cinoto"},
|
1118
|
{"br","FPP_nvOsnIQ","Resolver Crazy Mercurio 2/5","Rafael Cinoto"},
|
1119
|
{"br","ouz20eYDlLM","Resolver Crazy Mercurio 3/5","Rafael Cinoto"},
|
1120
|
{"br","IDHXszSX-UQ","Resolver Crazy Mercurio 4/5","Rafael Cinoto"},
|
1121
|
{"br","Wbq701nq900","Resolver Crazy Mercurio 5/5","Rafael Cinoto"},
|
1122
|
{"kr","NYBrUY9ngnc","크레이지 333 수성 1/3","듀나메스 큐브 해법연구소"},
|
1123
|
{"kr","snT8xxMb0E0","크레이지 333 수성 2/3","듀나메스 큐브 해법연구소"},
|
1124
|
{"kr","Pbfm3FZy_3k","크레이지 333 수성 3/3","듀나메스 큐브 해법연구소"},
|
1125
|
{"vn","_1Pn2nqDF3A","Crazy Mercury 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1126
|
};
|
1127
|
case VENUS : return new String[][]{
|
1128
|
{"gb","I4f7UngHofc","Crazy 3x3 Plus Venus 1/3","SuperAntoniovivaldi"},
|
1129
|
{"gb","p57W1iBXa0k","Crazy 3x3 Plus Venus 2/3","SuperAntoniovivaldi"},
|
1130
|
{"gb","IUQcgfgYW3A","Crazy 3x3 Plus Venus 3/3","SuperAntoniovivaldi"},
|
1131
|
{"es","L_o5b6i6iQc","Crazy 3x3 Plus Venus","QBAndo"},
|
1132
|
{"ru","e6rFPDlpBoI","Как собрать Crazy Venus","Илья Топор-Гилка"},
|
1133
|
{"fr","Ccu2XugYAhw","Solution crazy 3x3x3 Venus 1/6","Laurent Boss"},
|
1134
|
{"fr","sz5JjDsBB4c","Solution crazy 3x3x3 Venus 2/6","Laurent Boss"},
|
1135
|
{"fr","ap_m3-xY7LU","Solution crazy 3x3x3 Venus 3/6","Laurent Boss"},
|
1136
|
{"fr","BkV1dyWIH1Q","Solution crazy 3x3x3 Venus 4/6","Laurent Boss"},
|
1137
|
{"fr","spO_rh09h9s","Solution crazy 3x3x3 Venus 5/6","Laurent Boss"},
|
1138
|
{"fr","kEmXDJgO0B4","Solution crazy 3x3x3 Venus 6/6","Laurent Boss"},
|
1139
|
{"br","i781Mf0Fuag","Resolver Crazy Venus 1/3","Rafael Cinoto"},
|
1140
|
{"br","3m0eyKbLaQ4","Resolver Crazy Venus 2/3","Rafael Cinoto"},
|
1141
|
{"br","nKamBHo7oxo","Resolver Crazy Venus 3/3","Rafael Cinoto"},
|
1142
|
{"kr","hsWfqlOa4_0","크레이지 (Crazy) 333 금성 1/5","듀나메스 큐브 해법연구소"},
|
1143
|
{"kr","Z2sJczk29kg","크레이지 (Crazy) 333 금성 2/5","듀나메스 큐브 해법연구소"},
|
1144
|
{"kr","8r1la2KEiBo","크레이지 (Crazy) 333 금성 3/5","듀나메스 큐브 해법연구소"},
|
1145
|
{"kr","S9IcRa5AQHk","크레이지 (Crazy) 333 금성 4/5","듀나메스 큐브 해법연구소"},
|
1146
|
{"kr","fs78ZSlShm0","크레이지 (Crazy) 333 금성 5/5","듀나메스 큐브 해법연구소"},
|
1147
|
{"vn","_fG3VIKUwNo","Crazy Venus 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1148
|
};
|
1149
|
case EARTH : return new String[][]{
|
1150
|
{"gb","brNQ6Nl1-Mw","Crazy 3x3 Plus Earth 1/4","SuperAntoniovivaldi"},
|
1151
|
{"gb","-3RSoC5OZGc","Crazy 3x3 Plus Earth 2/4","SuperAntoniovivaldi"},
|
1152
|
{"gb","ahuXWFLTKRg","Crazy 3x3 Plus Earth 3/4","SuperAntoniovivaldi"},
|
1153
|
{"gb","Lwt-7XKesUg","Crazy 3x3 Plus Earth 4/4","SuperAntoniovivaldi"},
|
1154
|
{"es","GFHcLpYF620","Crazy 3x3 Plus Tierra","QBAndo"},
|
1155
|
{"ru","YmEoI0XI5E4","Как собрать Crazy Earth","Илья Топор-Гилка"},
|
1156
|
{"fr","QT4T4JV-L44","Solution crazy 3x3x3 Terre 1/6","Laurent Boss"},
|
1157
|
{"fr","8On3fbrG5aA","Solution crazy 3x3x3 Terre 2/6","Laurent Boss"},
|
1158
|
{"fr","IPEvUnVumJg","Solution crazy 3x3x3 Terre 3/6","Laurent Boss"},
|
1159
|
{"fr","0awyEJmfuMM","Solution crazy 3x3x3 Terre 4/6","Laurent Boss"},
|
1160
|
{"fr","xLKGyRXuaGs","Solution crazy 3x3x3 Terre 5/6","Laurent Boss"},
|
1161
|
{"fr","CcunFHHhQ7g","Solution crazy 3x3x3 Terre 6/6","Laurent Boss"},
|
1162
|
{"kr","4YBV9TnAzlg","크레이지(Crazy) 333 지구 1/5","듀나메스 큐브 해법연구소"},
|
1163
|
{"kr","uWbAgUq-IqU","크레이지(Crazy) 333 지구 2/5","듀나메스 큐브 해법연구소"},
|
1164
|
{"kr","glZqE9hQXK8","크레이지(Crazy) 333 지구 3/5","듀나메스 큐브 해법연구소"},
|
1165
|
{"kr","WF2RGp8E97k","크레이지(Crazy) 333 지구 4/5","듀나메스 큐브 해법연구소"},
|
1166
|
{"kr","RC-w26wLtQg","크레이지(Crazy) 333 지구 5/5","듀나메스 큐브 해법연구소"},
|
1167
|
{"vn","MsFqHGuWspE","Crazy Earth 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1168
|
};
|
1169
|
case MARS : return new String[][]{
|
1170
|
{"gb","AJC0dZx2T-M","Crazy 3x3 Plus Mars 1/4","SuperAntoniovivaldi"},
|
1171
|
{"gb","BcrYXklwEow","Crazy 3x3 Plus Mars 2/4","SuperAntoniovivaldi"},
|
1172
|
{"gb","L_Y0qRG8F-0","Crazy 3x3 Plus Mars 3/4","SuperAntoniovivaldi"},
|
1173
|
{"gb","PRyeKOV0Pbg","Crazy 3x3 Plus Mars 4/4","SuperAntoniovivaldi"},
|
1174
|
{"es","P5NsxqMx9Bo","Crazy 3x3 Plus Marte","QBAndo"},
|
1175
|
{"ru","syzb9hOojEs","Как собрать Crazy Mars","Илья Топор-Гилка"},
|
1176
|
{"fr","tSqak16XJjw","Solution crazy 3x3x3 Mars 1/6","Laurent Boss"},
|
1177
|
{"fr","Dm47WsF8OZg","Solution crazy 3x3x3 Mars 2/6","Laurent Boss"},
|
1178
|
{"fr","gl-VL1NAslY","Solution crazy 3x3x3 Mars 3/6","Laurent Boss"},
|
1179
|
{"fr","TlgsnVdkNh4","Solution crazy 3x3x3 Mars 4/6","Laurent Boss"},
|
1180
|
{"fr","XxVeGY1IYIc","Solution crazy 3x3x3 Mars 5/6","Laurent Boss"},
|
1181
|
{"fr","aK9YYEYMsyA","Solution crazy 3x3x3 Mars 6/6","Laurent Boss"},
|
1182
|
{"kr","QKu2p9nNxFk","크레이지 333 화성 1/4","듀나메스 큐브 해법연구소"},
|
1183
|
{"kr","f5YYqm6PPms","크레이지 333 화성 2a/4","듀나메스 큐브 해법연구소"},
|
1184
|
{"kr","nmNxrpvucIg","크레이지 333 화성 2b/4","듀나메스 큐브 해법연구소"},
|
1185
|
{"kr","rJLpMPCEc_s","크레이지 333 화성 3/4","듀나메스 큐브 해법연구소"},
|
1186
|
{"kr","bBRAfOvUu8M","크레이지 333 화성 4/4","듀나메스 큐브 해법연구소"},
|
1187
|
{"vn","lzw0Gfi-dM8","Crazy Mars 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1188
|
};
|
1189
|
case JUPITER: return new String[][]{
|
1190
|
{"gb","HMnbVoOPk5E","Crazy 3x3 Plus Jupiter 1/2","SuperAntoniovivaldi"},
|
1191
|
{"gb","Nw-LBWVu7yM","Crazy 3x3 Plus Jupiter 2/2","SuperAntoniovivaldi"},
|
1192
|
{"es","p2HTOQZNfx4","Crazy 3x3 Plus Jupiter","QBAndo"},
|
1193
|
{"ru","PGiYCgJYPAY","Как собрать Crazy Jupiter","RBcuber"},
|
1194
|
{"fr","sKi_cXmywVs","Solution crazy 3x3x3 Jupiter 1/3","Laurent Boss"},
|
1195
|
{"fr","HYnQCifSzFY","Solution crazy 3x3x3 Jupiter 2/3","Laurent Boss"},
|
1196
|
{"fr","DNfV8gnaRXw","Solution crazy 3x3x3 Jupiter 3/3","Laurent Boss"},
|
1197
|
{"pl","eJmQ50vcQcU","Crazy 3x3 Jupiter TUTORIAL PL","MrUK"},
|
1198
|
{"br","pwYhThiSKLQ","Resolver Crazy Jupiter 1/2","Rafael Cinoto"},
|
1199
|
{"br","VhuBtUU866U","Resolver Crazy Jupiter 2/2","Rafael Cinoto"},
|
1200
|
{"kr","WQ3ad3DrBwY","크레이지 333 목성 1/2","듀나메스 큐브 해법연구소"},
|
1201
|
{"kr","3LLL34HsqUs","크레이지 333 목성 2/2","듀나메스 큐브 해법연구소"},
|
1202
|
{"vn","QH4ywmKNGVo","Jupiter Crazy Plus Tutorial","VĂN CÔNG TÙNG"},
|
1203
|
};
|
1204
|
case SATURN : return new String[][]{
|
1205
|
{"gb","7fPXML8hZ-I","Crazy 3x3 Plus Saturn 1/3","SuperAntoniovivaldi"},
|
1206
|
{"gb","ixVVVoxsg4A","Crazy 3x3 Plus Saturn 2/3","SuperAntoniovivaldi"},
|
1207
|
{"gb","Dd8ZaGzbvjE","Crazy 3x3 Plus Saturn 3/3","SuperAntoniovivaldi"},
|
1208
|
{"es","EyQXl0llt2M","Crazy 3x3 Plus Saturno","QBAndo"},
|
1209
|
{"ru","T2uYDHyQZnE","Как собрать Crazy Saturn","Илья Топор-Гилка"},
|
1210
|
{"fr","kuSYpTXoXUM","Solution crazy 3x3x3 Saturn 1/6","Laurent Boss"},
|
1211
|
{"fr","u1OsRGuBcHA","Solution crazy 3x3x3 Saturn 2/6","Laurent Boss"},
|
1212
|
{"fr","ra0MspIkctU","Solution crazy 3x3x3 Saturn 3/6","Laurent Boss"},
|
1213
|
{"fr","dm3WBtGdxYA","Solution crazy 3x3x3 Saturn 4/6","Laurent Boss"},
|
1214
|
{"fr","jVwPmbYot_U","Solution crazy 3x3x3 Saturn 5/6","Laurent Boss"},
|
1215
|
{"fr","raYIoRIZPmc","Solution crazy 3x3x3 Saturn 6/6","Laurent Boss"},
|
1216
|
{"br","0oKu1NXiQcY","Resolver Crazy Saturn 1/4","Rafael Cinoto"},
|
1217
|
{"br","bRD73Lb1NTw","Resolver Crazy Saturn 2/4","Rafael Cinoto"},
|
1218
|
{"br","v9nZrwCyNLs","Resolver Crazy Saturn 3/4","Rafael Cinoto"},
|
1219
|
{"br","aipwvc2udbM","Resolver Crazy Saturn 4/4","Rafael Cinoto"},
|
1220
|
{"kr","hfogu6lCLvs","크레이지 (Crazy) 333 토성 1/5","듀나메스 큐브 해법연구소"},
|
1221
|
{"kr","rKjRzKxXHyA","크레이지 (Crazy) 333 토성 2/5","듀나메스 큐브 해법연구소"},
|
1222
|
{"kr","7tKfu5RJCVc","크레이지 (Crazy) 333 토성 3/5","듀나메스 큐브 해법연구소"},
|
1223
|
{"kr","L68nVvMhxVc","크레이지 (Crazy) 333 토성 4/5","듀나메스 큐브 해법연구소"},
|
1224
|
{"kr","fvOcR9-TQpA","크레이지 (Crazy) 333 토성 5/5","듀나메스 큐브 해법연구소"},
|
1225
|
{"vn","jiGMQ9Mn14w","Saturn Crazy Plus Tutorial","VĂN CÔNG TÙNG"},
|
1226
|
};
|
1227
|
case URANUS : return new String[][]{
|
1228
|
{"gb","wOyVb2TMZlk","Crazy 3x3 Plus Uranus 1/3","SuperAntoniovivaldi"},
|
1229
|
{"gb","UbTBBQ-gvk0","Crazy 3x3 Plus Uranus 2/3","SuperAntoniovivaldi"},
|
1230
|
{"gb","_7k57cV81BM","Crazy 3x3 Plus Uranus 3/3","SuperAntoniovivaldi"},
|
1231
|
{"es","vuPcyvE6EVE","Crazy 3x3 Plus Urano","QBAndo"},
|
1232
|
{"ru","tm6sxFSeeBg","Как собрать Crazy Uranus","Илья Топор-Гилка"},
|
1233
|
{"fr","i9lU26McP38","Solution crazy 3x3x3 Uranus 1/4","Laurent Boss"},
|
1234
|
{"fr","Zr6fTayObJk","Solution crazy 3x3x3 Uranus 2/4","Laurent Boss"},
|
1235
|
{"fr","nCmCxrY_QMU","Solution crazy 3x3x3 Uranus 3/4","Laurent Boss"},
|
1236
|
{"fr","YNs8IohERKs","Solution crazy 3x3x3 Uranus 4/4","Laurent Boss"},
|
1237
|
{"pl","pKPQJoGJtno","Crazy 3x3 Uranus TUTORIAL PL","MrUK"},
|
1238
|
{"br","jjcqHXOD9eo","Resolver Crazy Urano 1/2","Rafael Cinoto"},
|
1239
|
{"br","1B73Z2XE2ss","Resolver Crazy Urano 2/2","Rafael Cinoto"},
|
1240
|
{"kr","_m3S5DiVRMw","크레이지 333 천왕성 1/2","듀나메스 큐브 해법연구소"},
|
1241
|
{"kr","z9Wh6FXr0og","크레이지 333 천왕성 2/2","듀나메스 큐브 해법연구소"},
|
1242
|
{"vn","bHiQ3YSEb2I","Uranus Crazy Plus Tutorial","VĂN CÔNG TÙNG"},
|
1243
|
};
|
1244
|
case NEPTUNE: return new String[][]{
|
1245
|
{"gb","1gFmuFpU5-Y","Crazy 3x3 Plus Neptune 1a/4","SuperAntoniovivaldi"},
|
1246
|
{"gb","UPRIH0MtmPM","Crazy 3x3 Plus Neptune 1b/4","SuperAntoniovivaldi"},
|
1247
|
{"gb","Trqruz1NZ5E","Crazy 3x3 Plus Neptune 2/4","SuperAntoniovivaldi"},
|
1248
|
{"gb","1gFmuFpU5-Y","Crazy 3x3 Plus Neptune 3/4","SuperAntoniovivaldi"},
|
1249
|
{"gb","Rfa5y8NGqdY","Crazy 3x3 Plus Neptune 4/4","SuperAntoniovivaldi"},
|
1250
|
{"es","LOR1cNs4NWM","Crazy 3x3 Plus Neptuno","QBAndo"},
|
1251
|
{"ru","qvaRxJJrdi8","Как собрать Crazy Neptune","Илья Топор-Гилка"},
|
1252
|
{"kr","6Avdw2zX5XI","크레이지 333 해왕성 1/2","듀나메스 큐브 해법연구소"},
|
1253
|
{"kr","YbfWfDDBN9k","크레이지 333 해왕성 2/2","듀나메스 큐브 해법연구소"},
|
1254
|
{"vn","hmf1YShJuZg","Neptune Crazy Plus Tutorial","VĂN CÔNG TÙNG"},
|
1255
|
};
|
1256
|
}
|
1257
|
|
1258
|
return null;
|
1259
|
}
|
1260
|
}
|