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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ScrambleState;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistySquare2 extends TwistySquare
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{
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private ScrambleState[] mStates;
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private int[] mQuatNumber;
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private float[][] mCenters;
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private int[][] mStickerColor;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistySquare2(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] SL_6 = new int[] { 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1, 0,1,1, 1,1,1};
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int[] SL_1 = new int[] { 0,1,1, 1,1,1 };
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int[] LO_2 = new int[] { 0,-5,2, 0,-4,2, 0,-3,2, 0,-2,2, 0,-1,2, 0,1,2, 0,2,2, 0,3,2, 0,4,2, 0,5,2, 0,5,2 };
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int[] LO_3 = new int[] { 0,-5,3, 0,-4,3, 0,-3,3, 0,-2,3, 0,-1,3, 0,1,3, 0,2,3, 0,3,3, 0,4,3, 0,5,3, 0,5,3 };
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int[] LO_4 = new int[] { 0,-5,4, 0,-4,4, 0,-3,4, 0,-2,4, 0,-1,4, 0,1,4, 0,2,4, 0,3,4, 0,4,4, 0,5,4, 0,5,4 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { LO_2, SL_6, LO_3 } ), // 0
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new ScrambleState( new int[][] { LO_2, null, LO_3 } ), // SL
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new ScrambleState( new int[][] { null, SL_1, LO_4 } ), // LO
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new ScrambleState( new int[][] { LO_4, SL_1, null } ), // UP
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new ScrambleState( new int[][] { null, SL_1, null } ), // UL
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[] getSolvedQuats(int cubit, int[] numLayers)
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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float[][] vertices =
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{
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{ -1.5f-X, 0.5f, 1.5f },
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{ 0.0f, 0.5f, 1.5f },
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{ 0.0f, 0.5f,-1.5f },
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{ -1.5f+X, 0.5f,-1.5f },
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{ -1.5f-X,-0.5f, 1.5f },
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{ 0.0f,-0.5f, 1.5f },
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{ 0.0f,-0.5f,-1.5f },
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{ -1.5f+X,-0.5f,-1.5f }
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};
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int[][] indices =
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{
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{4,5,1,0},
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{5,6,2,1},
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{6,7,3,2},
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{7,4,0,3},
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{0,1,2,3},
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{4,5,6,7}
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};
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return new ObjectShape(vertices, indices, getNumCubitFaces(), 3);
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}
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else if( variant==1 )
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{
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float[][] vertices =
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{
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{ -X, 0.5f, 0.0f },
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{ +X, 0.5f, 0.0f },
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{0.0f, 0.5f,-1.5f },
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{ -X,-0.5f, 0.0f },
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{ +X,-0.5f, 0.0f },
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{0.0f,-0.5f,-1.5f },
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};
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int[][] indices =
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{
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{0,1,2},
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{3,4,1,0},
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{3,4,5},
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{4,5,2,1},
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{5,3,0,2}
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};
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return new ObjectShape(vertices, indices, getNumCubitFaces(), 2);
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}
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else
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{
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float[][] vertices =
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{
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{-0.75f+X/2, 0.5f, 0.0f },
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{ 0.75f-X/2, 0.5f, 0.0f },
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{-0.75f-X/2, 0.5f, -1.5f },
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{-0.75f+X/2,-0.5f, 0.0f },
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{ 0.75f-X/2,-0.5f, 0.0f },
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{-0.75f-X/2,-0.5f, -1.5f }
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};
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int[][] indices =
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{
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{0,1,2},
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{3,4,1,0},
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{5,4,3},
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{4,5,2,1},
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{5,3,0,2}
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};
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return new ObjectShape(vertices, indices, getNumCubitFaces(), 2);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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if( variant==0 )
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{
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float[][] bands = { {0.040f,35,0.8f,1.0f,5,2,1}, {0.020f,35,0.8f,1.0f,5,2,1}, {0.001f,35,0.8f,1.0f,5,2,1} };
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int[] bandIndices = { 2,2,1,1,0,2 };
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float[][] corners = { {0.03f,0.05f} };
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int[] cornerIndices = { 0,0,0,0,0,0,0,0 };
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float[][] centers = { { -0.75f, 0.0f, 0.0f} };
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int[] centerIndices = { 0,0,0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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else if( variant==1 )
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{
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float[][] bands = { {0.038f,35,0.5f,0.9f, 5,2,1}, {0.001f,35,0.5f,0.9f, 5,2,1} };
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int[] bandIndices = { 0,1,0,1,1 };
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float[][] corners = { {0.04f,0.15f} };
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int[] cornerIndices = { 0,0,-1,0,0,-1 };
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float[][] centers = { { 0.0f, 0.0f,-0.5f} };
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int[] centerIndices = { 0,0,-1,0,0,-1 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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else
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{
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float[][] bands = { {0.030f,35,0.9f,1.0f, 5,2,1}, {0.001f,35,0.9f,1.0f, 5,2,1} };
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int[] bandIndices = { 0,0,0,1,1 };
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float[][] corners = { {0.05f,0.13f} };
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int[] cornerIndices = { 0,0,-1,0,0,-1 };
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float[][] centers = { { 0.0f, 0.0f,-0.5f} };
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int[] centerIndices = { 0,0,-1,0,0,-1 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getQuat(int cubit, int[] numLayers)
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{
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if( mQuats==null ) initializeQuats();
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if( mQuatNumber ==null )
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{
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mQuatNumber = new int[]
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{
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0, 6,
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0, 9, 6, 3, 18, 15, 12, 21,
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0, 9, 6, 3, 0, 9, 6, 3,
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15, 12, 21, 18, 15, 12, 21, 18
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};
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}
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return mQuats[mQuatNumber[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<2 ? 0 : (cubit<10 ? 1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters ==null )
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{
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float Y = 0.75f + X/2;
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mCenters = new float[][]
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{
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{ 1.5f, 0.0f, 0.0f },
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{-1.5f, 0.0f, 0.0f },
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{ 0.0f, 1.0f, 1.5f },
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{ 1.5f, 1.0f, 0.0f },
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{ 0.0f, 1.0f,-1.5f },
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{-1.5f, 1.0f, 0.0f },
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{ 0.0f,-1.0f, 1.5f },
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{ 1.5f,-1.0f, 0.0f },
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{ 0.0f,-1.0f,-1.5f },
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{-1.5f,-1.0f, 0.0f },
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{ Y, 1.0f, 1.5f },
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{ 1.5f, 1.0f, -Y },
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{ -Y, 1.0f,-1.5f },
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{-1.5f, 1.0f, Y },
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{ Y,-1.0f, 1.5f },
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{ 1.5f,-1.0f, -Y },
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{ -Y,-1.0f,-1.5f },
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{-1.5f,-1.0f, Y },
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{ 1.5f, 1.0f, Y },
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{ Y, 1.0f,-1.5f },
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{-1.5f, 1.0f, -Y },
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{ -Y, 1.0f, 1.5f },
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{ 1.5f,-1.0f, Y },
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{ Y,-1.0f,-1.5f },
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{-1.5f,-1.0f, -Y },
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{ -Y,-1.0f, 1.5f },
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getSolvedFunctionIndex()
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitFaceColor(int cubit, int face, int[] numLayers)
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{
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if( mStickerColor==null )
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{
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// YELLOW 0 WHITE 1 BLUE 2 GREEN 3 RED 4 ORANGE 5
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mStickerColor = new int[][]
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{
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{ 4, 0, 5,-1,-1,-1 }, // 0
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{ 5, 1, 4,-1,-1,-1 },
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{ 2, 4,-1,-1,-1,-1 }, // 2
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{ 2, 0,-1,-1,-1,-1 },
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{ 2, 5,-1,-1,-1,-1 },
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{ 2, 1,-1,-1,-1,-1 },
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{ 3, 4,-1,-1,-1,-1 },
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{ 3, 0,-1,-1,-1,-1 },
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{ 3, 5,-1,-1,-1,-1 },
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{ 3, 1,-1,-1,-1,-1 },
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{ 2, 4,-1,-1,-1,-1 }, // 10
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{ 2, 0,-1,-1,-1,-1 },
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{ 2, 5,-1,-1,-1,-1 },
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{ 2, 1,-1,-1,-1,-1 },
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{-1, 4, 3,-1,-1,-1 },
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{-1, 0, 3,-1,-1,-1 },
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{-1, 5, 3,-1,-1,-1 },
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{-1, 1, 3,-1,-1,-1 },
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{-1, 0, 2,-1,-1,-1 }, // 18
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{-1, 5, 2,-1,-1,-1 },
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{-1, 1, 2,-1,-1,-1 },
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{-1, 4, 2,-1,-1,-1 },
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{ 3, 0,-1,-1,-1,-1 },
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{ 3, 5,-1,-1,-1,-1 },
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{ 3, 1,-1,-1,-1,-1 },
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{ 3, 4,-1,-1,-1,-1 },
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};
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}
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return mStickerColor[cubit][face];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerRadius()
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{
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return 0.12f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerStroke()
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{
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return ObjectControl.isInIconMode() ? 0.20f : 0.10f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getStickerAngles()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public ObjectType intGetObjectType(int[] numLayers)
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{
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return ObjectType.SQU2_3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getObjectName()
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{
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return "Square-2";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getInventor()
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{
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return "David Litwin";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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return 1995;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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return 3;
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}
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}
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